Dragon Ball Z: Hyper Dimension

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Introduction

Dragon Ball Z: Hyper Dimension is a 2D fighting game that was released in 1996. Anyone familiar with the Super Butoden games (also developed by TOSE) will be right at home with the control layout for this game, Hyper Dimension being considered a spiritual successor of sorts to the games on SNES. Though a lot of fans and fighting gamers alike compare this game to be similar to that of the early King of Fighters games

Story

Hyper Dimension features a story similar to that of the Dragon Ball Z anime, taking place from the late Frieza Saga through the Kid Buu Saga, where we relive the legendary battles that took place with some fun spins on them than what we were used to reliving. Examples include Piccolo fighting Frieza in his final form and Goku being the one to defeat Cell as a Super Saiyan 2. There are also a handful of what-if scenarios/special battles.

Wanna help out?

The game's community has been dormant for a long time, and there haven't been many efforts to fix the wiki. So slowly but surely there will be more and more progress updates as time goes on. So any help would be great here if possible, a new discord will be made at some point.

Game Navigation

General
Controls
HUD
FAQ
Mechanics
Characters
Goku
Vegeta
Gotenks
Gohan
Vegito
Piccolo
Majin Buu
Kid Buu
Freeza
Cell
Dragon Ball Z: Hyper Dimension
(DBZ HD, HD, Hyper Dimension)
HyperDimensionBoxArt.png
Developers

TOSE

Systems

SNES
JP: March 29, 1996
EU: February 14, 1997

Online Play

Rollback (via Fightcade)

Player Resources

Japanese Manual