Wing Gundam (GWED): Difference between revisions

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[[File:gwwing.gif|right]]
=Introduction=
=Introduction=
=Information=
=Information=
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Specials:
Specials:


Buster Rifle Blast (5 per shot)-QCF + Attack; Ground
Buster Rifle Blast (5 per shot)-QCF + Attack;  
or air
 
Ground or air
 
Wing fires a blast out of its buster rifle.  Light fires one small
Wing fires a blast out of its buster rifle.  Light fires one small
shot; heavy fires three big shots.
shot; heavy fires three big shots.




Shield Uppercut (17-23)-DP + Attack; Ground or air
Shield Uppercut (17-23)-DP + Attack;  
 
Ground or air
 
Wing performs a rising uppercut attack with its shield that ends
Wing performs a rising uppercut attack with its shield that ends
with a beam sabre slash.  Light version hits three times; heavy hits
with a beam sabre slash.  Light version hits three times; heavy hits
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Wing Combination (13-22)-QCB + Attack; Ground only
Wing Combination (13-22)-QCB + Attack;
 
Ground only
 
Wing rushes at the opponent, connecting with its shield and beam
Wing rushes at the opponent, connecting with its shield and beam
sabre.  Light version hits twice, heavy version hits three times.  
sabre.  Light version hits twice, heavy version hits three times.  
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Super Buster Rifle (33)-QCF,QCF + Attack;
Super Buster Rifle (33)-QCF,QCF + Attack;
Ground or air
Ground or air
Wing fires three large shots from its buster rifle.  Hits nine times.
Wing fires three large shots from its buster rifle.  Hits nine times.




Bird Mode (40)-QCB,QCB + Attack; Ground only
Bird Mode (40)-QCB,QCB + Attack;
 
Ground only
 
Wing leaps off-screen and enters Bird mode, flying across the screen
Wing leaps off-screen and enters Bird mode, flying across the screen
three times.  Hits up to five times with each pass.  Wing is
three times.  Hits up to five times with each pass.  Wing is
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Combos
Combos


SWPx4, SWw, CWw, Ssw, Csw (1x4+1+1+1+1=8) (0/0)
SWPx4, SWw, CWw, Ssw, Csw (1x4+1+1+1+1=8) (0/0)<br>
Ssw, Csw, GQCB+sk, CWPx5, CWw, CsP (1+1+3+1x5+1+1=10) (100/70)
Ssw, Csw, GQCB+sk, CWPx5, CWw, CsP (1+1+3+1x5+1+1=10) (100/70)<br>
SWPx3, GFDD+sk, CWPx5, CWw, CsP (1x3+5+1x5+1+1=15) (100/55)
SWPx3, GFDD+sk, CWPx5, CWw, CsP (1x3+5+1x5+1+1=15) (100/55)<br>
SWPx2, SsP, GFDD+sk, CWPx5, CWw, CsP (1x2+1+5+1x5+1+1=15) (100/55)
SWPx2, SsP, GFDD+sk, CWPx5, CWw, CsP (1x2+1+5+1x5+1+1=15) (100/55)<br>
SWV, SsV, GQCFx2+k (3+6+7=16) (209/209)
SWV, SsV, GQCFx2+k (3+6+7=16) (209/209)<br>
QCF+sk, SWV, SsV, GQCFx2+k (3+3+6+6=18) (309/264)
QCF+sk, SWV, SsV, GQCFx2+k (3+3+6+6=18) (309/264)<br>


Combos:
Combos:
Jump and Annoy:  SJ, (when in reach) sW, (immediately when on ground) csp, rlr
Jump and Annoy:  SJ, (when in reach) sW, (immediately when on ground) csp, rlr(1+1+1+1=4)<br>
(1+1+1+1=4)
Weak Kick to Buster Shot:  cwp x3, cwp (2-in-1), df+f+k  (3+1+1/3=5/7)<br>
Weak Kick to Buster Shot:  cwp x3, cwp (2-in-1), df+f+k  (3+1+1/3=5/7)
Up against The Wall:  (when op. is in air and corner)  TDD+sp, cwp x3, cwW, sW,QCA+sw (10, unverified)<br>
Up against The Wall:  (when op. is in air and corner)  TDD+sp, cwp x3, cwW, sW,
Long-Range Killer:  QCT+sW, wk, QCT x2+sW (18, unverified)<br>
QCA+sw (10, unverified)
Flying Charge:  sp, TDD+sp<br>
Long-Range Killer:  QCT+sW, wk, QCT x2+sW (18, unverified)
Abandon:  QCT+sp, (enemy knocked to the end of screen) wp, sp, QCTx2+sp<br>
Flying Charge:  sp, TDD+sp
Silencer:  wp, wW, TDD+sp<br>
Abandon:  QCT+sp, (enemy knocked to the end of screen) wp, sp, QCTx2+sp
Shutdown:  wW, cwW, TDD+sp<br>
Silencer:  wp, wW, TDD+sp
Sweep: wpx3, cwpx2, csp<br>
Shutdown:  wW, cwW, TDD+sp
Sweeper:  cwpx4, csp<br>
Sweep: wpx3, cwpx2, csp
Air Dance:  wW, sp, (when in hori. range) QCA+sp<br>
Sweeper:  cwpx4, csp
Air Dance Mark II:  cwW, sp, (when in hori. range) QCA+sp<br>
Air Dance:  wW, sp, (when in hori. range) QCA+sp
Omega Sword:  wW, cwW, sW, csW<br>
Air Dance Mark II:  cwW, sp, (when in hori. range) QCA+sp
Marksmanship: (at Vulcan range) wp, sp, QCT+sp, QCTx2+sp<br>
Omega Sword:  wW, cwW, sW, csW
Marksmanship: (at Vulcan range) wp, sp, QCT+sp, QCTx2+sp


