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*Your main game plan with Franco Bash is trying to get in close on the opponent and get some hit confirms going, while being careful choosing when and when not to attack. | *Your main game plan with Franco Bash is trying to get in close on the opponent and get some hit confirms going, while being careful choosing when and when not to attack. | ||
*If the wall obstacle is broken and you're close to the edge you can try to bait the opponent to attack you and move through them with Waving Step to make them possibly Out of Bounds themselves. | |||
==Anti Air Options== | ==Anti Air Options== |
Revision as of 23:21, 11 December 2015
Introduction
- Franco Bash is a mixup character who can put his opponent in fear for a quick overhead/low attack/line change attack/ knockdown or just a high damage combo. Bash has to work a bit to get in on the opponent but has no trouble closing the distance and applying pressure. If you want a character that can test your fundamentals, hit confirming, punishing ability and catching whiffed attacks. Bash is your guy for the job.
Move List
THROW TECHNIQUES----------------------------
1) Elbow Bash: F + C (Perform in close range)
SPECIAL TECHNIQUES---------------------------
1) Power Uppercut: Press C repeatedly
2) Step Ace: Dash + C
3) Bash Tornado: F + B
DEADLY TECHNIQUES----------------------------
1) Double Kong: D,DB,B + A
2) Meteor Shot: D,DF,F + A
3) Waving Blow: B,DB,D,DF,F + Z
4) Meteor Tackle: DB,F + C (Charge DB)
5) Waving Step: B,F + B (Charge back)
6) Quick Step: B,F + B (Perform during Waving Step)
7) Power Bicycle: D,DF,F + B
SUPER DEADLY TECHNIQUES--------------------------
1) Final Omega Shot: D,DB,B,DB,F + BC
POTENTIAL ABILITY TECHNIQUES-----------------------
1) Harmagedon Buster: F,DF,D,DB,B + C (Perform in close range)
2) Straight: D,DF,F + A (Perform during Harmagedon Buster)
3) Back Attack: D,DF,F + B (Perform during Harmagedon Buster)
4) Tackle: D,DF,F + C (Perform during Harmagedon Buster)
5) Hook: D,DB,B + A (Perform during Harmagedon Buster)
6) High Kick: D,DB,B + B (Perform during Harmagedon Buster)
7) Omega Shot: D,DB,B + C (Perform during Harmagedon Buster)
8) Uppercut: F,D,DF + A (Perform during Harmagedon Buster)
9) Reverse Kick: F,D,DF + B (Perform during Harmagedon Buster)
10) Bicycle: F,D,DF + C (Perform during Harmagedon Buster)
Command Moves
Special Moves
S-Power Move
P-Pover Move
Strategies
Basics
Tips
- You can end some heavy blockstrings with Power Bicycle if in range. It is +3 on block despite it's appearances.
- Your main game plan with Franco Bash is trying to get in close on the opponent and get some hit confirms going, while being careful choosing when and when not to attack.
- If the wall obstacle is broken and you're close to the edge you can try to bait the opponent to attack you and move through them with Waving Step to make them possibly Out of Bounds themselves.
Anti Air Options
Power Bicycle
- Which has 16 frame startup (slow) but covers huge range and knocks the opponent into a different plane
F+B
- Which has 8 frame startup which covers mid to hop range and knocks the opponent into a different plane.
Whiffing a St. A and a doing a St. C
- Which covers a decent area, also good for catching people in neutral jumps above your head where your other attacks may not catch so well.
Doing a Cl. C
- Which covers hop range.
St.A/Cl.A
- Your generic Hop AA when the St. C part of the chain might not reach.
Poking Tools
Far C
- Good for catching whiffed attacks and some long range fighting. Has 6 frame startup which is nice for an attack of it's type. Whiffs on Crouchers
Crouching A
- 5 Frame Startup close range poke and leads to A version Double Kong combos. Need to be pretty close to the opponent.
Crouching B
- 5 Frame Startup Low poke.Goes into another Cr. B and Up+C chain for a Plane change attack or can do an A. Version Double Kong. The former is usually the better option. Need to be pretty close to the opponent.
Far B/Close B
- Far B is a 6 Frame startup Poke that covers a bit more distance than your other pokes and can be chained into a St. C for combos. Close B is not bad either but has still a quick startup to make up for it's lack of range. The St. C is unsafe on block however you cancel in a Power Bicycle to make it safe and it whiffs on crouchers. Hits most Crouching Characters which is amazing. Except Far.B whiffs on Crouching Chonshu/Chonrei.
F+B
- If you can overcome the startup. It's actually not a bad poke tool either being only -3 on block but not the best poke. Whiffs on Crouchers
Crouching D
- Your Standard Sweep Attack.
Standing A/Close A
- You'll only see these if you know your oppponent might block high. Need to still be close to the opponent for the C part of the chain combo to not whiff. Whiffs on Crouchers.
Dash Forward C
- The least seen of pokes by Bash due to being 13 frames of startup(Basically telling your opponent hit me in the face) but it is only -1 on block to make up for it.Whiffs on Crouchers
Power Bicycle If you can overcome the startup. It is +3 on block.
Combos
Chain Legend
(St.A or St. B or Cr. B) link into (St. B or Cr. B) linking into (St C, F+C, DB+C, D or DF+C or U+C)
(St.B) links into St. C
(St. A) links into (St.C) into (St.C) into (St.C) into (St.C or F+C or U+C)
B,C ...
- A,C,C,C,f+C ... This combo can hit for a total of 8 hit by allowing each C to hit twice.
- A,C,C,C,u+C x
- Combo: C or B, C > (db, f+C)x2, C (db+C works for a knockdown, also try to follow up with Armageddon Buster)
- Combo2: B,B,u+C,D, (db,f+C)x2, B,B,u+C
- Combo3: Jump B, Jump C, B,C, (db,f+C)x2, A,C,C,C, (d,db,b+A)
- Combo4: Jump C, B,C, P.Power<2hits>, (f,d,df+B)<3hits>, (f,d,df+C)<2hits>
- Combo5: Cr.A, Cr.A, qcb+A (Can add extra Cr.A hits up close only)
- Combo6: Cr. B, qcb+A (Can add the 2nd Cr. B if up close only)
- Infinite Combo: Power Bike, D, adjust position, (repeat over and over)
- P.Power: Below are the moves to be added to be aded after his P.Power:
d,df,f+A f,d,df+A d,df,f+B f,d,df+B d,df,f+C f,d,df+C d,db,b+A d,db,b+B d,db,b+C
Advanced
Matchups
Vs. Terry Bogard
If the Terry Player throws out Burning Knuckles. You can safely crouch to make it whiff and punish.