Street Fighter 2: Champion Edition/Balrog (boxer): Difference between revisions
No edit summary |
|||
Line 32: | Line 32: | ||
=Advanced Strategy= | =Advanced Strategy= | ||
==Combos | =Hitboxes= | ||
==Standing Normals== | |||
*<b>Standing LP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:sf2ce-rog-lp1-4.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-lp5-8.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-lp1-4.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" | 5 | |||
|} | |||
*<b>Standing MP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-rog-mp1-4.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-mp5-7.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-mp-8-11.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-mp-12-14.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-mp1-4.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 4 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 7 | |||
|} | |||
*<b>Standing HP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-rog-hp1-3.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-hp7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-hp10-15.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-hp7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-hp1-3.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" colspan="2" | 1+8 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 15 | |||
|} | |||
*<b>Standing LK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:sf2ce-rog-slk1-4.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-slk5-8.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-slk1-4.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" | 5 | |||
|} | |||
*<b>Standing MK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-rog-slk1-6.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-smk7-10.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-slk1-6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | 4 || align="center" | 7 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" | 7 | |||
|} | |||
*<b>Standing HK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-rog-shk1-6.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-shk7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-shk10-15.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-shk7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-shk1-6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" colspan="2" | 1+8 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 15 | |||
|} | |||
==Close Standing Normals== | |||
*<b>Close MP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-rog-clmp-1-6.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clmp-7-10.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clmp-1-6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | +6/+5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | 4 || align="center" | 7 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+5 || align="center" bgcolor="blue" | 4 || align="center" | 7 | |||
|} | |||
*<b>Close HP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 24 || align="center" rowspan="6" | [[File:sf2ce-rog-clhp1-6.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhp7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhp10-15.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhp7-9.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhp1-6.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | +6/+5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+8 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 15 | |||
|} | |||
*<b>Close MK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-rog-clhk1-7.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhk8-13.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhk1-7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | +6/+5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" | 7 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" | 7 | |||
|} | |||
*<b>Close HK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 24 || align="center" rowspan="6" | [[File:sf2ce-rog-clhk1-7.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhk8-13.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clhk1-7.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | +6/+5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 6 || align="center" bgcolor="blue" | 6 || align="center" | 15 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" | 15 | |||
|} | |||
Close standing Forward and close standing Roundhouse share the same animation. | |||
==Crouching Normals== | |||
*<b>Crouching LP/LK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Special Cancel || align="center" | Yes | |||
