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=== Normal Moves === | === Normal Moves === | ||
=== Body Tosses === | |||
'''Tomoe Nage: b/f+CD''' | |||
=== Command Normals === | |||
'''Hyouchuu Wari: f+A''' | |||
'''Joudan Uke: f+B''' | |||
'''Gedan Uke: df+B''' | |||
=== Special Moves === | === Special Moves === | ||
=== | '''Ko'oh Ken: QCF+P''' | ||
'''Kohou: f,d,df+P''' | |||
'''Moh Koh Raijin Satsu: f,d,df+K''' | |||
'''Kohou Shippuu Ken: HCB+P'''(SC) | |||
'''Hien Shippu Kyaku: HCB+K or db,f+K''' | |||
'''Zanretsu Ken: f,b,f+P''' | |||
=== Desperation Attacks === | |||
'''Haoh Shokou Ken: F,HCF+P''' Takes 1 stock | |||
'''Tenchi Haoh Ken: QCF,QCF+P''' Takes 1 stock | |||
'''Tenchi no Joge Kamae: QCF,HCB+K'''Takes 1 stock | |||
'''Buryoko Ranbu: f,uf,f,f,df,uf,uf''' Takes 1 stock | |||
'''Suburu ou Shou Kabushi:f'''After Bryoko Ranbu | |||
'''Ryuko Ranbu: QCF,HCB+P''' Takes 2 stocks | |||
== The Basics == | == The Basics == | ||
Mr. Karate NGBC Primer I(by Dark Geese): | |||
- Bnb is cr.bxxCr.C xxa or C fireball/Deadly Assault.<br> | |||
- You can vary this via cr.bxxcr.C to ranbu super (qcfhcb+p super) Another bnb of his.<br> | |||
- Do not waste time with his Buriki One (qcfhcb+k) super unless you are an expert in it..I can hit this stuff later on.<br> | |||
- He has two types of command flying kicks..one that is qcb+k (b button is sae ala 2k2) and the db, f, k one that flies across the screen. So he has his old ones plus Takumas from 2k2.<br> | |||
- Yes Dp+A is a good Anti Air but so is Cr.C..its pretty good and SAFER.<br> | |||
- In the corner off a Throw you can link Dp+D overhead as an OTG.<br> | |||
- Haohshokoken is good from afar and still used to punish stuff.<br> | |||
== Advanced Strategy == | == Advanced Strategy == | ||
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[[Category:NeoGeo Battle Coliseum]] | [[Category:NeoGeo Battle Coliseum]] | ||
Latest revision as of 10:57, 21 November 2015
Introduction
Moves List
Normal Moves
Body Tosses
Tomoe Nage: b/f+CD
Command Normals
Hyouchuu Wari: f+A
Joudan Uke: f+B
Gedan Uke: df+B
Special Moves
Ko'oh Ken: QCF+P
Kohou: f,d,df+P
Moh Koh Raijin Satsu: f,d,df+K
Kohou Shippuu Ken: HCB+P(SC)
Hien Shippu Kyaku: HCB+K or db,f+K
Zanretsu Ken: f,b,f+P
Desperation Attacks
Haoh Shokou Ken: F,HCF+P Takes 1 stock
Tenchi Haoh Ken: QCF,QCF+P Takes 1 stock
Tenchi no Joge Kamae: QCF,HCB+KTakes 1 stock
Buryoko Ranbu: f,uf,f,f,df,uf,uf Takes 1 stock
Suburu ou Shou Kabushi:fAfter Bryoko Ranbu
Ryuko Ranbu: QCF,HCB+P Takes 2 stocks
The Basics
Mr. Karate NGBC Primer I(by Dark Geese):
- Bnb is cr.bxxCr.C xxa or C fireball/Deadly Assault.
- You can vary this via cr.bxxcr.C to ranbu super (qcfhcb+p super) Another bnb of his.
- Do not waste time with his Buriki One (qcfhcb+k) super unless you are an expert in it..I can hit this stuff later on.
- He has two types of command flying kicks..one that is qcb+k (b button is sae ala 2k2) and the db, f, k one that flies across the screen. So he has his old ones plus Takumas from 2k2.
- Yes Dp+A is a good Anti Air but so is Cr.C..its pretty good and SAFER.
- In the corner off a Throw you can link Dp+D overhead as an OTG.
- Haohshokoken is good from afar and still used to punish stuff.