Line 3: | Line 3: | ||
=Basics= | =Basics= | ||
=Move List= | =Move List= | ||
Specials: | |||
Cannon Blast (7-18)-Down, DF, forward + Attack; | |||
Ground or air | |||
Vayate fires an oblong blast from the beam cannon. Heavy version does two hits, light does one. | |||
Knee Attack (11-19)-DP + Attack; | |||
Ground only | |||
Vayate performs a rising knee attack. Heavy version does four | |||
hits, light does two. After the move is over, Vayate can perform an | |||
air attack as if it had jumped. | |||
Super: | |||
Hyper Cannon (25)-Down, DF, forward, down, DF, forward + Attack; | |||
Ground or air | |||
Vayate fires a large blast from its beam cannon. The beam looks | |||
like a cut-and-paste of Iron Man's Proton Cannon. Does six hits. | |||
=Move Analysis= | =Move Analysis= |
Revision as of 22:33, 7 January 2016
Introduction
Information
Basics
Move List
Specials:
Cannon Blast (7-18)-Down, DF, forward + Attack;
Ground or air
Vayate fires an oblong blast from the beam cannon. Heavy version does two hits, light does one.
Knee Attack (11-19)-DP + Attack;
Ground only
Vayate performs a rising knee attack. Heavy version does four hits, light does two. After the move is over, Vayate can perform an air attack as if it had jumped.
Super:
Hyper Cannon (25)-Down, DF, forward, down, DF, forward + Attack;
Ground or air
Vayate fires a large blast from its beam cannon. The beam looks like a cut-and-paste of Iron Man's Proton Cannon. Does six hits.
Move Analysis
Strategy
Combos
Combos
GFDD+sk, AsP (4+1=5) (100/100) GFDD+Wk, AQCFx2+k (2+9=11) (200/170) GFDD+sk, AQCFx2+k (2+13=15) (300/270) SWV, SsV, GQCFx2+k (3+5+8=16) (208/208) SWV, SsV, GQCF+sk, GQCFx2+k (3+5+3+6=17) (308/263)
Combos: ENC KD: cwp x3, csp ENC Combo: cwp x3, SsW Rising Combo: ENC, TDD+wk, AsW (4+1+1=6)
Basic Strategy
Advanced Strategy
The Good Multi-hit strong projectiles, which beats Epyon's super. Regular weapon attacks travel across the screen.
- Good mobility, like Mercurius.
- Quite strong.
- A few great normals.
- Lots of projectiles!
The Bad:
- Everything comes out and recovers slowly.
- Just terrible when it comes to melee.
- Inflexible; it isn't versatile at all.
- Easily countered
Not that useful against close range opponents.