Street Fighter 2: Champion Edition/Sagat: Difference between revisions

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*cr.MP,cr.LK,L.T.Shot
*cr.MP,cr.LK,L.T.Shot
=Advanced Strategy=
=Advanced Strategy=
==Hitboxes==
===Standing Normals===
*<b>Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ce-sagat-slp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-slp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-slp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
|-
| align="center" colspan="2" | Frame Count || align="center" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" | 4
|}
*<b>Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ce-sagat-smp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-slp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-mp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-slp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-smp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center" | 2
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 6
|}
*<b>Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-sagat-smp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-slp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-shp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-slp-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-smp-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 12
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 22
|}
*<b>Standing Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s2.png]] || align="center" rowspan="6"  | [[File:sf2ce-sagat-lk-a1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-a2.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count || align="center" | 2  || align="center" | 1 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 3
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 1+4 || align="center" colspan="2" bgcolor="blue" | 4 || align="center"  colspan="3" | 7
|}
*<b>Standing Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s2.png]] || align="center" rowspan="6"  |  [[File:sf2ce-sagat-mk-a1.png]] || align="center" rowspan="6"  |  [[File:sf2ce-sagat-mk-a2.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s2.png]]  || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 2 || align="center" | 3 || align="center" | 5
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 1+5 || align="center" colspan="2" bgcolor="blue" | 4 || align="center" colspan="3" | 10
|}
*<b>Standing Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-mk-a1.png]] || align="center" rowspan="6" |  [[File:sf2ce-sagat-hk-a2.png]] || align="center" rowspan="6"  |  [[File:sf2ce-sagat-lk-r1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s2.png]]  || align="center" rowspan="6" | [[File:sf2ce-sagat-lk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -3
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 1 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 3 || align="center" | 5 || align="center" | 6 || align="center" |10
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 1+7 || align="center" colspan="2" bgcolor="blue" | 5 || align="center" colspan="3"  | 21
|}
===Crouching Normals===
*<b>Crouching Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ce-sagat-clp-s.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clp-s.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" | 4
|}
*<b>Crouching Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-sagat-clp-s.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-cmp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clp-s.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +9
|-
| align="center" colspan="2" | Frame Count || align="center" | 1+5 || align="center" bgcolor="blue" | 4 || align="center" | 6
|}
*<b>Crouching Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-sagat-clp-s.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-chp-a.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clp-s.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -3
|-
| align="center" colspan="2" | Frame Count || align="center" | 1+7 || align="center" bgcolor="blue" | 6 || align="center" | 20
|}
*<b>Crouching Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s2.png]]  || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 3
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
|}
*<b>Crouching Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-cmk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 4
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 7
|}
*<b>Crouching Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s1.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s2.png]]    || align="center" rowspan="6" | [[File:sf2ce-sagat-chk-a.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s2.png]] || align="center" rowspan="6" | [[File:sf2ce-sagat-clk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | KD/-11
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 8 || align="center" | 9
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 17
|}
===Aerial Normals===
*<b>Neutral Jumping Jab/Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-a.png‎]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | ∞
|}
*<b>Neutral Jumping Strong/Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-a.png‎‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] 
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count  || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3 || align="center" bgcolor="blue" | 20 || align="center" colspan="4" | ∞
|}
*<b>Neutral Jumping Fierce/Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njhp-a.png‎‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] 
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 5 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 5 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | ∞
|}
*<b>Diagonal Jumping Jab/Short:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-a.png‎]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | ∞
|}
*<b>Diagonal Jumping Strong/Forward:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-a.png‎‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] 
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count  || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3 || align="center" bgcolor="blue" | 20 || align="center" colspan="4" | ∞
|}
*<b>Diagonal Jumping Fierce/Roundhouse:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-djhp-a.png‎‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njmp-s.png‎]] || align="center" rowspan="3" | [[File:sf2ce-sagat-njlp-s.png‎]] 
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 5 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2"  | 5 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | ∞
|}
===Throws===
*<b>Tiger Carry</b> (←/→ + MP/HP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 32 || align="center" rowspan="6" colspan="2" | [[File:sf2ce-sagat-throw.png]]
|-
| align="center" | Duration || align="center" | 130
|-
| align="center" | Stun || align="center" | 7~13
|-
| align="center" | Stun Timer || align="center" | 100
|-
| align="center" | Range (from axis) || align="center" | 48
|-
| align="center" | Range advantage || align="center" | 16
|}
===Special Moves===
