Street Fighter 2: Champion Edition/Balrog (boxer): Difference between revisions

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=Advanced Strategy=
=Advanced Strategy=
==Combos==
=Hitboxes=
 
==Standing Normals==
 
*<b>Standing LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:sf2ce-rog-lp1-4.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-lp5-8.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-lp1-4.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 5
|-
| align="center" colspan="2" | Frame Count || align="center"  | 1+3 || align="center" bgcolor="blue" | 4 || align="center" | 5
|}
 
*<b>Standing MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-rog-mp1-4.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-mp5-7.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-mp-8-11.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-mp-12-14.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-mp1-4.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 4
|-
| align="center" colspan="2" | Frame Count || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 7
|}
 
*<b>Standing HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-rog-hp1-3.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-hp7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-hp10-15.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-hp7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-hp1-3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
|-
| align="center" colspan="2" | Frame Count  || align="center" | 5 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6
|-
| align="center" colspan="2" | Frame Count || align="center" colspan="2" | 1+8 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 15
|}
 
*<b>Standing LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:sf2ce-rog-slk1-4.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-slk5-8.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-slk1-4.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count  || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 5
|-
| align="center" colspan="2" | Frame Count || align="center" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" | 5
|}
 
*<b>Standing MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-rog-slk1-6.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-smk7-10.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-slk1-6.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | 4 || align="center" | 7
|-
| align="center" colspan="2" | Frame Count || align="center"  | 1+6 || align="center" bgcolor="blue" | 4 || align="center" | 7
|}
 
*<b>Standing HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-rog-shk1-6.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-shk7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-shk10-15.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-shk7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-shk1-6.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6
|-
| align="center" colspan="2" | Frame Count || align="center" colspan="2" | 1+8 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 15
|}
 
==Close Standing Normals==
 
*<b>Close MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-rog-clmp-1-6.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clmp-7-10.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clmp-1-6.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | +6/+5
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | 4 || align="center" | 7
|-
| align="center" colspan="2" | Simplified || align="center" | 1+5 || align="center" bgcolor="blue" | 4 || align="center" | 7
|}
 
*<b>Close HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="6" | [[File:sf2ce-rog-clhp1-6.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhp7-9.png‎]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhp10-15.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhp7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhp1-6.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | +6/+5
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+8 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 15
|}
 
*<b>Close MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-rog-clhk1-7.png]] || align="center" rowspan="6"  | [[File:sf2ce-rog-clhk8-13.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhk1-7.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | +6/+5
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" | 7
|-
| align="center" colspan="2" | Simplified || align="center" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" | 7
|}
 
*<b>Close HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="6" | [[File:sf2ce-rog-clhk1-7.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhk8-13.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhk1-7.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | +6/+5
|-
| align="center" colspan="2" | Frame Count || align="center" | 6 || align="center" bgcolor="blue" | 6 || align="center" | 15
|-
| align="center" colspan="2" | Simplified || align="center"  | 1+6 || align="center" bgcolor="blue" | 6 || align="center" | 15
|}
 
Close standing Forward and close standing Roundhouse share the same animation.
 
==Crouching Normals==
 
*<b>Crouching LP/LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | Yes
|-
| align="center" | Special Cancel || align="center" | Yes
|-
| align="center" | Frame Advantage || align="center" | +6/+7
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 2
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
|}
 
*<b>Crouching MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-cmp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | +9/+8
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 7
|}
 
*<b>Crouching HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20 || align="center" rowspan="6" | [[File:sf2ce-rog-chp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chp-a2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chp-rec.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chp-sup.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | +1,+2
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6
|-
| align="center" colspan="2" | Simplified || align="center" | 1+4 || align="center" bgcolor="blue" colspan="2" | 8 || align="center" colspan="2" | 15
|}
 
*<b>Crouching LK:</b>
See Crouching LP.
 
*<b>Crouching MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-cmk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | +9/+8
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 7
|}
The same frame and attack data as cr.Strong, except with less range and lower hit/hurt boxes.
 
