Street Fighter 2: The World Warrior/Blanka: Difference between revisions

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{{SF2CEHeader}}
[[File:sf2wwBlanka.gif]]
=Introduction=
=Introduction=
===Color Options===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Start ||  align="center" | Default
|-
| align="center" | [[File:Blanka-mp.gif]] || align="center" | [[File:Blanka-old1.gif]]
|-
|}
=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
===Command Normals===
Double Head Butt: f + Medium Punch
'''Headbutt'''
 
*Forward + MP
Double Knee: close, f + Medium Punch
 
Head Bite: close, b or f + Hard Punch


==Special Moves==
==Special Moves==
'''Electric Thunder'''
*Tap Punch rapidly


'''Rolling Attack'''
Electricity: Punch button rapidly
*Charge Back, Forward + Punch
 
Rolling Attack: b~f + Punch


=The Basics=
=The Basics=
Anti-Airs: crouching Hard Punch,close standing Medium Punch and standing Hard Kick
High Pokes: far standing Medium Punch
Low Pokes: crouching Medium or Hard Kick
=Combos=
*j.MP,MP E.Thunder
*j.HK,s.MP,cr.HK/cr.HP
=Advanced Strategy=
=Advanced Strategy=
=Hitboxes=
===Standing Normals===
*<b>Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-blankaa-lp-sup1.png]] || align="center"  rowspan="6" | [[File:sf2ww-blankaa-lp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lp-sup1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +0
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | 3+2 || align="center" bgcolor="blue" | 3 || align="center" colspan="4" | 11*
|}
*<b>Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | 4+2 || align="center" bgcolor="blue" | 2 || align="center" colspan="3" | 7*
|}
*<b>Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-a1.png‎]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-a2.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-r1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -5
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3+3 || align="center" bgcolor="blue" colspan="2" | 10 || align="center" colspan="3" | 18*
|}
*<b>Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6"  | [[File:sf2ww-blankaa-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lk-s2.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-lk-a.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
*<b>Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
*<b>Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22  || align="center" rowspan="6" | [[File:sf2ww-blankaa-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-hk-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-hk-a2.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hk-r1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hk-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-hk-r3.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-cllk-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -9
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" bgcolor="blue" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center"  | 4+3 || align="center" bgcolor="blue" colspan="2" | 11 || align="center" colspan="5" | 21*
|}
===Close Standing Normals===
*<b>Close Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2  || align="center"  | 2 || align="center" | 4 || align="center" | 2 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 9*
|}
*<b>Close Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 3*
|}
*<b>Close Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s0.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center"  | 3 || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 1+13 || align="center" bgcolor="blue" | 4 || align="center" colspan="5" | 13*
|}
*<b>Close Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20,20 || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s0.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmk-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmk-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count  || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 1+11 || align="center" colspan="2" bgcolor="blue" | 6 || align="center" colspan="5" | 13*
|}
===Crouching Normals===
*<b>Crouching LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14  || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-s2.png‎‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +4
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|- |
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3+6 || align="center" bgcolor="blue" | 3 || align="center" colspan="3" | 7*
|}
*<b>Crouching MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" | 7 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 3 || align="center" colspan="5" | 17*
|}
*<b>Crouching HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 18*
|}
*<b>Crouching LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +3
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
*<b>Crouching MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
*<b>Crouching HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 18*
|}
===Aerial Normals===
*<b>Neutral/Diagonal Jumping LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
|}
*<b>Neutral/Diagonal Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njmp-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
*<b>Neutral Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-r1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-r2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-r1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-r4.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-f.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 3 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" | 1* || align="center" bgcolor="blue" | 3* || align="center" colspan="5" | ∞
