Real Bout Fatal Fury/Bob Wilson: Difference between revisions

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C,C,C,C,u+C  x
C,C,C,C,u+C  x


Combo1: C,C,C,C,C,(f,d,df+B)
:Combo1: C,C,C,C,C,(f,d,df+B)
Combo2: A,B,f+C,D,(d,db,b+C)
:Combo2: A,B,f+C,D,(d,db,b+C)
Combo3: Jump A, JumpC, A x5, B, db+C, (f,d,df+B)       
:Combo3: Jump A, JumpC, A x5, B, db+C, (f,d,df+B)       
S.Power Combo: C,C,C,C,C,(f,b,db,d,df,f+BC)
:S.Power Combo: C,C,C,C,C,(f,b,db,d,df,f+BC)
S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power
:S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power
P.Power combo: Ax5, B, db+C, P.Power
:P.Power combo: Ax5, B, db+C, P.Power
P.Power Combo: Questions are still raised over this combo but 1 one these
:P.Power Combo: Questions are still raised over this combo but 1 one these
               can really work.
               can really work.
     1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into
     1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into

Revision as of 18:14, 8 December 2015

Introduction

Move List


THROW TECHNIQUES----------------------------

1) Falcon: F + C (Perform when close)

2) Hornet Attack: DF,DF + C (Perform during Falcon)


SPECIAL TECHNIQUES---------------------------

1) H. Hedgehog: F + A (Perform during a dash)

2) Eagle Step: D + B (Perform in the air)

3) Elephant Tusk: DF + C

4) Lynx Fang: U + C (Perform when opponent is down)

5) Flying Fish: Tap C repeatedly (Perform when you are down)


DEADLY TECHNIQUES----------------------------

1) Monkey Dance: F,D,DF + B

2) Rolling Turtle: D,DB,B + B

3) Bison Horn: D,U + C (Charge down)

4) Wild Wolf: B,F + B (Charge back)


SUPER DEADLY TECHNIQUES--------------------------

1) Dangerous Wolf: F,B,DB,D,DF,F + BC or R


POTENTIAL ABILITY TECHNIQUES-----------------------

1) Mad Spin Wolf: D,DB,B,D,DB,B + C

2) Wolf Fang: Tap C repeatedly (Perform during Mad Spin Wolf)

Command Moves

Special Moves

S-Power Move

P-Pover Move

Strategies

Combos

____     ___     ____         _________     ___     ___     ___     ___

| | | | | | | | | | | | | | | | | A |-->| B |-->| C | | close C |-->| C |-->| C |-->| C |-->| C |==>.. | cA | |___| | 6C |==>... |_________| |___| |___| |___| |___| | B | ___ | 1C |==>... | | | ______ | cB | | | | 3C | | | | | | |____|-->| C | |____| `----------------->| 8|9C |

        |___|                                                   |______|


A > > f+C ... d+A > cancels B > cancels df+C x B > into > into C x

                              db+C  ...

C,C,C,C,C ... C,C,u+C x C,C,C,u+C x C,C,C,C,u+C x

Combo1: C,C,C,C,C,(f,d,df+B)
Combo2: A,B,f+C,D,(d,db,b+C)
Combo3: Jump A, JumpC, A x5, B, db+C, (f,d,df+B)
S.Power Combo: C,C,C,C,C,(f,b,db,d,df,f+BC)
S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power
P.Power combo: Ax5, B, db+C, P.Power
P.Power Combo: Questions are still raised over this combo but 1 one these
              can really work.
   1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into
        P.Power
   2: Throw the opponent with f+C ,then quickly do up-forward,up-forward+C
        and go into P.Power
   3: Or Simply do the P.Power after hitting his combo

Advanced