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==Shadow Moves== | ==Shadow Moves== | ||
Ruthless Kicks qcf + LK+HP must connect (not blocked) | Ruthless Kicks qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent <br> | ||
Shadow Arc Dropkick qcb + LK+HP<br> | Shadow Arc Dropkick qcb + LK+HP<br> | ||
Stagger Grab hcf + LP+LK connects close and is | Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver<br> | ||
==Throw Moves== | ==Throw Moves== | ||
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Command Moves | Command Moves | ||
------------- | ------------- | ||
Come On HP+HK can hit opponent for very | Come On HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably<br> | ||
Hopping Strike d + LP+LK overhead<br> | Hopping Strike d + LP+LK overhead<br> | ||
Backroll and Jump b + LP+LK can follow with air attack<br> | Backroll and Jump b + LP+LK can follow with air attack<br> | ||
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Aculeus Sting f, d, df + P LP=short and 2 hits; HP=far and 3 hits with first part being an overhead<br> | Aculeus Sting f, d, df + P LP=short and 2 hits; HP=far and 3 hits with first part being an overhead<br> | ||
Predator Crash b, d, db + P LP=straight, HP=diagonally upward<br> | Predator Crash b, d, db + P LP=straight, HP=diagonally upward<br> | ||
-Hang Kick | -Hang Kick qcf + K Predator Crash must touch opponent to allow for this follow up; overhead<br> | ||
Predator Crash Fake b, d, db + K<br> | Predator Crash Fake b, d, db + K<br> | ||
Desert Crawl hcf + K both hits must be blocked low<br> | Desert Crawl hcf + K both hits must be blocked low<br> | ||
-Trap Kick qcf + K can be activated after either hit of the DesertCrawl; overhead<br> | -Trap Kick qcf + K can be activated after either hit of the DesertCrawl; overhead<br> | ||
Death Roll hcb + K LK=short, HK=far<br> | Death Roll hcb + K LK=short, HK=far<br> | ||
-Venomous Kick | -Venomous Kick f + K Death Roll must touch opponent to perform this follow up<br> | ||
Arc Dropkick f, d, df + K LK=short and 4 hits,HK=far and 5 hits<br> | Arc Dropkick f, d, df + K LK=short and 4 hits,HK=far and 5 hits<br> | ||
-Captured Prey qcf + LK Arc Dropkick must connect (not blocked) to perform this follow up<br> | -Captured Prey qcf + LK Arc Dropkick must connect (not blocked) to perform this follow up<br> | ||
==Super Moves== | ==Super Moves== | ||
Merciless Feast qcf, qcf + P first part must connect | Merciless Feast qcf, qcf + P first part must connect (not blocked) to perform entire maneuver<br> | ||
Lethal Sting qcf, qcf + K overhead<br> | |||
Lethal Sting qcf, qcf + K overhead | |||
=Combos= | =Combos= | ||
Crossups: j.D<br> | Crossups: j.D<br> |
Revision as of 20:48, 26 December 2015
Introduction
Move List
Quick Movelist
Normal Attacks:
F+B
F+D
Special Attacks:
Crouching B, Crouch A, Crouch C
Crouch A, Crouch B
Advanced Attacks:
Rotating Kick F,QCF+P
Scorpion Kick HCF+K, F,QCF+K
Scorpion Attack QCB+K, F+K
Scopion Cut F,QCF+K,QCF+K
Sleeping Scorpion B,QCB+P or K,QCF+K
Deadly Attacks:
Scorpion Slaughter QCFx2+P
Deadly Kick QCFx2+K
Shadow Moves
Ruthless Kicks qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent
Shadow Arc Dropkick qcb + LK+HP
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver
Throw Moves
Command Moves
Command Moves
Come On HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Strike d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Snap Axe f + LK 2 hits; second hit is an overhead
Pincher Kick f + HK 2 hits; overhead
Double Sting d/u + LP/LK/HP/HK 2 hits; pursue attack when opponent is on floor
Special Moves
Aculeus Sting f, d, df + P LP=short and 2 hits; HP=far and 3 hits with first part being an overhead
Predator Crash b, d, db + P LP=straight, HP=diagonally upward
-Hang Kick qcf + K Predator Crash must touch opponent to allow for this follow up; overhead
Predator Crash Fake b, d, db + K
Desert Crawl hcf + K both hits must be blocked low
-Trap Kick qcf + K can be activated after either hit of the DesertCrawl; overhead
Death Roll hcb + K LK=short, HK=far
-Venomous Kick f + K Death Roll must touch opponent to perform this follow up
Arc Dropkick f, d, df + K LK=short and 4 hits,HK=far and 5 hits
-Captured Prey qcf + LK Arc Dropkick must connect (not blocked) to perform this follow up
Super Moves
Merciless Feast qcf, qcf + P first part must connect (not blocked) to perform entire maneuver
Lethal Sting qcf, qcf + K overhead
Combos
Crossups: j.D
Combos:
5A 2A 2C 623B 236B
2B 2A 2C ...
2B/2A 2A 236236P ...
... 2C 63214D 236B+C ...
c.C/5D 6B 623B or 41236K or 63214K ...
c.C/5D 6B, 236236P ... - Try inputting the super early if you have trouble.
6D 41236K or 623B ...
5C/5D 6D 236236P ... - You can't combo into the 6D but for some reason the super only combos off 6D after a 5C or 5D.
... 236236P, 236236P, D - Difficult to land the D outside the corner. Resets?
... 236236P, 236236P, 623A/C <-- Might work? Take a look.
... 236236P, 623A
Any unrollable knockdown -> 236236K - Strong OTG attack.
A+D, 2P/K - Seems to be a free OTG hit.
A+D, 236236K
... 63214D 236B+C, 623B, D/6D 623C, 66 (cross under) D 421P 236K - Works anywhere that isn't close to the corner.
... 236B+C, 66C, D/6D 623C, D 421P 236K - Works near the corner.
... 236B+C, (623B or 66C), D/6D 623C, 623A, 236236P, D - For best damage, do the super as late as possible.
41236A+B, c.C 6B 623B 236B
41236A+B, c.C 6B 63214D 236B+C ...
41236A+B, c.C 6B 236236P, 236236P, D - Very strong but needs 3 bars to do it.