Page values for "Street Fighter 6/Terry/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringTerry
nameStringTerry
portraitStringSF6 Terry Portrait.png
iconStringSF6 Terry Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.048

bwdWalkSpdWikitext string

0.032

fwdDashSpdWikitext string

19

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.50

bwdDashDistWikitext string

0.985

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.634

dRushBlockWikitext string

2.416

dRushMaxWikitext string

3.181

"SF6_FrameData" values

66 rows are stored for this page
FieldField typeValue
moveIdStringterry_5lp
moveTypeStringground_normal
charaStringTerry
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Terry_5lp.png
hitboxesList of String, delimiter: ,SF6_Terry_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+3

hitstunWikitext string

14

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.01

notesWikitext string

Chains into 5LP/2LP/2LK; faster chain timing than 2LP (better vs. DI); more range than 2LP, but less hitstun (cannot combo naturally into 236LP, 214MP, or 236LK)

FieldField typeValue
moveIdStringterry_5mp
moveTypeStringground_normal
charaStringTerry
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Terry_5mp.png
hitboxesList of String, delimiter: ,SF6_Terry_5mp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

25

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

15 / 16 TC

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

+10

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

+5

afterDRBlkWikitext string

+3

hitstunWikitext string

20

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.298 (1.256)

notesWikitext string

Moves Terry slightly forward; cancelable into 3 different Target Combo routes; good against opponents in Burnout due to its low pushback

FieldField typeValue
moveIdStringterry_5hp
moveTypeStringground_normal
charaStringTerry
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Terry_5hp.png
hitboxesList of String, delimiter: ,SF6_Terry_5hp_hitbox.png
damageWikitext string

400x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

1,3

recoveryWikitext string

18(16)

totalWikitext string

30(28)

guardWikitext string

LH,LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

27(17)

hitAdvWikitext string

+2

blockAdvWikitext string

+1

punishAdvWikitext string

+6

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+17/+13

DRcancelBlkWikitext string

+11/+10

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+5

hitstunWikitext string

27,23 (24 total)

blockstunWikitext string

21,20 (21 total)

hitstopWikitext string

12,10 / 13 (2nd only)

driveDmgBlkWikitext string

2000,3000

driveDmgHitWikitext string

[4000x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.245 (0.983)

notesWikitext string

2 hits; 2f less recovery on block; both hits are cancelable, making it easy to hitconfirm; 1st hit has more hitstun, allowing combos into 236HK; Counter-hit/Punish Counter advantage carries through both hits; short range but good hitbox priority for counterpoking; 1st hit has much less range (only 2nd hit will connect as a ranged poke); when used out of Drive Rush on block, Terry is left slightly out of throw range but can microwalk + throw to beat 4f light normals

FieldField typeValue
moveIdStringterry_5lk
moveTypeStringground_normal
charaStringTerry
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Terry_5lk.png
hitboxesList of String, delimiter: ,SF6_Terry_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

12

totalWikitext string

18

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-12

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

0

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+2

hitstunWikitext string

16

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.19

notesWikitext string

Terry's longest range light normal for 5f punishes (but below average for a 5LK); useful in LK Power Charge loops when spaced; DR cancel is delayed until after 1st recovery frame

FieldField typeValue
moveIdStringterry_5mk
moveTypeStringground_normal
charaStringTerry
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Terry_5mk.png
hitboxesList of String, delimiter: ,SF6_Terry_5mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5

blockAdvWikitext string

-2

punishAdvWikitext string

+9

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+9

afterDRBlkWikitext string

+2

hitstunWikitext string

26

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.542

notesWikitext string

Terry's main mid-range poke that can also link to 5LK at closer ranges; can easily link to SA1 on Counter-hit; front leg hurtbox is raised on frames 3-20 making it strong against low pokes

FieldField typeValue
moveIdStringterry_5hk
moveTypeStringground_normal
charaStringTerry
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Terry_5hk.png
hitboxesList of String, delimiter: ,SF6_Terry_5hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

4

recoveryWikitext string

21

totalWikitext string

36

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-4

punishAdvWikitext string

KD +59 Crumple

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+5

afterDRBlkWikitext string

0

hitstunWikitext string

26

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 / ?'"`UNIQ--templatestyles-00000000-QINU`"'?-1 PC

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.802 (1.774)

notesWikitext string

Solid poke for chipping the opponent's Drive gauge with its good range and hitbox priority; Punish Counter puts grounded opponents into a free juggle crumple state (+18 before opponent is knocked down); Punish Counter puts airborne opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; decent anti-air on frames 14-15 (strict timing to use effectively)

FieldField typeValue
moveIdStringterry_2lp
moveTypeStringground_normal
charaStringTerry
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Terry_2lp.png
hitboxesList of String, delimiter: ,SF6_Terry_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

8

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

0

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+3

hitstunWikitext string

15

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.91

notesWikitext string

Chains into 5LP/2LP/2LK; shortest range of Terry's light normals, but naturally combos into 236LP, 214MP, and 236LK; topmost hurtbox on frames 1-6 is vulnerable only to aerial attacks, preventing its use as an anti-air

FieldField typeValue
moveIdStringterry_2mp
moveTypeStringground_normal
charaStringTerry
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Terry_2mp.png
hitboxesList of String, delimiter: ,SF6_Terry_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

13(14)

totalWikitext string

22(23)

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+5

blockAdvWikitext string

-1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+12

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

+9

afterDRBlkWikitext string

+3

hitstunWikitext string

22

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.16

notesWikitext string

1f extra recovery on block/whiff; great poke, counterpoke, meaty, and combo tool that can be up to +3 on block; topmost hurtbox on frames 1-9 is vulnerable only to aerial attacks, preventing its use as an anti-air

FieldField typeValue
moveIdStringterry_2hp
moveTypeStringground_normal
charaStringTerry
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Terry_2hp.png
hitboxesList of String, delimiter: ,SF6_Terry_2hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

6(4)

recoveryWikitext string

22(20)

totalWikitext string

35(31)

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

18

hitAdvWikitext string

+1

blockAdvWikitext string

-4

punishAdvWikitext string

+5

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

+15

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

+5

afterDRBlkWikitext string

0

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.79 (0.78)

notesWikitext string

Forces stand; good anti-air on frames 10-13 but cannot hit cross-up; very short horizontal range; only first 2 active frames are cancelable; if the attack connects on the first 2 active frames, it has 2 fewer active and recovery frames (meaty timing can be up to 2f worse on hit/block if 3rd active frame connects); active frames 4-6 whiff on crouching opponents unless they extend a vertical hurtbox; delaying the cancel into 236PP can grant better frame advantage for combo extensions

