Real Bout Fatal Fury/Geese Howard: Difference between revisions

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                   by allowing the 2nd and 4th C to hit twice.
                   by allowing the 2nd and 4th C to hit twice.


Combo1: A,C,C,C,Jae El Ken,d+C
:Combo1: A,C,C,C,Jae El Ken,d+C
Combo2: Jump C, crouch B x3, B, f+C, D, reppuken, far already B, B, C
:Combo2: Jump C, crouch B x3, B, f+C, D, reppuken, far already B, B, C
Combo3: Crouch B x5, B, C or Reppuken
:Combo3: Crouch B x5, B, C or Reppuken
Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits  
:Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits  
Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping
:Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping
C,                land on the ground and immediately follow with another  
C,                land on the ground and immediately follow with another  
                 jumping C, "C" Shippuken  
                 jumping C, "C" Shippuken  


Trapping combo:
:Trapping combo:
       When Geese traps an opponent in the corner do this repeatedly if  
       When Geese traps an opponent in the corner do this repeatedly if  
       your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins.
       your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins.
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       uppercuts are doomed when they meet up with this.
       uppercuts are doomed when they meet up with this.
       Furthermore it is 80% Guard Cancel proof.
       Furthermore it is 80% Guard Cancel proof.
S.Power Combo: crouch B,B,f+C, Raging Storm
:S.Power Combo: crouch B,B,f+C, Raging Storm
P.Power Combo: A,A, Thunder Break
:P.Power Combo: A,A, Thunder Break
Super Combo: (in corner against airborne opponent) S.Power into Final Rave
:Super Combo: (in corner against airborne opponent) S.Power into Final Rave
Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final  
:Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final  
                   Rave, then while opponent is falling dash forward and do a  
                   Rave, then while opponent is falling dash forward and do a  
                   d+C to hit then on the ground.
                   d+C to hit then on the ground.
Final Rave: During MAX for P.Power
:Final Rave: During MAX for P.Power
             (f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C)
             (f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C)



Revision as of 18:07, 8 December 2015

Introduction

Move List


THROW TECHNIQUES----------------------------

1) Shinkuunage: F + C (Perform in close range)

2) Kosatsushou: DF + C (Perform in close range)


SPECIAL TECHNIQUES---------------------------

1) Raimei Gouhanage: D + C (Perform when opponent is down)

2) Raikou Mawashigeri: B + C

3) Shouten Myoujou'uchi: DF + A


DEADLY TECHNIQUES----------------------------

1) Reppuuken: D,DB,B + A

2) Double Reppuuken: D,DB,B + C

3) Shippuuken: D,DB,B + A (Perform in the air)

4) Double Shippuuken: D,DB,B + C (Perform in the air)

5) Joudan Ateminage: B,DB,D,DF,F + B

6) Urakumogakushi: B,DB,D,DF,F + C

7) Jaeiken: B,F + B or C


SUPER DEADLY TECHNIQUES--------------------------

1) Raging Storm: DB,F,DF,D,DB,B,DF + BC


POTENTIAL ABILITY TECHNIQUES-----------------------

1) Thunder Break: F,DF,D + C

2) Deadly Rave: F,DF,D,DB,B,F + A,A,B,C,C,C,B,C, D,DB,B + C (Must be performed without pausing)

Command Moves

Special Moves

S-Power Move

P-Pover Move

Strategies

Combos

____     ____

| |-->| | ______ | A | | A |-->| | ___ ___ ___ ___ ____ | cA |_ | cA | | C | | | | | | | | | | | |____| | |____| | 6C |==>... | A |-->| C |-->| C |-->| C |-->| 6C |

____  |   ___    |   1C |==>... |___|   |___|   |___|   |___|   |____|

| | `->| |-->| 2|3C | | | B | | B | |______| | | cB |--->|___| `-->... |____|


A > > C x d+A > cancels B > cancels f+C ... B > into > into db+C ... crouch B > > d+C x

A > cancels A > cancels C x d+A > into crouch A > into f+C ...

                                           db+C  ...
                                           d+C   x

A,C,C,C, ... A,C,C,C,f+C ... This combo can hit for a total of 9 hits

                  by allowing the 2nd and 4th C to hit twice.
Combo1: A,C,C,C,Jae El Ken,d+C
Combo2: Jump C, crouch B x3, B, f+C, D, reppuken, far already B, B, C
Combo3: Crouch B x5, B, C or Reppuken
Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits
Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping

C, land on the ground and immediately follow with another

               jumping C, "C" Shippuken 
Trapping combo:
     When Geese traps an opponent in the corner do this repeatedly if 
     your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins.
     B,reppuken
     There is absolute no recoil after this combo and those without 
     uppercuts are doomed when they meet up with this.
     Furthermore it is 80% Guard Cancel proof.
S.Power Combo: crouch B,B,f+C, Raging Storm
P.Power Combo: A,A, Thunder Break
Super Combo: (in corner against airborne opponent) S.Power into Final Rave
Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final
                 Rave, then while opponent is falling dash forward and do a 
                 d+C to hit then on the ground.
Final Rave: During MAX for P.Power
           (f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C)

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