(→Combos) |
(→Combos) |
||
Line 63: | Line 63: | ||
:S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power | :S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power | ||
:P.Power combo: Ax5, B, db+C, P.Power | :P.Power combo: Ax5, B, db+C, P.Power | ||
:P.Power Combo: Questions are still raised over this combo but 1 one these | :P.Power Combo: Questions are still raised over this combo but 1 one these can really work. | ||
*1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into | |||
1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into | |||
P.Power | P.Power | ||
2: Throw the opponent with f+C ,then quickly do up-forward,up-forward+C | *2: Throw the opponent with f+C ,then quickly do up-forward,up-forward+C | ||
and go into P.Power | and go into P.Power | ||
3: Or Simply do the P.Power after hitting his combo | *3: Or Simply do the P.Power after hitting his combo | ||
==Advanced== | ==Advanced== | ||
[[Category:Real Bout Fatal Fury]] | [[Category:Real Bout Fatal Fury]] |
Revision as of 19:31, 8 December 2015
Introduction
Move List
THROW TECHNIQUES----------------------------
1) Falcon: F + C (Perform when close)
2) Hornet Attack: DF,DF + C (Perform during Falcon)
SPECIAL TECHNIQUES---------------------------
1) H. Hedgehog: F + A (Perform during a dash)
2) Eagle Step: D + B (Perform in the air)
3) Elephant Tusk: DF + C
4) Lynx Fang: U + C (Perform when opponent is down)
5) Flying Fish: Tap C repeatedly (Perform when you are down)
DEADLY TECHNIQUES----------------------------
1) Monkey Dance: F,D,DF + B
2) Rolling Turtle: D,DB,B + B
3) Bison Horn: D,U + C (Charge down)
4) Wild Wolf: B,F + B (Charge back)
SUPER DEADLY TECHNIQUES--------------------------
1) Dangerous Wolf: F,B,DB,D,DF,F + BC or R
POTENTIAL ABILITY TECHNIQUES-----------------------
1) Mad Spin Wolf: D,DB,B,D,DB,B + C
2) Wolf Fang: Tap C repeatedly (Perform during Mad Spin Wolf)
Command Moves
Special Moves
S-Power Move
P-Pover Move
Strategies
Combos
- Chain Legend:
- (St.A or Cr. A or St.B or Cr.B) links into (St.B) into (St. C or F+C or DB+C or DF+C) or (St.C)
- (Cl. C) links into (St.C) into (St.C) into (St.C) into (U/UF+C) or (St.C) into (Any Move)
- Combo1: C,C,C,C,C,(f,d,df+B)
- Combo2: A,B,f+C,D,(d,db,b+C)
- Combo3: Jump A, JumpC, A x5, B, db+C, (f,d,df+B)
- S.Power Combo: C,C,C,C,C,(f,b,db,d,df,f+BC)
- S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power
- P.Power combo: Ax5, B, db+C, P.Power
- P.Power Combo: Questions are still raised over this combo but 1 one these can really work.
*1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into P.Power *2: Throw the opponent with f+C ,then quickly do up-forward,up-forward+C and go into P.Power *3: Or Simply do the P.Power after hitting his combo