(→Combos) |
(→Combos) |
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C,C,C,C,u+C x | C,C,C,C,u+C x | ||
Combo1: C,C,C,C,C,(f,d,df+B) | :Combo1: C,C,C,C,C,(f,d,df+B) | ||
Combo2: A,B,f+C,D,(d,db,b+C) | :Combo2: A,B,f+C,D,(d,db,b+C) | ||
Combo3: Jump A, JumpC, A x5, B, db+C, (f,d,df+B) | :Combo3: Jump A, JumpC, A x5, B, db+C, (f,d,df+B) | ||
S.Power Combo: C,C,C,C,C,(f,b,db,d,df,f+BC) | :S.Power Combo: C,C,C,C,C,(f,b,db,d,df,f+BC) | ||
S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power | :S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power | ||
P.Power combo: Ax5, B, db+C, P.Power | :P.Power combo: Ax5, B, db+C, P.Power | ||
P.Power Combo: Questions are still raised over this combo but 1 one these | :P.Power Combo: Questions are still raised over this combo but 1 one these | ||
can really work. | can really work. | ||
1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into | 1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into |
Revision as of 18:14, 8 December 2015
Introduction
Move List
THROW TECHNIQUES----------------------------
1) Falcon: F + C (Perform when close)
2) Hornet Attack: DF,DF + C (Perform during Falcon)
SPECIAL TECHNIQUES---------------------------
1) H. Hedgehog: F + A (Perform during a dash)
2) Eagle Step: D + B (Perform in the air)
3) Elephant Tusk: DF + C
4) Lynx Fang: U + C (Perform when opponent is down)
5) Flying Fish: Tap C repeatedly (Perform when you are down)
DEADLY TECHNIQUES----------------------------
1) Monkey Dance: F,D,DF + B
2) Rolling Turtle: D,DB,B + B
3) Bison Horn: D,U + C (Charge down)
4) Wild Wolf: B,F + B (Charge back)
SUPER DEADLY TECHNIQUES--------------------------
1) Dangerous Wolf: F,B,DB,D,DF,F + BC or R
POTENTIAL ABILITY TECHNIQUES-----------------------
1) Mad Spin Wolf: D,DB,B,D,DB,B + C
2) Wolf Fang: Tap C repeatedly (Perform during Mad Spin Wolf)
Command Moves
Special Moves
S-Power Move
P-Pover Move
Strategies
Combos
____ ___ ____ _________ ___ ___ ___ ___
| | | | | | | | | | | | | | | | | A |-->| B |-->| C | | close C |-->| C |-->| C |-->| C |-->| C |==>.. | cA | |___| | 6C |==>... |_________| |___| |___| |___| |___| | B | ___ | 1C |==>... | | | ______ | cB | | | | 3C | | | | | | |____|-->| C | |____| `----------------->| 8|9C |
|___| |______|
A > > f+C ...
d+A > cancels B > cancels df+C x
B > into > into C x
db+C ...
C,C,C,C,C ... C,C,u+C x C,C,C,u+C x C,C,C,C,u+C x
- Combo1: C,C,C,C,C,(f,d,df+B)
- Combo2: A,B,f+C,D,(d,db,b+C)
- Combo3: Jump A, JumpC, A x5, B, db+C, (f,d,df+B)
- S.Power Combo: C,C,C,C,C,(f,b,db,d,df,f+BC)
- S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power
- P.Power combo: Ax5, B, db+C, P.Power
- P.Power Combo: Questions are still raised over this combo but 1 one these
can really work. 1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into P.Power 2: Throw the opponent with f+C ,then quickly do up-forward,up-forward+C and go into P.Power 3: Or Simply do the P.Power after hitting his combo