User:HanzoHimemiya/Hitboxes: Difference between revisions

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== Special Moves ==


*<b>Dashing Straight</b>: (Charge ←, →, P) [charge time: 69f]
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (Jab) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds1.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds2.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds3.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds5.png]]
|-
| align="center" | Damage (Strong) || align="center" | 24
|-
| align="center" | Damage (Fierce) || align="center" | 26
|-
| align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"|  10
|}
Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup).
*<b>Dashing Uppercut</b>: (Charge ←, →, K) [charge time: 39f]
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (Short) || align="center" | 20 || align="center" rowspan="7" | [[File:Sf2hf-balrog-du1.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du2.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du3.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du4.png]]
|-
| align="center" | Damage (Forward) || align="center" | 22
|-
| align="center" | Damage (Roundhouse) || align="center" | 26
|-
| align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +9
|-
| align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"|  6
|}
Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup).
VERY short charge time, also amazing frame advantage.
*<b>Turn Around Punch (lvl 1 & 2)</b>: Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.
<b>Startup</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:Sf2hf-balrog-tap-1-4.png]] || align="center" | [[File:Sf2hf-balrog-tap-5-8.png]] || align="center" | [[File:Sf2hf-balrog-tap-9-12.png]] || align="center" | [[File:Sf2hf-balrog-tap-13-19.png]] || align="center" | [[File:Sf2hf-balrog-tap-20-21.png]] || align="center" | [[File:Sf2hf-balrog-tap-22-23.png]] || align="center" | [[File:Sf2hf-balrog-tap-24-25.png]] || align="center" | [[File:Sf2hf-balrog-tap-26-27.png]]
|-
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7  || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
|-
| align="center" | Simplified || align="center" colspan="8" | 27
|}
<b>Active/Recovery</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (lvl1) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds5.png]]
|-
| align="center" | Damage (lvl2) || align="center" | 28
|-
| align="center" | Random dmg (lvl1) || align="center" | 0
|-
| align="center" | Random dmg (lvl2) || align="center" | 6
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"|  10
|}
Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.
*<b>Turn Around Punch (lvl 3,4,5,6,7,final)</b>: Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release.
<b>Startup</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:Sf2hf-balrog-tap3-1-4.png]] || align="center" | [[File:Sf2hf-balrog-tap3-5-8.png]] || align="center" | [[File:Sf2hf-balrog-tap3-9-12.png]] || align="center" | [[File:Sf2hf-balrog-tap3-13-19.png]] || align="center" | [[File:Sf2hf-balrog-tap3-20-21.png]] || align="center" | [[File:Sf2hf-balrog-tap3-22-23.png]] || align="center" | [[File:Sf2hf-balrog-tap-24-25.png]] || align="center" | [[File:Sf2hf-balrog-tap-26-27.png]]
|-
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7  || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
|-
| align="center" | Simplified || align="center" colspan="8" | 27
|}
<b>Active/Recovery</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 28 || align="center" rowspan="10" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="10" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="10" | [[File:Sf2hf-balrog-ds5.png]]
|-
| align="center" | Random dmg (lvl3) || align="center" | 13
|-
| align="center" | Random dmg (lvl4) || align="center" | 21
|-
| align="center" | Random dmg (lvl5) || align="center" | 30
|-
| align="center" | Random dmg (lvl6) || align="center" | 40
|-
| align="center" | Random dmg (lvl7) || align="center" | 51
|-
| align="center" | Random dmg (final) || align="center" | 64
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"|  10
|}
Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage.

Latest revision as of 11:47, 10 July 2016