*<b>High Tiger Shot:</b> ↓↘→ + Punch
Startup:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| || align="center" | [[File:sf2ce-sagat-htiger-s1.png]] || align="center" | [[File:sf2ce-sagat-htiger-s2.png]]  || align="center" | [[File:sf2ce-sagat-htiger-s3.png]]
|-
| align="center" | Frame Count || align="center" | 6 || align="center"  | 3 || align="center" | 1
|}
LP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ce-sagat-htiger-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-htigerlp-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-htigerlp-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-htigerlp-a3.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center"  | 1 || align="center" | 1 || align="center"  | 2 || align="center" | 1
|}
MP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="4" | [[File:sf2ce-sagat-htiger-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-htigermp-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-htigermp-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-htigermp-a3.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center"  | 1 || align="center" | 1 || align="center"  | 2 || align="center" | 1
|}
HP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="4" | [[File:sf2ce-sagat-htiger-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-htigerhp-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-htigerhp-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-htigerhp-a3.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center"  | 1 || align="center" | 1 || align="center"  | 2 || align="center" | 1
|}
*<b>Low Tiger Shot:</b> ↓↘→ + Kick
Start up:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| || align="center" | [[File:sf2ce-sagat-ltiger-s1.png]] || align="center" | [[File:sf2ce-sagat-ltiger-s2.png]]  || align="center" | [[File:sf2ce-sagat-ltiger-s3.png]]
|-
| align="center" | Frame Count || align="center" | 6 || align="center"  | 3 || align="center" | 1
|}
LK version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigerlk-a0.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigerlk-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigerlk-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigerlk-a3.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center"  | 1 || align="center" | 1 || align="center"  | 2 || align="center" | 1
|}
MK version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigermk-a0.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigermk-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigermk-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigermk-a3.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center"  | 1 || align="center" | 1 || align="center"  | 2 || align="center" | 1
|}
HK version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigerhk-a0.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigerhk-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigerhk-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-ltigerhk-a3.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | -
|-
| align="center" colspan="2" | Frame Count || align="center"  | 1 || align="center" | 1 || align="center"  | 2 || align="center" | 1
|}
*<b>Tiger Uppercut:</b> →↓↘ + Punch
General:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 36/38/40 || align="center" rowspan="4" | [[File:sf2ce-sagat-tupper-s1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tupper-s2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tupper-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tupper-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tupper-a3.png]]  || align="center" rowspan="4" | [[File:sf2ce-sagat-tupper-r1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tupper-r2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tupper-r3.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tupper-r4.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" bgcolor="red" | -18/-30/-42
|-
| align="center" colspan="2" | Jab || align="center" | 2 || align="center" | 2 || align="center" | 3 || align="center" | 2 || align="center"  | 14 || align="center" | 4 || align="center" | 4 || align="center" | 9 || align="center" | 8
|-
| align="center" colspan="2" | Jab Simplified || align="center" colspan="2" | 5 || align="center" | 3 || align="center" colspan="2" | 16 || align="center" colspan="4" | 25
|-
| align="center" colspan="2" | Strong || align="center" | 2 || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 22 || align="center" | 4 || align="center" | 4 || align="center" | 12 || align="center" | 8
|-
| align="center" colspan="2" | Strong  Simplified || align="center" colspan="2" | 3 || align="center" | 2 || align="center" colspan="2"  | 25 || align="center" colspan="4" | 28
|-
| align="center" colspan="2" | Fierce  || align="center" | 2 || align="center" | 3 || align="center" | 1 || align="center" | 2 || align="center" | 26 || align="center" | 4 || align="center" | 4 || align="center" | 19 || align="center" | 8
|-
| align="center" colspan="2" | Fierce Simplified || align="center" colspan="2" | 5 || align="center" | 1 || align="center" colspan="2" | 28 || align="center" colspan="4" | 35
|}
*<b>Tiger Knee:</b> ↓↘→↗ + Kick
Startup & Active
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22/24/26 || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-s1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-s2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-s3.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-s4.png]]  || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-a1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-a2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-r1.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-r2.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-r3.png]] || align="center" rowspan="4" | [[File:sf2ce-sagat-tknee-r4.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | +3/+3/-4
|-
| align="center" colspan="2" | Short || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 5 || align="center" | 6 || align="center" | 6 || align="center" | 1 || align="center" | 8
|-
| align="center" colspan="2" | Foward || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 6 || align="center" | 6 || align="center" | 6 || align="center" | 2 || align="center" | 8
|-
| align="center" colspan="2" | Roundhouse || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 7 || align="center" | 6 || align="center" | 6 || align="center" | 3 || align="center" | 8
|}
===Misc Animations===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back/Fwd ||  align="center" | Neutral || align="center" | Crouch
|-
| align="center" | [[File:sf2ce-sagat-wlk.png]] || align="center" | [[File:sf2ce-sagat-cllp-n.png]] || align="center" | [[File:sf2ce-sagat-cr-n.png]]
|-
|}
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-sagat-reel1.png]] || align="center" | [[File:sf2ce-sagat-reel2.png]] || align="center" | [[File:sf2ce-sagat-reel3.png]]
|-
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-sagat-creel1.png]]
|}
*<b>Dizzy:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ce-sagat-dizzy1.png]] || align="center" | [[File:sf2ce-sagat-dizzy2.png]]
|-
|}
=Match-Ups=
=Match-Ups=
==Vs. Ryu==
==Vs. Ryu==