|}
*<b>Diagonal Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3" | [[File:sf2ww-blanka-djhp-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djhp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djhp-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djhp-r.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" | ∞
|}
*<b>Neutral Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
|}
*<b>Diagonal Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djlk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
|}
*<b>Neutral Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njmk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
*<b>Diagonal Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djmk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
*<b>Neutral Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | ∞
|}
*<b>Diagonal Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djhk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | ∞
|}
===Unique Moves===
*<b>Rock Crush a.k.a. Headbutt:</b> (On ground and close, ←/→ + MP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18,18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-s1.png]] || align="center" rowspan="6"| [[File:sf2ww-blankaa-fmp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-a3.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-fmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | +3/+4
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 2 || align="center" | 5 || align="center" | 4 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 9 || align="center" colspan="2" bgcolor="blue" | 7 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 13
|}
===Throws===
*<b>Wild Fang a.k.a. Bite:</b> (←/→ + HP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:sf2ww-blankaa-throw.png]]
|-
| align="center" | Duration || align="center" | 130
|-
| align="center" | Stun || align="center" | -
|-
| align="center" | Stun Timer || align="center" | -
|-
| align="center" | Range (from axis) || align="center" | 64
|-
| align="center" | Range advantage || align="center" | 35
|}
===Special Moves===
*<b>Electric Thunder:</b> press any single Punch repeatedly
LP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 28 || align="center" rowspan="4" | [[File:sf2ww-blanka-cllp-r3.png]] || align="center" rowspan="4" | [[File:sf2ww-blanka-elec-lp-a.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" bgcolor="red"  | -23
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 52+
|}
MP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 32 || align="center" rowspan="4" | [[File:sf2ww-blanka-cllp-r3.png]] || align="center" rowspan="4" | [[File:sf2ww-blanka-elec-mp-a.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | KD/-4
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | 34+
|}
HP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 36 || align="center" rowspan="4" | [[File:sf2ww-blanka-cllp-r3.png]] || align="center" rowspan="4" | [[File:sf2ww-blanka-elec-hp-a.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" bgcolor="green" | +9
|-
| align="center" colspan="2" | Frame Count || align="center" | 7 || align="center" bgcolor="blue" | 25+
|}
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
*<b>Rolling Attack:</b> charge ←, → + Punch (charge 60f)
LP/MP versions (whiff):
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22/24 || align="center" rowspan="4" | [[File:sf2ww-blanka-roll-lp-a1.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" bgcolor="red" | -17
|-
| align="center" colspan="2" | Frame Count || align="center" bgcolor="blue" | 25
|}
HP version (whiff):
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 26 || align="center" rowspan="4" | [[File:sf2ww-blanka-roll-lp-a1.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" bgcolor="red"  | -17
|-
| align="center" colspan="2" | Frame Count || align="center" bgcolor="blue" | ∞
|}
===Misc Animations===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
|-
| align="center" | [[File:sf2ww-blanka-bwd.png]] || align="center" | [[File:sf2ww-blanka-cllp-r3.png]] || align="center" | [[File:sf2ww-blanka-fwd.png]] || align="center" | [[File:sf2ww-blanka-crlp-r3.png]]
|-
|}
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-blanka-reel1.png]] || align="center" | [[File:sf2ww-blanka-reel2.png]] || align="center" | [[File:sf2ww-blanka-reel3.png]] || align="center" | [[File:sf2ww-blanka-reel4.png]]
|-
|}
*<b>Standing gut reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-blanka-gutreel1.png]] || align="center" | [[File:sf2ww-blanka-gutreel2.png]] || align="center" | [[File:sf2ww-blanka-gutreel3.png]] || align="center" | [[File:sf2ww-blanka-gutreel4.png]]
|-
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-blanka-creel1.png]] || align="center" | [[File:sf2ww-blanka-creel2.png]] || align="center" | [[File:sf2ww-blanka-creel3.png]]
|-
|}
*<b>Dizzy:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-blanka-dizzy1.png]] || align="center" | [[File:sf2ww-blanka-dizzy2.png]] || align="center" | [[File:sf2ww-blanka-dizzy3.png]] || align="center" | [[File:sf2ww-blanka-dizzy4.png]] || align="center" | [[File:sf2ww-blanka-dizzy5.png]]
|-
|}
=Match-Ups=
=Match-Ups=
==Vs. Ryu==
==Vs. Ken==
==Vs. E.Honda==
==Vs. Chun Li==
==Vs. Zangief==
==Vs. Guile==