FieldField typeValue
moveIdStringterry_2lk
moveTypeStringground_normal
charaStringTerry
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Terry_2lk.png
hitboxesList of String, delimiter: ,SF6_Terry_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

11

totalWikitext string

17

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+1

hitstunWikitext string

16

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.10

notesWikitext string

Chains into 5LP/2LP/2LK; good range, hitbox priority, and low pushback for a 2LK make it a great combo/blockstring starter or Drive Rush starter that can link into 2MP/5MP on hit

FieldField typeValue
moveIdStringterry_2mk
moveTypeStringground_normal
charaStringTerry
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Terry_2mk.png
hitboxesList of String, delimiter: ,SF6_Terry_2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

29

guardWikitext string

L

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

13

hitAdvWikitext string

-2

blockAdvWikitext string

-6

punishAdvWikitext string

+2

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

+2

afterDRBlkWikitext string

-2

hitstunWikitext string

20

blockstunWikitext string

16

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.501

notesWikitext string

Very long range low poke with a launching TC extension; DR cancel is delayed until after active frames; moves Terry forward during cancelable frames (makes 2MK~2HK more consistent, keeps Terry closer for Crack Shoot burnout pressure, but makes Power Wave cancels more unsafe)

FieldField typeValue
moveIdStringterry_2hk
moveTypeStringground_normal
charaStringTerry
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Terry_2hk.png
hitboxesList of String, delimiter: ,SF6_Terry_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

36

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +32

blockAdvWikitext string

-11

punishAdvWikitext string

HKD +47

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

KD +32

afterDRBlkWikitext string

-7

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.629

notesWikitext string

Good hitbox priority for counterpoking, but large extended hurtbox on whiff; can situationally anti-air some airborne moves at longer ranges; has juggle potential (not a Hard Knockdown when juggled into)

FieldField typeValue
moveIdStringterry_jlp
moveTypeStringair_normal
charaStringTerry
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Terry_jlp.png
hitboxesList of String, delimiter: ,SF6_Terry_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6(+9)

blockAdvWikitext string

+2(+5)

punishAdvWikitext string

+10(+13)

perfParryAdvWikitext string

-5(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.08

notesWikitext string

Fast air-to-air

FieldField typeValue
moveIdStringterry_jmp
moveTypeStringair_normal
charaStringTerry
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Terry_jmp.png
hitboxesList of String, delimiter: ,SF6_Terry_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+11

blockAdvWikitext string

+7

punishAdvWikitext string

+15

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.81

notesWikitext string

Puts airborne opponents into limited juggle state; has a large air-to-air hitbox; only the last active frame can connect on grounded opponents (standing only, strict timing); shifts Terry's hurtbox upward during startup

FieldField typeValue
moveIdStringterry_jhp
moveTypeStringair_normal
charaStringTerry
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Terry_jhp.png
hitboxesList of String, delimiter: ,SF6_Terry_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+9(+15)

blockAdvWikitext string

+5(+11)

punishAdvWikitext string

+13(+19)

perfParryAdvWikitext string

-8(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.78

notesWikitext string

Causes spike knockdown vs. airborne opponents on Counter-hit/Punish Counter; good hitbox priority for close-range jump-ins

FieldField typeValue
moveIdStringterry_jlk
moveTypeStringair_normal
charaStringTerry
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Terry_jlk.png
hitboxesList of String, delimiter: ,SF6_Terry_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+7(+9)

blockAdvWikitext string

+3(+5)

punishAdvWikitext string

+11(+13)

perfParryAdvWikitext string

-4(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.92

notesWikitext string

Fast air-to-air that hits above Terry

FieldField typeValue
moveIdStringterry_jmk
moveTypeStringair_normal
charaStringTerry
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Terry_jmk.png
hitboxesList of String, delimiter: ,SF6_Terry_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+8(+13)

blockAdvWikitext string

+4(+9)

punishAdvWikitext string

+12(+17)

perfParryAdvWikitext string

-7(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.14

notesWikitext string

Cross-up with good horizontal range and forward hitbox priority

FieldField typeValue
moveIdStringterry_jhk
moveTypeStringair_normal
charaStringTerry
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Terry_jhk.png
hitboxesList of String, delimiter: ,SF6_Terry_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+9(+15)

blockAdvWikitext string

+5(+11)

punishAdvWikitext string

+13(+19)

perfParryAdvWikitext string

-8(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.15

notesWikitext string

Strongest all-purpose jump-in with good range and horizontal/vertical hitbox priority

FieldField typeValue
moveIdStringterry_6hp
moveTypeStringground_normal
charaStringTerry
inputString6HP
nameWikitext

Hammer Punch

imagesList of String, delimiter: ,SF6_Terry_6hp.png
hitboxesList of String, delimiter: ,SF6_Terry_6hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

43

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+2

hitstunWikitext string

24

blockstunWikitext string

20

hitstopWikitext string

11

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

2000 oH / 1500 oB

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.468 (1.371)

notesWikitext string

Can link into 5LP/2LP with perfect meaty timing; leaves Terry slightly out of throw range when used from Drive Rush

FieldField typeValue
moveIdStringterry_5mp_hp
moveTypeStringground_normal
charaStringTerry
inputString5MP~HP
nameWikitext

Power Drive

imagesList of String, delimiter: ,SF6_Terry_5mp_hp.png
hitboxesList of String, delimiter: ,SF6_Terry_5mp_hp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

3

recoveryWikitext string

22

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +29

blockAdvWikitext string

-5

punishAdvWikitext string

KD +29

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

600

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Puts opponent into limited juggle state (no follow-up juggles possible); high pushback on block keeps Terry safe if well-spaced; 3f gap on block for a frame trap (but can lose to 3f startup counters/armor moves)

FieldField typeValue
moveIdStringterry_5mp_hk
moveTypeStringground_normal
charaStringTerry
inputString5MP~HK
nameWikitext

Power Shoot

imagesList of String, delimiter: ,SF6_Terry_5mp_hk.png
hitboxesList of String, delimiter: ,SF6_Terry_5mp_hk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

18

activeWikitext string

3

recoveryWikitext string

31

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

67-68 (36)

hitAdvWikitext string

KD +39

blockAdvWikitext string

-14

punishAdvWikitext string

KD +39

perfParryAdvWikitext string

-32

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

1000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

45

jugIncreaseWikitext string

45

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Puts opponent into limited juggle state; does not combo naturally on grounded opponents (requires at least Counter-hit or meaty timing); can be used in juggle routes; can follow up with Power Dunk on hit only; 5f gap between hits if blocked

FieldField typeValue
moveIdStringterry_5mp_hk_hk
moveTypeStringground_normal
charaStringTerry
inputString5MP~HK~HK
nameWikitext