|- | |||
| align="center" | Frame Advantage || align="center" | +6/+7 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 2 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4 | |||
|} | |||
*<b>Crouching MP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-cmp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | +9/+8 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 4 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 7 | |||
|} | |||
*<b>Crouching HP:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 20 || align="center" rowspan="6" | [[File:sf2ce-rog-chp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chp-a2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chp-rec.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chp-sup.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | +1,+2 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1+4 || align="center" bgcolor="blue" colspan="2" | 8 || align="center" colspan="2" | 15 | |||
|} | |||
*<b>Crouching LK:</b> | |||
See Crouching LP. | |||
*<b>Crouching MK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-cmk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | +9/+8 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 4 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 7 | |||
|} | |||
The same frame and attack data as cr.Strong, except with less range and lower hit/hurt boxes. | |||
*<b>Crouching HK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 20 || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-chk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup2.png]] || align="center" rowspan="6" | [[File:sf2ce-rog-clp-sup.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 80 | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | No | |||
|- | |||
| align="center" | Frame Advantage || align="center" | KD/+2 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 9 || align="center" | 6 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 15 | |||
|} | |||
==Aerial Normals== | |||
*<b>Neutral/Diagonal Jumping LP/LK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-lplk.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec1.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec2.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 40 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" bgcolor="blue" | 30 || align="center" | 3 || align="center" | 3 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 1 || align="center" bgcolor="blue" | 30 || align="center" colspan="3" | ∞ | |||
|} | |||
*<b>Neutral/Diagonal Jumping MP/MK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 14/16 || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-mpmk.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec1.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec2.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 5~11 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 50 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 15 || align="center" | 3 || align="center" | 3 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 2 || align="center" bgcolor="blue" | 15 || align="center" colspan="3" | ∞ | |||
|} | |||
*<b>Neutral/Diagonal Jumping HP/HK:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
|- valign="bottom" | |||
| align="center" | Damage || align="center" | 18/20 || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-hphk.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec1.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-rec2.png]] || align="center" rowspan="3" | [[File:sf2ce-rog-j-sup.png]] | |||
|- | |||
| align="center" | Stun || align="center" | 11~17 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 3 || align="center" | ∞ | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" colspan="3" | ∞ | |||
|} | |||
==Throws== | |||
*<b>Headbutt:</b> (←/→ + Strong or Fierce) | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | 22+(4*n) || align="center" rowspan="6" | [[File:sf2ce-rog-throw.png]] | |||
|- | |||
| align="center" | Duration || align="center" | 300 | |||
|- | |||
| align="center" | Stun || align="center" | 1~7 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 60 | |||
|- | |||
| align="center" | Range (from axis) || align="center" | 64 | |||
|- | |||
| align="center" | Range advantage || align="center" | 36 | |||
|} | |||
== Special Moves == | |||
*<b>Dashing Straight</b>: (Charge ←, →, P) [charge time: 69f] | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage (Jab) || align="center" | 22 || align="center" rowspan="7" | [[File:sf2ce-balrog-ds1.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds2.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds3.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds4.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds5.png]] | |||
