(→Combos) |
(→Combos) |
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by allowing the 2nd and 4th C to hit twice. | by allowing the 2nd and 4th C to hit twice. | ||
Combo1: A,C,C,C,Jae El Ken,d+C | :Combo1: A,C,C,C,Jae El Ken,d+C | ||
Combo2: Jump C, crouch B x3, B, f+C, D, reppuken, far already B, B, C | :Combo2: Jump C, crouch B x3, B, f+C, D, reppuken, far already B, B, C | ||
Combo3: Crouch B x5, B, C or Reppuken | :Combo3: Crouch B x5, B, C or Reppuken | ||
Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits | :Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits | ||
Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping | :Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping | ||
C, land on the ground and immediately follow with another | C, land on the ground and immediately follow with another | ||
jumping C, "C" Shippuken | jumping C, "C" Shippuken | ||
Trapping combo: | :Trapping combo: | ||
When Geese traps an opponent in the corner do this repeatedly if | When Geese traps an opponent in the corner do this repeatedly if | ||
your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins. | your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins. | ||
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uppercuts are doomed when they meet up with this. | uppercuts are doomed when they meet up with this. | ||
Furthermore it is 80% Guard Cancel proof. | Furthermore it is 80% Guard Cancel proof. | ||
S.Power Combo: crouch B,B,f+C, Raging Storm | :S.Power Combo: crouch B,B,f+C, Raging Storm | ||
P.Power Combo: A,A, Thunder Break | :P.Power Combo: A,A, Thunder Break | ||
Super Combo: (in corner against airborne opponent) S.Power into Final Rave | :Super Combo: (in corner against airborne opponent) S.Power into Final Rave | ||
Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final | :Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final | ||
Rave, then while opponent is falling dash forward and do a | Rave, then while opponent is falling dash forward and do a | ||
d+C to hit then on the ground. | d+C to hit then on the ground. | ||
Final Rave: During MAX for P.Power | :Final Rave: During MAX for P.Power | ||
(f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C) | (f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C) | ||
Revision as of 18:07, 8 December 2015
Introduction
Move List
THROW TECHNIQUES----------------------------
1) Shinkuunage: F + C (Perform in close range)
2) Kosatsushou: DF + C (Perform in close range)
SPECIAL TECHNIQUES---------------------------
1) Raimei Gouhanage: D + C (Perform when opponent is down)
2) Raikou Mawashigeri: B + C
3) Shouten Myoujou'uchi: DF + A
DEADLY TECHNIQUES----------------------------
1) Reppuuken: D,DB,B + A
2) Double Reppuuken: D,DB,B + C
3) Shippuuken: D,DB,B + A (Perform in the air)
4) Double Shippuuken: D,DB,B + C (Perform in the air)
5) Joudan Ateminage: B,DB,D,DF,F + B
6) Urakumogakushi: B,DB,D,DF,F + C
7) Jaeiken: B,F + B or C
SUPER DEADLY TECHNIQUES--------------------------
1) Raging Storm: DB,F,DF,D,DB,B,DF + BC
POTENTIAL ABILITY TECHNIQUES-----------------------
1) Thunder Break: F,DF,D + C
2) Deadly Rave: F,DF,D,DB,B,F + A,A,B,C,C,C,B,C, D,DB,B + C (Must be performed without pausing)
Command Moves
Special Moves
S-Power Move
P-Pover Move
Strategies
Combos
____ ____
| |-->| | ______ | A | | A |-->| | ___ ___ ___ ___ ____ | cA |_ | cA | | C | | | | | | | | | | | |____| | |____| | 6C |==>... | A |-->| C |-->| C |-->| C |-->| 6C |
____ | ___ | 1C |==>... |___| |___| |___| |___| |____|
| | `->| |-->| 2|3C | | | B | | B | |______| | | cB |--->|___| `-->... |____|
A > > C x
d+A > cancels B > cancels f+C ...
B > into > into db+C ...
crouch B > > d+C x
A > cancels A > cancels C x d+A > into crouch A > into f+C ...
db+C ... d+C x
A,C,C,C, ... A,C,C,C,f+C ... This combo can hit for a total of 9 hits
by allowing the 2nd and 4th C to hit twice.
- Combo1: A,C,C,C,Jae El Ken,d+C
- Combo2: Jump C, crouch B x3, B, f+C, D, reppuken, far already B, B, C
- Combo3: Crouch B x5, B, C or Reppuken
- Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits
- Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping
C, land on the ground and immediately follow with another
jumping C, "C" Shippuken
- Trapping combo:
When Geese traps an opponent in the corner do this repeatedly if your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins. B,reppuken There is absolute no recoil after this combo and those without uppercuts are doomed when they meet up with this. Furthermore it is 80% Guard Cancel proof.
- S.Power Combo: crouch B,B,f+C, Raging Storm
- P.Power Combo: A,A, Thunder Break
- Super Combo: (in corner against airborne opponent) S.Power into Final Rave
- Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final
Rave, then while opponent is falling dash forward and do a d+C to hit then on the ground.
- Final Rave: During MAX for P.Power
(f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C)