==Basic Strategy==
==Basic Strategy==
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*Hits hard.
*Hits hard.
*Versatile.
*Versatile.
*Multihit Projectiles


The Bad:
The Bad:

Latest revision as of 01:21, 8 January 2016

Gwwing.gif

Introduction

Information

FGT: 130

WEP: 140

SPD: 150

POW: 120

ARM: 130

RFN: Wing Gundam

HEI: 16.3

WEI: 7.1

MAT: Gundanium RN: XXXG-01W

AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1


IGP: [HEERO] Heero Yuy

Basics

Move List

Specials:

Buster Rifle Blast (5 per shot)-QCF + Attack;

Ground or air

Wing fires a blast out of its buster rifle. Light fires one small shot; heavy fires three big shots.


Shield Uppercut (17-23)-DP + Attack;

Ground or air

Wing performs a rising uppercut attack with its shield that ends with a beam sabre slash. Light version hits three times; heavy hits five times.


Wing Combination (13-22)-QCB + Attack;

Ground only

Wing rushes at the opponent, connecting with its shield and beam sabre. Light version hits twice, heavy version hits three times. Both knock the opponent down if they connect.


Supers:


Super Buster Rifle (33)-QCF,QCF + Attack;

Ground or air

Wing fires three large shots from its buster rifle. Hits nine times.


Bird Mode (40)-QCB,QCB + Attack;

Ground only

Wing leaps off-screen and enters Bird mode, flying across the screen three times. Hits up to five times with each pass. Wing is invincible during this move.

Move Analysis

Strategy

Combos

Combos

SWPx4, SWw, CWw, Ssw, Csw (1x4+1+1+1+1=8) (0/0)
Ssw, Csw, GQCB+sk, CWPx5, CWw, CsP (1+1+3+1x5+1+1=10) (100/70)
SWPx3, GFDD+sk, CWPx5, CWw, CsP (1x3+5+1x5+1+1=15) (100/55)
SWPx2, SsP, GFDD+sk, CWPx5, CWw, CsP (1x2+1+5+1x5+1+1=15) (100/55)
SWV, SsV, GQCFx2+k (3+6+7=16) (209/209)
QCF+sk, SWV, SsV, GQCFx2+k (3+3+6+6=18) (309/264)

Combos: Jump and Annoy: SJ, (when in reach) sW, (immediately when on ground) csp, rlr(1+1+1+1=4)
Weak Kick to Buster Shot: cwp x3, cwp (2-in-1), df+f+k (3+1+1/3=5/7)
Up against The Wall: (when op. is in air and corner) TDD+sp, cwp x3, cwW, sW,QCA+sw (10, unverified)
Long-Range Killer: QCT+sW, wk, QCT x2+sW (18, unverified)
Flying Charge: sp, TDD+sp
Abandon: QCT+sp, (enemy knocked to the end of screen) wp, sp, QCTx2+sp
Silencer: wp, wW, TDD+sp
Shutdown: wW, cwW, TDD+sp
Sweep: wpx3, cwpx2, csp
Sweeper: cwpx4, csp
Air Dance: wW, sp, (when in hori. range) QCA+sp
Air Dance Mark II: cwW, sp, (when in hori. range) QCA+sp
Omega Sword: wW, cwW, sW, csW
Marksmanship: (at Vulcan range) wp, sp, QCT+sp, QCTx2+sp

Basic Strategy

Advanced Strategy

The Good:

  • Fast.
  • Combos well.
  • Very nice reach.
  • Hits hard.
  • Versatile.
  • Multihit Projectiles

The Bad:

  • Combos are not easy to pull off.
  • Defense is a little low at best.