|- | |||
| align="center" | Damage (Strong) || align="center" | 24 | |||
|- | |||
| align="center" | Damage (Fierce) || align="center" | 26 | |||
|- | |||
| align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]] | |||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6 || align="center" | 4 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"| 10 | |||
|} | |||
Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup). | |||
*<b>Dashing Uppercut</b>: (Charge ←, →, K) [charge time: 39f] | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage (Short) || align="center" | 20 || align="center" rowspan="7" | [[File:sf2ce-balrog-du1.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-du2.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-du3.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-du4.png]] | |||
|- | |||
| align="center" | Damage (Forward) || align="center" | 22 | |||
|- | |||
| align="center" | Damage (Roundhouse) || align="center" | 26 | |||
|- | |||
| align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]] | |||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +9 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"| 6 | |||
|} | |||
Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup). | |||
VERY short charge time, also amazing frame advantage. | |||
*<b>Turn Around Punch (lvl 1 & 2)</b>: Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release. | |||
<b>Startup</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | || align="center" | [[File:sf2ce-balrog-tap-1-4.png]] || align="center" | [[File:sf2ce-balrog-tap-5-8.png]] || align="center" | [[File:sf2ce-balrog-tap-9-12.png]] || align="center" | [[File:sf2ce-balrog-tap-13-19.png]] || align="center" | [[File:sf2ce-balrog-tap-20-21.png]] || align="center" | [[File:sf2ce-balrog-tap-22-23.png]] || align="center" | [[File:sf2ce-balrog-tap-24-25.png]] || align="center" | [[File:sf2ce-balrog-tap-26-27.png]] | |||
|- | |||
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | |||
|- | |||
| align="center" | Simplified || align="center" colspan="8" | 27 | |||
|} | |||
<b>Active/Recovery</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage (lvl1) || align="center" | 22 || align="center" rowspan="7" | [[File:sf2ce-balrog-tap-a.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds4.png]] || align="center" rowspan="7" | [[File:sf2ce-balrog-ds5.png]] | |||
|- | |||
| align="center" | Damage (lvl2) || align="center" | 28 | |||
|- | |||
| align="center" | Random dmg (lvl1) || align="center" | 0 | |||
|- | |||
| align="center" | Random dmg (lvl2) || align="center" | 6 | |||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"| 10 | |||
|} | |||
Level 2 TAP has higher overall damage (22 vs 34), and slightly more range. | |||
*<b>Turn Around Punch (lvl 3,4,5,6,7,final)</b>: Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release. | |||
<b>Startup</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | || align="center" | [[File:sf2ce-balrog-tap3-1-4.png]] || align="center" | [[File:sf2ce-balrog-tap3-5-8.png]] || align="center" | [[File:sf2ce-balrog-tap3-9-12.png]] || align="center" | [[File:sf2ce-balrog-tap3-13-19.png]] || align="center" | [[File:sf2ce-balrog-tap3-20-21.png]] || align="center" | [[File:sf2ce-balrog-tap3-22-23.png]] || align="center" | [[File:sf2ce-balrog-tap-24-25.png]] || align="center" | [[File:sf2ce-balrog-tap-26-27.png]] | |||
|- | |||
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | |||
|- | |||
| align="center" | Simplified || align="center" colspan="8" | 27 | |||
|} | |||
<b>Active/Recovery</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | 28 || align="center" rowspan="10" | [[File:sf2ce-balrog-tap-a.png]] || align="center" rowspan="10" | [[File:sf2ce-balrog-ds4.png]] || align="center" rowspan="10" | [[File:sf2ce-balrog-ds5.png]] | |||
|- | |||
| align="center" | Random dmg (lvl3) || align="center" | 13 | |||
|- | |||
| align="center" | Random dmg (lvl4) || align="center" | 21 | |||
|- | |||
| align="center" | Random dmg (lvl5) || align="center" | 30 | |||
|- | |||
| align="center" | Random dmg (lvl6) || align="center" | 40 | |||
|- | |||
| align="center" | Random dmg (lvl7) || align="center" | 51 | |||
|- | |||
| align="center" | Random dmg (final) || align="center" | 64 | |||
|- | |||
| align="center" | Stun || align="center" | 13~19 | |||
|- | |||
| align="center" | Stun Timer || align="center" | 120 | |||
|- | |||
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"| 10 | |||
|} | |||
Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage. | |||
==Misc Animations== | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Walk back || align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch | |||
|- | |||
| align="center" | [[File:sf2ce-rog-fwd.png]] || align="center" | [[File:sf2ce-rog-neutral.png]] || align="center" | [[File:sf2ce-rog-fwd.png]] || align="center" | [[File:sf2ce-rog-cr.png]] | |||
|- | |||
|} | |||
*<b>Standing reel:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | [[File:sf2ce-rog-hr1.png]] || align="center" | [[File:sf2ce-rog-hr2.png]] | |||
|- | |||
|} | |||
*<b>Standing gut reel:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | [[File:sf2ce-rog-gr1.png]] || align="center" | [[File:sf2ce-rog-gr2.png]] || align="center" | [[File:sf2ce-rog-gr3.png]] | |||
|- | |||
|} | |||
*<b>Crouching reel:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | [[File:sf2ce-rog-cr1.png]] || align="center" | [[File:sf2ce-rog-cr2.png]] || align="center" | [[File:sf2ce-rog-cr3.png]] | |||
|- | |||
|} | |||
*<b>Dizzy:</b> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | [[File:sf2ce-rog-dizzy3.png]] || align="center" | [[File:sf2ce-rog-dizzy2.png]] || align="center" | [[File:sf2ce-rog-dizzy1.png]] | |||
|- | |||
|} | |||
=Combos= | |||
*j.HP,cr.LK,s.LK,b charge f+K,s.HP | *j.HP,cr.LK,s.LK,b charge f+K,s.HP | ||
*cr.LP,s.LP,b chage f+P | *cr.LP,s.LP,b chage f+P |
Revision as of 22:30, 27 March 2016


Introduction
Color Options
Start | Default |
![]() |
![]() |
Moves List
Normal Moves
Headbutt: close, f + MP or HP
Special Moves
Turn Punch: Hold all three Punches or Kicks for at least 2 secs then release
Final Punch: Above move and hold for 60 secs and release
Dash Punch: b~f + Punch
Dash Uppercut: b~f + Kick
The Basics
Anti-Airs: Dash Upper,crouching High Punch,standing Medium Punch
High Pokes: standing Medium Punch,standing High Punch
Low Pokes: crouching Short Kick
Advanced Strategy
Hitboxes
Standing Normals
- Standing LP:
Damage | 4 | ![]() |
![]() |
![]() |
Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | +5 | |||
Frame Count | 3 | 4 | 5 | |
Frame Count | 1+3 | 4 | 5 |
- Standing MP:
Damage | 14 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +6 | |||||
Frame Count | 3 | 3 | 4 | 3 | 4 | |
Frame Count | 1+6 | 4 | 7 |
- Standing HP:
Damage | 22 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +2 | |||||
Frame Count | 5 | 3 | 6 | 9 | 6 | |
Frame Count | 1+8 | 6 | 15 |
- Standing LK:
Damage | 4 | ![]() |
![]() |
![]() |
Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | +5 | |||
Frame Count | 3 | 4 | 5 | |
Frame Count | 1+3 | 4 | 5 |
- Standing MK:
Damage | 14 | ![]() |
![]() |
![]() |
Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | +8 | |||
Frame Count | 5 | 4 | 7 | |
Frame Count | 1+6 | 4 | 7 |
- Standing HK:
Damage | 22 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +2 | |||||
Frame Count | 5 | 3 | 6 | 9 | 6 | |
Frame Count | 1+8 | 6 | 15 |
Close Standing Normals
- Close MP:
Damage | 16 | ![]() |
![]() |
![]() |
Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | +6/+5 | |||
Frame Count | 5 | 4 | 7 | |
Simplified | 1+5 | 4 | 7 |
- Close HP:
Damage | 24 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes | |||||
Frame Advantage | +6/+5 | |||||
Frame Count | 5 | 3 | 6 | 9 | 6 | |
Simplified | 1+8 | 6 | 15 |
- Close MK:
Damage | 16 | ![]() |
![]() |
![]() |
Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | +6/+5 | |||
Frame Count | 4 | 4 | 7 | |
Simplified | 1+4 | 4 | 7 |
- Close HK:
Damage | 24 | ![]() |
![]() |
![]() |
Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | Yes | |||
Special Cancel | Yes | |||
Frame Advantage | +6/+5 | |||
Frame Count | 6 | 6 | 15 | |
Simplified | 1+6 | 6 | 15 |
Close standing Forward and close standing Roundhouse share the same animation.
Crouching Normals
- Crouching LP/LK:
Damage | 6 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes | |||||
Frame Advantage | +6/+7 | |||||
Frame Count | 1 | 2 | 4 | 2 | 2 | |
Simplified | 1+3 | 4 | 4 |
- Crouching MP:
Damage | 14 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +9/+8 | |||||
Frame Count | 3 | 2 | 4 | 3 | 4 | |
Simplified | 1+6 | 4 | 7 |
- Crouching HP:
Damage | 20 | ![]() |
File:Sf2ce-rog-chp-a.png | ![]() |
![]() |
![]() |
Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +1,+2 | |||||
Frame Count | 4 | 2 | 6 | 9 | 6 | |
Simplified | 1+4 | 8 | 15 |
- Crouching LK:
See Crouching LP.
- Crouching MK:
Damage | 14 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +9/+8 | |||||
Frame Count | 3 | 2 | 4 | 3 | 4 | |
Simplified | 1+5 | 4 | 7 |
The same frame and attack data as cr.Strong, except with less range and lower hit/hurt boxes.
