Real Bout Fatal Fury/Franco Bash: Difference between revisions

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'''Far B/Close B'''
'''Far B/Close B'''
:Far B is a 6 Frame startup Poke that covers a bit more distance than your other pokes and can be chained into a St. C  for combos. Close B is not bad either but has still a quick startup to  make up for it's lack of range. The St. C is unsafe on block and whiffs on crouchers, so hit confirms is a must. Hits most Crouching Characters which is amazing. Except Far.B whiffs on Crouching Chonshu/Chonrei.
:Far B is a 6 Frame startup Poke that covers a bit more distance than your other pokes and can be chained into a St. C  for combos. Close B is not bad either but has still a quick startup to  make up for it's lack of range. The St. C is unsafe on block however you cancel in a Power Bicycle to make it safe and it whiffs on crouchers. Hits most Crouching Characters which is amazing. Except Far.B whiffs on Crouching Chonshu/Chonrei.


'''F+B'''
'''F+B'''
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'''Power Bicycle'''
'''Power Bicycle'''
If you can overcome the startup. It is +3 on block.
If you can overcome the startup. It is +3 on block.


=Combos=
=Combos=

Revision as of 19:11, 10 December 2015

Introduction

Franco Bash is a mixup character who can put his opponent in fear for a quick overhead/low attack/line change attack/ knockdown or just a high damage combo. Bash has to work a bit to get in on the opponent but has no trouble closing the distance and applying pressure. If you want a character that can test your fundamentals, hit confirming, punishing ability and catching whiffed attacks. Bash is your guy for the job.

Move List


THROW TECHNIQUES----------------------------

1) Elbow Bash: F + C (Perform in close range)


SPECIAL TECHNIQUES---------------------------

1) Power Uppercut: Press C repeatedly

2) Step Ace: Dash + C

3) Bash Tornado: F + B


DEADLY TECHNIQUES----------------------------

1) Double Kong: D,DB,B + A

2) Meteor Shot: D,DF,F + A

3) Waving Blow: B,DB,D,DF,F + Z

4) Meteor Tackle: DB,F + C (Charge DB)

5) Waving Step: B,F + B (Charge back)

6) Quick Step: B,F + B (Perform during Waving Step)

7) Power Bicycle: D,DF,F + B


SUPER DEADLY TECHNIQUES--------------------------

1) Final Omega Shot: D,DB,B,DB,F + BC


POTENTIAL ABILITY TECHNIQUES-----------------------

1) Harmagedon Buster: F,DF,D,DB,B + C (Perform in close range)

2) Straight: D,DF,F + A (Perform during Harmagedon Buster)

3) Back Attack: D,DF,F + B (Perform during Harmagedon Buster)

4) Tackle: D,DF,F + C (Perform during Harmagedon Buster)

5) Hook: D,DB,B + A (Perform during Harmagedon Buster)

6) High Kick: D,DB,B + B (Perform during Harmagedon Buster)

7) Omega Shot: D,DB,B + C (Perform during Harmagedon Buster)

8) Uppercut: F,D,DF + A (Perform during Harmagedon Buster)

9) Reverse Kick: F,D,DF + B (Perform during Harmagedon Buster)

10) Bicycle: F,D,DF + C (Perform during Harmagedon Buster)

Command Moves

Special Moves

S-Power Move

P-Pover Move

Strategies

Basics

Tips

You can end some heavy blockstrings with Power Bicycle if in range. It is +3 on block despite it's appearances.

Anti Air Options

Power Bicycle

Which has 16 frame startup (slow) but covers huge range and knocks the opponent into a different plane

F+B

Which has 8 frame startup which covers mid to hop range and knocks the opponent into a different plane.

Whiffing a St. A and a doing a St. C

Which covers a decent area, also good for catching people in neutral jumps above your head where your other attacks may not catch so well.

Doing a Cl. C

Which covers hop range.

St.A/Cl.A

Your generic Hop AA when the St. C part of the chain might not reach.

Poking Tools

Far C

Good for catching whiffed attacks and some long range fighting. Has 6 frame startup which is nice for an attack of it's type. Whiffs on Crouchers

Crouching A

5 Frame Startup close range poke and leads to A version Double Kong combos. Need to be pretty close to the opponent.

Crouching B

5 Frame Startup Low poke.Goes into another Cr. B and Up+C chain for a Plane change attack or can do an A. Version Double Kong. The former is usually the better option. Need to be pretty close to the opponent.

Far B/Close B

Far B is a 6 Frame startup Poke that covers a bit more distance than your other pokes and can be chained into a St. C for combos. Close B is not bad either but has still a quick startup to make up for it's lack of range. The St. C is unsafe on block however you cancel in a Power Bicycle to make it safe and it whiffs on crouchers. Hits most Crouching Characters which is amazing. Except Far.B whiffs on Crouching Chonshu/Chonrei.

F+B

If you can overcome the startup. It's actually not a bad poke tool either being only -3 on block but not the best poke. Whiffs on Crouchers

Crouching D

Your Standard Sweep Attack.

Standing A/Close A

You'll only see these if you know your oppponent might block high. Need to still be close to the opponent for the C part of the chain combo to not whiff. Whiffs on Crouchers.

Dash Forward C

The least seen of pokes by Bash due to being 13 frames of startup(Basically telling your opponent hit me in the face) but it is only -1 on block to make up for it.Whiffs on Crouchers

Power Bicycle If you can overcome the startup. It is +3 on block.

Combos

Chain Legend

(St.A or St. B or Cr. B) link into (St. B or Cr. B) linking into (St C, F+C, DB+C, D or DF+C or U+C)

(St.B) links into St. C

(St. A) links into (St.C) into (St.C) into (St.C) into (St.C or F+C or U+C)


B,C ...

A,C,C,C,f+C ... This combo can hit for a total of 8 hit by allowing each C to hit twice.
A,C,C,C,u+C x
Combo: C or B, C > (db, f+C)x2, C (db+C works for a knockdown, also try to follow up with Armageddon Buster)
Combo2: B,B,u+C,D, (db,f+C)x2, B,B,u+C
Combo3: Jump B, Jump C, B,C, (db,f+C)x2, A,C,C,C, (d,db,b+A)
Combo4: Jump C, B,C, P.Power<2hits>, (f,d,df+B)<3hits>, (f,d,df+C)<2hits>
Combo5: Cr.A, Cr.A, qcb+A
Combo6: Cr. B, qcb+A
Infinite Combo: Power Bike, D, adjust position, (repeat over and over)
P.Power: Below are the moves to be added to be aded after his P.Power:
       d,df,f+A     f,d,df+A
       d,df,f+B     f,d,df+B
       d,df,f+C     f,d,df+C
       d,db,b+A
       d,db,b+B
       d,db,b+C

Advanced