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* Crouch LK: Startup reduced to 3 frames from 4 frames | * Crouch LK: Startup reduced to 3 frames from 4 frames | ||
* Crack Kick (F + HK): Juggle Start reduced to 1 from 2 | * Crack Kick (F + HK): Juggle Start reduced to 1 from 2 | ||
* Pick Up Knife: Distance from knife at which Cody can perform this increased | |||
(Unlisted) | |||
* Diagonal Jump HK: Hitbox reduced in width to lower chance of cross up and increase ease of anti airing at specific angles. | * Diagonal Jump HK: Hitbox reduced in width to lower chance of cross up and increase ease of anti airing at specific angles. | ||
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* Forward Walk Speed: Increased to 0.038 from 0.035 | * Forward Walk Speed: Increased to 0.038 from 0.035 | ||
* Backward Walk Speed: Increased to 0.024 from 0.02 | * Backward Walk Speed: Increased to 0.024 from 0.02 | ||
* Diagonal Jump MP: Hitbox expanded upward and downward. Hurtbox on active frames 2~3F increased upward | * Diagonal Jump MP: Hitbox expanded upward and downward. Hurtbox on active frames 2~3F increased upward | ||
* Hammer Hook (Overhead): Hit Stun vs standing and Block Stun increased by 2 frames on second hit, now -1 on hit and -4F on block | * Hammer Hook (Overhead): Hit Stun vs standing and Block Stun increased by 2 frames on second hit, now -1 on hit and -4F on block | ||
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* Stand HP with knife: Hit Stun increased by 1F, now +3F on hit | * Stand HP with knife: Hit Stun increased by 1F, now +3F on hit | ||
* Crouch HP with knife: Startup reduced to 7F from 9F | * Crouch HP with knife: Startup reduced to 7F from 9F | ||
* Diagonal Jump LP with knife: Active Frames increased to 10F from 4F | * Diagonal Jump LP with knife: Active Frames increased to 10F from 4F | ||
* Diagonal Jump MP with knife: Hitboxes expanded upward and downward | * Diagonal Jump MP with knife: Hitboxes expanded upward and downward | ||
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* Bad Spray: Now fully invincible 1~10F instead of strike only. | * Bad Spray: Now fully invincible 1~10F instead of strike only. | ||
* EX Badstone: Hitbox expanded backwards on first 2F active. [Added in AE2012 1.04] | * EX Badstone: Hitbox expanded backwards on first 2F active. [Added in AE2012 1.04] | ||
(Unlisted) | |||
* Forward Dash: Pushbox on head removed to prevent Cody from being pushed back as far when dashing into an opponent | |||
* Neutral Jump MP: Active Frames increased to 7F from 4F | |||
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* Back Dash: Distance increased by 0.1 after invincibility frames wear off. | * Back Dash: Distance increased by 0.1 after invincibility frames wear off. | ||
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* Zonk Knuckle: Can now be EX Focus and EX Red Focus cancelled | * Zonk Knuckle: Can now be EX Focus and EX Red Focus cancelled | ||
* Bad Stone: After being held, the stone is thrown immediately at button release rather than waiting until next charge level | * Bad Stone: After being held, the stone is thrown immediately at button release rather than waiting until next charge level | ||
* EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; Strike and projectile invincibility increased from 1~4F to 1~6F. Throw Invincibility 1~9F removed. | * EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; Strike and projectile invincibility increased from 1~4F to 1~6F. Throw Invincibility 1~9F removed. | ||
* Dead End Irony (SC): Hard version's float of opponent on hit changed | * Dead End Irony (SC): Hard version's float of opponent on hit changed | ||
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* Crouch MK: On hit is now -1 from -3, on block is now -3 from -6 | * Crouch MK: On hit is now -1 from -3, on block is now -3 from -6 | ||
* Jaw Crusher (B + MP): When struck during startup, it is now treated as a Counter Hit like normal | * Jaw Crusher (B + MP): When struck during startup, it is now treated as a Counter Hit like normal | ||
* Crack Kick (F + HK): Now considered airborne 8~26F | * Crack Kick (F + HK): Now considered airborne 8~26F | ||
* Knife Throw: Now given Armor Breaker properties | * Knife Throw: Now given Armor Breaker properties | ||
* Knife Attack: All grounded versions given Juggle Potential 3; can combo after L Criminal Upper for example (Note: Not applied to chained versions of knife normals or the 2nd hit of close MP with knife) | * Knife Attack: All grounded versions given Juggle Potential 3; can combo after L Criminal Upper for example (Note: Not applied to chained versions of knife normals or the 2nd hit of close MP with knife) | ||
* Zonk Knuckle: Can now be EX Focus cancelled | * Zonk Knuckle: Can now be EX Focus cancelled | ||
* Bad Stone: After being held, the stone is thrown immediately at button release rather than waiting until next charge level | * Bad Stone: After being held, the stone is thrown immediately at button release rather than waiting until next charge level | ||
* EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; Strike and Projectile invincibility increased to 1~6F from 1~4F. Throw Invincibility 1~9F removed. | * EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; Strike and Projectile invincibility increased to 1~6F from 1~4F. Throw Invincibility 1~9F removed. | ||
* Dead End Irony (SC): Hard version's float of opponent on hit changed | * Dead End Irony (SC): Hard version's float of opponent on hit changed | ||
* Last Dread Dust (UC2): Damage reduced to 466 from 506; forward movement increased by 0.1 on first wrench swing | * Last Dread Dust (UC2): Damage reduced to 466 from 506; forward movement increased by 0.1 on first wrench swing | ||
(New to Ultra SFIV Console Digital Release) | (New to Ultra SFIV Console Digital Release) | ||
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* Pick up Knife: Now treated as a Special Move, can be canceled into from Special Move cancelable Normal Moves | * Pick up Knife: Now treated as a Special Move, can be canceled into from Special Move cancelable Normal Moves | ||
* Criminal Upper: Light version tornado hits block stun increased by 1F. Frame advantage on block changed to -4F from -5F | * Criminal Upper: Light version tornado hits block stun increased by 1F. Frame advantage on block changed to -4F from -5F | ||
(Removed from Ultra SFIV Arcade Japan) | (Removed from Ultra SFIV Arcade Japan) | ||
* <del>Crouch MK: On block is now -2 from -6</del> | * <del>Crouch MK: On block is now -2 from -6</del> | ||
(Unlisted) | |||
* Crack Kick: Start Up increased to 15F from 14F, Lower Body invincibility starts on 2F rather than 4F | |||
* LK Ruffian Kick: No longer causes a hard knockdown when hitting an airborne opponent. | |||
* Bad Stone: Charge Time required for Level 2 Bad stone reduced to 22F from 44F | |||
* Dead End Irony (SC): Light version first 2 hits push back increased on grounded hit. 3rd hit floats lower. | |||
* Dead End Irony (SC): Medium version 5th hits active frames increased by 3F and hit box size increased | |||
* Final Destruction (UC1): Forward movement during ultra freeze increased slightly | |||
| | | | ||
* N/A | * N/A | ||
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* Zonk Knuckle Level 2: Now throw invincible 1~19F | * Zonk Knuckle Level 2: Now throw invincible 1~19F | ||
* Zonk Knuckle Level 3: Now throw invincible 1~20F. Juggle Start reduced to 1 from 99. Knockdown height reduced. | * Zonk Knuckle Level 3: Now throw invincible 1~20F. Juggle Start reduced to 1 from 99. Knockdown height reduced. | ||
* EX Criminal Upper: Strike invincibility increased to 1~7F from 1~6F | * EX Criminal Upper: Strike invincibility increased to 1~7F from 1~6F. | ||
* Dead End Irony (SC): MK/HK Versions fixed to allow delayed wake up when only specific parts of the move connect. | * Dead End Irony (SC): MK/HK Versions fixed to allow delayed wake up when only specific parts of the move connect. | ||
(Unlisted) | |||
* EX Criminal Upper: Projectile invincibility removed. Hurtbox on extended hand now appears 1F earlier. | |||
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* N/A | * N/A |