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[[File:gwvayate.gif|right]] | |||
=Introduction= | =Introduction= | ||
=Information= | =Information= | ||
FGT: 110 | |||
WEP: 160 | |||
SPD: 125 | |||
POW: 110 | |||
ARM: 130 | |||
RFN: Vayeate | |||
HEI: 16.3 | |||
WEI: 7.3 | |||
MAT: Gundanium | |||
RN: OZ-13MSX1 | |||
AMS: Beam Cannon*1, Generator*1, (more?) | |||
IGP: [LADYUNE] Lady Une | |||
=Basics= | =Basics= | ||
=Move List= | =Move List= | ||
Specials: | |||
Cannon Blast (7-18)-Down, DF, forward + Attack; | |||
Ground or air | |||
Vayate fires an oblong blast from the beam cannon. Heavy version does two hits, light does one. | |||
Knee Attack (11-19)-DP + Attack; | |||
Ground only | |||
Vayate performs a rising knee attack. Heavy version does four | |||
hits, light does two. After the move is over, Vayate can perform an | |||
attack | air attack as if it had jumped. | ||
Super | Super: | ||
Hyper Cannon (25)-Down, DF, forward, down, DF, forward + Attack; | |||
Ground or air | |||
Vayate fires a large blast from its beam cannon. The beam looks | |||
like a cut-and-paste of Iron Man's Proton Cannon. Does six hits. | |||
=Move Analysis= | =Move Analysis= | ||
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Combos | Combos | ||
GFDD+sk, AsP (4+1=5) (100/100) | GFDD+sk, AsP (4+1=5) (100/100)<br> | ||
GFDD+Wk, AQCFx2+k (2+9=11) (200/170) | GFDD+Wk, AQCFx2+k (2+9=11) (200/170)<br> | ||
GFDD+sk, AQCFx2+k (2+13=15) (300/270) | GFDD+sk, AQCFx2+k (2+13=15) (300/270)<br> | ||
SWV, SsV, GQCFx2+k (3+5+8=16) (208/208) | SWV, SsV, GQCFx2+k (3+5+8=16) (208/208)<br> | ||
SWV, SsV, GQCF+sk, GQCFx2+k (3+5+3+6=17) (308/263) | SWV, SsV, GQCF+sk, GQCFx2+k (3+5+3+6=17) (308/263)<br> | ||
Combos: | Combos: | ||
ENC KD: cwp x3, csp | ENC KD: cwp x3, csp<br> | ||
ENC Combo: cwp x3, SsW | ENC Combo: cwp x3, SsW<br> | ||
Rising Combo: ENC, TDD+wk, AsW (4+1+1=6) | Rising Combo: ENC, TDD+wk, AsW (4+1+1=6)<br> | ||
==Basic Strategy== | ==Basic Strategy== | ||
==Advanced Strategy== | ==Advanced Strategy== | ||
The Good | The Good | ||
Multi-hit strong projectiles, which beats Epyon's super. | *Multi-hit strong projectiles, which beats Epyon's super. | ||
Regular weapon attacks travel across the screen. | *Regular weapon attacks travel across the screen. | ||
*Good mobility, like Mercurius. | *Good mobility, like Mercurius. | ||
*Quite strong. | *Quite strong. | ||
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*Inflexible; it isn't versatile at all. | *Inflexible; it isn't versatile at all. | ||
*Easily countered | *Easily countered | ||
Not that useful against close range opponents. | *Not that useful against close range opponents. | ||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] |
Latest revision as of 01:21, 8 January 2016
Introduction
Information
FGT: 110
WEP: 160
SPD: 125
POW: 110
ARM: 130
RFN: Vayeate
HEI: 16.3
WEI: 7.3
MAT: Gundanium
RN: OZ-13MSX1
AMS: Beam Cannon*1, Generator*1, (more?)
IGP: [LADYUNE] Lady Une
Basics
Move List
Specials:
Cannon Blast (7-18)-Down, DF, forward + Attack;
Ground or air
Vayate fires an oblong blast from the beam cannon. Heavy version does two hits, light does one.
Knee Attack (11-19)-DP + Attack;
Ground only
Vayate performs a rising knee attack. Heavy version does four hits, light does two. After the move is over, Vayate can perform an air attack as if it had jumped.
Super:
Hyper Cannon (25)-Down, DF, forward, down, DF, forward + Attack;
Ground or air
Vayate fires a large blast from its beam cannon. The beam looks like a cut-and-paste of Iron Man's Proton Cannon. Does six hits.
Move Analysis
Strategy
Combos
Combos
GFDD+sk, AsP (4+1=5) (100/100)
GFDD+Wk, AQCFx2+k (2+9=11) (200/170)
GFDD+sk, AQCFx2+k (2+13=15) (300/270)
SWV, SsV, GQCFx2+k (3+5+8=16) (208/208)
SWV, SsV, GQCF+sk, GQCFx2+k (3+5+3+6=17) (308/263)
Combos:
ENC KD: cwp x3, csp
ENC Combo: cwp x3, SsW
Rising Combo: ENC, TDD+wk, AsW (4+1+1=6)
Basic Strategy
Advanced Strategy
The Good
- Multi-hit strong projectiles, which beats Epyon's super.
- Regular weapon attacks travel across the screen.
- Good mobility, like Mercurius.
- Quite strong.
- A few great normals.
- Lots of projectiles!
The Bad:
- Everything comes out and recovers slowly.
- Just terrible when it comes to melee.
- Inflexible; it isn't versatile at all.
- Easily countered
- Not that useful against close range opponents.