==Vs. Dhalsim==




[[Category:Hyper Street Fighter 2]]
[[Category:Hyper Street Fighter 2]]
[[Category:Street Fighter 2: The World Warrior]]
{{Street Fighter II}}

Revision as of 14:52, 15 April 2016

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2wwBlanka.gif


Introduction

Color Options

Start Default
Blanka-mp.gif Blanka-old1.gif

Moves List

Normal Moves

Double Head Butt: f + Medium Punch

Double Knee: close, f + Medium Punch

Head Bite: close, b or f + Hard Punch

Special Moves

Electricity: Punch button rapidly

Rolling Attack: b~f + Punch

The Basics

Anti-Airs: crouching Hard Punch,close standing Medium Punch and standing Hard Kick

High Pokes: far standing Medium Punch

Low Pokes: crouching Medium or Hard Kick

Combos

  • j.MP,MP E.Thunder
  • j.HK,s.MP,cr.HK/cr.HP

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 14 Sf2ww-blankaa-lp-sup1.png Sf2ww-blankaa-lp-a.png Sf2ww-blankaa-lp-r1.png Sf2ww-blankaa-lp-r2.png Sf2ww-blankaa-lp-sup1.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +0
Frame Count 2 3 4 3 3 1
Simplified 3+2 3 11*
  • Standing MP:
Damage 18 Sf2ww-blankaa-mp-s1.png Sf2ww-blankaa-mp-a.png Sf2ww-blankaa-mp-r1.png Sf2ww-blankaa-mp-r2.png Sf2ww-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 3 3 1
Simplified 4+2 2 7*
  • Standing HP:
Damage 22 Sf2ww-blankaa-hp-s1.png Sf2ww-blankaa-hp-a1.png Sf2ww-blankaa-hp-a2.png Sf2ww-blankaa-hp-r1.png Sf2ww-blankaa-hp-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -5
Frame Count 3 4 6 10 7 1
Frame Count 3+3 10 18*
  • Standing LK:
Damage 14 Sf2ww-blankaa-lk-s1.png Sf2ww-blankaa-lk-s2.png Sf2ww-blankaa-lk-a.png Sf2ww-blankaa-lk-s2.png Sf2ww-blankaa-lk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing MK:
Damage 18 Sf2ww-blankaa-mk-s1.png Sf2ww-blankaa-mk-s2.png Sf2ww-blankaa-mk-a.png Sf2ww-blankaa-mk-s2.png Sf2ww-blankaa-mk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing HK:
Damage 22 Sf2ww-blankaa-hk-s1.png Sf2ww-blankaa-hk-a.png Sf2ww-blankaa-hk-a2.png Sf2ww-blankaa-hk-r1.png Sf2ww-blankaa-hk-r2.png Sf2ww-blankaa-hk-r3.png Sf2ww-blankaa-cllk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -9
Frame Count 3 6 5 5 5 5 5 1
Simplified 4+3 11 21*

Close Standing Normals

  • Close Standing LP:
Damage 16 Sf2ww-blankaa-cllp-r3.png Sf2ww-blankaa-cllp-s.png Sf2ww-blankaa-cllp-a.png Sf2ww-blankaa-cllp-r1.png Sf2ww-blankaa-cllp-r2.png Sf2ww-blankaa-cllp-s.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 2 2 2 4 2 1
Simplified 1+5 2 9*
  • Close Standing MP:
Damage 16 Sf2ww-blankaa-clmp-s.png Sf2ww-blankaa-clmp-a.png Sf2ww-blankaa-clmp-s.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 2 1
Simplified 1+2 4 3*
  • Close Standing LK:
Damage 16 Sf2ww-blankaa-cllk-s0.png Sf2ww-blankaa-cllk-s2.png Sf2ww-blankaa-cllk-s3.png Sf2ww-blankaa-cllk-s4.png Sf2ww-blankaa-cllk-s5.png Sf2ww-blankaa-cllk-a.png Sf2ww-blankaa-cllk-s5.png Sf2ww-blankaa-cllk-s4.png Sf2ww-blankaa-cllk-s3.png Sf2ww-blankaa-cllk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+13 4 13*
  • Close Standing MK:
Damage 20,20 Sf2ww-blankaa-cllk-s0.png Sf2ww-blankaa-cllk-s2.png Sf2ww-blankaa-cllk-s3.png Sf2ww-blankaa-cllk-s4.png Sf2ww-blankaa-clmk-a1.png Sf2ww-blankaa-clmk-a2.png Sf2ww-blankaa-cllk-s5.png Sf2ww-blankaa-cllk-s4.png Sf2ww-blankaa-cllk-s3.png Sf2ww-blankaa-cllk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+11 6 13*

Crouching Normals

  • Crouching LP:
Damage 14 Sf2ww-blankaa-crlp-s1.png Sf2ww-blankaa-crlp-s2.png Sf2ww-blankaa-crlp-a.png Sf2ww-blankaa-crlp-s2.png Sf2ww-blankaa-crlp-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +4
Frame Count 2 4 3 3 3 1
Simplified 3+6 3 7*


  • Crouching MP:
Damage 18 Sf2ww-blankaa-crmp-s1.png Sf2ww-blankaa-crmp-s2.png Sf2ww-blankaa-crmp-a.png Sf2ww-blankaa-crmp-r1.png Sf2ww-blankaa-crmp-r2.png Sf2ww-blankaa-crmp-s2.png Sf2ww-blankaa-crmp-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 3 3 7 3 3 3 1
Simplified 1+6 3 17*
  • Crouching HP:
Damage 22 Sf2ww-blankaa-crhp-s1.png Sf2ww-blankaa-crhp-s2.png Sf2ww-blankaa-crhp-a.png Sf2ww-blankaa-crhp-s2.png Sf2ww-blankaa-crhp-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 6 10 7 1
Simplified 1+7 6 18*
  • Crouching LK:
Damage 14 Sf2ww-blankaa-crlk-s1.png Sf2ww-blankaa-crlk-s2.png Sf2ww-blankaa-crlk-a.png Sf2ww-blankaa-crlk-s2.png Sf2ww-blankaa-crlk-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching MK:
Damage 18 Sf2ww-blankaa-crlk-s1.png Sf2ww-blankaa-crlk-s2.png Sf2ww-blankaa-crmk-a.png Sf2ww-blankaa-crlk-s2.png Sf2ww-blankaa-crlk-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching HK:
Damage 22 Sf2ww-blankaa-crhk-s1.png Sf2ww-blankaa-crhk-s2.png Sf2ww-blankaa-crhk-a.png Sf2ww-blankaa-crhk-s2.png Sf2ww-blankaa-crhk-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 3 4 10 7 1
Simplified 1+7 4 18*

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 16 Sf2ww-blanka-njlp-s1.png Sf2ww-blanka-njlp-s2.png Sf2ww-blanka-njlp-a.png Sf2ww-blanka-njlp-s2.png Sf2ww-blanka-njlp-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral/Diagonal Jumping MP:
Damage 20 Sf2ww-blanka-njlp-s1.png Sf2ww-blanka-njlp-s2.png Sf2ww-blanka-njmp-a.png Sf2ww-blanka-njlp-s2.png Sf2ww-blanka-njlp-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping HP:
Damage 24 Sf2ww-blanka-njhp-s1.png Sf2ww-blanka-njhp-a.png Sf2ww-blanka-njhp-r1.png Sf2ww-blanka-njhp-r2.png Sf2ww-blanka-njhp-r1.png Sf2ww-blanka-njhp-r4.png Sf2ww-blanka-njhp-f.png
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 6 3 3
Simplified 1* 3*
  • Diagonal Jumping HP:
Damage 22 Sf2ww-blanka-djhp-s1.png Sf2ww-blanka-djhp-s2.png Sf2ww-blanka-djhp-a.png Sf2ww-blanka-djhp-r.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6
Simplified 5 6


  • Neutral Jumping LK:
Damage 16 Sf2ww-blanka-jk-s1.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-njlk-a.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20
  • Diagonal Jumping LK:
Damage 14 Sf2ww-blanka-jk-s1.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-djlk-a.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping MK:
Damage 20 Sf2ww-blanka-jk-s1.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-njmk-a.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Diagonal Jumping MK:
Damage 18 Sf2ww-blanka-jk-s1.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-djmk-a.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Neutral Jumping HK:
Damage 24 Sf2ww-blanka-njhk-s1.png Sf2ww-blanka-njhk-s2.png Sf2ww-blanka-njhk-a.png Sf2ww-blanka-njhk-s2.png Sf2ww-blanka-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6
  • Diagonal Jumping HK:
Damage 22 Sf2ww-blanka-njhk-s1.png Sf2ww-blanka-njhk-s2.png Sf2ww-blanka-djhk-a.png Sf2ww-blanka-njhk-s2.png Sf2ww-blanka-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6


Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
Damage 18,18 Sf2ww-blankaa-cllp-r3.png Sf2ww-blankaa-fmp-s1.png Sf2ww-blankaa-fmp-a1.png Sf2ww-blankaa-fmp-a2.png Sf2ww-blankaa-fmp-a3.png Sf2ww-blankaa-fmp-r1.png Sf2ww-blankaa-fmp-r2.png Sf2ww-blankaa-fmp-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +3/+4
Frame Count 5 4 4 3 2 5 4 3 1
Simplified 9 7 2 13

Throws

  • Wild Fang a.k.a. Bite: (←/→ + HP)
Damage 20+(4*n) Sf2ww-blankaa-throw.png
Duration 130
Stun -
Stun Timer -
Range (from axis) 64
Range advantage 35

Special Moves

  • Electric Thunder: press any single Punch repeatedly

LP version:

Damage 28 Sf2ww-blanka-cllp-r3.png Sf2ww-blanka-elec-lp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage -23
Frame Count 3 52+

MP version:

Damage 32 Sf2ww-blanka-cllp-r3.png Sf2ww-blanka-elec-mp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage KD/-4
Frame Count 5 34+

HP version:

Damage 36 Sf2ww-blanka-cllp-r3.png Sf2ww-blanka-elec-hp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage +9
Frame Count 7 25+

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Rolling Attack: charge ←, → + Punch (charge 60f)

LP/MP versions (whiff):

Damage 22/24 Sf2ww-blanka-roll-lp-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -17
Frame Count 25

HP version (whiff):

Damage 26 Sf2ww-blanka-roll-lp-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -17
Frame Count


Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-blanka-bwd.png Sf2ww-blanka-cllp-r3.png Sf2ww-blanka-fwd.png Sf2ww-blanka-crlp-r3.png
  • Standing reel:
Sf2ww-blanka-reel1.png Sf2ww-blanka-reel2.png Sf2ww-blanka-reel3.png Sf2ww-blanka-reel4.png
  • Standing gut reel:
Sf2ww-blanka-gutreel1.png Sf2ww-blanka-gutreel2.png Sf2ww-blanka-gutreel3.png Sf2ww-blanka-gutreel4.png
  • Crouching reel:
Sf2ww-blanka-creel1.png Sf2ww-blanka-creel2.png Sf2ww-blanka-creel3.png
  • Dizzy:
Sf2ww-blanka-dizzy1.png Sf2ww-blanka-dizzy2.png Sf2ww-blanka-dizzy3.png Sf2ww-blanka-dizzy4.png Sf2ww-blanka-dizzy5.png

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Template:Street Fighter II