*<b>Crouching HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20 || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | KD/+2
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 15
|}
 
==Aerial Normals==
 
*<b>Neutral/Diagonal Jumping LP/LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-lplk.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec1.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec2.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" bgcolor="blue" | 30 || align="center" | 3 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" | 1 || align="center" bgcolor="blue" | 30 || align="center" colspan="3" | ∞
|}
 
*<b>Neutral/Diagonal Jumping MP/MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14/16 || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-mpmk.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec1.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec2.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 15 || align="center" | 3 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" | 2 || align="center" bgcolor="blue" | 15 || align="center" colspan="3" | ∞
|}
 
*<b>Neutral/Diagonal Jumping HP/HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18/20 || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-hphk.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec1.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec2.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" colspan="3" | ∞
|}
 
==Throws==
*<b>Headbutt:</b> (←/→ + Strong or Fierce)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 22+(4*n) || align="center" rowspan="6" | [[File:sf2ce-rog-throw.png]]
|-
| align="center" | Duration || align="center" | 300
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Range (from axis) || align="center" | 64
|-
| align="center" | Range advantage || align="center" | 36
|}
 
== Special Moves ==
 
*<b>Dashing Straight</b>: (Charge ←, →, P) [charge time: 69f]
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (Jab) || align="center" | 22 || align="center" rowspan="7" | [[File:sf2ce-balrog-ds1.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds2.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds3.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds4.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds5.png]]
|-
| align="center" | Damage (Strong) || align="center" | 24
|-
| align="center" | Damage (Fierce) || align="center" | 26
|-
| align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"|  10
|}
Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup).
 
 
*<b>Dashing Uppercut</b>: (Charge ←, →, K) [charge time: 39f]
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (Short) || align="center" | 20 || align="center" rowspan="7" | [[File:sf2ce-balrog-du1.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-du2.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-du3.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-du4.png]]
|-
| align="center" | Damage (Forward) || align="center" | 22
|-
| align="center" | Damage (Roundhouse) || align="center" | 26
|-
| align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +9
|-
| align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"|  6
|}
Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup).
VERY short charge time, also amazing frame advantage.
 
 
*<b>Turn Around Punch (lvl 1 & 2)</b>: Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.
<b>Startup</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:sf2ce-balrog-tap-1-4.png]] || align="center" | [[File:sf2ce-balrog-tap-5-8.png]] || align="center" | [[File:sf2ce-balrog-tap-9-12.png]] || align="center" | [[File:sf2ce-balrog-tap-13-19.png]] || align="center" | [[File:sf2ce-balrog-tap-20-21.png]] || align="center" | [[File:sf2ce-balrog-tap-22-23.png]] || align="center" | [[File:sf2ce-balrog-tap-24-25.png]] || align="center" | [[File:sf2ce-balrog-tap-26-27.png]]
|-
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7  || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
|-
| align="center" | Simplified || align="center" colspan="8" | 27
|}
<b>Active/Recovery</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (lvl1) || align="center" | 22 || align="center" rowspan="7" | [[File:sf2ce-balrog-tap-a.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds4.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds5.png]]
|-
| align="center" | Damage (lvl2) || align="center" | 28
|-
| align="center" | Random dmg (lvl1) || align="center" | 0
|-
| align="center" | Random dmg (lvl2) || align="center" | 6
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"|  10
|}
Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.
 
 
*<b>Turn Around Punch (lvl 3,4,5,6,7,final)</b>: Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release.
<b>Startup</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:sf2ce-balrog-tap3-1-4.png]] || align="center" | [[File:sf2ce-balrog-tap3-5-8.png]] || align="center" | [[File:sf2ce-balrog-tap3-9-12.png]] || align="center" | [[File:sf2ce-balrog-tap3-13-19.png]] || align="center" | [[File:sf2ce-balrog-tap3-20-21.png]] || align="center" | [[File:sf2ce-balrog-tap3-22-23.png]] || align="center" | [[File:sf2ce-balrog-tap-24-25.png]] || align="center" | [[File:sf2ce-balrog-tap-26-27.png]]
|-
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7  || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
|-
| align="center" | Simplified || align="center" colspan="8" | 27
|}
<b>Active/Recovery</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 28 || align="center" rowspan="10" | [[File:sf2ce-balrog-tap-a.png]] || align="center" rowspan="10" | [[File:sf2ce-balrog-ds4.png]] || align="center" rowspan="10" | [[File:sf2ce-balrog-ds5.png]]
|-
| align="center" | Random dmg (lvl3) || align="center" | 13
|-
| align="center" | Random dmg (lvl4) || align="center" | 21
|-
| align="center" | Random dmg (lvl5) || align="center" | 30
|-
| align="center" | Random dmg (lvl6) || align="center" | 40
|-
| align="center" | Random dmg (lvl7) || align="center" | 51
|-
| align="center" | Random dmg (final) || align="center" | 64
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"|  10
|}
Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage.
 
