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=Basics= | =Basics= | ||
=Move List= | =Move List= | ||
Special | |||
QCF+k (1,3) KDH: none | |||
Vayeate fires a elliptical projectile horizontally with beam cannon. | |||
GFDD+k[[,dir.]...[,k]] (2,4) KDH: none[varies] | |||
Does a rising knee butt. After the attack is finished, it can do an air | |||
attack (including specials and super) of player's choice. | |||
Super | |||
QCFx2+k (13) KDH: none | |||
Vayeate fires beam cannon with a shot that hits anything in front of it. | |||
=Move Analysis= | =Move Analysis= | ||
=Strategy= | =Strategy= | ||
==Combos== | ==Combos== | ||
Combos | |||
GFDD+sk, AsP (4+1=5) (100/100) | |||
GFDD+Wk, AQCFx2+k (2+9=11) (200/170) | |||
GFDD+sk, AQCFx2+k (2+13=15) (300/270) | |||
SWV, SsV, GQCFx2+k (3+5+8=16) (208/208) | |||
SWV, SsV, GQCF+sk, GQCFx2+k (3+5+3+6=17) (308/263) | |||
Combos: | |||
ENC KD: cwp x3, csp | |||
ENC Combo: cwp x3, SsW | |||
Rising Combo: ENC, TDD+wk, AsW (4+1+1=6) | |||
==Basic Strategy== | ==Basic Strategy== | ||
==Advanced Strategy== | ==Advanced Strategy== | ||
The Good: | |||
*Good mobility, like Mercurius. | |||
*Quite strong. | |||
*A few great normals. | |||
*Lots of projectiles! | |||
The Bad: | |||
*Everything comes out and recovers slowly. | |||
*Just terrible when it comes to melee. | |||
*Inflexible; it isn't versatile at all. | |||
*Easily countered | |||
The Good | |||
Multi-hit strong projectiles, which beats Epyon's super. | |||
Regular weapon attacks travel across the screen. | |||
The Bad | |||
Not that useful against close range opponents. | |||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] |
Revision as of 19:12, 7 January 2016
Introduction
Information
Basics
Move List
Special
QCF+k (1,3) KDH: none Vayeate fires a elliptical projectile horizontally with beam cannon.
GFDD+k[[,dir.]...[,k]] (2,4) KDH: none[varies] Does a rising knee butt. After the attack is finished, it can do an air attack (including specials and super) of player's choice.
Super
QCFx2+k (13) KDH: none Vayeate fires beam cannon with a shot that hits anything in front of it.
Move Analysis
Strategy
Combos
Combos
GFDD+sk, AsP (4+1=5) (100/100) GFDD+Wk, AQCFx2+k (2+9=11) (200/170) GFDD+sk, AQCFx2+k (2+13=15) (300/270) SWV, SsV, GQCFx2+k (3+5+8=16) (208/208) SWV, SsV, GQCF+sk, GQCFx2+k (3+5+3+6=17) (308/263)
Combos: ENC KD: cwp x3, csp ENC Combo: cwp x3, SsW Rising Combo: ENC, TDD+wk, AsW (4+1+1=6)
Basic Strategy
Advanced Strategy
The Good:
- Good mobility, like Mercurius.
- Quite strong.
- A few great normals.
- Lots of projectiles!
The Bad:
- Everything comes out and recovers slowly.
- Just terrible when it comes to melee.
- Inflexible; it isn't versatile at all.
- Easily countered
The Good
Multi-hit strong projectiles, which beats Epyon's super. Regular weapon attacks travel across the screen.
The Bad
Not that useful against close range opponents.