Real Bout Fatal Fury/Geese Howard: Difference between revisions

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==Combos==
==Combos==
____    ____
|    |-->|    |    ______
|  A |  |  A |-->|      |        ___    ___    ___    ___    ____
| cA |_  | cA |  |    C |      |  |  |  |  |  |  |  |  |    |
|____| | |____|  |  6C |==>... | A |-->| C |-->| C |-->| C |-->| 6C |
____  |  ___    |  1C |==>... |___|  |___|  |___|  |___|  |____|
|    | `->|  |-->| 2|3C |                                |
|  B |    | B |  |______|                                |
| cB |--->|___|                                            `-->...
|____|
A        >            >            C      x
d+A      > cancels  B > cancels    f+C    ...
B        > into        > into      db+C  ...
crouch B  >            >            d+C    x
A        > cancels  A        > cancels    C    x
d+A      > into      crouch A > into      f+C  ...
                                            db+C  ...
                                            d+C  x
A,C,C,C,  ...
A,C,C,C,f+C  ...  This combo can hit for a total of 9 hits
                  by allowing the 2nd and 4th C to hit twice.
Combo1: A,C,C,C,Jae El Ken,d+C
Combo2: Jump C, crouch B x3, B, f+C, D, reppuken, far already B, B, C
Combo3: Crouch B x5, B, C or Reppuken
Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits
Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping
C,                land on the ground and immediately follow with another
                jumping C, "C" Shippuken
Trapping combo:
      When Geese traps an opponent in the corner do this repeatedly if
      your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins.
      B,reppuken
      There is absolute no recoil after this combo and those without
      uppercuts are doomed when they meet up with this.
      Furthermore it is 80% Guard Cancel proof.
S.Power Combo: crouch B,B,f+C, Raging Storm
P.Power Combo: A,A, Thunder Break
Super Combo: (in corner against airborne opponent) S.Power into Final Rave
Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final
                  Rave, then while opponent is falling dash forward and do a
                  d+C to hit then on the ground.
Final Rave: During MAX for P.Power
            (f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C)


==Advanced==
==Advanced==


[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]

Revision as of 16:57, 8 December 2015

Introduction

Move List


THROW TECHNIQUES----------------------------

1) Shinkuunage: F + C (Perform in close range)

2) Kosatsushou: DF + C (Perform in close range)


SPECIAL TECHNIQUES---------------------------

1) Raimei Gouhanage: D + C (Perform when opponent is down)

2) Raikou Mawashigeri: B + C

3) Shouten Myoujou'uchi: DF + A


DEADLY TECHNIQUES----------------------------

1) Reppuuken: D,DB,B + A

2) Double Reppuuken: D,DB,B + C

3) Shippuuken: D,DB,B + A (Perform in the air)

4) Double Shippuuken: D,DB,B + C (Perform in the air)

5) Joudan Ateminage: B,DB,D,DF,F + B

6) Urakumogakushi: B,DB,D,DF,F + C

7) Jaeiken: B,F + B or C


SUPER DEADLY TECHNIQUES--------------------------

1) Raging Storm: DB,F,DF,D,DB,B,DF + BC


POTENTIAL ABILITY TECHNIQUES-----------------------

1) Thunder Break: F,DF,D + C

2) Deadly Rave: F,DF,D,DB,B,F + A,A,B,C,C,C,B,C, D,DB,B + C (Must be performed without pausing)

Command Moves

Special Moves

S-Power Move

P-Pover Move

Strategies

Combos

____     ____

| |-->| | ______ | A | | A |-->| | ___ ___ ___ ___ ____ | cA |_ | cA | | C | | | | | | | | | | | |____| | |____| | 6C |==>... | A |-->| C |-->| C |-->| C |-->| 6C |

____  |   ___    |   1C |==>... |___|   |___|   |___|   |___|   |____|

| | `->| |-->| 2|3C | | | B | | B | |______| | | cB |--->|___| `-->... |____|


A > > C x d+A > cancels B > cancels f+C ... B > into > into db+C ... crouch B > > d+C x

A > cancels A > cancels C x d+A > into crouch A > into f+C ...

                                           db+C  ...
                                           d+C   x

A,C,C,C, ... A,C,C,C,f+C ... This combo can hit for a total of 9 hits

                  by allowing the 2nd and 4th C to hit twice.

Combo1: A,C,C,C,Jae El Ken,d+C Combo2: Jump C, crouch B x3, B, f+C, D, reppuken, far already B, B, C Combo3: Crouch B x5, B, C or Reppuken Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping C, land on the ground and immediately follow with another

               jumping C, "C" Shippuken 

Trapping combo:

     When Geese traps an opponent in the corner do this repeatedly if 
     your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins.
     B,reppuken
     There is absolute no recoil after this combo and those without 
     uppercuts are doomed when they meet up with this.
     Furthermore it is 80% Guard Cancel proof.

S.Power Combo: crouch B,B,f+C, Raging Storm P.Power Combo: A,A, Thunder Break Super Combo: (in corner against airborne opponent) S.Power into Final Rave Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final

                 Rave, then while opponent is falling dash forward and do a 
                 d+C to hit then on the ground.

Final Rave: During MAX for P.Power

           (f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C)

Advanced