- Crouching HK:
Damage | 20 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | KD/+2 | |||||
Frame Count | 2 | 4 | 6 | 9 | 6 | |
Simplified | 1+6 | 6 | 15 |
Aerial Normals
- Neutral/Diagonal Jumping LP/LK:
Damage | 10 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Frame Count | 1 | 30 | 3 | 3 | ∞ | |
Simplified | 1 | 30 | ∞ |
- Neutral/Diagonal Jumping MP/MK:
Damage | 14/16 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 5~11 | |||||
Stun Timer | 50 | |||||
Frame Count | 2 | 15 | 3 | 3 | ∞ | |
Simplified | 2 | 15 | ∞ |
- Neutral/Diagonal Jumping HP/HK:
Damage | 18/20 | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 11~17 | |||||
Stun Timer | 60 | |||||
Frame Count | 3 | 8 | 3 | 3 | ∞ | |
Simplified | 3 | 8 | ∞ |
Throws
- Headbutt: (←/→ + Strong or Fierce)
Damage | 22+(4*n) | ![]() |
Duration | 300 | |
Stun | 1~7 | |
Stun Timer | 60 | |
Range (from axis) | 64 | |
Range advantage | 36 |
Special Moves
- Dashing Straight: (Charge ←, →, P) [charge time: 69f]
Damage (Jab) | 22 | ![]() |
![]() |
![]() |
![]() |
![]() |
Damage (Strong) | 24 | |||||
Damage (Fierce) | 26 | |||||
Random dmg table | 0x080 | |||||
Stun | 13~19 | |||||
Stun Timer | 120 | |||||
Frame Advantage | +5 | |||||
Frame Count | 1~8/1~16/1~24 | 3 | 8 | 6 | 4 | |
Simplified | 4~11/4~19/4~27 | 8 | 10 |
Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup).
- Dashing Uppercut: (Charge ←, →, K) [charge time: 39f]
Damage (Short) | 20 | ![]() |
![]() |
![]() |
![]() | |
Damage (Forward) | 22 | |||||
Damage (Roundhouse) | 26 | |||||
Random dmg table | 0x080 | |||||
Stun | 13~19 | |||||
Stun Timer | 120 | |||||
Frame Advantage | +9 | |||||
Frame Count | 1~8/1~16/1~24 | 3 | 8 | 6 | ||
Simplified | 4~11/4~19/4~27 | 8 | 6 |
Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup). VERY short charge time, also amazing frame advantage.
- Turn Around Punch (lvl 1 & 2): Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.
Startup
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 4 | 4 | 4 | 7 | 2 | 2 | 2 | 2 |
Simplified | 27 |
Active/Recovery
Damage (lvl1) | 22 | ![]() |
![]() |
![]() |
Damage (lvl2) | 28 | |||
Random dmg (lvl1) | 0 | |||
Random dmg (lvl2) | 6 | |||
Stun | 13~19 | |||
Stun Timer | 120 | |||
Frame Advantage | +1 | |||
Frame Count | 12 | 6 | 4 | |
Simplified | 12 | 10 |
Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.
- Turn Around Punch (lvl 3,4,5,6,7,final): Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release.
Startup
File:Sf2ce-balrog-tap3-1-4.png | File:Sf2ce-balrog-tap3-5-8.png | File:Sf2ce-balrog-tap3-9-12.png | File:Sf2ce-balrog-tap3-13-19.png | File:Sf2ce-balrog-tap3-20-21.png | File:Sf2ce-balrog-tap3-22-23.png | ![]() |
![]() | |
Frame Count | 4 | 4 | 4 | 7 | 2 | 2 | 2 | 2 |
Simplified | 27 |
Active/Recovery
Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage.
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
![]() |
![]() |
![]() |
![]() |
- Standing reel:
![]() |
![]() |
- Standing gut reel:
![]() |
![]() |
![]() |
- Crouching reel:
![]() |
![]() |
![]() |
- Dizzy:
![]() |
![]() |
![]() |
Combos
- j.HP,cr.LK,s.LK,b charge f+K,s.HP
- cr.LP,s.LP,b chage f+P
- (Zangief Only)cl.MP, st. MP, st. MP
- (Zangief Only)cl.MK, Cr. MP, st. MP
- (Opponent in Corner)cl.MK, St. HP
Match-Ups
Vs. Ryu
Vs. Ken
Vs. E.Honda
Vs. Chun Li
Vs. Blanka
Vs. Zangief
Vs. Guile
Vs. Dhalsim
Vs. Boxer
Vs. Claw
Vs. Sagat
Vs. Dictador
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |