Page values for "Street Fighter 6/Mai/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringMai
nameStringMai
portraitStringSF6 Mai Portrait.png
iconStringSF6 Mai Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.050

bwdWalkSpdWikitext string

0.035

fwdDashSpdWikitext string

18

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.450

bwdDashDistWikitext string

0.900

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.80

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.669

dRushBlockWikitext string

2.383

dRushMaxWikitext string

2.977

"SF6_FrameData" values

87 rows are stored for this page
FieldField typeValue
moveIdStringmai_5lp
moveTypeStringground_normal
charaStringMai
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Mai_5lp.png
hitboxesList of String, delimiter: ,SF6_Mai_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+5

blockAdvWikitext string

-2

punishAdvWikitext string

+9

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

-2

afterDRHitWikitext string

+9

afterDRBlkWikitext string

+2

hitstunWikitext string

15

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.97

notesWikitext string

Chains into 5LP/2LP/2LK; useful in combos due to its extra 1f hitstun over 2LP (combos naturally into 214LP/MP, 236KK, and has more utility in CH/PC/DR routes)

FieldField typeValue
moveIdStringmai_5mp
moveTypeStringground_normal
charaStringMai
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Mai_5mp.png
hitboxesList of String, delimiter: ,SF6_Mai_5mp_hitbox.png SF6_Mai_5mp_hitbox_2.png SF6_Mai_5mp_hitbox_3.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

4

recoveryWikitext string

15

totalWikitext string

26

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+1

hitstunWikitext string

21

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.46 (1.408)

notesWikitext string

Great range for a cancelable poke; solid hitbox priority; important combo tool from Punish Counter 2LP (works from max range); has an extended hurtbox on whiff until the end of recovery

FieldField typeValue
moveIdStringmai_5hp
moveTypeStringground_normal
charaStringMai
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Mai_5hp.png
hitboxesList of String, delimiter: ,SF6_Mai_5hp_hitbox.png SF6_Mai_5hp_hitbox_2.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

17

hitAdvWikitext string

+1(+3)

blockAdvWikitext string

-3(-1)

punishAdvWikitext string

+5(+7)

perfParryAdvWikitext string

-22(-20)

DRcancelHitWikitext string

+15

DRcancelBlkWikitext string

+11

afterDRHitWikitext string

+5(+7)

afterDRBlkWikitext string

+1(+3)

hitstunWikitext string

25

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.613 (1.467)

notesWikitext string

Very long range for a cancelable poke; great for combos and whiff punishing; combos from PC/DR 5LP for optimal conversions; slightly less pushback on Counter-hit/Punish Counter (makes some ranged 214P cancels more reliable)

FieldField typeValue
moveIdStringmai_5lk
moveTypeStringground_normal
charaStringMai
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Mai_5lk.png
hitboxesList of String, delimiter: ,SF6_Mai_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

8

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

14 Sp/TC

hitAdvWikitext string

+1

blockAdvWikitext string

-1

punishAdvWikitext string

+5

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

+2

DRcancelBlkWikitext string

0

afterDRHitWikitext string

+5

afterDRBlkWikitext string

+3

hitstunWikitext string

12

blockstunWikitext string

10

hitstopWikitext string

10

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.77

notesWikitext string

Very short range (only combos naturally from point blank 5LP/2LP); only useful for 5LK~LK~LK Target Combo

FieldField typeValue
moveIdStringmai_5mk
moveTypeStringground_normal
charaStringMai
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Mai_5mk.png
hitboxesList of String, delimiter: ,SF6_Mai_5mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5

blockAdvWikitext string

-4

punishAdvWikitext string

+9

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+9

afterDRBlkWikitext string

0

hitstunWikitext string

26

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.58

notesWikitext string

Solid poke with good hitbox priority that can lead to combos with CH/PC/DR; links consistently into SA2 when used as a whiff punish; Mai lifts up her front hurtbox on frames 4-17 making it useful vs. low attacks

FieldField typeValue
moveIdStringmai_5hk
moveTypeStringground_normal
charaStringMai
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Mai_5hk.png
hitboxesList of String, delimiter: ,SF6_Mai_5hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

14

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

KD +61 Crumple

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+1

hitstunWikitext string

25

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

4000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 / ?'"`UNIQ--templatestyles-00000000-QINU`"'?-1 PC

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.97

notesWikitext string

Great range for a safe poke; Mai lifts up her leg hurtbox on frames 10-16 making it decent vs. low attacks; grounded Punish Counter causes a crumple state (opponent is airborne for all follow-up hits); airborne Punish Counter puts opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; extends a hurtbox at mid-height for the first 17 recovery frames, making it more whiff punishable by standing or high-angled crouching buttons

FieldField typeValue
moveIdStringmai_2lp
moveTypeStringground_normal
charaStringMai
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Mai_2lp.png
hitboxesList of String, delimiter: ,SF6_Mai_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+3

hitstunWikitext string

14

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.03

notesWikitext string

Chains into 5LP/2LP/2LK; longest range of Mai's light normals; topmost hurtbox on frames 1-6 is vulnerable only to aerial attacks, preventing its use as an anti-air

FieldField typeValue
moveIdStringmai_2mp
moveTypeStringground_normal
charaStringMai
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Mai_2mp.png
hitboxesList of String, delimiter: ,SF6_Mai_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

15(17)

totalWikitext string

24(26)

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+5

blockAdvWikitext string

-3

punishAdvWikitext string

+9

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

+9

afterDRBlkWikitext string

+1

hitstunWikitext string

24

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.23 (1.207)

notesWikitext string

2f extra recovery on whiff; good range for a cancelable 6f medium; the forward movement makes it riskier to whiff than similar attacks

FieldField typeValue
moveIdStringmai_2hp
moveTypeStringground_normal
charaStringMai
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Mai_2hp.png SF6_Mai_2hp_2.png
hitboxesList of String, delimiter: ,SF6_Mai_2hp_hitbox.png SF6_Mai_2hp_2_hitbox.png
damageWikitext string

400x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

2(8)3

recoveryWikitext string

19

totalWikitext string

41

guardWikitext string

LH,LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+4

blockAdvWikitext string

-3

punishAdvWikitext string

+8

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+1

hitstunWikitext string

36(26)

blockstunWikitext string

29(19)

hitstopWikitext string

5,9

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[4000x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

600,400 (420,280)

superGainBlkWikitext string

300,200 (150,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

0,0

jugLimitWikitext string

0,1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.605 (1.294)

notesWikitext string

2 hits; first hit has great hitbox priority for counter-poking and pulls the opponent closer on hit/block; useful as an approach or combo extension with Drive Rush; Counter-hit/Punish Counter advantage carries through both hits

FieldField typeValue
moveIdStringmai_2lk
moveTypeStringground_normal
charaStringMai
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Mai_2lk.png
hitboxesList of String, delimiter: ,SF6_Mai_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

8

totalWikitext string

15

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+2

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.99

notesWikitext string

Chains into 5LP/2LP/2LK

FieldField typeValue
moveIdStringmai_2mk
moveTypeStringground_normal
charaStringMai
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Mai_2mk.png
hitboxesList of String, delimiter: ,SF6_Mai_2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

28

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

-2

blockAdvWikitext string

-6

punishAdvWikitext string

+2

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

+2

afterDRBlkWikitext string

-2

hitstunWikitext string

20

blockstunWikitext string

16

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.438

notesWikitext string

Cancelable low poke with decent range; useful Counter-hit conversion after 5LP at ranges where 2MP whiffs; has an extended hurtbox on whiff until the end of recovery; DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringmai_2hk
moveTypeStringground_normal
charaStringMai
inputString2HK
nameWikitext

Sori Geri

imagesList of String, delimiter: ,SF6_Mai_2hk.png
hitboxesList of String, delimiter: ,SF6_Mai_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

22(23)

totalWikitext string

33(34)

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +33

blockAdvWikitext string

-11

punishAdvWikitext string

HKD +48

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

HKD +33

afterDRBlkWikitext string

-7

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.703

notesWikitext string

1f extra recovery on block; good hitbox priority vs. low attacks (can low crush many low pokes); no Hard Knockdown when juggled into (has no natural juggle potential, so this only applies in free juggle scenarios); has an extended hurtbox on whiff until the end of recovery

FieldField typeValue
moveIdStringmai_jlp
moveTypeStringair_normal
charaStringMai
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Mai_jlp.png
hitboxesList of String, delimiter: ,SF6_Mai_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

9

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6(+9)

blockAdvWikitext string

+3(+6)

punishAdvWikitext string

+10(+13)

perfParryAdvWikitext string

-5(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

13

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.09

notesWikitext string

Fastest air-to-air option with good horizontal hitbox priority

FieldField typeValue
moveIdStringmai_jmp
moveTypeStringair_normal
charaStringMai
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Mai_jmp.png
hitboxesList of String, delimiter: ,SF6_Mai_jmp_hitbox.png SF6_Mai_jmp_hitbox_2.png SF6_Mai_jmp_hitbox_3.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

Sp SA2

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+7(+11)

blockAdvWikitext string

+3(+7)

punishAdvWikitext string

+11(+15)

perfParryAdvWikitext string

-6(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

3

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.07

notesWikitext string

Puts airborne opponents into limited juggle state; strong air-to-air hitbox

FieldField typeValue
moveIdStringmai_jhp
moveTypeStringair_normal
charaStringMai
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Mai_jhp.png
hitboxesList of String, delimiter: ,SF6_Mai_jhp_hitbox.png SF6_Mai_jhp_hitbox_2.png SF6_Mai_jhp_hitbox_3.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+7(+15)

blockAdvWikitext string

+3(+11)

punishAdvWikitext string

+11(+19)

perfParryAdvWikitext string

-10(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

12

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Good hitbox for vertical approach

FieldField typeValue
moveIdStringmai_jlk
moveTypeStringair_normal
charaStringMai
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Mai_jlk.png
hitboxesList of String, delimiter: ,SF6_Mai_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5(+10)

blockAdvWikitext string

+1(+6)

punishAdvWikitext string

+9(+14)

perfParryAdvWikitext string

-7(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

14

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.50

notesWikitext string

Cross-up; can be used as a fuzzy instant overhead (except vs. Blanka)

FieldField typeValue
moveIdStringmai_jmk
moveTypeStringair_normal
charaStringMai
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Mai_jmk.png
hitboxesList of String, delimiter: ,SF6_Mai_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+8(+13)

blockAdvWikitext string

+4(+9)

punishAdvWikitext string

+12(+17)

perfParryAdvWikitext string

-7(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.96

notesWikitext string

Cross-up

FieldField typeValue
moveIdStringmai_jhk
moveTypeStringair_normal
charaStringMai
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Mai_jhk.png
hitboxesList of String, delimiter: ,SF6_Mai_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+11(+15)

blockAdvWikitext string

+7(+11)

punishAdvWikitext string

+15(+19)

perfParryAdvWikitext string

-6(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.16

notesWikitext string

Shifts Mai's hurtbox upward during startup; most horizontal range of Mai's jump-ins

FieldField typeValue
moveIdStringmai_6mp
moveTypeStringground_normal
charaStringMai
inputString6MP
nameWikitext

Senkotsu Uchi

imagesList of String, delimiter: ,SF6_Mai_6mp.png
hitboxesList of String, delimiter: ,SF6_Mai_6mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

40

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+1

hitstunWikitext string

23

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.46

notesWikitext string

Fast overhead that can combo into lights with perfect meaty timing; spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringmai_4hk
moveTypeStringground_normal
charaStringMai
inputString4HK
nameWikitext

Hoshi Kujaku 1

imagesList of String, delimiter: ,SF6_Mai_4hk.png
hitboxesList of String, delimiter: ,SF6_Mai_4hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

5

recoveryWikitext string

20

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

28 TC

hitAdvWikitext string

+3(+7))

blockAdvWikitext string

-1(+3)

punishAdvWikitext string

+7

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+3

hitstunWikitext string

28

blockstunWikitext string

24

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.118

notesWikitext string

Forces stand on hit (useful in DR combos involving 214HP); legs and lower body are anti-air invincible on frames 8-12 (great anti-air when used early, but leaves a tall standing hurtbox for the first 7 frames that can lose to strong vertical jump-ins); cannot hit cross-up; always a true blockstring when canceled into 4HK~HK TC (but very easy hitconfirm); strong oki tool that can be up to +7 oH / +3 oB when meaty

FieldField typeValue
moveIdStringmai_5lk_lk
moveTypeStringground_normal
charaStringMai
inputString5LK~LK
nameWikitext

Hien Ren Kyaku 1

imagesList of String, delimiter: ,SF6_Mai_5lk_lk.png
hitboxesList of String, delimiter: ,SF6_Mai_5lk_lk_hitbox.png
damageWikitext string

400(320)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

2

recoveryWikitext string

20

totalWikitext string

28

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

31

hitAdvWikitext string

-2

blockAdvWikitext string

-10

punishAdvWikitext string

+2

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

20

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.10

notesWikitext string

() refers to scaled damage; forces stand on hit; stopping after the second LK can be useful in combo extensions where a bouncing fan is falling onto the opponent; always a true blockstring

FieldField typeValue
moveIdStringmai_5lk_lk_lk
moveTypeStringground_normal
charaStringMai
inputString5LK~LK~LK
nameWikitext

Hien Ren Kyaku 2

imagesList of String, delimiter: ,SF6_Mai_5lk_lk_lk.png
hitboxesList of String, delimiter: ,SF6_Mai_5lk_lk_lk_hitbox.png
damageWikitext string

500(350)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

2

recoveryWikitext string

24+4 land

totalWikitext string

39

guardWikitext string

LH

cancelWikitext string

Sp* SA2*

hitconfirmWikitext string

59

hitAdvWikitext string

+3

blockAdvWikitext string

-10

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

33

blockstunWikitext string

20

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

10-35 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

6

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.031

notesWikitext string

() refers to scaled damage; always a true blockstring; bounces far back into the air, usually keeping her safe due to pushback; can cancel the airborne frames into j.214P or Air SA2 (can be delayed significantly, allowing Mai to mix up her approach and gain better frame advantage); the divekick/SA2 can also let Mai avoid some moves that would otherwise punish the bounce; delaying too long will cause the follow-up to drop in combos (59f is the longest total hitconfirm window that still combos); divekick follow-up can lead to +42 safe jump if the initial 5LK is spaced out (e.g. DR~6MP, 5LK or DR~5LP, 5LP, 5LK)

FieldField typeValue
moveIdStringmai_4hk_hk
moveTypeStringground_normal
charaStringMai
inputString4HK~HK
nameWikitext

Hoshi Kujaku 2

imagesList of String, delimiter: ,SF6_Mai_4hk_hk.png
hitboxesList of String, delimiter: ,SF6_Mai_4hk_hk_hitbox.png
damageWikitext string

600x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (3 hits)

startupWikitext string

9

activeWikitext string

1(3)

recoveryWikitext string

30(38)

totalWikitext string

39(49)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +48

blockAdvWikitext string

-11

punishAdvWikitext string

KD +48

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[10000]

driveGainWikitext string

1000x2 (1000)

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0,1

jugIncreaseWikitext string

0,1

jugLimitWikitext string

4,5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.48

notesWikitext string

On hit, Mai performs a 2nd kick that is fully invincible until the end of recovery; in the corner, Mai can juggle into SA1 or 623LK/MK/KK; if the TC was juggled into, may also be able to juggle SA2 or 623HK; () refers to active/recovery/total on whiffed version if opponent is juggled too high

FieldField typeValue
moveIdStringmai_lplk
moveTypeStringthrow
charaStringMai
inputStringLPLK
nameWikitext

Shiranui Gourin

imagesList of String, delimiter: ,SF6_Mai_lplk.png
hitboxesList of String, delimiter: ,SF6_Mai_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +21

blockAdvWikitext string

-

punishAdvWikitext string

HKD +21

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Can dash forward for a corner throw loop (+3); perfect spacing to walk back for a shimmy except against Marisa, Blanka, E. Honda, and Zangief (can still shimmy these characters if they attempt a delayed throw tech)

FieldField typeValue
moveIdStringmai_4lplk
moveTypeStringthrow
charaStringMai
inputString4LPLK
nameWikitext

Fuusha Kuzushi

imagesList of String, delimiter: ,SF6_Mai_4lplk.png
hitboxesList of String, delimiter: ,SF6_Mai_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +17

blockAdvWikitext string

-

punishAdvWikitext string

HKD +17

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Side switches; can only get corner oki with Drive Rush, or can pressure with a spaced meaty normal; DR~2LK is a good option (+4 oB and safe vs. 10f reversals)

FieldField typeValue
moveIdStringmai_jlplk
moveTypeStringthrow
charaStringMai
inputStringj.LPLK
nameWikitext

Yume Zakura

imagesList of String, delimiter: ,SF6_Mai_jlplk.png
hitboxesList of String, delimiter: ,SF6_Mai_jlplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +20

blockAdvWikitext string

-

punishAdvWikitext string

HKD +20

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.79

notesWikitext string

No real midscreen oki (can chase with a spaced Drive Rush normal); in the corner, can dash for +2 oki or Drive Rush for stronger pressure

FieldField typeValue
moveIdStringmai_hphk
moveTypeStringdrive
charaStringMai
inputStringHPHK
nameWikitext

Botan Ichige

imagesList of String, delimiter: ,SF6_Mai_hphk.png
hitboxesList of String, delimiter: ,SF6_Mai_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.541

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringmai_6hphk
moveTypeStringdrive
charaStringMai
inputString6HPHK
nameWikitext

Yusura Ume (Block)

imagesList of String, delimiter: ,SF6_Mai_6hphk.png
hitboxesList of String, delimiter: ,SF6_Mai_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.457 (1.393)

notesWikitext string

Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.

FieldField typeValue
moveIdStringmai_6hphk_recovery
moveTypeStringdrive
charaStringMai
inputString6HPHK
nameWikitext

Yusura Ume (Recovery)

imagesList of String, delimiter: ,SF6_Mai_6hphk.png
hitboxesList of String, delimiter: ,SF6_Mai_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

46(51)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-20 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.457 (1.393)

notesWikitext string

Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.

FieldField typeValue
moveIdStringmai_mpmk
moveTypeStringdrive
charaStringMai
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Mai_mpmk.png
hitboxesList of String, delimiter: ,SF6_Mai_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringmai_mpmk_66_pdr
moveTypeStringdrive
charaStringMai
inputStringMPMK~66
nameWikitext

Parry Drive Rush

imagesList of String, delimiter: ,SF6_Mai_66.png
hitboxesList of String, delimiter: ,SF6_Mai_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

3+8

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

26(48)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.669 (min/throw), 2.383 (min/block), 2.977 (max/final DR frame)

FieldField typeValue
moveIdStringmai_mpmk_66_drc
moveTypeStringdrive
charaStringMai
inputStringMPMK or 66
nameWikitext

Drive Rush Cancel

imagesList of String, delimiter: ,SF6_Mai_66.png
hitboxesList of String, delimiter: ,SF6_Mai_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

24(46)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-30000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

FieldField typeValue
moveIdStringmai_236lp
moveTypeStringSpecial
charaStringMai
inputString236LP
nameWikitext

Kachousen

imagesList of String, delimiter: ,SF6_Mai_236p.png
hitboxesList of String, delimiter: ,SF6_Mai_236p_hitbox.png
damageWikitext string

500

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

-

recoveryWikitext string

32

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-1

blockAdvWikitext string

-7

punishAdvWikitext string

+3

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

32

blockstunWikitext string

26

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

0.04

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Slowest travel speed; low-priority 1-hit projectile that disappears when interacting with another strike or projectile hitbox (does not dissipate any hits of a standard projectile); clashing with a fan is considered a whiff (no extra hitstop or cancelability); can hold the button for 19f to charge to a stronger version; startup can increase up to 23f when partially held; puts airborne opponents into a limited juggle state; Mai has an extended hurtbox vulnerable to strikes on her leg (3-44f) and arm (16-32f)

FieldField typeValue
moveIdStringmai_236lp_flame
moveTypeStringSpecial
charaStringMai
inputString236LP
nameWikitext

Kachousen (Flame)

imagesList of String, delimiter: ,SF6_Mai_236p_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_236p_hold_hitbox.png
damageWikitext string

300x2

chipWikitext string

75x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

-

recoveryWikitext string

29

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

31 total

blockstunWikitext string

27 total

hitstopWikitext string

8,8

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[1500x2]

driveGainWikitext string

500x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,0

jugLimitWikitext string

1,2

projSpeedWikitext string

0.04

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Enhanced version that costs 1 Flame Stock; slowest travel speed; 2-hit standard projectile (cannot be dissipated by strikes); can hold the button for 19f to charge to a stronger version; startup can increase up to 23f when partially held; only the first hit is cancelable to SA3; puts airborne opponents into a limited juggle state; Counter-hit/Punish Counter advantage carries through both hits; Mai has an extended hurtbox vulnerable to strikes on her leg (3-44f) and arm (16-32f)

FieldField typeValue
moveIdStringmai_236mp
moveTypeStringSpecial
charaStringMai
inputString236MP
nameWikitext

Kachousen

imagesList of String, delimiter: ,SF6_Mai_236mp.png
hitboxesList of String, delimiter: ,SF6_Mai_236mp_hitbox.png
damageWikitext string

500

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

-

recoveryWikitext string

34

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-3

blockAdvWikitext string

-9

punishAdvWikitext string

+1

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

32

blockstunWikitext string

26

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

0.05

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Medium travel speed; low-priority 1-hit projectile that disappears when interacting with another strike or projectile hitbox (does not dissipate any hits of a standard projectile); clashing with a fan is considered a whiff (no extra hitstop or cancelability); can hold the button for 19f to charge to a stronger version; startup can increase up to 22f when partially held; puts airborne opponents into a limited juggle state; Mai has an extended hurtbox vulnerable to strikes on her leg (3-44f) and arm (16-32f)

FieldField typeValue
moveIdStringmai_236mp_flame
moveTypeStringSpecial
charaStringMai
inputString236MP
nameWikitext

Kachousen (Flame)

imagesList of String, delimiter: ,SF6_Mai_236p_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_236p_flame_hitbox.png
damageWikitext string

300x2

chipWikitext string

75x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

-

recoveryWikitext string

31

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-1

blockAdvWikitext string

-5

punishAdvWikitext string

+3

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

31 total

blockstunWikitext string

27 total

hitstopWikitext string

8,8

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[1500x2]

driveGainWikitext string

500x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,0

jugLimitWikitext string

1,2

projSpeedWikitext string

0.05

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Enhanced version that costs 1 Flame Stock; medium travel speed; 2-hit standard projectile (cannot be dissipated by strikes); can hold the button for 19f to charge to a stronger version; startup can increase up to 22f when partially held; only the first hit is cancelable to SA3; puts airborne opponents into a limited juggle state; Counter-hit/Punish Counter advantage carries through both hits; Mai has an extended hurtbox vulnerable to strikes on her leg (3-44f) and arm (16-32f)

FieldField typeValue
moveIdStringmai_236hp
moveTypeStringSpecial
charaStringMai
inputString236HP
nameWikitext

Kachousen

imagesList of String, delimiter: ,SF6_Mai_236hp.png
hitboxesList of String, delimiter: ,SF6_Mai_236hp_hitbox.png
damageWikitext string

500

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

-

recoveryWikitext string

36

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-5

blockAdvWikitext string

-11

punishAdvWikitext string

-1

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

32

blockstunWikitext string

26

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

0.07

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Fastest travel speed; low-priority 1-hit projectile that disappears when interacting with another strike or projectile hitbox (does not dissipate any hits of a standard projectile); clashing with a fan is considered a whiff (no extra hitstop or cancelability); can hold the button for 19f to charge to a stronger version; startup can increase up to 20f when partially held; puts airborne opponents into a limited juggle state; Mai has an extended hurtbox vulnerable to strikes on her leg (3-44f) and arm (16-32f)

FieldField typeValue
moveIdStringmai_236hp_flame
moveTypeStringSpecial
charaStringMai
inputString236HP
nameWikitext

Kachousen (Flame)

imagesList of String, delimiter: ,SF6_Mai_236p_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_236p_flame_hitbox.png
damageWikitext string

300x2

chipWikitext string

75x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

-

recoveryWikitext string

33

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-3

blockAdvWikitext string

-7

punishAdvWikitext string

+1

perfParryAdvWikitext string

-12

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

31 total

blockstunWikitext string

27 total

hitstopWikitext string

8,8

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[1500x2]

driveGainWikitext string

500x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,0

jugLimitWikitext string

1,2

projSpeedWikitext string

0.07

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Enhanced version that costs 1 Flame Stock; fastest travel speed; 2-hit standard projectile (cannot be dissipated by strikes); can hold the button for 19f to charge to a stronger version; startup can increase up to 20f when partially held; only the first hit is cancelable to SA3; puts airborne opponents into a limited juggle state; Counter-hit/Punish Counter advantage carries through both hits; Mai has an extended hurtbox vulnerable to strikes on her leg (3-44f) and arm (16-32f)

FieldField typeValue
moveIdStringmai_236pp
moveTypeStringSpecial
charaStringMai
inputString236PP
nameWikitext

Kachousen

imagesList of String, delimiter: ,SF6_Mai_236pp.png
hitboxesList of String, delimiter: ,SF6_Mai_236pp_hitbox.png SF6_Mai_236pp_hitbox_2.png
damageWikitext string

500,(200)

chipWikitext string

125,(50)

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

12

activeWikitext string

-

recoveryWikitext string

30

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

4

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

34,(30)

blockstunWikitext string

28,(26)

hitstopWikitext string

8,(8)

driveDmgBlkWikitext string

2500,1000

driveDmgHitWikitext string

[3000,2500]

driveGainWikitext string

-20000

superGainHitWikitext string

600,300 (420,210)

superGainBlkWikitext string

300,150 (150,75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

5,6

projSpeedWikitext string

0.05

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

1-hit OD projectile (cannot be dissipated by strikes); bounces upward on contact with the opponent, then drops downward for a follow-up hit; () refers to damage/hitstun values of the bouncing fan follow-up on hit or block; can hold the button for 19f for a charged version that throws 2 fans; startup can increase up to 21f when partially held; only the first hit is cancelable to SA2/SA3; puts airborne opponents into a limited juggle state; Mai has an extended hurtbox vulnerable to strikes on her leg (12-37f) and upper body (15-27f); frame gap before follow-up bounce: 16f stand / 22f crouch (on hit), 22f stand / 28f crouch (on block); all gaps are 1f smaller vs. standing Dee Jay, 2f smaller vs. standing JP/Marisa/Zangief; the bouncing fan locks opponents into proximity guard (prevents back walk) and counts as an air attack (allows anti-air invuln moves to pass through)

FieldField typeValue
moveIdStringmai_236pp_flame
moveTypeStringSpecial
charaStringMai
inputString236PP
nameWikitext

Kachousen (Flame)

imagesList of String, delimiter: ,SF6_Mai_236pp_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_236pp_hitbox.png SF6_Mai_236pp_hitbox_2.png
damageWikitext string

300x2,(200)

chipWikitext string

75x2,(50)

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

12

activeWikitext string

-

recoveryWikitext string

30

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

4

hitAdvWikitext string

+3

blockAdvWikitext string

+1

punishAdvWikitext string

+7

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

34 total,(30)

blockstunWikitext string

32 total,(26)

hitstopWikitext string

8,8,(8)

driveDmgBlkWikitext string

1250x2,1000

driveDmgHitWikitext string

[1500x2,2500]

driveGainWikitext string

-20000

superGainHitWikitext string

300x3 (210x3)

superGainBlkWikitext string

150x3 (75x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1,1

jugIncreaseWikitext string

1,0,1

jugLimitWikitext string

5,6,6

projSpeedWikitext string

0.05

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Enhanced version that costs 1 Flame Stock; 2-hit OD projectile (cannot be dissipated by strikes); bounces upward on contact with the opponent, then drops downward for a follow-up hit; () refers to damage/hitstun values of the bouncing fan follow-up on hit or block; can hold the button for 19f for a charged version that throws 2 fans; startup can increase up to 21f when partially held; only the first hit is cancelable to SA2/SA3; puts airborne opponents into a limited juggle state; Mai has an extended hurtbox vulnerable to strikes on her leg (12-37f) and upper body (15-27f); frame gap before follow-up bounce: 24f stand / 30f crouch (on hit), 26f stand / 32f crouch (on block); all gaps are 1f smaller vs. standing Dee Jay, 2f smaller vs. standing JP/Marisa/Zangief; the bouncing fan locks opponents into proximity guard (prevents back walk) and counts as an air attack (allows anti-air invuln moves to pass through)

FieldField typeValue
moveIdStringmai_236p_hold
moveTypeStringSpecial
charaStringMai
inputString236[P]
nameWikitext

Kachousen (Hold)

imagesList of String, delimiter: ,SF6_Mai_236p_hold.png
hitboxesList of String, delimiter: ,SF6_Mai_236p_hold_hitbox.png SF6_Mai_236p_hold_hitbox_2.png
damageWikitext string

500,(200)

chipWikitext string

125,(50)

dmgScalingWikitext string

20% Starter

startupWikitext string

32

activeWikitext string

-

recoveryWikitext string

30

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

+1

blockAdvWikitext string

-1

punishAdvWikitext string

+5

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

32,(30)

blockstunWikitext string

30,(26)

hitstopWikitext string

8,(8)

driveDmgBlkWikitext string

2500,1000

driveDmgHitWikitext string

[3000,2500]

driveGainWikitext string

1000x2

superGainHitWikitext string

600,300 (420,210)

superGainBlkWikitext string

300,150 (150,75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

1,2

projSpeedWikitext string

LP 0.04 / MP 0.05 / HP 0.07

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Charged version acts as a standard 1-hit projectile (does not dissipate on contact with strike hitboxes); puts airborne opponents into a limited juggle state; bounces upward on contact with the opponent, then drops downward for a follow-up hit; () refers to damage/hitstun values of the bouncing fan follow-up on hit or block; the listed frame advantage refers to the first hit at point blank range before the follow-up connects; any hit that connects after the follow-up bounce overwrites the fan's hitstun/blockstun; projectile speed depends on button strength (LP slow / MP medium / HP fast); bounce height depends on button strength (LP low / MP medium / HP high); the time difference between the first and second fan on hit or block varies based on this bounce height; Mai has an extended hurtbox vulnerable to strikes on her leg (32-62f) and arm (32-48f); LP Version frame gap before follow-up bounce: 2f stand / 8f crouch (on hit), 4f stand / 10f crouch (on block); MP Version frame gap before follow-up bounce: 19f stand / 25f crouch (on hit), 21f stand / 27f crouch (on block); HP Version frame gap before follow-up bounce: 31f stand / 37f crouch (on hit), 33f stand / 39f crouch (on block); all gaps are 1f smaller vs. standing Dee Jay, and 2f smaller vs. standing JP/Marisa/Zangief which allows the LP bounce follow-up to naturally combo; the bouncing fan locks opponents into proximity guard (prevents back walk) and counts as an air attack (allows anti-air invuln moves to pass through)

FieldField typeValue
moveIdStringmai_236p_flame_hold
moveTypeStringSpecial
charaStringMai
inputString236[P]
nameWikitext

Kachousen (Flame+Hold)

imagesList of String, delimiter: ,SF6_Mai_236p_flame_hold.png
hitboxesList of String, delimiter: ,SF6_Mai_236p_flame_hold_hitbox.png
damageWikitext string

300x2,(200)

chipWikitext string

75x2,(50)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

32

activeWikitext string

-

recoveryWikitext string

30

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

+1

blockAdvWikitext string

-1

punishAdvWikitext string

+5

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

32 total,(30)

blockstunWikitext string

30 total,(26)

hitstopWikitext string

8,8,(8)

driveDmgBlkWikitext string

1250x2,1000

driveDmgHitWikitext string

[1500x2,2500]

driveGainWikitext string

500x2,1000

superGainHitWikitext string

300x3 (210x3)

superGainBlkWikitext string

150x3 (75x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1,1

jugIncreaseWikitext string

1,0,1

jugLimitWikitext string

1,2,2

projSpeedWikitext string

LP 0.04 / MP 0.05 / HP 0.07

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Charged/Enhanced version acts as a standard 2-hit projectile (does not dissipate on contact with strike hitboxes); bounces upward on contact with the opponent, then drops downward for a follow-up hit (this bounce is higher/slower than the non-flame version); () refers to damage/hitstun values of the bouncing fan follow-up on hit or block; the listed frame advantage refers to the first hit at point blank range before the follow-up connects; any hit that connects after the follow-up bounce overwrites the fan's hitstun/blockstun; projectile speed depends on button strength (LP slow / MP medium / HP fast); bounce height depends on button strength (LP low / MP medium / HP high); the time difference between the first and second fan on hit or block varies based on this bounce height; puts airborne opponents into a limited juggle state; Counter-hit/Punish Counter advantage carries through both hits; Mai has an extended hurtbox vulnerable to strikes on her leg (32-62f) and arm (32-48f); LP Version frame gap before follow-up bounce: 10f stand / 16f crouch (on hit), 12f stand / 18f crouch (on block); MP Version frame gap before follow-up bounce: 27f stand / 33f crouch (on hit), 29f stand / 35f crouch (on block); HP Version frame gap before follow-up bounce: 39f stand / 45f crouch (on hit), 41f stand / 47f crouch (on block); all gaps are 1f smaller vs. standing Dee Jay, 2f smaller vs. standing JP/Marisa/Zangief; the bouncing fan locks opponents into proximity guard (prevents back walk) and counts as an air attack (allows anti-air invuln moves to pass through)

FieldField typeValue
moveIdStringmai_236pp_hold
moveTypeStringSpecial
charaStringMai
inputString236[PP]
nameWikitext

Kachousen (Hold)

imagesList of String, delimiter: ,SF6_Mai_236pp_hold.png
hitboxesList of String, delimiter: ,SF6_Mai_236pp_hold_hitbox.png
damageWikitext string

300x2

chipWikitext string

75x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

28(48)

activeWikitext string

-

recoveryWikitext string

10

totalWikitext string

58

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (1st)

hitconfirmWikitext string

4 SA / 31 (~6P)

hitAdvWikitext string

+14

blockAdvWikitext string

+12

punishAdvWikitext string

+18

perfParryAdvWikitext string

0

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

32,25 (45 total)

blockstunWikitext string

30,23 (43 total)

hitstopWikitext string

8,8

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

[2000x2]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

0,0

jugLimitWikitext string

2,2

projSpeedWikitext string

0.05

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Throws 2 single-hit fans (these fans do NOT bounce on contact with the opponent); has OD priority and cannot be dissipated by a strike; cancelable into a follow-up (~6P) that throws 2 additional fans at no extra cost; puts airborne opponents into a limited juggle state (does not affect any existing juggle state); Counter-hit/Punish Counter advantage carries through both hits; only the first hit is cancelable to SA2/SA3; Mai has an extended hurtbox vulnerable to strikes on her arm and head (28-58f)

FieldField typeValue
moveIdStringmai_236pp_flame_hold
moveTypeStringSpecial
charaStringMai
inputString236[PP]
nameWikitext

Kachousen (Flame+Hold)

imagesList of String, delimiter: ,SF6_Mai_236pp_flame_hold.png
hitboxesList of String, delimiter: ,SF6_Mai_236pp_hold_hitbox.png
damageWikitext string

200x2,150x2 (700)

chipWikitext string

50x2,37x2 (174)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

28(48)

activeWikitext string

-

recoveryWikitext string

10

totalWikitext string

58

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (1st)

hitconfirmWikitext string

4 SA / 31 (~6P)

hitAdvWikitext string

+45(+52)

blockAdvWikitext string

+46(+53)

punishAdvWikitext string

+45(+52)

perfParryAdvWikitext string

+11(+44)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

32,25,26,25 (76 total)

blockstunWikitext string

30,23,26x2 (77 total)

hitstopWikitext string

8,8,(8,8)

driveDmgBlkWikitext string

1000x4

driveDmgHitWikitext string

[2000x2,2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

300x4 (210x4)

superGainBlkWikitext string

150x4 (75x4)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

[1,1]x2

jugIncreaseWikitext string

[0,0]x2

jugLimitWikitext string

[2,6]x2

projSpeedWikitext string

0.05

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Throws 2 fans that bounce on contact with the opponent for up to 4 hits total; has OD priority and cannot be dissipated by a strike; all 4 fan hits form a true combo or blockstring after the first one connects; the listed frame advantage is for point blank standing(crouching) characters (slightly less advantage taller characters like Dee Jay/JP/Marisa/Zangief); cancelable into a follow-up (~6P) that throws 2 additional fans at no extra cost; puts airborne opponents into a limited juggle state (does not affect any existing juggle state); only the first hit is cancelable to SA2/SA3; Mai has an extended hurtbox vulnerable to strikes on her arm and head (28-58f); the bouncing fan locks opponents into proximity guard (prevents back walk) and counts as an air attack (allows anti-air invuln moves to pass through)

FieldField typeValue
moveIdStringmai_236pp_hold_6p
moveTypeStringSpecial
charaStringMai
inputString236[PP]~6P
nameWikitext

Midare Kachousen

imagesList of String, delimiter: ,SF6_Mai_236pp_hold_6p.png
hitboxesList of String, delimiter: ,SF6_Mai_236pp_hold_6p_hitbox.png
damageWikitext string

150x2,(300x2)

chipWikitext string

37x2,(75x2)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

57+15

activeWikitext string

-

recoveryWikitext string

24

totalWikitext string

39(96)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +61~

blockAdvWikitext string

0

punishAdvWikitext string

KD +61~

perfParryAdvWikitext string

-2
(+10 Tall)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

KD,(25x2)

blockstunWikitext string

25,(26x2)

hitstopWikitext string

8x2,(8x2)

driveDmgBlkWikitext string

500x2,(1000x2)

driveDmgHitWikitext string

[1000x2 / (2500)]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

150x2,300x2 (105x2,210x2)

superGainBlkWikitext string

75x2,150x2 (37x2,75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1,(1,1)

jugIncreaseWikitext string

1,1,(0,0)

jugLimitWikitext string

3,3,(6,6)

projSpeedWikitext string

0.072

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Throws an additional 2-hit projectile with OD priority (does not dissipate on contact with strike hitboxes); on contact with the opponent, the fan splits into 2 additional projectiles and bounces up before hitting on the way down; the split into 2 bouncing fans occurs even if 1 hit of the first Midare Kachousen is dissipated; the two falling fans bounce at staggered heights, with the second hitting much later than the first; puts opponents into a limited juggle state if the initial Midare Kachousen fan connects, while the falling fans keep the opponent in grounded hitstun; () refers to damage/hitstun values of the bouncing follow-ups on hit or block; any hit that connects after the follow-up bounce overwrites the fan's hitstun/blockstun; Mai has an extended hurtbox vulnerable to strikes on her arm/head (28-79f); the listed frame advantage assumes Mai is at point blank range; there are small interruptible gaps on block before Midare Kachousen or the bouncing follow-ups connect; the exact gaps between falling fans varies greatly depending on spacing, standing/crouching, and character height; the bouncing fan locks opponents into proximity guard (prevents back walk) and counts as an air attack (allows anti-air invuln moves to pass through)

FieldField typeValue
moveIdStringmai_236pp_hold_6p_flame
moveTypeStringSpecial
charaStringMai
inputString236[PP]~6P
nameWikitext

Midare Kachousen (Flame)

imagesList of String, delimiter: ,SF6_Mai_236pp_hold_6p.png
hitboxesList of String, delimiter: ,SF6_Mai_236pp_hold_6p_hitbox.png
damageWikitext string

200x2,(300x2)

chipWikitext string

50x2,(75x2)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

57+15

activeWikitext string

-

recoveryWikitext string

24

totalWikitext string

39(96)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +60~

blockAdvWikitext string

+33~40
(+15~39 Tall)

punishAdvWikitext string

KD +60~

perfParryAdvWikitext string

+10
(+15 Tall)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

KD,(25x2)

blockstunWikitext string

25,(26x2)

hitstopWikitext string

8x2,(8x2)

driveDmgBlkWikitext string

500x2,(1000x2)

driveDmgHitWikitext string

[1000x2 / (2500)]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

150x2,300x2 (105x2,210x2)

superGainBlkWikitext string

75x2,150x2 (37x2,75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1,(1,1)

jugIncreaseWikitext string

1,1,(0,0)

jugLimitWikitext string

3,3,(6,6)

projSpeedWikitext string

0.072

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Throws an additional 2-hit projectile with OD priority (does not dissipate on contact with strike hitboxes); on contact with the opponent, the fan splits into 2 additional projectiles and bounces up before hitting on the way down; the split into 2 bouncing fans occurs even if 1 hit of the first Midare Kachousen is dissipated; the two falling fans bounce at staggered heights, with the second hitting much later than the first; puts opponents into a limited juggle state if the initial Midare Kachousen fan connects, while the falling fans keep the opponent in grounded hitstun; () refers to damage/hitstun values of the bouncing follow-ups on hit or block; any hit that connects after the follow-up bounce overwrites the fan's hitstun/blockstun; Mai has an extended hurtbox vulnerable to strikes on her arm/head (28-79f); the listed frame advantage assumes Mai is at point blank range; all hits up to the first bouncing fan are a true blockstring (advantage is calculated from that point, ignoring the final delayed fan); the bouncing fan locks opponents into proximity guard (prevents back walk) and counts as an air attack (allows anti-air invuln moves to pass through)

FieldField typeValue
moveIdStringmai_214lp
moveTypeStringSpecial
charaStringMai
inputString214LP
nameWikitext

Ryuuenbu

imagesList of String, delimiter: ,SF6_Mai_214lp.png
hitboxesList of String, delimiter: ,SF6_Mai_214lp_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

14

activeWikitext string

7

recoveryWikitext string

15

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

+3

blockAdvWikitext string

-4

punishAdvWikitext string

KD +35

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

25

blockstunWikitext string

18

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[2500]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

6

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Strike hitbox that can dissipate standard 1-hit projectiles during active frames; becomes KD +35 on Counter-hit/Punish Counter; leaves opponent standing on hit just outside throw range (must walk 1-2f to throw, or more if spaced far away); safe when well spaced in neutral; when canceled from a normal on block, its safe range is character-specific (max range 2MK offers the best pushback); useful oki tool that can be up to +9/+2 when meaty (e.g. 2HK, whiff 5LK, 214LP) and can also lead to a juggle on meaty Counter-hit

FieldField typeValue
moveIdStringmai_214lp_flame
moveTypeStringSpecial
charaStringMai
inputString214LP
nameWikitext

Ryuuenbu (Flame)

imagesList of String, delimiter: ,SF6_Mai_214lp_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_214lp_hitbox.png
damageWikitext string

900

chipWikitext string

225

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

14

activeWikitext string

7

recoveryWikitext string

15

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +35

blockAdvWikitext string

-2

punishAdvWikitext string

KD +35

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[2500]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

6

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Enhanced version that costs 1 Flame Stock; strike hitbox that can dissipate standard 1-hit projectiles during active frames; always safe on block, and very effective at creating spacing traps against light normals (even when canceled from ranged pokes); when used as a meaty, can be up to +4 on block or KD +41 for a juggle

FieldField typeValue
moveIdStringmai_214mp
moveTypeStringSpecial
charaStringMai
inputString214MP
nameWikitext

Ryuuenbu

imagesList of String, delimiter: ,SF6_Mai_214mp.png
hitboxesList of String, delimiter: ,SF6_Mai_214mp_hitbox.png SF6_Mai_214mp_hitbox_2.png SF6_Mai_214mp_hitbox_3.png
damageWikitext string

200,800

chipWikitext string

50,200

dmgScalingWikitext string

2nd hit: 20% Starter; Combo (2 hits)

startupWikitext string

14(25)

activeWikitext string

2(9)7

recoveryWikitext string

16

totalWikitext string

47

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

34(17)

hitAdvWikitext string

KD +35

blockAdvWikitext string

-6

punishAdvWikitext string

KD +35

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28(17)

hitstopWikitext string

6,9

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

600x2 (420x2)

superGainBlkWikitext string

300x2 (150x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

1,2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.46 (1st)

notesWikitext string

2 hits, () refers to startup of 2nd hit from longer range; similar utility to LP version but grants a knockdown instead of a standing reset; combos from 5LP as a decent light chain ender; 1st hit can whiff when canceled from ranged pokes, making it unsafe; 2nd hit (frames 25-31) is a strike hitbox that can dissipate standard 1-hit projectiles; can be spaced relatively safely on block (only Ken SA2 can punish at max range); starter/combo scaling only applies when spaced out or used with meaty timing so that the 2nd hit starts the combo

FieldField typeValue
moveIdStringmai_214mp_flame
moveTypeStringSpecial
charaStringMai
inputString214MP
nameWikitext

Ryuuenbu (Flame)

imagesList of String, delimiter: ,SF6_Mai_214mp_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_214mp_hitbox.png SF6_Mai_214mp_hitbox_2.png SF6_Mai_214mp_hitbox_3.png
damageWikitext string

200,900

chipWikitext string

50,225

dmgScalingWikitext string

Combo (2 hits); 2nd hit only: 20% starter

startupWikitext string

14(25)

activeWikitext string

2(9)7

recoveryWikitext string

16

totalWikitext string

47

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

34(17)

hitAdvWikitext string

KD +42(+44)

blockAdvWikitext string

-6(-4)

punishAdvWikitext string

KD +42(+44)

perfParryAdvWikitext string

-21(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28(17)

hitstopWikitext string

6,9

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

600x2 (420x2)

superGainBlkWikitext string

300x2 (150x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

1,2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.56 (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock; 2 hits, () refers to startup of 2nd hit from longer range; similar utility to LP version (grants a combo from 5LP as a decent light chain ender); forward movement ensures both hits connect when canceled (except in some whiff punish scenarios); 2nd hit (frames 25-31) is a strike hitbox that can dissipate standard 1-hit projectiles; can be spaced relatively safely on block (max range can be -4 unlike the non-flame version due to forward movement during active frames); puts opponents into limited juggle state (can juggle 623MK or SA1); sets up a perfect KD +42 safe jump on grounded or juggled hit (unless spaced out at max range where it becomes +44); starter scaling only applies when spaced out or used with meaty timing so that the 2nd hit starts the combo

FieldField typeValue
moveIdStringmai_214hp
moveTypeStringSpecial
charaStringMai
inputString214HP
nameWikitext

Ryuuenbu

imagesList of String, delimiter: ,SF6_Mai_214hp.png
hitboxesList of String, delimiter: ,SF6_Mai_214hp_hitbox.png SF6_Mai_214hp_hitbox_2.png SF6_Mai_214hp_hitbox_3.png
damageWikitext string

200,600

chipWikitext string

50,150

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

15(27)

activeWikitext string

3(9)10

recoveryWikitext string

12

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

37(19)

hitAdvWikitext string

KD +43

blockAdvWikitext string

-6

punishAdvWikitext string

KD +43

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28(16)

hitstopWikitext string

6,9

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

600x2 (420x2)

superGainBlkWikitext string

300x2 (150x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

1,2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.64(1.44) (1st)

notesWikitext string

2 hits, () refers to startup of 2nd hit from longer range; whiffs on crouching opponents unless they extend a vertical hurtbox (unsafe on hit if 1st hit connects like this); puts opponent into a limited juggle state; head hurtbox is anti-air invincible on frames 6-17 (slow but rewarding anti-air); 2nd hit (frames 27-36) is a strike hitbox that can dissipate standard 1-hit projectiles

FieldField typeValue
moveIdStringmai_214hp_flame
moveTypeStringSpecial
charaStringMai
inputString214HP
nameWikitext

Ryuuenbu (Flame)

imagesList of String, delimiter: ,SF6_Mai_214hp_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_214hp_hitbox.png SF6_Mai_214hp_hitbox_2.png SF6_Mai_214hp_hitbox_3.png
damageWikitext string

200,700

chipWikitext string

50,175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15(27)

activeWikitext string

3(9)10

recoveryWikitext string

12

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

37(19)

hitAdvWikitext string

KD +47

blockAdvWikitext string

-6

punishAdvWikitext string

KD +47

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28(16)

hitstopWikitext string

6,9

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

600x2 (420x2)

superGainBlkWikitext string

300x2 (150x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

1,2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.64(1.44) (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock; 2 hits, () refers to startup of 2nd hit from longer range; whiffs on crouching opponents unless they extend a vertical hurtbox (unsafe on hit if 1st hit connects like this); puts opponent into a limited juggle state (higher launch gives more follow-up options like 236KK launch or Flame 214MP safe jump); head hurtbox is anti-air invincible on frames 6-17 (slow but rewarding anti-air); 2nd hit (frames 27-36) is a strike hitbox that can dissipate standard 1-hit projectiles; incurs no extra damage scaling, making it a significantly stronger combo tool than the non-flame version

FieldField typeValue
moveIdStringmai_214pp
moveTypeStringSpecial
charaStringMai
inputString214PP
nameWikitext

Ryuuenbu

imagesList of String, delimiter: ,SF6_Mai_214pp.png
hitboxesList of String, delimiter: ,SF6_Mai_214mp_hitbox.png SF6_Mai_214mp_hitbox_2.png SF6_Mai_214pp_hitbox.png SF6_Mai_214pp_hitbox_2.png
damageWikitext string

200,400x2 (1000)

chipWikitext string

50,100x2 (250)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

2(12)5(7)5

recoveryWikitext string

16(24)

totalWikitext string

62(70)

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (3rd)

hitconfirmWikitext string

53(33/15)

hitAdvWikitext string

KD +48

blockAdvWikitext string

-12

punishAdvWikitext string

KD +48

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

43/29/17

hitstopWikitext string

6,6,9

driveDmgBlkWikitext string

1000,1500x2

driveDmgHitWikitext string

[1000,2000x2]

driveGainWikitext string

-20000

superGainHitWikitext string

400x3 (280x3)

superGainBlkWikitext string

200x3 (100x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0,0,0

jugIncreaseWikitext string

0,0,2

jugLimitWikitext string

1,2,3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.41 (1st)

notesWikitext string

3 hits; puts opponent into a limited juggle state (free juggle state if only the final hit connects); 2nd/3rd hits (frames 30-34 and 42-46) are strike hitboxes that can dissipate 1-hit OD projectiles; 8f extra recovery on block; Super cancels always whiff or give partial animation (should always manually link the juggle afterward unless the opponent is armoring through your attack)

FieldField typeValue
moveIdStringmai_214pp_flame
moveTypeStringSpecial
charaStringMai
inputString214PP
nameWikitext

Ryuuenbu (Flame)

imagesList of String, delimiter: ,SF6_Mai_214pp_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_214mp_hitbox.png SF6_Mai_214mp_hitbox_2.png SF6_Mai_214pp_hitbox.png SF6_Mai_214pp_hitbox_2.png
damageWikitext string

200,450x2 (1100)

chipWikitext string

50,112x2 (274)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

2(12)5(7)5

recoveryWikitext string

16(24)

totalWikitext string

62(70)

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (3rd)

hitconfirmWikitext string

53(33/15)

hitAdvWikitext string

KD +48

blockAdvWikitext string

-12

punishAdvWikitext string

KD +48

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

43/29/17

hitstopWikitext string

6,6,9

driveDmgBlkWikitext string

1000,1500x2

driveDmgHitWikitext string

[1000,2000x2]

driveGainWikitext string

-20000

superGainHitWikitext string

400x3 (280x3)

superGainBlkWikitext string

200x3 (100x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0,0,0

jugIncreaseWikitext string

0,0,1

jugLimitWikitext string

1,2,3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.41 (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock; 3 hits; puts opponent into a limited juggle state (free juggle state if only the final hit connects); allows more lenient juggle routes than non-flame version (Juggle Increase of 1 instead of 2); 2nd/3rd hits (frames 30-34 and 42-46) are strike hitboxes that can dissipate 1-hit OD projectiles; 8f extra recovery on block; Super cancels always whiff or give partial animation (should always manually link the juggle afterward unless the opponent is armoring through your attack)

FieldField typeValue
moveIdStringmai_236lk
moveTypeStringSpecial
charaStringMai
inputString236LK
nameWikitext

Hissatsu Shinobi Bachi

imagesList of String, delimiter: ,SF6_Mai_236k.png SF6_Mai_236k_2.png
hitboxesList of String, delimiter: ,SF6_Mai_236lk_hitbox.png SF6_Mai_236lk_hitbox_2.png SF6_Mai_236lk_hitbox_3.png SF6_Mai_236lk_hitbox_4.png SF6_Mai_236lk_hitbox_5.png SF6_Mai_236lk_hitbox_6.png
damageWikitext string

400x2

chipWikitext string

100x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

2(11)17

recoveryWikitext string

16

totalWikitext string

55

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

41(15-20)

hitAdvWikitext string

KD +27(+43)

blockAdvWikitext string

-10(+6)

punishAdvWikitext string

KD +27(+43)

perfParryAdvWikitext string

-31(-15)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

36(23)

hitstopWikitext string

8,13

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

3,4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.30~3.83 / 1.62 (1st)

notesWikitext string

Only the first 6 active frames of the 2nd hit are SA3 cancelable; puts the opponent into a limited juggle state (allows some follow-ups after high-connect juggles); SA3 cancel can occur on whiff when the first cartwheel connects (allows SA3 to connect during these high-connect juggles when the cancel window would normally have passed); combos from any light normal, making it Mai's most consistent combo ender and a great corner carry tool; reaches about 80% screen length; can be very plus if spaced perfectly or timed as a meaty (but very reactable startup in this scenario); 2nd hit active frames 7-13 whiff on crouching opponents unless they extend a vertical hurtbox; this makes it more interruptible by crouching attacks at long range, but makes it at least +3 when crouch blocked

FieldField typeValue
moveIdStringmai_236lk_flame
moveTypeStringSpecial
charaStringMai
inputString236LK
nameWikitext

Hissatsu Shinobi Bachi (Flame)

imagesList of String, delimiter: ,SF6_Mai_236k.png SF6_Mai_236k_2.png
hitboxesList of String, delimiter: ,SF6_Mai_236lk_hitbox.png SF6_Mai_236lk_hitbox_2.png SF6_Mai_236lk_hitbox_3.png SF6_Mai_236lk_hitbox_4.png SF6_Mai_236lk_hitbox_5.png SF6_Mai_236lk_hitbox_6.png
damageWikitext string

400,500

chipWikitext string

100,125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

2(11)17

recoveryWikitext string

16

totalWikitext string

55

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

42(15-20)

hitAdvWikitext string

KD +27(+43)

blockAdvWikitext string

-10(+6)

punishAdvWikitext string

KD +27(+43)

perfParryAdvWikitext string

-31(-15)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

36(23)

hitstopWikitext string

8,13

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

3,4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.30~3.83 / 1.62 (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock; only the first 7 active frames of the 2nd hit are SA3 cancelable; puts the opponent into a limited juggle state (allows some follow-ups after high-connect juggles); SA3 cancel can occur on whiff when the first cartwheel connects (allows SA3 to connect during these high-connect juggles when the cancel window would normally have passed); combos from any light normal, making it Mai's most consistent combo ender and a great corner carry tool; reaches about 80% screen length; can be very plus if spaced perfectly or timed as a meaty (but very reactable startup in this scenario); 2nd hit active frames 7-13 whiff on crouching opponents unless they extend a vertical hurtbox; this makes it more interruptible by crouching attacks at long range, but makes it at least +3 when crouch blocked

FieldField typeValue
moveIdStringmai_236mk
moveTypeStringSpecial
charaStringMai
inputString236MK
nameWikitext

Hissatsu Shinobi Bachi

imagesList of String, delimiter: ,SF6_Mai_236mk.png
hitboxesList of String, delimiter: ,SF6_Mai_236mk_hitbox.png
damageWikitext string

450x2

chipWikitext string

112x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

2(11)17

recoveryWikitext string

20

totalWikitext string

64

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

38(15-17)

hitAdvWikitext string

KD +23(+39)

blockAdvWikitext string

-12(+4)

punishAdvWikitext string

KD +23(+39)

perfParryAdvWikitext string

-35(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

38(25)

hitstopWikitext string

8,13

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

3,4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.45~4.42 / 1.78 (1st)

notesWikitext string

Only the first 3 active frames of the 2nd hit are SA3 cancelable; puts the opponent into a limited juggle state (allows some follow-ups after high-connect juggles); SA3 cancel can occur on whiff when the first cartwheel connects (allows SA3 to connect during these high-connect juggles when the cancel window would normally have passed); combos from medium/heavy normals and Punish Counter light normals, making it a solid combo ender and a great corner carry tool; reaches about 99% screen length (barely whiffs on fullscreen standing opponents); can be very plus if spaced perfectly or timed as a meaty (but very reactable startup in this scenario); 2nd hit active frames 7-15 whiff on crouching opponents unless they extend a vertical hurtbox; this makes it more interruptible by crouching attacks at long range, but makes it at least +3 when crouch blocked; sets up a safe jab vs. 9f or slower reversals (close range hit grounded hit into Dash + 5LP or 2LP)

FieldField typeValue
moveIdStringmai_236mk_flame
moveTypeStringSpecial
charaStringMai
inputString236MK
nameWikitext

Hissatsu Shinobi Bachi (Flame)

imagesList of String, delimiter: ,SF6_Mai_236mk.png
hitboxesList of String, delimiter: ,SF6_Mai_236mk_hitbox.png
damageWikitext string

450,550

chipWikitext string

112,137

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

2(11)17

recoveryWikitext string

20

totalWikitext string

64

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

42(15-21)

hitAdvWikitext string

KD +23(+39)

blockAdvWikitext string

-12(+4)

punishAdvWikitext string

KD +23(+39)

perfParryAdvWikitext string

-35(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

38(25)

hitstopWikitext string

8,13

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

3,4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.45~4.42 / 1.78 (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock; only the first 7 active frames of the 2nd hit are SA3 cancelable; puts the opponent into a limited juggle state (allows some follow-ups after high-connect juggles); SA3 cancel can occur on whiff when the first cartwheel connects (allows SA3 to connect during these high-connect juggles when the cancel window would normally have passed); combos from medium/heavy normals and Punish Counter light normals, making it a solid combo ender and a great corner carry tool; reaches about 99% screen length (barely whiffs on fullscreen standing opponents); can be very plus if spaced perfectly or timed as a meaty (but very reactable startup in this scenario); 2nd hit active frames 7-15 whiff on crouching opponents unless they extend a vertical hurtbox; this makes it more interruptible by crouching attacks at long range, but makes it at least +3 when crouch blocked; sets up a safe jab vs. 9f or slower reversals (close range hit grounded hit into Dash + 5LP or 2LP)

FieldField typeValue
moveIdStringmai_236hk
moveTypeStringSpecial
charaStringMai
inputString236HK
nameWikitext

Hissatsu Shinobi Bachi

imagesList of String, delimiter: ,SF6_Mai_236hk.png
hitboxesList of String, delimiter: ,SF6_Mai_236hk_hitbox.png
damageWikitext string

500x2

chipWikitext string

125x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

2(11)17

recoveryWikitext string

21

totalWikitext string

68

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

38(15-17)

hitAdvWikitext string

KD +22(+38)

blockAdvWikitext string

-13(+3)

punishAdvWikitext string

KD +22(+38)

perfParryAdvWikitext string

-36(-20)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

38(25)

hitstopWikitext string

8,13

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

3,4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.79~4.76 / 2.13 (1st)

notesWikitext string

Only the first 3 active frames of the 2nd hit are SA3 cancelable; puts the opponent into a limited juggle state (allows some follow-ups after high-connect juggles); SA3 cancel can occur on whiff when the first cartwheel connects (allows SA3 to connect during these high-connect juggles when the cancel window would normally have passed); combos from medium/heavy normals and Punish Counter 5LP, making it a solid combo ender and a great corner carry tool; reaches beyond full screen length; can be very plus if spaced perfectly or timed as a meaty (but very reactable startup in this scenario); 2nd hit active frames 7-15 whiff on crouching opponents unless they extend a vertical hurtbox; this makes it more interruptible by crouching attacks at long range, but makes it at least +2 when crouch blocked

FieldField typeValue
moveIdStringmai_236hk_flame
moveTypeStringSpecial
charaStringMai
inputString236HK
nameWikitext

Hissatsu Shinobi Bachi (Flame)

imagesList of String, delimiter: ,SF6_Mai_236hk.png
hitboxesList of String, delimiter: ,SF6_Mai_236hk_hitbox.png
damageWikitext string

500,600

chipWikitext string

125,150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

2(11)17

recoveryWikitext string

21

totalWikitext string

68

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

42(15-21)

hitAdvWikitext string

KD +22(+38)

blockAdvWikitext string

-13(+3)

punishAdvWikitext string

KD +22(+38)

perfParryAdvWikitext string

-36(-20)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

38(25)

hitstopWikitext string

8,13

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

3,4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.79~4.76 / 2.13 (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock; only the first 7 active frames of the 2nd hit are SA3 cancelable; puts the opponent into a limited juggle state (allows some follow-ups after high-connect juggles); SA3 cancel can occur on whiff when the first cartwheel connects (allows SA3 to connect during these high-connect juggles when the cancel window would normally have passed); combos from medium/heavy normals and Punish Counter 5LP, making it a solid combo ender and a great corner carry tool; reaches beyond full screen length; can be very plus if spaced perfectly or timed as a meaty (but very reactable startup in this scenario); 2nd hit active frames 7-15 whiff on crouching opponents unless they extend a vertical hurtbox; this makes it more interruptible by crouching attacks at long range, but makes it at least +2 when crouch blocked

FieldField typeValue
moveIdStringmai_236kk
moveTypeStringSpecial
charaStringMai
inputString236KK
nameWikitext

Hissatsu Shinobi Bachi

imagesList of String, delimiter: ,SF6_Mai_236kk.png
hitboxesList of String, delimiter: ,SF6_Mai_236kk_hitbox.png SF6_Mai_236kk_hitbox_2.png SF6_Mai_236kk_hitbox_3.png
damageWikitext string

400x2

chipWikitext string

100x2

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

14

activeWikitext string

2(13)17

recoveryWikitext string

29+3 land

totalWikitext string

77

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (2nd)

hitconfirmWikitext string

35(14)

hitAdvWikitext string

KD +27

blockAdvWikitext string

-12

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

31(16)

hitstopWikitext string

6,11 [8,15]

driveDmgBlkWikitext string

2500,2000

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

31-74 (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

3,4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.34 (1.64)

notesWikitext string

Stops after the 2nd hit on block; on hit, puts opponent into a limited juggle state (can follow up with air normals/specials/supers on frames 54-74); canceling the 2nd hit into SA2 whiffs (partial connect in the corner); Mai still performs the jump animation on whiff, allowing her to come down with an air normal (mostly a gimmick during charged Kachousen pressure); only the first active frame of the 2nd hit can connect on grounded opponents (the remaining 16 active frames only hit airborne); combos from 5LP, making it a useful damage/corner carry option even from light starters

FieldField typeValue
moveIdStringmai_236kk_flame
moveTypeStringSpecial
charaStringMai
inputString236KK
nameWikitext

Hissatsu Shinobi Bachi (Flame)

imagesList of String, delimiter: ,SF6_Mai_236kk.png
hitboxesList of String, delimiter: ,SF6_Mai_236kk_hitbox.png SF6_Mai_236kk_hitbox_2.png SF6_Mai_236kk_hitbox_3.png
damageWikitext string

400,500

chipWikitext string

100,125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

2(13)17

recoveryWikitext string

29+3 land

totalWikitext string

77

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (2nd)

hitconfirmWikitext string

41(18)

hitAdvWikitext string

KD +27

blockAdvWikitext string

-12

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

31(16)

hitstopWikitext string

6,11 [8,15]

driveDmgBlkWikitext string

2500,2000

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

31-74 (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

3,4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.34 (1.64)

notesWikitext string

Enhanced version that costs 1 Flame Stock; no extra damage scaling, making it a much stronger combo route than regular version; stops after the 2nd hit on block; on hit, puts opponent into a limited juggle state (can follow up with air normals/specials/supers on frames 54-74); canceling the 2nd hit into SA2 whiffs (partial connect in the corner); Mai still performs the jump animation on whiff, allowing her to come down with an air normal (mostly a gimmick during charged Kachousen pressure); only the first active frame of the 2nd hit can connect on grounded opponents (the remaining 16 active frames only hit airborne); combos from 5LP, making it a useful damage/corner carry option even from light starters

FieldField typeValue
moveIdStringmai_623lk
moveTypeStringSpecial
charaStringMai
inputString623LK
nameWikitext

Hishou Ryuuenjin

imagesList of String, delimiter: ,SF6_Mai_623k.png
hitboxesList of String, delimiter: ,SF6_Mai_623lk_hitbox.png SF6_Mai_623lk_hitbox_2.png SF6_Mai_623lk_hitbox_3.png SF6_Mai_623lk_hitbox_full.png
damageWikitext string

400,500

chipWikitext string

100,(125)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

5,13

recoveryWikitext string

15+15 land

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +29

blockAdvWikitext string

-29(-32)

punishAdvWikitext string

KD +29

perfParryAdvWikitext string

-46

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19(16)

hitstopWikitext string

10,8

driveDmgBlkWikitext string

4000x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

1-14 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

7-37 (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

4,5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.60 (1st)

notesWikitext string

Close range anti-air and juggle ender; cannot hit cross-up; puts opponents into limited juggle state on hit; first hit can whiff if used too early as an anti-air; second hit whiffs on crouch block (except vs. Dee Jay/JP/Marisa/Zangief) resulting in worse block advantage and reduced chip/drive damage

FieldField typeValue
moveIdStringmai_623lk_flame
moveTypeStringSpecial
charaStringMai
inputString623LK
nameWikitext

Hishou Ryuuenjin (Flame)

imagesList of String, delimiter: ,SF6_Mai_623lk_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_623lk_flame_hitbox.png SF6_Mai_623lk_flame_hitbox_2.png SF6_Mai_623lk_flame_hitbox_3.png SF6_Mai_623lk_flame_hitbox_4.png SF6_Mai_623lk_flame_hitbox_5.png SF6_Mai_623lk_flame_hitbox_6.png SF6_Mai_623lk_flame_hitbox_7.png SF6_Mai_623lk_flame_hitbox_full.png
damageWikitext string

400,300x2 (1000)

chipWikitext string

100,(75)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

5,2,11

recoveryWikitext string

15+15 land

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +31

blockAdvWikitext string

-29(-32)

punishAdvWikitext string

KD +31

perfParryAdvWikitext string

-46

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19(16)

hitstopWikitext string

12,4,8

driveDmgBlkWikitext string

4000,2000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000,500x2

superGainHitWikitext string

500,250x2 (350,175x2)

superGainBlkWikitext string

250,125 (125,62)

invulnWikitext string

1-14 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

7-37 (FKD)

jugStartWikitext string

1,1,1

jugIncreaseWikitext string

1,1,10

jugLimitWikitext string

10,11,12

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.60 (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock in exchange for slightly better damage, juggle potential, and KD advantage; close range anti-air and juggle ender; cannot hit cross-up; puts opponents into limited juggle state on hit; first/second hits can whiff if used too early as an anti-air; last 2 hits whiff on crouch block (except vs. Dee Jay/JP/Marisa/Zangief) resulting in worse block advantage and reduced chip/drive damage

FieldField typeValue
moveIdStringmai_623mk
moveTypeStringSpecial
charaStringMai
inputString623MK
nameWikitext

Hishou Ryuuenjin

imagesList of String, delimiter: ,SF6_Mai_623k.png
hitboxesList of String, delimiter: ,SF6_Mai_623lk_hitbox.png SF6_Mai_623lk_hitbox_2.png SF6_Mai_623lk_hitbox_3.png
damageWikitext string

500,600

chipWikitext string

125,(150)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

5,13

recoveryWikitext string

14+15 land

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +31

blockAdvWikitext string

-28(-31)

punishAdvWikitext string

KD +31

perfParryAdvWikitext string

-45

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19(16)

hitstopWikitext string

10,8

driveDmgBlkWikitext string

4000x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

1-10 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-37 (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

4,5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.097 (1st)

notesWikitext string

Close/mid range anti-air and juggle ender; cannot hit cross-up; puts opponents into limited juggle state on hit; first hit can whiff if used too early as an anti-air; second hit whiffs on crouch block resulting in worse block advantage and reduced chip/drive damage

FieldField typeValue
moveIdStringmai_623mk_flame
moveTypeStringSpecial
charaStringMai
inputString623MK
nameWikitext

Hishou Ryuuenjin (Flame)

imagesList of String, delimiter: ,SF6_Mai_623mk_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_623lk_flame_hitbox.png SF6_Mai_623lk_flame_hitbox_2.png SF6_Mai_623lk_flame_hitbox_3.png SF6_Mai_623mk_flame_hitbox.png SF6_Mai_623mk_flame_hitbox_2.png SF6_Mai_623lk_flame_hitbox_7.png
damageWikitext string

500,350x2 (1200)

chipWikitext string

125,(87)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

5,2,12

recoveryWikitext string

13+15 land

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +32

blockAdvWikitext string

-28(-31)

punishAdvWikitext string

KD +32

perfParryAdvWikitext string

-45

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19(16)

hitstopWikitext string

12,4,8

driveDmgBlkWikitext string

4000,2000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000,500x2

superGainHitWikitext string

500,250x2 (350,175x2)

superGainBlkWikitext string

250,125 (125,62)

invulnWikitext string

1-10 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-37 (FKD)

jugStartWikitext string

1,1,1

jugIncreaseWikitext string

1,1,10

jugLimitWikitext string

10,11,12

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.097 (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock in exchange for slightly better damage, juggle potential, and KD advantage; close/mid range anti-air and juggle ender; cannot hit cross-up; puts opponents into limited juggle state on hit; first/second hits can whiff if used too early as an anti-air; last 2 hits whiff on crouch block resulting in worse block advantage and reduced chip/drive damage

FieldField typeValue
moveIdStringmai_623hk
moveTypeStringSpecial
charaStringMai
inputString623HK
nameWikitext

Hishou Ryuuenjin

imagesList of String, delimiter: ,SF6_Mai_623k.png
hitboxesList of String, delimiter: ,SF6_Mai_623hk_hitbox.png SF6_Mai_623hk_hitbox_2.png SF6_Mai_623hk_hitbox_3.png SF6_Mai_623hk_hitbox_full.png
damageWikitext string

600x2

chipWikitext string

150,(150)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

5,13

recoveryWikitext string

14+15 land

totalWikitext string

53

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +31

blockAdvWikitext string

-28(-31)

punishAdvWikitext string

KD +31

perfParryAdvWikitext string

-45

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

10,8

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-11 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

9-38 (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

4,5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.217 (1st)

notesWikitext string

Mid/farther range anti-air and juggle ender (slower startup limits its use in some juggle routes); cannot hit cross-up; puts opponents into limited juggle state on hit; first hit can whiff if used too early as an anti-air; second hit whiffs on block (except vs. standing Dee Jay/JP/Marisa/Zangief) resulting in worse block advantage and reduced chip/drive damage

FieldField typeValue
moveIdStringmai_623hk_flame
moveTypeStringSpecial
charaStringMai
inputString623HK
nameWikitext

Hishou Ryuuenjin (Flame)

imagesList of String, delimiter: ,SF6_Mai_623hk_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_623hk_flame_hitbox.png SF6_Mai_623hk_flame_hitbox_2.png SF6_Mai_623hk_flame_hitbox_3.png SF6_Mai_623hk_flame_hitbox_4.png SF6_Mai_623hk_flame_hitbox_5.png SF6_Mai_623hk_flame_hitbox_6.png SF6_Mai_623hk_flame_hitbox_7.png SF6_Mai_623hk_flame_hitbox_full.png
damageWikitext string

500,400x2 (1300)

chipWikitext string

125,(100)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

5,2,11

recoveryWikitext string

14+15 land

totalWikitext string

53

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +32

blockAdvWikitext string

-28(-31)

punishAdvWikitext string

KD +32

perfParryAdvWikitext string

-45

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

12,4,8

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000,500x2

superGainHitWikitext string

500,250x2 (350,175x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-11 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

9-38 (FKD)

jugStartWikitext string

1,1,1

jugIncreaseWikitext string

1,1,10

jugLimitWikitext string

10,11,12

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.217 (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock in exchange for slightly better damage, juggle potential, and KD advantage; mid/farther range anti-air and juggle ender (slower startup limits its use in some juggle routes); cannot hit cross-up; puts opponents into limited juggle state on hit; first/second hits can whiff if used too early as an anti-air; last 2 hits whiff on block (except vs. standing Dee Jay/JP/Marisa/Zangief) resulting in worse block advantage and reduced chip/drive damage

FieldField typeValue
moveIdStringmai_623kk
moveTypeStringSpecial
charaStringMai
inputString623KK
nameWikitext

Hishou Ryuuenjin

imagesList of String, delimiter: ,SF6_Mai_623kk.png
hitboxesList of String, delimiter: ,SF6_Mai_623kk_hitbox.png SF6_Mai_623kk_hitbox_2.png SF6_Mai_623kk_hitbox_3.png SF6_Mai_623kk_hitbox_4.png SF6_Mai_623kk_hitbox_full.png
damageWikitext string

800x2

chipWikitext string

200,(200)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

5,12

recoveryWikitext string

19+16(23) land

totalWikitext string

57(64)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +20

blockAdvWikitext string

-40(-47)

punishAdvWikitext string

KD +20

perfParryAdvWikitext string

-57

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19(12)

hitstopWikitext string

12,8

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

1-8 Full, 9-10 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-41 (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

10,11

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.197 (1st)

notesWikitext string

Mai's primary reversal, as well as an anti-air and strong juggle ender; cannot hit cross-up; puts opponents into limited juggle state on hit; first hit can whiff if used too early as an anti-air; second hit whiffs on crouch block resulting in worse block advantage and reduced chip/drive damage; 7f extra landing recovery on block

FieldField typeValue
moveIdStringmai_623kk_flame
moveTypeStringSpecial
charaStringMai
inputString623KK
nameWikitext

Hishou Ryuuenjin (Flame)

imagesList of String, delimiter: ,SF6_Mai_623kk_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_623kk_flame_hitbox.png SF6_Mai_623kk_flame_hitbox_2.png SF6_Mai_623kk_flame_hitbox_3.png SF6_Mai_623kk_flame_hitbox_4.png SF6_Mai_623kk_flame_hitbox_5.png SF6_Mai_623kk_flame_hitbox_6.png SF6_Mai_623kk_flame_hitbox_full.png
damageWikitext string

800,500,400 (1700)

chipWikitext string

200,(125)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

5,2,11

recoveryWikitext string

18+16(23) land

totalWikitext string

57(64)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-40(-47)

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-57

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19(12)

hitstopWikitext string

12,4,8

driveDmgBlkWikitext string

2000,1000

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

500,250x2 (350,175x2)

superGainBlkWikitext string

250,125 (125,62)

invulnWikitext string

1-8 Full, 9-10 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-41 (FKD)

jugStartWikitext string

1,1,0

jugIncreaseWikitext string

1,1,10

jugLimitWikitext string

10,11,12

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.197 (1st)

notesWikitext string

Enhanced version that costs 1 Flame Stock in exchange for slightly better damage and KD advantage; Mai's primary reversal, as well as an anti-air and strong juggle ender; cannot hit cross-up; puts opponents into limited juggle state on hit; first/second hits can whiff if used too early as an anti-air; last 2 hits whiff on crouch block resulting in worse block advantage and reduced chip/drive damage; 7f extra landing recovery on block

FieldField typeValue
moveIdStringmai_j214p
moveTypeStringSpecial
charaStringMai
inputStringj.214P
nameWikitext

Musasabi no Mai

imagesList of String, delimiter: ,SF6_Mai_j214p.png
hitboxesList of String, delimiter: ,SF6_Mai_j214p_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

until land

recoveryWikitext string

18(25~28) land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +38(+45)

blockAdvWikitext string

-8(-1)

punishAdvWikitext string

KD +38(+45)

perfParryAdvWikitext string

-24(-17)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

8

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

7

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Can only be performed during Forward Jump or after 5LK~LK~LK; 7f extra landing recovery on whiff (10f extra when crossing behind the opponent); puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents that causes a very quick OTG bounce state (allows juggle into held 236PP with specific air-to-air timing); Mai is in a crouching state from frame 4 onward during landing recovery; cannot hit cross-up; solid hitbox for a divekick but very unsafe if whiffed

FieldField typeValue
moveIdStringmai_j214p_flame
moveTypeStringSpecial
charaStringMai
inputStringj.214P
nameWikitext

Musasabi no Mai (Flame)

imagesList of String, delimiter: ,SF6_Mai_j214p_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_j214p_hitbox.png
damageWikitext string

1100

chipWikitext string

275

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

until land

recoveryWikitext string

18(25~28) land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +39(+46)

blockAdvWikitext string

-5(+2)

punishAdvWikitext string

KD +39(+46)

perfParryAdvWikitext string

-24(-17)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

8

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

7

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Can only be performed during Forward Jump or after 5LK~LK~LK; enhanced version with better frame advantage and damage; 7f extra landing recovery on whiff (10f extra when crossing behind the opponent); puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents that causes a very quick OTG bounce state (allows juggle into held 236PP with specific air-to-air timing); Mai is in a crouching state from frame 4 onward during landing recovery; cannot hit cross-up; solid hitbox for a divekick but very unsafe if whiffed

FieldField typeValue
moveIdStringmai_j214pp
moveTypeStringSpecial
charaStringMai
inputStringj.214PP
nameWikitext

Musasabi no Mai

imagesList of String, delimiter: ,SF6_Mai_j214pp.png
hitboxesList of String, delimiter: ,SF6_Mai_j214p_hitbox.png
damageWikitext string

1200

chipWikitext string

300

dmgScalingWikitext string

30% Starter

startupWikitext string

21

activeWikitext string

until land

recoveryWikitext string

18(25~28) land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

SA2

hitconfirmWikitext string

11 + until land

hitAdvWikitext string

KD +44(+51)

blockAdvWikitext string

-8(-1)

punishAdvWikitext string

KD +44(+51)

perfParryAdvWikitext string

-24(-17)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

10

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

7

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Can only be performed during Forward Jump or after 5LK~LK~LK; 7f extra landing recovery on whiff (10f extra when crossing behind the opponent); puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents that causes a very quick OTG bounce state (allows juggle into held 236PP with specific air-to-air timing, or more consistent Air SA2 juggles); Mai is in a crouching state from frame 4 onward during landing recovery; SA2 cancelable until the 2nd to last airborne active frame on the way down (TK version vs. grounded opponents can hit too late for cancel); cannot hit cross-up; solid hitbox for a divekick but very unsafe if whiffed

FieldField typeValue
moveIdStringmai_j214pp_flame
moveTypeStringSpecial
charaStringMai
inputStringj.214PP
nameWikitext

Musasabi no Mai (Flame)

imagesList of String, delimiter: ,SF6_Mai_j214pp_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_j214p_hitbox.png
damageWikitext string

1300

chipWikitext string

325

dmgScalingWikitext string

30% Starter

startupWikitext string

21

activeWikitext string

until land

recoveryWikitext string

18(25~28) land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

SA2

hitconfirmWikitext string

11 + until land

hitAdvWikitext string

KD +53(+60)

blockAdvWikitext string

-5(+2)

punishAdvWikitext string

KD +53(+60)

perfParryAdvWikitext string

-24(-17)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

10

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

7

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Can only be performed during Forward Jump or after 5LK~LK~LK; enhanced version with better frame advantage and damage; 7f extra landing recovery on whiff (10f extra when crossing behind the opponent); puts grounded opponents into limited juggle state and causes a high OTG bounce vs. airborne opponents; does not cause spike knockdown vs. airborne like the non-flame version, making it better in juggles; Mai is in a crouching state from frame 4 onward during landing recovery; SA2 cancelable until the 2nd to last airborne active frame on the way down (TK version vs. grounded opponents can hit too late for cancel); cannot hit cross-up; solid hitbox for a divekick but very unsafe if whiffed

FieldField typeValue
moveIdStringmai_236236p
moveTypeStringSuper
charaStringMai
inputString236236P
nameWikitext

Kagerou no Mai

imagesList of String, delimiter: ,SF6_Mai_236236p.png
hitboxesList of String, delimiter: ,SF6_Mai_236236p_hitbox.png SF6_Mai_236236p_hitbox_2.png
damageWikitext string

250x8 (2000)

chipWikitext string

60x7,80 (500)

dmgScalingWikitext string

30% Minimum

startupWikitext string

6

activeWikitext string

4x6,7,3
(34 total)

recoveryWikitext string

51

totalWikitext string

90

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +26

blockAdvWikitext string

-31

punishAdvWikitext string

KD +26

perfParryAdvWikitext string

-59

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

54 total

hitstopWikitext string

9x7,10

driveDmgBlkWikitext string

300x7,400 (2500)

driveDmgHitWikitext string

600x7,800 (5000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-8 Strike/Throw, 9-39 Air (Upper Body)

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1x7,99

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Grants Mai 5 flame stocks on frame 6 (can be interrupted with meaty projectile); flame stocks enhance special moves and SA1/SA2 (stocks do not carry over between rounds); short horizontal range but has a good anti-air hitbox that hits on both sides; KD advantage refers to grounded hit (higher advantage vs. airborne but also variable); 8-hit projectile, but Perfect Parry only incurs 1 recovery frame per hit (allows the opponent to interrupt between hits after one Perfect Parry); this projectile hitbox can cause it to lose to projectile invuln options when used as a reversal; on hit/block, the last 2 projectile hits have 1 active frame each, occurring consecutively (the remaining frames are converted to "recovery frames")

FieldField typeValue
moveIdStringmai_236236p_flame
moveTypeStringSuper
charaStringMai
inputString236236P
nameWikitext

Kagerou no Mai (Flame)

imagesList of String, delimiter: ,SF6_Mai_236236p_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_236236p_flame_hitbox.png SF6_Mai_236236p_flame_hitbox_2.png SF6_Mai_236236p_flame_hitbox_3.png
damageWikitext string

150x10,300,500 (2300)

chipWikitext string

40x10,50x2 (500)

dmgScalingWikitext string

30% Minimum

startupWikitext string

6

activeWikitext string

7x9,4,20,3
(90 total)

recoveryWikitext string

46

totalWikitext string

141

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +40

blockAdvWikitext string

-26

punishAdvWikitext string

KD +40

perfParryAdvWikitext string

-48

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

110 total

hitstopWikitext string

1x11,10

driveDmgBlkWikitext string

200x10,250x2 (2500)

driveDmgHitWikitext string

400x10,500x2 (5000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-6 Strike/Throw, 7-77 Air (Upper Body)

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0x11,30

jugLimitWikitext string

29

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Refills Mai's flame stock count to 5 on frame 6 (can be interrupted by meaty projectile); flame stocks enhance special moves and SA1/SA2 (stocks do not carry over between rounds); flame-enhanced version has a wider hitbox in both directions and grants better oki; KD advantage refers to grounded hit (higher advantage vs. airborne but also variable); short horizontal range but has a good anti-air hitbox that hits on both sides; puts the opponent into a limited juggle state; 12-hit projectile, but Perfect Parry only incurs 1 recovery frame per hit (allows the opponent to interrupt between hits after one Perfect Parry); this projectile hitbox can cause it to lose to projectile invuln options when used as a reversal; on hit/block, the last projectile hit has 1 active frame, converting the remaining 2 active frames to "recovery frames"

FieldField typeValue
moveIdStringmai_236236k
moveTypeStringSuper
charaStringMai
inputString236236K
nameWikitext

Chou Hissatsu Shinobi Bachi

imagesList of String, delimiter: ,SF6_Mai_236236k.png
hitboxesList of String, delimiter: ,SF6_Mai_236236k_hitbox.png SF6_Mai_236236k_hitbox_2.png SF6_Mai_236236k_hitbox_3.png SF6_Mai_236236k_hitbox_4.png SF6_Mai_236236k_hitbox_5.png SF6_Mai_236236k_hitbox_6.png
damageWikitext string

500x4,800 (2800)

chipWikitext string

150x5 (750)

dmgScalingWikitext string

40% Minimum; 40% Starter; Combo (2 hits)

startupWikitext string

7

activeWikitext string

2(3)2(12)
2(4)2(6)3

recoveryWikitext string

26(37)

totalWikitext string

68(79)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +33

blockAdvWikitext string

-24

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-38

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

49 total

hitstopWikitext string

5,5,3,3,15

driveDmgBlkWikitext string

1000x5 (5000)

driveDmgHitWikitext string

2000x5 (10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-8 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

5.26 (1.54)

notesWikitext string

11f extra recovery on block; solid range, but a short invincibility window that makes it difficult to use against slower projectiles; deals less damage from long range due to earlier hits whiffing; good reversal and juggle ender; generally should not be canceled into from OD specials (214PP: manually juggle afterward, 236KK: juggle j.MP > Air SA2)

FieldField typeValue
moveIdStringmai_236236k_flame
moveTypeStringSuper
charaStringMai
inputString236236K
nameWikitext

Chou Hissatsu Shinobi Bachi (Flame)

imagesList of String, delimiter: ,SF6_Mai_236236k_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_236236k_flame_hitbox.png SF6_Mai_236236k_flame_hitbox_2.png SF6_Mai_236236k_flame_hitbox_3.png SF6_Mai_236236k_flame_hitbox_4.png
damageWikitext string

200x11,800 (3000)

chipWikitext string

50x11,200 (750)

dmgScalingWikitext string

40% Minimum; 40% Starter; Combo (2 hits)

startupWikitext string

7

activeWikitext string

3x12

recoveryWikitext string

31(37)

totalWikitext string

73(79)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +38

blockAdvWikitext string

-24

punishAdvWikitext string

KD +38

perfParryAdvWikitext string

-36

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

49 total

hitstopWikitext string

1x11,15

driveDmgBlkWikitext string

410x11,490 (5000)

driveDmgHitWikitext string

820x11,980 (10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-8 Full, 9-12 Projectile

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0x11,1

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

8.63 (1.69)

notesWikitext string

Enhanced version for 1 Flame Stock; 6f extra recovery on block; moves forward much more quickly and has extra projectile invincibility compared to the standard version, making it an incredible anti-fireball and whiff punish tool; good reversal and juggle ender; deals less damage from long range due to earlier hits whiffing; puts opponents into limited juggle state (can juggle 623LK in the corner, and higher juggle/anti-air connects can give better juggles (e.g. midscreen Flame 214PP, juggle Flame SA2 + Flame 623KK); generally should not be canceled into from OD specials (214PP: manually juggle afterward, 236KK: juggle j.MP > Air SA2)

FieldField typeValue
moveIdStringmai_j236236k
moveTypeStringSuper
charaStringMai
inputStringj.236236K
nameWikitext

Air Chou Hissatsu Shinobi Bachi

imagesList of String, delimiter: ,SF6_Mai_j236236k.png
hitboxesList of String, delimiter: ,SF6_Mai_j236236k_hitbox.png SF6_Mai_j236236k_hitbox_2.png SF6_Mai_j236236k_hitbox_3.png
damageWikitext string

500x4,800 (2800)

chipWikitext string

150x5 (750)

dmgScalingWikitext string

40% Minimum; Combo (2 hits)

startupWikitext string

3

activeWikitext string

2(2)2(2)
2(3)2(2)3

recoveryWikitext string

24 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +6(+11)

blockAdvWikitext string

-50~

punishAdvWikitext string

KD +6(+11)

perfParryAdvWikitext string

-64~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16~33 total

hitstopWikitext string

5,5,3,3,15

driveDmgBlkWikitext string

1000x5 (5000)

driveDmgHitWikitext string

2000x5 (10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.79 (1.08)

notesWikitext string

Can be input during forward or neutral jump; good air-to-air and combo tool; no invincibility of any kind, but can be very effective against projectiles when input at minimum height with a Tiger Knee motion (2362369K); deals less damage from long range due to earlier hits whiffing; frame advantage varies drastically depending on the height and distance it connects; very likely to fly over the opponent on block unless they are fully cornered; cannot hit cross-up

FieldField typeValue
moveIdStringmai_j236236k_flame
moveTypeStringSuper
charaStringMai
inputStringj.236236K
nameWikitext

Air Chou Hissatsu Shinobi Bachi (Flame)

imagesList of String, delimiter: ,SF6_Mai_j236236k_flame.png
hitboxesList of String, delimiter: ,SF6_Mai_j236236k_flame_hitbox.png SF6_Mai_j236236k_flame_hitbox_2.png
damageWikitext string

200x11,800 (3000)

chipWikitext string

50x11,200 (750)

dmgScalingWikitext string

40% Minimum; Combo (2 hits)

startupWikitext string

3

activeWikitext string

2x12

recoveryWikitext string

24 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +7(+17)

blockAdvWikitext string

-50~

punishAdvWikitext string

KD +7(+17)

perfParryAdvWikitext string

-60~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16~38 total

hitstopWikitext string

1x11,15

driveDmgBlkWikitext string

410x11,490 (5000)

driveDmgHitWikitext string

820x11,980 (10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0x11,1

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

5.33 (1.32)

notesWikitext string

Enhanced version that costs 1 Flame Stock; can be input during forward or neutral jump; good air-to-air and combo tool; no invincibility of any kind, but can be very effective against projectiles when input at minimum height with a Tiger Knee motion (2362369K); deals less damage from long range due to earlier hits whiffing; frame advantage varies drastically depending on the height and distance it connects; very likely to fly over the opponent on block unless they are fully cornered; cannot hit cross-up

FieldField typeValue
moveIdStringmai_214214p
moveTypeStringSuper
charaStringMai
inputString214214P
nameWikitext

Shiranui Ryuu: Enbu Ada Zakura

imagesList of String, delimiter: ,SF6_Mai_214214p.png
hitboxesList of String, delimiter: ,SF6_Mai_214214p_hitbox.png SF6_Mai_214214p_hitbox_2.png SF6_Mai_214214p_hitbox_3.png SF6_Mai_214214p_hitbox_4.png SF6_Mai_214214p_hitbox_5.png SF6_Mai_214214p_hitbox_6.png SF6_Mai_214214p_hitbox_7.png SF6_Mai_214214p_hitbox_8.png
damageWikitext string

4000
(400,300,2300)

chipWikitext string

400,200x3 (1000)

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

10(3)

activeWikitext string

2(4)2(15)4(8)4

recoveryWikitext string

46

totalWikitext string

94

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +19
(KD +52)

blockAdvWikitext string

-33

punishAdvWikitext string

HKD +19
(KD +52)

perfParryAdvWikitext string

-48

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

52 total

hitstopWikitext string

6,3,5,8

driveDmgBlkWikitext string

4500,1000x3 (7500)

driveDmgHitWikitext string

15000 / 3000x2,4000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-11 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.67 (1.80)

notesWikitext string

1st hit causes cinematic; non-cinematic version does less damage (varies based on how many hits connect), but can juggle into 623K to recover some lost damage; cinematic time regenerates ~2 Drive bars for Mai; 3f startup when canceled from 236K/KK only; slower startup makes it risky as a reversal (many light normals can be safe with meaty timing)

FieldField typeValue
moveIdStringmai_214214p(ca)
moveTypeStringSuper
charaStringMai
inputString214214P
nameWikitext

Shiranui Ryuu: Enbu Ada Zakura (CA)

imagesList of String, delimiter: ,SF6_Mai_214214p_ca.png
hitboxesList of String, delimiter: ,SF6_Mai_214214p_hitbox.png
damageWikitext string

4500
(400,300,2300)

chipWikitext string

650,200x3 (1250)

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

10(3)

activeWikitext string

2(4)2(15)4(8)4

recoveryWikitext string

46

totalWikitext string

94

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +20
(KD +52)

blockAdvWikitext string

-33

punishAdvWikitext string

HKD +20
(KD +52)

perfParryAdvWikitext string

-48

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

52 total

hitstopWikitext string

6,3,5,8

driveDmgBlkWikitext string

7000,1000x3 (10000)

driveDmgHitWikitext string

20000 / 3000x2,4000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-11 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.67 (1.80)

notesWikitext string

1st hit causes cinematic; non-cinematic version does less damage (varies based on how many hits connect), but can juggle into 623K to recover some lost damage; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Mai; 3f startup when canceled from 236K/KK only; slower startup makes it risky as a reversal (many light normals can be safe with meaty timing)

FieldField typeValue
moveIdStringmai_5pppkkk
moveTypeStringtaunt
charaStringMai
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Mai_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

279 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

279

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Hey, don't mess up!"

FieldField typeValue
moveIdStringmai_5pppkkk_2pppkkk
moveTypeStringtaunt
charaStringMai
inputString5PPPKKK~2PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Mai_5pppkkk_2pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

363 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

363

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Hey, what are you looking at? Up here."

FieldField typeValue
moveIdStringmai_6pppkkk
moveTypeStringtaunt
charaStringMai
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Mai_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

405 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

405

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"I like my fighters like I like my tea... very strong."

FieldField typeValue
moveIdStringmai_4pppkkk
moveTypeStringtaunt
charaStringMai
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Mai_4pppkkk.png
hitboxesList of String, delimiter: ,SF6_Mai_4pppkkk_hitbox.png
damageWikitext string

100x8

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

430

activeWikitext string

121

recoveryWikitext string

213

totalWikitext string

763

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD -171

blockAdvWikitext string

-234

punishAdvWikitext string

KD -171

perfParryAdvWikitext string

-176

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

100 total

hitstopWikitext string

7x8

driveDmgBlkWikitext string

60x8

driveDmgHitWikitext string

[60]

driveGainWikitext string

100x7,300

superGainHitWikitext string

70x7,110 (49x7,77)

superGainBlkWikitext string

35x7,55 (17x7,27)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1x8

jugIncreaseWikitext string

1x7,99

jugLimitWikitext string

99x8

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Hey everyone, get ready to feast your eyes on... the strongest Shiranui fighter around!"; creates an 8-hit projectile on the ground that launches on the final hit; holding any button will delay the fireworks and lead to a more powerful version if fully held

FieldField typeValue
moveIdStringmai_4pppkkk_hold
moveTypeStringtaunt
charaStringMai
inputString4[PPPKKK]
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Mai_4pppkkk.png
hitboxesList of String, delimiter: ,SF6_Mai_4pppkkk_hold_hitbox.png SF6_Mai_4pppkkk_hitbox.png
damageWikitext string

100x7,800 (1500)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

616

activeWikitext string

121

recoveryWikitext string

213

totalWikitext string

949

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD -148

blockAdvWikitext string

-234

punishAdvWikitext string

KD -148

perfParryAdvWikitext string

-176

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

100 total

hitstopWikitext string

7x8

driveDmgBlkWikitext string

60x7,9580 (10000)

driveDmgHitWikitext string

[60x7,9580 (10000)]

driveGainWikitext string

100x7,500

superGainHitWikitext string

70x7,310 (49x7,217)

superGainBlkWikitext string

35x7,155 (17x7,77)

invulnWikitext string

596-693 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1x8

jugIncreaseWikitext string

1x7,99

jugLimitWikitext string

99x8

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Hey everyone, get ready to feast your eyes on... the most ravishing Shiranui fighter around! Thanks everyone!"; hold any button for this enhanced taunt; creates an 8-hit projectile on the ground that launches on the final hit; the final hit has significantly better damage and drive damage compared to the unheld version