 
 
==Misc Animations==
 
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
|-
| align="center" | [[File:sf2ce-rog-fwd.png]] || align="center" | [[File:sf2ce-rog-neutral.png]] || align="center" | [[File:sf2ce-rog-fwd.png]] || align="center" | [[File:sf2ce-rog-cr.png]]
|-
|}
 
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-rog-hr1.png]] || align="center" | [[File:sf2ce-rog-hr2.png]]
|-
|}
*<b>Standing gut reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-rog-gr1.png]] || align="center" | [[File:sf2ce-rog-gr2.png]] || align="center" | [[File:sf2ce-rog-gr3.png]]
|-
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-rog-cr1.png]] || align="center" | [[File:sf2ce-rog-cr2.png]] || align="center" | [[File:sf2ce-rog-cr3.png]]
|-
|}
 
*<b>Dizzy:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-rog-dizzy3.png]] || align="center" | [[File:sf2ce-rog-dizzy2.png]] || align="center" | [[File:sf2ce-rog-dizzy1.png]]
|-
|}
 
 
 
=Combos=
*j.HP,cr.LK,s.LK,b charge f+K,s.HP
*j.HP,cr.LK,s.LK,b charge f+K,s.HP
*cr.LP,s.LP,b chage f+P
*cr.LP,s.LP,b chage f+P

Revision as of 22:30, 27 March 2016

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2ceBalrog.gif

Introduction

Color Options

Start Default
Balrog-mp.gif Balrog-old1.gif

Moves List

Normal Moves

Headbutt: close, f + MP or HP

Special Moves

Turn Punch: Hold all three Punches or Kicks for at least 2 secs then release

Final Punch: Above move and hold for 60 secs and release

Dash Punch: b~f + Punch

Dash Uppercut: b~f + Kick

The Basics

Anti-Airs: Dash Upper,crouching High Punch,standing Medium Punch

High Pokes: standing Medium Punch,standing High Punch

Low Pokes: crouching Short Kick

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 4 Sf2ce-rog-lp1-4.png Sf2ce-rog-lp5-8.png Sf2ce-rog-lp1-4.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +5
Frame Count 3 4 5
Frame Count 1+3 4 5
  • Standing MP:
Damage 14 Sf2ce-rog-mp1-4.png Sf2ce-rog-mp5-7.png Sf2ce-rog-mp-8-11.png Sf2ce-rog-mp-12-14.png Sf2ce-rog-mp1-4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 4 3 4
Frame Count 1+6 4 7
  • Standing HP:
Damage 22 Sf2ce-rog-hp1-3.png Sf2ce-rog-hp7-9.png Sf2ce-rog-hp10-15.png Sf2ce-rog-hp7-9.png Sf2ce-rog-hp1-3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 5 3 6 9 6
Frame Count 1+8 6 15
  • Standing LK:
Damage 4 Sf2ce-rog-slk1-4.png Sf2ce-rog-slk5-8.png Sf2ce-rog-slk1-4.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +5
Frame Count 3 4 5
Frame Count 1+3 4 5
  • Standing MK:
Damage 14 Sf2ce-rog-slk1-6.png Sf2ce-rog-smk7-10.png Sf2ce-rog-slk1-6.png
Stun 5~11
Stun Timer 60
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +8
Frame Count 5 4 7
Frame Count 1+6 4 7
  • Standing HK:
Damage 22 Sf2ce-rog-shk1-6.png Sf2ce-rog-shk7-9.png Sf2ce-rog-shk10-15.png Sf2ce-rog-shk7-9.png Sf2ce-rog-shk1-6.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 5 3 6 9 6
Frame Count 1+8 6 15

Close Standing Normals

  • Close MP:
Damage 16 Sf2ce-rog-clmp-1-6.png Sf2ce-rog-clmp-7-10.png Sf2ce-rog-clmp-1-6.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6/+5
Frame Count 5 4 7
Simplified 1+5 4 7
  • Close HP:
Damage 24 Sf2ce-rog-clhp1-6.png Sf2ce-rog-clhp7-9.png Sf2ce-rog-clhp10-15.png Sf2ce-rog-clhp7-9.png Sf2ce-rog-clhp1-6.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6/+5
Frame Count 5 3 6 9 6
Simplified 1+8 6 15
  • Close MK:
Damage 16 Sf2ce-rog-clhk1-7.png Sf2ce-rog-clhk8-13.png Sf2ce-rog-clhk1-7.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6/+5
Frame Count 4 4 7
Simplified 1+4 4 7
  • Close HK:
Damage 24 Sf2ce-rog-clhk1-7.png Sf2ce-rog-clhk8-13.png Sf2ce-rog-clhk1-7.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6/+5
Frame Count 6 6 15
Simplified 1+6 6 15

Close standing Forward and close standing Roundhouse share the same animation.

Crouching Normals

  • Crouching LP/LK:
Damage 6 Sf2ce-rog-clp-sup.png Sf2ce-rog-clp-sup2.png Sf2ce-rog-clp-a.png Sf2ce-rog-clp-sup2.png Sf2ce-rog-clp-sup.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6/+7
Frame Count 1 2 4 2 2
Simplified 1+3 4 4
  • Crouching MP:
Damage 14 Sf2ce-rog-clp-sup.png Sf2ce-rog-clp-sup2.png Sf2ce-rog-cmp-a.png Sf2ce-rog-clp-sup2.png Sf2ce-rog-clp-sup.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +9/+8
Frame Count 3 2 4 3 4
Simplified 1+6 4 7
  • Crouching HP:
Damage 20 Sf2ce-rog-chp-sup.png File:Sf2ce-rog-chp-a.png Sf2ce-rog-chp-a2.png Sf2ce-rog-chp-rec.png Sf2ce-rog-chp-sup.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1,+2
Frame Count 4 2 6 9 6
Simplified 1+4 8 15
  • Crouching LK:

See Crouching LP.

  • Crouching MK:
Damage 14 Sf2ce-rog-clp-sup.png Sf2ce-rog-clp-sup2.png Sf2ce-rog-cmk-a.png Sf2ce-rog-clp-sup2.png Sf2ce-rog-clp-sup.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +9/+8
Frame Count 3 2 4 3 4
Simplified 1+5 4 7

The same frame and attack data as cr.Strong, except with less range and lower hit/hurt boxes.

  • Crouching HK:
Damage 20 Sf2ce-rog-clp-sup.png Sf2ce-rog-clp-sup2.png Sf2ce-rog-chk-a.png Sf2ce-rog-clp-sup2.png Sf2ce-rog-clp-sup.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage KD/+2
Frame Count 2 4 6 9 6
Simplified 1+6 6 15

Aerial Normals

  • Neutral/Diagonal Jumping LP/LK:
Damage 10 Sf2ce-rog-j-sup.png Sf2ce-rog-j-lplk.png Sf2ce-rog-j-rec1.png Sf2ce-rog-j-rec2.png Sf2ce-rog-j-sup.png
Stun 1~7
Stun Timer 40
Frame Count 1 30 3 3
Simplified 1 30
  • Neutral/Diagonal Jumping MP/MK:
Damage 14/16 Sf2ce-rog-j-sup.png Sf2ce-rog-j-mpmk.png Sf2ce-rog-j-rec1.png Sf2ce-rog-j-rec2.png Sf2ce-rog-j-sup.png
Stun 5~11
Stun Timer 50
Frame Count 2 15 3 3
Simplified 2 15
  • Neutral/Diagonal Jumping HP/HK:
Damage 18/20 Sf2ce-rog-j-sup.png Sf2ce-rog-j-hphk.png Sf2ce-rog-j-rec1.png Sf2ce-rog-j-rec2.png Sf2ce-rog-j-sup.png
Stun 11~17
Stun Timer 60
Frame Count 3 8 3 3
Simplified 3 8

Throws

  • Headbutt: (←/→ + Strong or Fierce)
Damage 22+(4*n) Sf2ce-rog-throw.png
Duration 300
Stun 1~7
Stun Timer 60
Range (from axis) 64
Range advantage 36