Revision as of 22:29, 27 March 2016

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2ceSagat.gif


Introduction

Color Options

Start Default
Sagat-mp.gif Sagat-old1.gif

Moves List

Normal Moves

Tiger Carry: close, f + Medium or Hard Punch

Special Moves

Tiger Shot: d, df, f + Punch

Low Tiger Shot: d, df, f + Kick

Tiger Uppercut: f, d, df + Punch

Tiger Knee: d, df, f, uf + Kick

The Basics

Anti Air: Tiger Knee,Tiger Uppercut,Standing High Kick

High Pokes: Standing Medium Kick and Medium Punch

Low Poke: crouching Medium Kick

Combos

  • j.HK,cr.MK,T.Knee/L.T.Shot
  • cr.MP,cr.LK,L.T.Shot

Advanced Strategy

Hitboxes

Standing Normals

  • Standing Jab:
Damage 6 Sf2ce-sagat-slp-s1.png Sf2ce-sagat-slp-a.png Sf2ce-sagat-slp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 1+3 4 4
  • Standing Strong:
Damage 10 Sf2ce-sagat-smp-s1.png Sf2ce-sagat-slp-s1.png Sf2ce-sagat-mp-a.png Sf2ce-sagat-slp-s1.png Sf2ce-sagat-smp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 2 4 4 2
Simplified 1+5 4 6
  • Standing Fierce:
Damage 22 Sf2ce-sagat-smp-s1.png Sf2ce-sagat-slp-s1.png Sf2ce-sagat-shp-a.png Sf2ce-sagat-slp-s1.png Sf2ce-sagat-smp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 4 3 6 10 12
Simplified 1+7 6 22


  • Standing Short:
Damage 8 Sf2ce-sagat-lk-s1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-lk-a1.png Sf2ce-sagat-lk-a2.png Sf2ce-sagat-lk-r1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 2 1 2 2 2 2 3
Simplified 1+4 4 7
  • Standing Forward:
Damage 10 Sf2ce-sagat-lk-s1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-mk-a1.png Sf2ce-sagat-mk-a2.png Sf2ce-sagat-lk-r1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 2 2 2 2 3 5
Simplified 1+5 4 10
  • Standing Roundhouse:
Damage 18 Sf2ce-sagat-lk-s1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-mk-a1.png Sf2ce-sagat-hk-a2.png Sf2ce-sagat-lk-r1.png Sf2ce-sagat-lk-s2.png Sf2ce-sagat-lk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -3
Frame Count 2 1 3 3 5 6 10
Simplified 1+7 5 21

Crouching Normals

  • Crouching Jab:
Damage 8 Sf2ce-sagat-clp-s.png Sf2ce-sagat-clp-a.png Sf2ce-sagat-clp-s.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 1+4 4 4
  • Crouching Strong:
Damage 16 Sf2ce-sagat-clp-s.png Sf2ce-sagat-cmp-a.png Sf2ce-sagat-clp-s.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +9
Frame Count 1+5 4 6
  • Crouching Fierce:
Damage 22 Sf2ce-sagat-clp-s.png Sf2ce-sagat-chp-a.png Sf2ce-sagat-clp-s.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -3
Frame Count 1+7 6 20


  • Crouching Short:
Damage 8 Sf2ce-sagat-clk-s1.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-clk-a.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-clk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 2 4 2 3
Simplified 1+4 4 5
  • Crouching Forward:
Damage 16 Sf2ce-sagat-clk-s1.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-cmk-a.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-clk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 4 3 4
Simplified 1+4 4 7
  • Crouching Roundhouse:
Damage 22 Sf2ce-sagat-clk-s1.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-chk-a.png Sf2ce-sagat-clk-s2.png Sf2ce-sagat-clk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage KD/-11
Frame Count 4 2 6 8 9
Simplified 1+6 6 17

Aerial Normals

  • Neutral Jumping Jab/Short:
Damage 10 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Neutral Jumping Strong/Forward:
Damage 16 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njmp-a.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njlp-s.png
Stun 5~11
Stun Timer 50
Frame Count 1 2 20 3
Simplified 3 20
  • Neutral Jumping Fierce/Roundhouse:
Damage 22 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njhp-a.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njlp-s.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 8 5
Simplified 5 8
  • Diagonal Jumping Jab/Short:
Damage 8 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Diagonal Jumping Strong/Forward:
Damage 16 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njmp-a.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njlp-s.png
Stun 5~11
Stun Timer 50
Frame Count 1 2 20 3
Simplified 3 20
  • Diagonal Jumping Fierce/Roundhouse:
Damage 22 Sf2ce-sagat-njlp-s.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-djhp-a.png Sf2ce-sagat-njmp-s.png Sf2ce-sagat-njlp-s.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 8 5
Simplified 5 8