Power Dunk

imagesList of String, delimiter: ,SF6_Terry_5mp_hk_hk.png
hitboxesList of String, delimiter: ,SF6_Terry_5mp_hk_hk_hitbox.png
damageWikitext string

1050 (910)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

3(21)6

recoveryWikitext string

33

totalWikitext string

80

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +25(+22)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

11,13,12,8

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

2500

superGainHitWikitext string

1750 (1225)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

50,60

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

() refers to scaled damage from CH 5MP combo starter; this standard version occurs when buffering Power Dunk early or within the final 2f of the cancel window; KD advantage varies depending on timing (early input gives better advantage); can only be performed on hit; useful for corner carry and oki

FieldField typeValue
moveIdStringterry_5mp_hk_hk_just
moveTypeStringground_normal
charaStringTerry
inputString5MP~HK~HK
nameWikitext

Power Dunk (Just Frame)

imagesList of String, delimiter: ,SF6_Terry_5mp_hk_hk.png
hitboxesList of String, delimiter: ,SF6_Terry_5mp_hk_hk_hitbox.png
damageWikitext string

1200 (1040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

3(21)6

recoveryWikitext string

33

totalWikitext string

80

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +24(+23)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

3000

superGainHitWikitext string

2250 (1575)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

50,60

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

() refers to scaled damage from CH 5MP combo starter; extra damage when performed within a strict 2f timing window (success indicated by screen shake); can only be performed on hit; useful for corner carry and oki

FieldField typeValue
moveIdStringterry_5mp_mk
moveTypeStringground_normal
charaStringTerry
inputString5MP~MK
nameWikitext

Passing Sway

imagesList of String, delimiter: ,SF6_Terry_5mp_mk.png
hitboxesList of String, delimiter: ,SF6_Terry_5mp_mk_hitbox.png
damageWikitext string

400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2

recoveryWikitext string

27(38)

totalWikitext string

41(52)

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-3

blockAdvWikitext string

-12

punishAdvWikitext string

+1

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

37

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

20-40 Full (hit)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Invuln applies during recovery on hit only; no collision box during invuln frames; can be followed up with Jumping Lariat or Jumping Knee; follow-ups cause invuln to be extended until the attack active frames (can significantly delay the follow-up for much longer invincibility); true blockstring but can be delayed for a 1f gap on block

FieldField typeValue
moveIdStringterry_5mp_mk_mp
moveTypeStringground_normal
charaStringTerry
inputString5MP~MK~MP
nameWikitext

Jumping Lariat

imagesList of String, delimiter: ,SF6_Terry_5mp_mk_mp.png
hitboxesList of String, delimiter: ,SF6_Terry_5mp_mk_mp_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

24

activeWikitext string

2

recoveryWikitext string

18 land

totalWikitext string

43

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+4

blockAdvWikitext string

+3

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

24

blockstunWikitext string

23

hitstopWikitext string

13

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

1500 oH / 1000 oB

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

200 (100)

invulnWikitext string

1-25 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

14-25

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Follow-up from Passing Sway on hit only (does not combo unless juggled into); can only hit on the same side (whiffs if holding forward for cross-up); -23~29 on whiff if Terry crosses up; full invincibility and no collision box from 5MP~MK is extended until end of active frames; can significantly delay the input to disrupt Perfect Parry timing while the extended invincibility window can beat normals and nearly all reversals (3-9f gap between hits); leaves Terry close enough for follow-up link on hit, and slightly out of throw range on block; will counter-hit a 4f normal but can lose to specials with early anti-air invuln regardless of which side Terry recovers; in the corner, Terry will still connect even if attempting to whiff a cross-up Jumping Lariat; if the opponent walks forward while cornered, Jumping Lariat will whiff regardless of which side Terry chooses (and will also block Jumping Knee); midscreen, Jumping Lariat will whiff if the opponent walks forward with a walkspeed of 0.045 or faster (if the input is delayed, all characters can walk forward to make it whiff)

FieldField typeValue
moveIdStringterry_5mp_mk_mk
moveTypeStringground_normal
charaStringTerry
inputString5MP~MK~MK
nameWikitext

Jumping Knee

imagesList of String, delimiter: ,SF6_Terry_5mp_mk_mk.png
hitboxesList of String, delimiter: ,SF6_Terry_5mp_mk_mk_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

24

activeWikitext string

2

recoveryWikitext string

20 land

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-2

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

1500 oH / 1000 oB

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

200 (100)

invulnWikitext string

1-25 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

16-25

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Follow-up from Passing Sway on hit (does not combo unless juggled into); can only hit cross-up (must be holding forward); -25~31 on whiff if Terry does not cross-up; full invincibility and no collision box from 5MP~MK is extended until end of active frames; can significantly delay the input to disrupt Perfect Parry timing while the extended invincibility window can beat normals and nearly all reversals (3-9f gap between hits); Terry recovers point blank on hit for a strike/throw mixup, and safely out of throw range on block; will counter-hit a 4f normal but can lose to specials with early anti-air invuln regardless of which side Terry recovers; does not cross up against cornered opponents, but if the opponent holds forward they will automatically block the cross-up (leaving Terry at point blank); this also applies midscreen if the opponent walks forward with a walk speed of 0.045 or faster (though this does not avoid the Jumping Lariat ender midscreen)

FieldField typeValue
moveIdStringterry_2mk_2hk
moveTypeStringground_normal
charaStringTerry
inputString2MK~2HK
nameWikitext

Fire Kick

imagesList of String, delimiter: ,SF6_Terry_2mk_2hk.png
hitboxesList of String, delimiter: ,SF6_Terry_2mk_2hk_hitbox.png
damageWikitext string

500 (400)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

13

activeWikitext string

2

recoveryWikitext string

28

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

42-44

hitAdvWikitext string

KD +35

blockAdvWikitext string

-16

punishAdvWikitext string

KD +35

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

KD +52

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

14

hitstopWikitext string

14

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500 oH / 1500 oB

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2

jugIncreaseWikitext string

1

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Puts opponent into limited juggle state; () refers to scaled damage from 2MK combo starter; can always be interrupted by an invincible reversal if DR canceled on block; DR cancel is delayed until after 2nd recovery frame; special cancel is delayed until after 3rd recovery frame

FieldField typeValue
moveIdStringterry_lplk
moveTypeStringthrow
charaStringTerry
inputStringLPLK
nameWikitext

Grasping Upper

imagesList of String, delimiter: ,SF6_Terry_lplk.png
hitboxesList of String, delimiter: ,SF6_Terry_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +22

blockAdvWikitext string

-

punishAdvWikitext string

HKD +22

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Can dash for a +3 corner throw loop; can also walk for manual timing (very strict 1f timing but allows him to shimmy)

FieldField typeValue
moveIdStringterry_4lplk
moveTypeStringthrow
charaStringTerry
inputString4LPLK
nameWikitext

Buster Throw

imagesList of String, delimiter: ,SF6_Terry_4lplk.png
hitboxesList of String, delimiter: ,SF6_Terry_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +18

blockAdvWikitext string

-

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Side switches; cannot walk or dash for a corner throw loops; can use immediate DR~2MP for corner oki, but this is susceptible to invincible reversals on reaction; midscreen, chasing with Drive Rush gives very weak oki

FieldField typeValue
moveIdStringterry_hphk
moveTypeStringdrive
charaStringTerry
inputStringHPHK
nameWikitext

Back Spin Kick

imagesList of String, delimiter: ,SF6_Terry_hphk.png
hitboxesList of String, delimiter: ,SF6_Terry_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.50

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringterry_6hphk
moveTypeStringdrive
charaStringTerry
inputString6HPHK
nameWikitext

Back Knuckle (Block)

imagesList of String, delimiter: ,SF6_Terry_6hphk.png
hitboxesList of String, delimiter: ,SF6_Terry_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.849

notesWikitext string

Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.

FieldField typeValue
moveIdStringterry_6hphk_recovery
moveTypeStringdrive
charaStringTerry
inputString6HPHK
nameWikitext

Back Knuckle (Recovery)

imagesList of String, delimiter: ,SF6_Terry_6hphk.png
hitboxesList of String, delimiter: ,SF6_Terry_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

46(51)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-20 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.849

notesWikitext string

Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.

FieldField typeValue
moveIdStringterry_mpmk
moveTypeStringdrive
charaStringTerry
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Terry_mpmk.png
hitboxesList of String, delimiter: ,SF6_Terry_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringterry_mpmk_66_pdr
moveTypeStringdrive
charaStringTerry
inputStringMPMK~66
nameWikitext

Parry Drive Rush

imagesList of String, delimiter: ,SF6_Terry_66.png
hitboxesList of String, delimiter: ,SF6_Terry_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

3+8

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

26(48)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.634 (min/throw), 2.416 (min/block), 3.181 (max/final DR frame)

FieldField typeValue
moveIdStringterry_mpmk_66_drc
moveTypeStringdrive
charaStringTerry
inputStringMPMK or 66
nameWikitext

Drive Rush Cancel

imagesList of String, delimiter: ,SF6_Terry_66.png
hitboxesList of String, delimiter: ,SF6_Terry_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

24(46)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-30000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

FieldField typeValue
moveIdStringterry_236lp
moveTypeStringSpecial
charaStringTerry
inputString236LP
nameWikitext

Power Wave

imagesList of String, delimiter: ,SF6_Terry_236lp.png
hitboxesList of String, delimiter: ,SF6_Terry_236lp_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

-

recoveryWikitext string

35

totalWikitext string

49

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-3

blockAdvWikitext string

-9

punishAdvWikitext string

+1

perfParryAdvWikitext string

-25

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

33

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

2

jugLimitWikitext string

1

projSpeedWikitext string

0.06

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

1-hit projectile; travels fullscreen, moving slowly along the ground; can pass underneath standard projectiles without clashing; puts airborne opponents into limited juggle state; no head hurtbox on frames 11-41 (while leaning over); extended arm hurtbox on frames 14-37 is projectile invuln

FieldField typeValue
moveIdStringterry_236mp
moveTypeStringSpecial
charaStringTerry
inputString236MP
nameWikitext

Power Wave

imagesList of String, delimiter: ,SF6_Terry_236mp.png
hitboxesList of String, delimiter: ,SF6_Terry_236mp_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

[14]

recoveryWikitext string

32

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

0

blockAdvWikitext string

-6

punishAdvWikitext string

KD +33~46

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

33

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

1000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

3

projSpeedWikitext string

0.02~0.21

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

1-hit projectile; travels more quickly than LP version but dissipates at ~60% screen distance; causes knockdown on Counter-hit/Punish Counter (KD +33~46); hitbox is at ground level but reaches high enough to clash with standard projectiles; projectile speed starts slow and accelerates each active frame; puts airborne opponents into limited juggle state; no head hurtbox on frames 11-41 (while leaning over); extended arm hurtbox on frames 18-39 is projectile invuln

FieldField typeValue
moveIdStringterry_236pp
moveTypeStringSpecial
charaStringTerry
inputString236PP
nameWikitext

Power Wave

imagesList of String, delimiter: ,SF6_Terry_236pp.png
hitboxesList of String, delimiter: ,SF6_Terry_236pp_hitbox.png
damageWikitext string

400x2

chipWikitext string

100x2

dmgScalingWikitext string

20% Starter

startupWikitext string

15

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

43

guardWikitext string

LH,LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

8

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-7

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

31 total

blockstunWikitext string

27 total

hitstopWikitext string

8,8 (7,0 self)

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0,1

jugLimitWikitext string

1

projSpeedWikitext string

0.055

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

2-hit OD projectile; travels fullscreen, moving slowly along the ground; hitbox is at ground level but reaches high enough to clash with standard OD projectiles; acts as a shield allowing Terry to Drive Rush for pressure; no head hurtbox on frames 13-36 (while leaning over); extended arm hurtbox on frames 16-25 is projectile invuln; Counter-hit/Punish Counter advantage carries through both hits; puts airborne opponents into limited juggle state (can pop opponents up twice at certain juggle spacings)

FieldField typeValue
moveIdStringterry_236hp
moveTypeStringSpecial
charaStringTerry
inputString236HP
nameWikitext

Round Wave

imagesList of String, delimiter: ,SF6_Terry_236hp.png
hitboxesList of String, delimiter: ,SF6_Terry_236hp_hitbox.png
damageWikitext string

900

chipWikitext string

225

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

29

activeWikitext string

9

recoveryWikitext string

14

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

10

hitAdvWikitext string

+8

blockAdvWikitext string

+5

punishAdvWikitext string

+12

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

31

blockstunWikitext string

28

hitstopWikitext string

8

driveDmgBlkWikitext string

7000

driveDmgHitWikitext string

[2000]

driveGainWikitext string

1500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Stationary 1-hit projectile hitbox that can dissipate fireballs or apply meaty pressure; can be perfect parried like a strike (screen freeze); puts airborne opponents into limited juggle state; no head hurtbox on frames 24-48 (while leaning over)

FieldField typeValue
moveIdStringterry_214lp
moveTypeStringSpecial
charaStringTerry
inputString214LP
nameWikitext

Quick Burn

imagesList of String, delimiter: ,SF6_Terry_214lp.png
hitboxesList of String, delimiter: ,SF6_Terry_214lp_hitbox.png
damageWikitext string

500,400 (900)

chipWikitext string

125,100 (225)

dmgScalingWikitext string

30% Starter

startupWikitext string

10(22)

activeWikitext string

2(10)2

recoveryWikitext string

23

totalWikitext string

46

guardWikitext string

LH,H

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

36(13)

hitAdvWikitext string

+2

blockAdvWikitext string

-5

punishAdvWikitext string

+6

perfParryAdvWikitext string

-23(-35)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

39(27)

blockstunWikitext string

32(20)

hitstopWikitext string

11,10

driveDmgBlkWikitext string

1000,3000

driveDmgHitWikitext string

[5000x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

300,400 (210,280)

superGainBlkWikitext string

150,200 (75,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

3

jugIncreaseWikitext string

1,1

jugLimitWikitext string

8,9

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.618 (1.037)

notesWikitext string

2 hits; functionally 22f startup as an overhead; on hit, leaves Terry at close range for a strike/throw/shimmy mixup; short range, primarily used in light confirms

FieldField typeValue
moveIdStringterry_214lpmp
moveTypeStringSpecial
charaStringTerry
inputString214LPMP
nameWikitext

Quick Burn

imagesList of String, delimiter: ,SF6_Terry_214lpmp.png
hitboxesList of String, delimiter: ,SF6_Terry_214lpmp_hitbox.png • SF6_Terry_214lpmp_2_hitbox.png
damageWikitext string

400x2,600 (1400)

chipWikitext string

100x2

dmgScalingWikitext string

20% Starter

startupWikitext string

10(22)

activeWikitext string

2(10)2

recoveryWikitext string

23

totalWikitext string

46

guardWikitext string

LH,H,LH

cancelWikitext string

SA2 SA3 (2nd)

hitconfirmWikitext string

36(13)

hitAdvWikitext string

KD +33

blockAdvWikitext string

-5

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-23(-35)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

32(20)

hitstopWikitext string

11,10,19

driveDmgBlkWikitext string

2000,3000

driveDmgHitWikitext string

[2500x2,5000]

driveGainWikitext string

-20000

superGainHitWikitext string

200,500,600 (140,350,420)

superGainBlkWikitext string

100,250 (50,125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

3

jugIncreaseWikitext string

1x3

jugLimitWikitext string

8,9,10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.818 (1.287)

notesWikitext string

2 hits that transition to a 3rd attack on hit only; functionally 22f startup as an overhead

FieldField typeValue
moveIdStringterry_214mp
moveTypeStringSpecial
charaStringTerry
inputString214MP
nameWikitext

Burning Knuckle

imagesList of String, delimiter: ,SF6_Terry_214mp.png
hitboxesList of String, delimiter: ,SF6_Terry_214mp_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

9

recoveryWikitext string

20

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +30~42

blockAdvWikitext string

-6(+2)

punishAdvWikitext string

KD +30~42

perfParryAdvWikitext string

-27(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

15

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

275 (137)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.862 (1.653)

notesWikitext string

Travels about 50% of the screen; can be spaced to be plus on block from farther ranges (causing a screen shake); good approach tool vs. opponents in Burnout, but no screen shake when +1~4 vs. Burnout; only cancelable on 1st active frame (cannot cancel on a farther range connect); grants a safe jump on hit if final active frame connects; puts airborne opponents into limited juggle state (can juggle after very late connect)

FieldField typeValue
moveIdStringterry_214hp
moveTypeStringSpecial
charaStringTerry
inputString214HP
nameWikitext

Burning Knuckle

imagesList of String, delimiter: ,SF6_Terry_214hp.png
hitboxesList of String, delimiter: ,SF6_Terry_214hp_hitbox.png
damageWikitext string

1200

chipWikitext string

300

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

23

activeWikitext string

14

recoveryWikitext string

17

totalWikitext string

53

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +28~41

blockAdvWikitext string

-8(+5)

punishAdvWikitext string

KD +28~41

perfParryAdvWikitext string

-29(-16)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

15

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000 oH / 2000 oB

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

275 (137)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

20

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.908 (1.659)

notesWikitext string

Travels about 80% of the screen; can be spaced to be plus on block from farther ranges (causing a screen shake); good approach tool vs. opponents in Burnout, but no screen shake when +1~4 vs. Burnout; useful approach when following behind Power Wave; Terry raises his hands for a reactable visual cue; only cancelable on 1st active frame (cannot cancel on a farther range connect); puts airborne opponents into limited juggle state (can juggle after very late connect)

FieldField typeValue
moveIdStringterry_214mphp
moveTypeStringSpecial
charaStringTerry
inputString214MPHP or 214LPHP
nameWikitext

Burning Knuckle

imagesList of String, delimiter: ,SF6_Terry_214mphp.png
hitboxesList of String, delimiter: ,SF6_Terry_214mphp_hitbox.png
damageWikitext string

1400

chipWikitext string

350

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

19

activeWikitext string

14

recoveryWikitext string

17

totalWikitext string

49

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

23

hitAdvWikitext string

KD +60~73

blockAdvWikitext string

-8(+5)

punishAdvWikitext string

KD +70~83 (+138~151) Tumble

perfParryAdvWikitext string

-29(-16)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

15

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.908 (1.659)

notesWikitext string

Punish Counter puts opponent into tumbling OTG state (wall splat if opponent reaches the corner); only cancelable on the first 7 active frames; can be spaced to be plus on block from farther ranges (causing a screen shake); good approach tool vs. opponents in Burnout, but no screen shake when +1~4 vs. Burnout; puts airborne opponents into limited juggle state (can juggle after very late connect)

FieldField typeValue
moveIdStringterry_623lp
moveTypeStringSpecial
charaStringTerry
inputString623LP
nameWikitext

Rising Tackle

imagesList of String, delimiter: ,SF6_Terry_623lp.png
hitboxesList of String, delimiter: ,SF6_Terry_623lp_hitbox.png
damageWikitext string

1000(700)

chipWikitext string

250

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

10

recoveryWikitext string

21+12 land

totalWikitext string

47

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +33

blockAdvWikitext string

-23

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-41

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

1-14 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

6-35 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

5

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.71 (1st)

notesWikitext string

Very short horizontal range (hits straight above Terry to anti-air close jumps); cannot hit cross-up; active frames 3-10 do reduced damage; only 1st active frame is cancelable (cancel may be impossible in combos from too far away); puts opponent into limited juggle state (allows follow-up juggles on a high connect)

FieldField typeValue
moveIdStringterry_623mp
moveTypeStringSpecial
charaStringTerry
inputString623MP
nameWikitext

Rising Tackle

imagesList of String, delimiter: ,SF6_Terry_623mp.png
hitboxesList of String, delimiter: ,SF6_Terry_623mp_hitbox.png
damageWikitext string

600x2

chipWikitext string

150x2

dmgScalingWikitext string

20% Starter

startupWikitext string

6

activeWikitext string

4,6

recoveryWikitext string

28+12 land

totalWikitext string

55

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

14

hitAdvWikitext string

KD +25

blockAdvWikitext string

-26

punishAdvWikitext string

KD +25

perfParryAdvWikitext string

-48(-41)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

24

hitstopWikitext string

12,10

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000x2

superGainHitWikitext string

600x2 (420x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

1-10 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

7-43 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

5(6),6

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.248 (1st)

notesWikitext string

Medium horizontal range; cannot hit cross-up; only 1st active frame is cancelable (cancel may be impossible in combos from too far away); if Perfect Parried, opponent must crouch to avoid 2nd hit; puts opponent into limited juggle state

FieldField typeValue
moveIdStringterry_623hp
moveTypeStringSpecial
charaStringTerry
inputString623HP
nameWikitext

Rising Tackle

imagesList of String, delimiter: ,SF6_Terry_623hp.png
hitboxesList of String, delimiter: ,SF6_Terry_623hp_hitbox.png
damageWikitext string

700,300x2 (1300)

chipWikitext string

175,75x2 (325)

dmgScalingWikitext string

20% Starter

startupWikitext string

7

activeWikitext string

2,4,14

recoveryWikitext string

27+15 land

totalWikitext string

68

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

14

hitAdvWikitext string

KD +27

blockAdvWikitext string

-36(-40)

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-60(-53)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

26(22)

hitstopWikitext string

12,6,6

driveDmgBlkWikitext string

1400x3

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000,500x2 oH / 2000,1000x2 oB

superGainHitWikitext string

400,300x2 (280,210x2)

superGainBlkWikitext string

200x3 (100x3)

invulnWikitext string

1-8 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-53 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0x3

jugLimitWikitext string

6(8),8,8

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.318 (1st)

notesWikitext string

Farthest horizontal range (most consistent for combos, but may whiff under close jumps); cannot hit cross-up; only 1st active frame is cancelable (cancel may be impossible in combos from too far away); 3rd hit whiffs on crouch block (reduced chip and Drive damage); if Perfect Parried, opponent must crouch to avoid 2nd hit; puts opponent into limited juggle state

FieldField typeValue
moveIdStringterry_623pp
moveTypeStringSpecial
charaStringTerry
inputString623PP
nameWikitext

Rising Tackle

imagesList of String, delimiter: ,SF6_Terry_623pp.png
hitboxesList of String, delimiter: ,SF6_Terry_623pp_hitbox.png
damageWikitext string

400,200x4,400 (1600)

chipWikitext string

100,50

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

2,3,2,2,3,3

recoveryWikitext string

34+15 land

totalWikitext string

69

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-42

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-62

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

22 total

hitstopWikitext string

12,3x4,5

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

600,200x5 (420,140x5)

superGainBlkWikitext string

150,100 (75,50)

invulnWikitext string

1-10 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

7-54 (FKD)

jugStartWikitext string

100

jugIncreaseWikitext string

0x5,100

jugLimitWikitext string

9x5,10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.248 (1st)

notesWikitext string

Horizontal range is between MP/HP versions (good anti-air for mid range jumps, as well as a strong juggle ender); cannot hit cross-up; can miss several hits of damage against high airborne opponent

FieldField typeValue
moveIdStringterry_236lk
moveTypeStringSpecial
charaStringTerry
inputString236LK
nameWikitext

Power Charge

imagesList of String, delimiter: ,SF6_Terry_236lk.png
hitboxesList of String, delimiter: ,SF6_Terry_236lk_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

14

activeWikitext string

5

recoveryWikitext string

24

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

18

hitAdvWikitext string

+3(+7)

blockAdvWikitext string

-9(-5)

punishAdvWikitext string

+7(+11)

perfParryAdvWikitext string

-27(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

32

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.960 (1.384)

notesWikitext string

Short travel distance; comboable from lights except 5LP; keeps opponent standing for strike/throw mixup on hit; can be spaced out to allow a follow-up combo on hit; puts airborne opponents into limited juggle state

FieldField typeValue
moveIdStringterry_236mk
moveTypeStringSpecial
charaStringTerry
inputString236MK
nameWikitext

Power Charge

imagesList of String, delimiter: ,SF6_Terry_236mk.png
hitboxesList of String, delimiter: ,SF6_Terry_236mk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

20

activeWikitext string

6

recoveryWikitext string

23

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

19

hitAdvWikitext string

KD +42~47

blockAdvWikitext string

-11(-6)

punishAdvWikitext string

KD +42~47

perfParryAdvWikitext string

-27(-22)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

12

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.441 (1.789)

notesWikitext string

Medium travel distance; comboable from 2MP or heavy normals; puts opponent into limited juggle state (airborne opponents are launched higher than the HK version); can juggle SA1 anywhere on screen; final 4 recovery frames are cancelable into SA2 on hit, allowing a juggle anywhere on screen; sets up a safe jump setup on a close range grounded hit

FieldField typeValue
moveIdStringterry_236hk
moveTypeStringSpecial
charaStringTerry
inputString236HK
nameWikitext

Power Charge

imagesList of String, delimiter: ,SF6_Terry_236hk.png
hitboxesList of String, delimiter: ,SF6_Terry_236hk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

25

activeWikitext string

9

recoveryWikitext string

27

totalWikitext string

60

guardWikitext string

LH

cancelWikitext string

Sp* SA3

hitconfirmWikitext string

25 (36 Sp)

hitAdvWikitext string

KD +37~45

blockAdvWikitext string

-16(-8)

punishAdvWikitext string

KD +37~45

perfParryAdvWikitext string

-34(-26)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.895 (1.645)

notesWikitext string

Farthest travel distance; cancelable on frames 26-45 into special moves (except Power Charge) on hit only; delaying the special cancel allows different conversions or more optimal damage; puts opponent into limited juggle state (airborne opponents are not launched as high, resulting in more limited follow-ups); only combos naturally from the first hit of 5HP

FieldField typeValue
moveIdStringterry_236kk
moveTypeStringSpecial
charaStringTerry
inputString236KK
nameWikitext

Power Charge

imagesList of String, delimiter: ,SF6_Terry_236kk.png
hitboxesList of String, delimiter: ,SF6_Terry_236kk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

19

activeWikitext string

8

recoveryWikitext string

24

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

24

hitAdvWikitext string

KD +55~76 Wall Bounce

blockAdvWikitext string

-14(-7)

punishAdvWikitext string

KD +55~76 Wall Bounce

perfParryAdvWikitext string

-30(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

15

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

3

jugIncreaseWikitext string

2

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.871 (1.665)

notesWikitext string

Causes Wall Bounce on hit; if used twice in a combo, 2nd hit will cause a quick wall splat that drops straight to the ground; KD advantage varies based on distance from wall (farther away gives higher advantage)

FieldField typeValue
moveIdStringterry_214lk
moveTypeStringSpecial
charaStringTerry
inputString214LK
nameWikitext

Crack Shoot

imagesList of String, delimiter: ,SF6_Terry_214lk.png
hitboxesList of String, delimiter: ,SF6_Terry_214lk_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16(18)

activeWikitext string

4

recoveryWikitext string

4+14 land

totalWikitext string

37

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

HKD +29

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

21

blockstunWikitext string

17

hitstopWikitext string

10

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[8000]

driveGainWikitext string

1000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

7-23 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

First 2 active frames can only hit airborne opponents (functionally 18f startup); cannot hit cross-up; causes spike knockdown vs. airborne opponents; causes Hard Knockdown on Punish Counter (prevents follow-up links); can hop over many grounded attacks (especially crouching); can be used for a sideswitch mid-combo or a corpse hop on downed opponents; very strong vs. Burnout, dealing chip while staying close range with frame advantage

FieldField typeValue
moveIdStringterry_214mk
moveTypeStringSpecial
charaStringTerry
inputString214MK
nameWikitext

Crack Shoot

imagesList of String, delimiter: ,SF6_Terry_214mk.png
hitboxesList of String, delimiter: ,SF6_Terry_214mk_hitbox.png
damageWikitext string

700 / 450x2

chipWikitext string

175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17(22)

activeWikitext string

4,3

recoveryWikitext string

2+16 land

totalWikitext string

41

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

HKD +28

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

23

blockstunWikitext string

17

hitstopWikitext string

10,10

driveDmgBlkWikitext string

3500

driveDmgHitWikitext string

[8000 / 3000x2 air]

driveGainWikitext string

1000 / 700x2 air

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

9-25 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

5,5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

2 hits vs. airborne, 1 hit vs. grounded (different damage values accordingly); first 5 active frames can only hit airborne opponents (functionally 22f startup); cannot hit cross-up; puts airborne opponents into limited juggle state; causes Hard Knockdown on Counter-hit/Punish Counter (prevents follow-up links); can hop over many grounded attacks (even some standing); can be used for a sideswitch mid-combo or a corpse hop on downed opponents; very strong vs. Burnout, dealing chip while staying close range with frame advantage

FieldField typeValue
moveIdStringterry_214hk
moveTypeStringSpecial
charaStringTerry
inputString214HK
nameWikitext

Crack Shoot

imagesList of String, delimiter: ,SF6_Terry_214hk.png
hitboxesList of String, delimiter: ,SF6_Terry_214hk_hitbox.png
damageWikitext string

300x3,800 (900~1400)

chipWikitext string

75,200 (275)

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

23(30)

activeWikitext string

3,3,2,3

recoveryWikitext string

1+18 land

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +43~45

blockAdvWikitext string

-1

punishAdvWikitext string

KD +43~45

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

22 total

hitstopWikitext string

8x3,12

driveDmgBlkWikitext string

2000,3000

driveDmgHitWikitext string

[3000x3]

driveGainWikitext string

1000,3000 / 1000x3 air

superGainHitWikitext string

300x3,600 (210x3,420)

superGainBlkWikitext string

150,300 (75,150)

invulnWikitext string

14-31 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

12-34 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1x4

jugLimitWikitext string

5x3,6

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

2 hits vs. grounded, up to 3 hits vs. airborne; first 7 active frames can only hit airborne opponents (functionally 30f startup); cannot hit cross-up; puts airborne opponent into limited juggle state; kicking leg is anti-air invuln on frames 28-30; can be spaced out to hit once with 2f better advantage; technically has 4 hits, but up to 3 can land at once; damage is highly variable depending on which hits connect (last hit does most damage, but landing all 3 airborne hits allows strong juggle extensions); can hop over many grounded attacks (even some standing); can be used for a sideswitch mid-combo or a corpse hop on downed opponents; strong vs. Burnout, dealing chip while staying close range with frame advantage (but too slow to cancel into for Burnout loops); last hit is lower to the ground than other versions and can beat moves that low profile other versions

FieldField typeValue
moveIdStringterry_214kk
moveTypeStringSpecial
charaStringTerry
inputString214KK
nameWikitext

Crack Shoot

imagesList of String, delimiter: ,SF6_Terry_214kk.png
hitboxesList of String, delimiter: ,SF6_Terry_214kk_hitbox.png
damageWikitext string

1200

chipWikitext string

300

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(21)

activeWikitext string

4

recoveryWikitext string

2+17 land

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +29

blockAdvWikitext string

-2

punishAdvWikitext string

HKD +29

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

8-25 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

8

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Puts airborne opponents into limited juggle OTG state; first active frame does not connect on grounded opponents (functionally 21f startup); first 2 active frames have a good anti-air hitbox; can hop over many grounded attacks (even some standing); very strong vs. Burnout, dealing chip while staying close range with frame advantage (often required to get point blank after 2 reps of meterless Burnout loop)

FieldField typeValue
moveIdStringterry_236236k
moveTypeStringSuper
charaStringTerry
inputString236236K
nameWikitext

Buster Wolf

imagesList of String, delimiter: ,SF6_Terry_236236k.png • SF6_Terry_236236k_2.png
hitboxesList of String, delimiter: ,SF6_Terry_236236k_hitbox.png • SF6_Terry_236236k_2_hitbox.png • SF6_Terry_236236k_3_hitbox.png • SF6_Terry_236236k_4_hitbox.png
damageWikitext string

2000

chipWikitext string

500

dmgScalingWikitext string

30% Starter; 30% Minimum

startupWikitext string

7

activeWikitext string

12

recoveryWikitext string

60(45)

totalWikitext string

78(52)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +22

blockAdvWikitext string

-26

punishAdvWikitext string

KD +22

perfParryAdvWikitext string

-44

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

30,25

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-8 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

20

jugIncreaseWikitext string

20

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.862 (1.762)

notesWikitext string

Incurs a fixed 45f recovery on block (advantage is not affected by meaty timing); transitions to projectile follow-up on hit only; fast and long range, making it great for combos and punishes; puts opponent into limited juggle state and can combo into another SA1 if juggled high enough; if first hit trades, deals 500 damage and puts the opponent into a free juggle crumple state (may be able to follow up with moves like 214HP, Dash/DR normals, or another SA1)

FieldField typeValue
moveIdStringterry_214214p
moveTypeStringSuper
charaStringTerry
inputString214214P
nameWikitext

Power Geyser

imagesList of String, delimiter: ,SF6_Terry_214214p.png
hitboxesList of String, delimiter: ,SF6_Terry_214214p_hitbox.png • SF6_Terry_214214p_2_hitbox.png
damageWikitext string

2600

chipWikitext string

750

dmgScalingWikitext string

50% Starter; 40% Minimum

startupWikitext string

13

activeWikitext string

13

recoveryWikitext string

54

totalWikitext string

79

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

28

hitAdvWikitext string

KD +24

blockAdvWikitext string

-27

punishAdvWikitext string

KD +24

perfParryAdvWikitext string

-56

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

40

hitstopWikitext string

15

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-17 Full, 18-25 Air

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

1-hit Super-priority projectile hitbox with good anti-air and anti-projectile properties; can follow up with Twin Geyser (3 Drive bars) and Triple Geyser (1 Super bar) on hit only; starter scaling means that follow-ups will be heavily scaled after a reversal or anti-air SA2; can be performed during the last 4 recovery frames of 236MK for a juggle anywhere on screen; can also be input with 21416+MK+HP (cosmetic difference only)

FieldField typeValue
moveIdStringterry_214214p_pp
moveTypeStringSuper
charaStringTerry
inputString214214P~PP
nameWikitext

Twin Geyser

imagesList of String, delimiter: ,SF6_Terry_214214p_pp.png
hitboxesList of String, delimiter: ,SF6_Terry_214214p_pp_hitbox.png
damageWikitext string

1100
(440 scaled)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate; 40% Minimum

startupWikitext string

22

activeWikitext string

6

recoveryWikitext string

43

totalWikitext string

70

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

57-70

hitAdvWikitext string

KD +55

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

15

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

0

driveGainWikitext string

-30000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Follow-up to Power Geyser for 3 Drive bars (on hit only); can also be followed up with SA1, 214MP, Drive Rush juggles, or more in the corner; the damage on non-Super follow-ups is extremely low when starting from raw SA2 due to starter scaling; attempting to input Triple Geyser follow-up without enough meter results in a whiffed attack that leaves Terry at -3 KD Advantage; no invincibility at all (can be hit by lingering moves like Kimberly's spraycan)

FieldField typeValue
moveIdStringterry_214214p_pp_pp
moveTypeStringSuper
charaStringTerry
inputString214214P~PP~PP
nameWikitext

Triple Geyser

imagesList of String, delimiter: ,SF6_Terry_214214p_pp_pp.png
hitboxesList of String, delimiter: ,SF6_Terry_214214p_pp_pp_hitbox.png
damageWikitext string

2500
(1000 scaled)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate; 40% Minimum

startupWikitext string

14

activeWikitext string

1

recoveryWikitext string

125

totalWikitext string

139

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +18

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

2000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-139 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

100

jugIncreaseWikitext string

100

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Follow-up to Twin Geyser for 1 extra Super bar; attempting to input without a full Super meter results in a whiffed attack that leaves Terry at -3 KD Advantage

FieldField typeValue
moveIdStringterry_236236p
moveTypeStringSuper
charaStringTerry
inputString236236P
nameWikitext

Rising Fang

imagesList of String, delimiter: ,SF6_Terry_236236p.png
hitboxesList of String, delimiter: ,SF6_Terry_236236p_hitbox.png
damageWikitext string

4000
(2650-3000)

chipWikitext string

1100
(1000)

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

8(3)

activeWikitext string

27

recoveryWikitext string

29+28 land

totalWikitext string

91

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +22
(KD +29~31)

blockAdvWikitext string

-50(-53)

punishAdvWikitext string

HKD +22
(KD +29~31)

perfParryAdvWikitext string

-75

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34(31)

hitstopWikitext string

2,3,3

driveDmgBlkWikitext string

4000,1750x3

driveDmgHitWikitext string

15000
(1000x7,3000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-16 Full

armorWikitext string

Break

airborneWikitext string

9-63 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.585 (1st)

notesWikitext string

Only the first 3 active frames cause cinematic hit; damage distribution on non-cinematic hit is 350(x6-7),550 with no HKD and less KD advantage; cinematic time regenerates ~2.1 Drive bars for Terry; faster 3f startup when canceled from Rising Tackle or Burning Knuckle; final hit whiffs on crouch block (reduced chip and Drive damage)

FieldField typeValue
moveIdStringterry_236236p(ca)
moveTypeStringSuper
charaStringTerry
inputString236236P
nameWikitext

Rising Fang (CA)

imagesList of String, delimiter: ,SF6_Terry_236236p_ca.png
hitboxesList of String, delimiter: ,SF6_Terry_236236p_hitbox.png
damageWikitext string

4500
(3150-3500)

chipWikitext string

1350
(1250)

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

8(3)

activeWikitext string

27

recoveryWikitext string

29+28 land

totalWikitext string

91

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +37
(KD +29~31)

blockAdvWikitext string

-50(-53)

punishAdvWikitext string

HKD +37
(KD +29~31)

perfParryAdvWikitext string

-75

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34(31)

hitstopWikitext string

2,3,3

driveDmgBlkWikitext string

4000,3000x3

driveDmgHitWikitext string

20000
(1000x7,10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-16 Full

armorWikitext string

Break

airborneWikitext string

9-63 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.585 (1st)

notesWikitext string

Available at 25% HP or below; only the first 3 active frames cause cinematic hit; damage distribution on non-cinematic hit is 350(x6-7),1050 with no HKD and less KD advantage; cinematic time regenerates ~2.1 Drive bars for Terry; faster 3f startup when canceled from Rising Tackle or Burning Knuckle; final hit whiffs on crouch block (reduced chip and Drive damage)

FieldField typeValue
moveIdStringterry_5pppkkk
moveTypeStringtaunt
charaStringTerry
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Terry_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

300 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

300

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Hey, come on, come on!"

FieldField typeValue
moveIdStringterry_5pppkkk_burnout
moveTypeStringtaunt
charaStringTerry
inputString5PPPKKK
nameWikitext

Neutral Taunt (Burnout)

imagesList of String, delimiter: ,SF6_Terry_5pppkkk_burnout.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

370 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

370

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Hey buddy, I got tons of fight left in me!"; only occurs when Terry is in Burnout

FieldField typeValue
moveIdStringterry_6pppkkk
moveTypeStringtaunt
charaStringTerry
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Terry_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

205 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

205

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"No line here? Alright"

FieldField typeValue
moveIdStringterry_4pppkkk
moveTypeStringtaunt
charaStringTerry
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Terry_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

499 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

499

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"We gonna fight or what? I don't have all day. *whistle* Jeez."