Special Moves

  • Dashing Straight: (Charge ←, →, P) [charge time: 69f]
Damage (Jab) 22 Sf2ce-balrog-ds1.png Sf2ce-balrog-ds2.png Sf2ce-balrog-ds3.png Sf2ce-balrog-ds4.png Sf2ce-balrog-ds5.png
Damage (Strong) 24
Damage (Fierce) 26
Random dmg table 0x080
Stun 13~19
Stun Timer 120
Frame Advantage +5
Frame Count 1~8/1~16/1~24 3 8 6 4
Simplified 4~11/4~19/4~27 8 10

Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup).


  • Dashing Uppercut: (Charge ←, →, K) [charge time: 39f]
Damage (Short) 20 Sf2ce-balrog-du1.png Sf2ce-balrog-du2.png Sf2ce-balrog-du3.png Sf2ce-balrog-du4.png
Damage (Forward) 22
Damage (Roundhouse) 26
Random dmg table 0x080
Stun 13~19
Stun Timer 120
Frame Advantage +9
Frame Count 1~8/1~16/1~24 3 8 6
Simplified 4~11/4~19/4~27 8 6

Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup). VERY short charge time, also amazing frame advantage.


  • Turn Around Punch (lvl 1 & 2): Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.

Startup

Sf2ce-balrog-tap-1-4.png Sf2ce-balrog-tap-5-8.png Sf2ce-balrog-tap-9-12.png Sf2ce-balrog-tap-13-19.png Sf2ce-balrog-tap-20-21.png Sf2ce-balrog-tap-22-23.png Sf2ce-balrog-tap-24-25.png Sf2ce-balrog-tap-26-27.png
Frame Count 4 4 4 7 2 2 2 2
Simplified 27

Active/Recovery

Damage (lvl1) 22 Sf2ce-balrog-tap-a.png Sf2ce-balrog-ds4.png Sf2ce-balrog-ds5.png
Damage (lvl2) 28
Random dmg (lvl1) 0
Random dmg (lvl2) 6
Stun 13~19
Stun Timer 120
Frame Advantage +1
Frame Count 12 6 4
Simplified 12 10

Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.


  • Turn Around Punch (lvl 3,4,5,6,7,final): Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release.

Startup

File:Sf2ce-balrog-tap3-1-4.png File:Sf2ce-balrog-tap3-5-8.png File:Sf2ce-balrog-tap3-9-12.png File:Sf2ce-balrog-tap3-13-19.png File:Sf2ce-balrog-tap3-20-21.png File:Sf2ce-balrog-tap3-22-23.png Sf2ce-balrog-tap-24-25.png Sf2ce-balrog-tap-26-27.png
Frame Count 4 4 4 7 2 2 2 2
Simplified 27

Active/Recovery

Damage 28 Sf2ce-balrog-tap-a.png Sf2ce-balrog-ds4.png Sf2ce-balrog-ds5.png
Random dmg (lvl3) 13
Random dmg (lvl4) 21
Random dmg (lvl5) 30
Random dmg (lvl6) 40
Random dmg (lvl7) 51
Random dmg (final) 64
Stun 13~19
Stun Timer 120
Frame Advantage +1
Frame Count 12 6 4
Simplified 12 10

Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage.


Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-rog-fwd.png Sf2ce-rog-neutral.png Sf2ce-rog-fwd.png Sf2ce-rog-cr.png
  • Standing reel:
Sf2ce-rog-hr1.png Sf2ce-rog-hr2.png
  • Standing gut reel:
Sf2ce-rog-gr1.png Sf2ce-rog-gr2.png Sf2ce-rog-gr3.png
  • Crouching reel:
Sf2ce-rog-cr1.png Sf2ce-rog-cr2.png Sf2ce-rog-cr3.png
  • Dizzy:
Sf2ce-rog-dizzy3.png Sf2ce-rog-dizzy2.png Sf2ce-rog-dizzy1.png


Combos

  • j.HP,cr.LK,s.LK,b charge f+K,s.HP
  • cr.LP,s.LP,b chage f+P
  • (Zangief Only)cl.MP, st. MP, st. MP
  • (Zangief Only)cl.MK, Cr. MP, st. MP
  • (Opponent in Corner)cl.MK, St. HP

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador