(Created page with "=Introduction= =Move List= ==Throw Moves== ==Command Moves== ==Special Moves== ==Super Moves== =Combos= =Strategies= Category:Martial Masters") |
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=Move List= | =Move List= | ||
==Quick Movelist== | |||
Normal Attacks: | |||
F+B | |||
F+D | |||
Special Attacks: | |||
Crouching B, Crouch A, Crouch C | |||
Crouch A, Crouch B | |||
Advanced Attacks: | |||
Rotating Kick F,QCF+P | |||
Scorpion Kick HCF+K, F,QCF+K | |||
Scorpion Attack QCB+K, F+K | |||
Scopion Cut F,QCF+K,QCF+K | |||
Sleeping Scorpion B,QCB+P or K,QCF+K | |||
Deadly Attacks | |||
Scorpion Slaughter QCFx2+P | |||
Deadly Kick QCFx2+K | |||
==Shadow Moves== | |||
Shadow Moves | |||
------------ | |||
Ruthless Kicks qcf + LK+HP must connect (not blocked) | |||
to perform entire | |||
maneuver; wall bounces | |||
opponent | |||
Shadow Arc Dropkick qcb + LK+HP | |||
Stagger Grab hcf + LP+LK connects close and is | |||
unblockable; small | |||
window for free attack | |||
after landing maneuver | |||
==Throw Moves== | ==Throw Moves== | ||
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==Command Moves== | ==Command Moves== | ||
Command Moves | |||
------------- | |||
Come On HP+HK can hit opponent for very | |||
minor damage; taunt | |||
fills Super Meter | |||
considerably | |||
Hopping Strike d + LP+LK overhead | |||
Backroll and Jump b + LP+LK can follow with air attack | |||
Snap Axe f + LK 2 hits; second hit is an | |||
overhead | |||
Pincher Kick f + HK 2 hits; overhead | |||
Double Sting d/u + LP/LK/HP/HK 2 hits; pursue attack | |||
when opponent is | |||
on floor | |||
==Special Moves== | ==Special Moves== | ||
Special Moves | |||
------------- | |||
Aculeus Sting f, d, df + P LP=short and 2 hits; | |||
HP=far and 3 hits with | |||
first part being an | |||
overhead | |||
Predator Crash b, d, db + P LP=straight, HP=diagonally | |||
upward | |||
Hang Kick qcf + K Predator Crash must touch | |||
opponent to allow for | |||
this follow up; overhead | |||
Predator Crash Fake b, d, db + K | |||
Desert Crawl hcf + K both hits must be blocked | |||
low | |||
Trap Kick qcf + K can be activated after | |||
either hit of the Desert | |||
Crawl; overhead | |||
Death Roll hcb + K LK=short, HK=far | |||
Venomous Kick f + K Death Roll must touch | |||
opponent to perform this | |||
follow up | |||
Arc Dropkick f, d, df + K LK=short and 4 hits, | |||
HK=far and 5 hits | |||
Captured Prey qcf + LK Arc Dropkick must connect | |||
(not blocked) to perform | |||
this follow up | |||
==Super Moves== | |||
Supers | |||
------ | |||
Merciless Feast qcf, qcf + P first part must connect | |||
(not blocked) to | |||
perform entire maneuver | |||
Lethal Sting qcf, qcf + K overhead | |||
=Combos= | =Combos= | ||
Crossups: j.D | |||
Command Normals: | |||
6B - 2nd hit is High | |||
6D - Both hits are High | |||
Specials: | |||
623A/C - Hopping Attacks. C version hits High. Immune to throws? | |||
421A/C, 236K - Wall dive. | |||
421K - Wall dive fake. | |||
41236K, 236K - Both hits of first part are Low. Second part is High. | |||
Can cancel either hit of the first part into the followup. | |||
Can be canceled on wiff. | |||
623B/D, 236B | |||
63214K, 6K | |||
Supers: | |||
236236P - Can always be juggled after. | |||
236236K - Must be blocked High. Hits OTG. | |||
Combos: | |||
5A 2A 2C 623B 236B | |||
2B 2A 2C ... | |||
2B/2A 2A 236236P ... | |||
... 2C 63214D 236B+C ... | |||
c.C/5D 6B 623B or 41236K or 63214K ... | |||
c.C/5D 6B, 236236P ... - Try inputting the super early if you have trouble. | |||
6D 41236K or 623B ... | |||
5C/5D 6D 236236P ... - You can't combo into the 6D but for some reason the | |||
super only combos off 6D after a 5C or 5D. | |||
... 236236P, 236236P, D - Difficult to land the D outside the corner. Resets? | |||
... 236236P, 236236P, 623A/C <-- Might work? Take a look. | |||
... 236236P, 623A | |||
Any unrollable knockdown -> 236236K - Strong OTG attack. | |||
A+D, 2P/K - Seems to be a free OTG hit. | |||
A+D, 236236K | |||
... 63214D 236B+C, 623B, D/6D 623C, 66 (cross under) D 421P 236K | |||
- Works anywhere that isn't close to the corner. | |||
... 236B+C, 66C, D/6D 623C, D 421P 236K - Works near the corner. | |||
... 236B+C, (623B or 66C), D/6D 623C, 623A, 236236P, D | |||
- For best damage, do the super as late as possible. | |||
41236A+B, c.C 6B 623B 236B | |||
41236A+B, c.C 6B 63214D 236B+C ... | |||
41236A+B, c.C 6B 236236P, 236236P, D - Very strong but needs 3 bars to do it. | |||
=Strategies= | =Strategies= | ||
[[Category:Martial Masters]] | [[Category:Martial Masters]] |
Revision as of 12:40, 9 December 2015
Introduction
Move List
Quick Movelist
Normal Attacks:
F+B F+D
Special Attacks:
Crouching B, Crouch A, Crouch C Crouch A, Crouch B
Advanced Attacks:
Rotating Kick F,QCF+P Scorpion Kick HCF+K, F,QCF+K Scorpion Attack QCB+K, F+K Scopion Cut F,QCF+K,QCF+K Sleeping Scorpion B,QCB+P or K,QCF+K
Deadly Attacks
Scorpion Slaughter QCFx2+P Deadly Kick QCFx2+K
Shadow Moves
Shadow Moves
Ruthless Kicks qcf + LK+HP must connect (not blocked)
to perform entire maneuver; wall bounces opponent
Shadow Arc Dropkick qcb + LK+HP Stagger Grab hcf + LP+LK connects close and is
unblockable; small window for free attack after landing maneuver
Throw Moves
Command Moves
Command Moves
Come On HP+HK can hit opponent for very
minor damage; taunt fills Super Meter considerably
Hopping Strike d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Snap Axe f + LK 2 hits; second hit is an
overhead
Pincher Kick f + HK 2 hits; overhead Double Sting d/u + LP/LK/HP/HK 2 hits; pursue attack
when opponent is on floor
Special Moves
Special Moves
Aculeus Sting f, d, df + P LP=short and 2 hits;
HP=far and 3 hits with first part being an overhead
Predator Crash b, d, db + P LP=straight, HP=diagonally
upward Hang Kick qcf + K Predator Crash must touch opponent to allow for this follow up; overhead
Predator Crash Fake b, d, db + K Desert Crawl hcf + K both hits must be blocked
low Trap Kick qcf + K can be activated after either hit of the Desert Crawl; overhead
Death Roll hcb + K LK=short, HK=far
Venomous Kick f + K Death Roll must touch opponent to perform this follow up
Arc Dropkick f, d, df + K LK=short and 4 hits,
HK=far and 5 hits Captured Prey qcf + LK Arc Dropkick must connect (not blocked) to perform this follow up
Super Moves
Supers
Merciless Feast qcf, qcf + P first part must connect
(not blocked) to perform entire maneuver
Lethal Sting qcf, qcf + K overhead
Combos
Crossups: j.D
Command Normals:
6B - 2nd hit is High 6D - Both hits are High
Specials:
623A/C - Hopping Attacks. C version hits High. Immune to throws? 421A/C, 236K - Wall dive. 421K - Wall dive fake. 41236K, 236K - Both hits of first part are Low. Second part is High. Can cancel either hit of the first part into the followup. Can be canceled on wiff. 623B/D, 236B 63214K, 6K
Supers:
236236P - Can always be juggled after. 236236K - Must be blocked High. Hits OTG.
Combos:
5A 2A 2C 623B 236B 2B 2A 2C ... 2B/2A 2A 236236P ... ... 2C 63214D 236B+C ...
c.C/5D 6B 623B or 41236K or 63214K ... c.C/5D 6B, 236236P ... - Try inputting the super early if you have trouble.
6D 41236K or 623B ... 5C/5D 6D 236236P ... - You can't combo into the 6D but for some reason the
super only combos off 6D after a 5C or 5D.
... 236236P, 236236P, D - Difficult to land the D outside the corner. Resets? ... 236236P, 236236P, 623A/C <-- Might work? Take a look. ... 236236P, 623A Any unrollable knockdown -> 236236K - Strong OTG attack.
A+D, 2P/K - Seems to be a free OTG hit. A+D, 236236K
... 63214D 236B+C, 623B, D/6D 623C, 66 (cross under) D 421P 236K
- Works anywhere that isn't close to the corner.
... 236B+C, 66C, D/6D 623C, D 421P 236K - Works near the corner.
... 236B+C, (623B or 66C), D/6D 623C, 623A, 236236P, D
- For best damage, do the super as late as possible.
41236A+B, c.C 6B 623B 236B 41236A+B, c.C 6B 63214D 236B+C ... 41236A+B, c.C 6B 236236P, 236236P, D - Very strong but needs 3 bars to do it.