No edit summary |
|||
Line 100: | Line 100: | ||
'''Far B/Close B''' | '''Far B/Close B''' | ||
:Far B is a 6 Frame startup Poke that covers a bit more distance than your other pokes and can be chained into a St. C for combos. Close B is not bad either but has still a quick startup to make up for it's lack of range. The St. C is unsafe on block and whiffs on crouchers | :Far B is a 6 Frame startup Poke that covers a bit more distance than your other pokes and can be chained into a St. C for combos. Close B is not bad either but has still a quick startup to make up for it's lack of range. The St. C is unsafe on block however you cancel in a Power Bicycle to make it safe and it whiffs on crouchers. Hits most Crouching Characters which is amazing. Except Far.B whiffs on Crouching Chonshu/Chonrei. | ||
'''F+B''' | '''F+B''' | ||
Line 116: | Line 116: | ||
'''Power Bicycle''' | '''Power Bicycle''' | ||
If you can overcome the startup. It is +3 on block. | If you can overcome the startup. It is +3 on block. | ||
=Combos= | =Combos= |
Revision as of 19:11, 10 December 2015
Introduction
- Franco Bash is a mixup character who can put his opponent in fear for a quick overhead/low attack/line change attack/ knockdown or just a high damage combo. Bash has to work a bit to get in on the opponent but has no trouble closing the distance and applying pressure. If you want a character that can test your fundamentals, hit confirming, punishing ability and catching whiffed attacks. Bash is your guy for the job.
Move List
THROW TECHNIQUES----------------------------
1) Elbow Bash: F + C (Perform in close range)
SPECIAL TECHNIQUES---------------------------
1) Power Uppercut: Press C repeatedly
2) Step Ace: Dash + C
3) Bash Tornado: F + B
DEADLY TECHNIQUES----------------------------
1) Double Kong: D,DB,B + A
2) Meteor Shot: D,DF,F + A
3) Waving Blow: B,DB,D,DF,F + Z
4) Meteor Tackle: DB,F + C (Charge DB)
5) Waving Step: B,F + B (Charge back)
6) Quick Step: B,F + B (Perform during Waving Step)
7) Power Bicycle: D,DF,F + B
SUPER DEADLY TECHNIQUES--------------------------
1) Final Omega Shot: D,DB,B,DB,F + BC
POTENTIAL ABILITY TECHNIQUES-----------------------
1) Harmagedon Buster: F,DF,D,DB,B + C (Perform in close range)
2) Straight: D,DF,F + A (Perform during Harmagedon Buster)
3) Back Attack: D,DF,F + B (Perform during Harmagedon Buster)
4) Tackle: D,DF,F + C (Perform during Harmagedon Buster)
5) Hook: D,DB,B + A (Perform during Harmagedon Buster)
6) High Kick: D,DB,B + B (Perform during Harmagedon Buster)
7) Omega Shot: D,DB,B + C (Perform during Harmagedon Buster)
8) Uppercut: F,D,DF + A (Perform during Harmagedon Buster)
9) Reverse Kick: F,D,DF + B (Perform during Harmagedon Buster)
10) Bicycle: F,D,DF + C (Perform during Harmagedon Buster)
Command Moves
Special Moves
S-Power Move
P-Pover Move
Strategies
Basics
Tips
- You can end some heavy blockstrings with Power Bicycle if in range. It is +3 on block despite it's appearances.
Anti Air Options
Power Bicycle
- Which has 16 frame startup (slow) but covers huge range and knocks the opponent into a different plane
F+B
- Which has 8 frame startup which covers mid to hop range and knocks the opponent into a different plane.
Whiffing a St. A and a doing a St. C
- Which covers a decent area, also good for catching people in neutral jumps above your head where your other attacks may not catch so well.
Doing a Cl. C
- Which covers hop range.
St.A/Cl.A
- Your generic Hop AA when the St. C part of the chain might not reach.
Poking Tools
Far C
- Good for catching whiffed attacks and some long range fighting. Has 6 frame startup which is nice for an attack of it's type. Whiffs on Crouchers
Crouching A
- 5 Frame Startup close range poke and leads to A version Double Kong combos. Need to be pretty close to the opponent.
Crouching B
- 5 Frame Startup Low poke.Goes into another Cr. B and Up+C chain for a Plane change attack or can do an A. Version Double Kong. The former is usually the better option. Need to be pretty close to the opponent.
Far B/Close B
- Far B is a 6 Frame startup Poke that covers a bit more distance than your other pokes and can be chained into a St. C for combos. Close B is not bad either but has still a quick startup to make up for it's lack of range. The St. C is unsafe on block however you cancel in a Power Bicycle to make it safe and it whiffs on crouchers. Hits most Crouching Characters which is amazing. Except Far.B whiffs on Crouching Chonshu/Chonrei.
F+B
- If you can overcome the startup. It's actually not a bad poke tool either being only -3 on block but not the best poke. Whiffs on Crouchers
Crouching D
- Your Standard Sweep Attack.
Standing A/Close A
- You'll only see these if you know your oppponent might block high. Need to still be close to the opponent for the C part of the chain combo to not whiff. Whiffs on Crouchers.
Dash Forward C
- The least seen of pokes by Bash due to being 13 frames of startup(Basically telling your opponent hit me in the face) but it is only -1 on block to make up for it.Whiffs on Crouchers
Power Bicycle If you can overcome the startup. It is +3 on block.
Combos
Chain Legend
(St.A or St. B or Cr. B) link into (St. B or Cr. B) linking into (St C, F+C, DB+C, D or DF+C or U+C)
(St.B) links into St. C
(St. A) links into (St.C) into (St.C) into (St.C) into (St.C or F+C or U+C)
B,C ...
- A,C,C,C,f+C ... This combo can hit for a total of 8 hit by allowing each C to hit twice.
- A,C,C,C,u+C x
- Combo: C or B, C > (db, f+C)x2, C (db+C works for a knockdown, also try to follow up with Armageddon Buster)
- Combo2: B,B,u+C,D, (db,f+C)x2, B,B,u+C
- Combo3: Jump B, Jump C, B,C, (db,f+C)x2, A,C,C,C, (d,db,b+A)
- Combo4: Jump C, B,C, P.Power<2hits>, (f,d,df+B)<3hits>, (f,d,df+C)<2hits>
- Combo5: Cr.A, Cr.A, qcb+A
- Combo6: Cr. B, qcb+A
- Infinite Combo: Power Bike, D, adjust position, (repeat over and over)
- P.Power: Below are the moves to be added to be aded after his P.Power:
d,df,f+A f,d,df+A d,df,f+B f,d,df+B d,df,f+C f,d,df+C d,db,b+A d,db,b+B d,db,b+C