Throws

  • Tiger Carry (←/→ + MP/HP)
Damage 32 Sf2ce-sagat-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 16

Special Moves

  • High Tiger Shot: ↓↘→ + Punch

Startup:

Sf2ce-sagat-htiger-s1.png Sf2ce-sagat-htiger-s2.png Sf2ce-sagat-htiger-s3.png
Frame Count 6 3 1


LP version:

Damage 12 Sf2ce-sagat-htiger-a1.png Sf2ce-sagat-htigerlp-a1.png Sf2ce-sagat-htigerlp-a2.png Sf2ce-sagat-htigerlp-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1

MP version:

Damage 14 Sf2ce-sagat-htiger-a1.png Sf2ce-sagat-htigermp-a1.png Sf2ce-sagat-htigermp-a2.png Sf2ce-sagat-htigermp-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1

HP version:

Damage 16 Sf2ce-sagat-htiger-a1.png Sf2ce-sagat-htigerhp-a1.png Sf2ce-sagat-htigerhp-a2.png Sf2ce-sagat-htigerhp-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1
  • Low Tiger Shot: ↓↘→ + Kick

Start up:

Sf2ce-sagat-ltiger-s1.png Sf2ce-sagat-ltiger-s2.png Sf2ce-sagat-ltiger-s3.png
Frame Count 6 3 1

LK version:

Damage 12 Sf2ce-sagat-ltigerlk-a0.png Sf2ce-sagat-ltigerlk-a1.png Sf2ce-sagat-ltigerlk-a2.png Sf2ce-sagat-ltigerlk-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1

MK version:

Damage 14 Sf2ce-sagat-ltigermk-a0.png Sf2ce-sagat-ltigermk-a1.png Sf2ce-sagat-ltigermk-a2.png Sf2ce-sagat-ltigermk-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1

HK version:

Damage 16 Sf2ce-sagat-ltigerhk-a0.png Sf2ce-sagat-ltigerhk-a1.png Sf2ce-sagat-ltigerhk-a2.png Sf2ce-sagat-ltigerhk-a3.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 1


  • Tiger Uppercut: →↓↘ + Punch

General:

Damage 36/38/40 Sf2ce-sagat-tupper-s1.png Sf2ce-sagat-tupper-s2.png Sf2ce-sagat-tupper-a1.png Sf2ce-sagat-tupper-a2.png Sf2ce-sagat-tupper-a3.png Sf2ce-sagat-tupper-r1.png Sf2ce-sagat-tupper-r2.png Sf2ce-sagat-tupper-r3.png Sf2ce-sagat-tupper-r4.png
Stun 13~19
Stun Timer 120
Frame Advantage -18/-30/-42
Jab 2 2 3 2 14 4 4 9 8
Jab Simplified 5 3 16 25
Strong 2 1 2 3 22 4 4 12 8
Strong Simplified 3 2 25 28
Fierce 2 3 1 2 26 4 4 19 8
Fierce Simplified 5 1 28 35


  • Tiger Knee: ↓↘→↗ + Kick

Startup & Active

Damage 22/24/26 Sf2ce-sagat-tknee-s1.png Sf2ce-sagat-tknee-s2.png Sf2ce-sagat-tknee-s3.png Sf2ce-sagat-tknee-s4.png Sf2ce-sagat-tknee-a1.png Sf2ce-sagat-tknee-a2.png Sf2ce-sagat-tknee-r1.png Sf2ce-sagat-tknee-r2.png Sf2ce-sagat-tknee-r3.png Sf2ce-sagat-tknee-r4.png
Stun 13~19
Stun Timer 120
Frame Advantage +3/+3/-4
Short 1 1 1 1 1 5 6 6 1 8
Foward 1 1 1 1 1 6 6 6 2 8
Roundhouse 1 1 1 1 1 7 6 6 3 8

Misc Animations

Walk back/Fwd Neutral Crouch
Sf2ce-sagat-wlk.png Sf2ce-sagat-cllp-n.png Sf2ce-sagat-cr-n.png
  • Standing reel:
Sf2ce-sagat-reel1.png Sf2ce-sagat-reel2.png Sf2ce-sagat-reel3.png
  • Crouching reel:
Sf2ce-sagat-creel1.png
  • Dizzy:
Sf2ce-sagat-dizzy1.png Sf2ce-sagat-dizzy2.png

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador