Page values for "Street Fighter 6/M.Bison/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringM.Bison
nameStringM.Bison
portraitStringSF6 Mbison Portrait.png
iconStringSF6 Mbison Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.048

bwdWalkSpdWikitext string

0.0312

fwdDashSpdWikitext string

19

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.54

bwdDashDistWikitext string

0.754

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.593

dRushBlockWikitext string

2.650

dRushMaxWikitext string

4.425

"SF6_FrameData" values

75 rows are stored for this page
FieldField typeValue
moveIdStringm.bison_5lp
moveTypeStringground_normal
charaStringM.Bison
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Mbison_5lp.png
hitboxesList of String, delimiter: ,SF6_Mbison_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

9

totalWikitext string

16

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+2

hitstunWikitext string

16

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.26

notesWikitext string

Chains into 5LP/2LP/2LK; good range for a 5f jab; DR cancel is delayed until after 2nd active frame; when 5LP is chained into, a follow-up chain occurs 1f earlier than usual (e.g. 5LP~5LP has 2f blockstring gap, but 5LP~5LP~5LP has 1f gap between the 2nd/3rd hits)

FieldField typeValue
moveIdStringm.bison_5mp
moveTypeStringground_normal
charaStringM.Bison
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Mbison_5mp.png
hitboxesList of String, delimiter: ,SF6_Mbison_5mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

15

totalWikitext string

25

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

15

hitAdvWikitext string

+6

blockAdvWikitext string

0

punishAdvWikitext string

+10

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

+10

afterDRBlkWikitext string

+4

hitstunWikitext string

24

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.288

notesWikitext string

Counter-hit required to combo into 6HP Target Combo; combo and pressure starter

FieldField typeValue
moveIdStringm.bison_5hp
moveTypeStringground_normal
charaStringM.Bison
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Mbison_5hp.png
hitboxesList of String, delimiter: ,SF6_Mbison_5hp_hitbox.png SF6_Mbison_5hp_hitbox_2.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

19

activeWikitext string

3

recoveryWikitext string

17

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

17 SA (PC: 29)

hitAdvWikitext string

+4(+6)

blockAdvWikitext string

+1(+3)

punishAdvWikitext string

+17(+19)

perfParryAdvWikitext string

-18(-16)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+8(+10)

afterDRBlkWikitext string

+5(+7)

hitstunWikitext string

24

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.071 (1.822)

notesWikitext string

Slow advancing poke with good hitbox priority; can be spaced for better frame advantage; can be hitconfirmed into Super; slams airborne opponents down into limited juggle OTG state (higher bounce on Punish Counter allows more juggle follow-ups); extends a hurtbox 1f before active that is vulnerable to projectiles

FieldField typeValue
moveIdStringm.bison_5lk
moveTypeStringground_normal
charaStringM.Bison
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Mbison_5lk.png
hitboxesList of String, delimiter: ,SF6_Mbison_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

2

recoveryWikitext string

10

totalWikitext string

15

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+3

blockAdvWikitext string

-1

punishAdvWikitext string

+7

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+3

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.097

notesWikitext string

Good light string ender that moves Bison forward (keeps him closer after a cancel, allowing more consistent combos like 2LK, 2LP, 5LK > 214LP); rare light normal that is plus after DR Cancel on block

FieldField typeValue
moveIdStringm.bison_5mk
moveTypeStringground_normal
charaStringM.Bison
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Mbison_5mk.png
hitboxesList of String, delimiter: ,SF6_Mbison_5mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

4

recoveryWikitext string

16

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+1

hitstunWikitext string

22

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.729

notesWikitext string

Poke with great range and hitbox priority

FieldField typeValue
moveIdStringm.bison_5hk
moveTypeStringground_normal
charaStringM.Bison
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Mbison_5hk.png
hitboxesList of String, delimiter: ,SF6_Mbison_5hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

4

recoveryWikitext string

19

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-2

punishAdvWikitext string

KD +73 Crumple

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+10

afterDRBlkWikitext string

+2

hitstunWikitext string

29

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.59

notesWikitext string

Punish Counter crumple is +7 before opponent goes airborne; extended foot hurtbox is anti-air invuln while active on frames 13-16; whiffs on crouching opponents at longer ranges; puts airborne opponents into limited juggle state (much higher launch on Punish Counter); extends a hurtbox 1f before active that is vulnerable to projectiles

FieldField typeValue
moveIdStringm.bison_2lp
moveTypeStringground_normal
charaStringM.Bison
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Mbison_2lp.png
hitboxesList of String, delimiter: ,SF6_Mbison_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

2

recoveryWikitext string

10

totalWikitext string

15

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+4

blockAdvWikitext string

-2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+2

hitstunWikitext string

16

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.06

notesWikitext string

Chains into 5LP/2LP/2LK; DR cancel is delayed until after active frames; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air

FieldField typeValue
moveIdStringm.bison_2mp
moveTypeStringground_normal
charaStringM.Bison
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Mbison_2mp.png
hitboxesList of String, delimiter: ,SF6_Mbison_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

3

recoveryWikitext string

14(17)

totalWikitext string

22(25)

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

+5

blockAdvWikitext string

-1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

+12

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

+9

afterDRBlkWikitext string

+3

hitstunWikitext string

22

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.30

notesWikitext string

3f extra recovery on whiff; great range for a 6f medium (great for buffers and combos); topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air

FieldField typeValue
moveIdStringm.bison_2hp
moveTypeStringground_normal
charaStringM.Bison
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Mbison_2hp.png
hitboxesList of String, delimiter: ,SF6_Mbison_2hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

6

recoveryWikitext string

21

totalWikitext string

36

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

0

blockAdvWikitext string

-9

punishAdvWikitext string

+4

perfParryAdvWikitext string

-25

DRcancelHitWikitext string

+17

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

+4

afterDRBlkWikitext string

-5

hitstunWikitext string

27

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Forces stand; puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; slow anti-air with good vertical hitbox priority on frames 12-15 but cannot hit cross-up; only first 2 active frames are cancelable

FieldField typeValue
moveIdStringm.bison_2lk
moveTypeStringground_normal
charaStringM.Bison
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Mbison_2lk.png
hitboxesList of String, delimiter: ,SF6_Mbison_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

10

totalWikitext string

16

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+4

blockAdvWikitext string

-2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+2

hitstunWikitext string

16

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.05

notesWikitext string

Chains into 5LP/2LP/2LK; links naturally into 4f lights without chaining and can link to 2MP on counter-hit (rare for a 2LK); 4f blockstring gap when chained into 5LP/2LK

FieldField typeValue
moveIdStringm.bison_2mk
moveTypeStringground_normal
charaStringM.Bison
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Mbison_2mk.png
hitboxesList of String, delimiter: ,SF6_Mbison_2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

29

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

-2

blockAdvWikitext string

-6

punishAdvWikitext string

+2

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

+2

afterDRBlkWikitext string

-2

hitstunWikitext string

20

blockstunWikitext string

16

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.482

notesWikitext string

Solid cancelable low poke; DR cancel is delayed until after active frames; extends a wide hurtbox through the first 9 recovery frames before starting to recede; Range: 1.482

FieldField typeValue
moveIdStringm.bison_2hk
moveTypeStringground_normal
charaStringM.Bison
inputString2HK
nameWikitext

Shadow Sweep

imagesList of String, delimiter: ,SF6_Mbison_2hk.png
hitboxesList of String, delimiter: ,SF6_Mbison_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

3

recoveryWikitext string

26

totalWikitext string

39

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +29

blockAdvWikitext string

-12

punishAdvWikitext string

HKD +45

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

HKD +29

afterDRBlkWikitext string

-8

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.991

notesWikitext string

Sweep with good range and hitbox priority; has juggle potential (not a Hard Knockdown when juggled into); puts airborne opponents into a limited juggle state (can combo with well-timed Psycho Mine detonation); can be difficult for some characters to punish when well spaced

FieldField typeValue
moveIdStringm.bison_jlp
moveTypeStringair_normal
charaStringM.Bison
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Mbison_jlp.png
hitboxesList of String, delimiter: ,SF6_Mbison_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+8(+9)

blockAdvWikitext string

+4(+5)

punishAdvWikitext string

+12(+13)

perfParryAdvWikitext string

-3(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.12

notesWikitext string

Decent air-to-air

FieldField typeValue
moveIdStringm.bison_jmp
moveTypeStringair_normal
charaStringM.Bison
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Mbison_jmp.png
hitboxesList of String, delimiter: ,SF6_Mbison_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

TC

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+9(+11)

blockAdvWikitext string

+5(+7)

punishAdvWikitext string

+13(+15)

perfParryAdvWikitext string

-4(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.16

notesWikitext string

Great air-to-air with a long cancel window into Hell Attack; puts airborne opponents into limited juggle state; shifts M. Bison's hurtbox upward during startup

FieldField typeValue
moveIdStringm.bison_jhp
moveTypeStringair_normal
charaStringM.Bison
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Mbison_jhp.png
hitboxesList of String, delimiter: ,SF6_Mbison_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+7(+15)

blockAdvWikitext string

+3(+11)

punishAdvWikitext string

+11(+19)

perfParryAdvWikitext string

-10(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.92

notesWikitext string

Good vertical hitbox for close jumps; spike knockdown vs. airborne opponents on Counter-hit/Punish Counter

FieldField typeValue
moveIdStringm.bison_jlk
moveTypeStringair_normal
charaStringM.Bison
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Mbison_jlk.png
hitboxesList of String, delimiter: ,SF6_Mbison_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5(+10)

blockAdvWikitext string

+1(+6)

punishAdvWikitext string

+9(+14)

perfParryAdvWikitext string

-7(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

14

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.21

notesWikitext string

Cross-up; decent air-to-air

FieldField typeValue
moveIdStringm.bison_jmk
moveTypeStringair_normal
charaStringM.Bison
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Mbison_jmk.png
hitboxesList of String, delimiter: ,SF6_Mbison_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+8(+13)

blockAdvWikitext string

+4(+9)

punishAdvWikitext string

+12(+17)

perfParryAdvWikitext string

-7(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.63

notesWikitext string

Cross-up; shifts M. Bison's hurtbox upward during startup

FieldField typeValue
moveIdStringm.bison_jhk
moveTypeStringair_normal
charaStringM.Bison
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Mbison_jhk.png
hitboxesList of String, delimiter: ,SF6_Mbison_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+11(+15)

blockAdvWikitext string

+7(+11)

punishAdvWikitext string

+15(+19)

perfParryAdvWikitext string

-6(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.34

notesWikitext string

Longest horizontal range of Bison's air normals

FieldField typeValue
moveIdStringm.bison_6hp
moveTypeStringground_normal
charaStringM.Bison
inputString6HP
nameWikitext

Psycho Hammer

imagesList of String, delimiter: ,SF6_Mbison_6hp.png
hitboxesList of String, delimiter: ,SF6_Mbison_6hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

44

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+1

hitstunWikitext string

26

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.507

notesWikitext string

Safe overhead with follow-up combos out of Drive Rush; slams airborne opponents down into limited juggle OTG state

FieldField typeValue
moveIdStringm.bison_4hk
moveTypeStringground_normal
charaStringM.Bison
inputString4HK
nameWikitext

Evil Knee

imagesList of String, delimiter: ,SF6_Mbison_4hk.png
hitboxesList of String, delimiter: ,SF6_Mbison_4hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

4

recoveryWikitext string

17

totalWikitext string

30

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

18

hitAdvWikitext string

+4

blockAdvWikitext string

+1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

+15

DRcancelBlkWikitext string

+12

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+5

hitstunWikitext string

25

blockstunWikitext string

22

hitstopWikitext string

13

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.075

notesWikitext string

Forces stand; good combo/pressure/oki tool but short horizontal range; low pushback on hit/block

FieldField typeValue
moveIdStringm.bison_3hk
moveTypeStringground_normal
charaStringM.Bison
inputString3HK
nameWikitext

Hover Kick

imagesList of String, delimiter: ,SF6_Mbison_3hk.png
hitboxesList of String, delimiter: ,SF6_Mbison_3hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

10

recoveryWikitext string

23

totalWikitext string

47

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +25(+34)

blockAdvWikitext string

-15(-6)

punishAdvWikitext string

HKD +41(+50)

perfParryAdvWikitext string

-31(-22)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

KD +25(+34)

afterDRBlkWikitext string

-11(-2)

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.47 (1.753)

notesWikitext string

Full-screen slide that can be spaced (but always punishable except vs. Burnout); has juggle potential (not a Hard Knockdown when juggled into); crouching state for entire duration

FieldField typeValue
moveIdStringm.bison_5mp_6hp
moveTypeStringground_normal
charaStringM.Bison
inputString5MP~6HP
nameWikitext

Shadow Hammer

imagesList of String, delimiter: ,SF6_Mbison_6hp.png
hitboxesList of String, delimiter: ,SF6_Mbison_5mp_6hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

44

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

26

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Puts airborne opponents into limited juggle OTG bounce state; combos from 5MP only on CH/PC/DR or with meaty timing; safe on block, but has an interruptible 7f gap on block

FieldField typeValue
moveIdStringm.bison_5mp_2hk
moveTypeStringground_normal
charaStringM.Bison
inputString5MP~2HK
nameWikitext

Shadow Spear

imagesList of String, delimiter: ,SF6_Mbison_5mp_2hk.png
hitboxesList of String, delimiter: ,SF6_Mbison_5mp_2hk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

4

recoveryWikitext string

20

totalWikitext string

39

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

27

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

3000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Safe low ender from 5MP with only a 1f gap on block; can link into light normals when landing as a counter-hit

FieldField typeValue
moveIdStringm.bison_jmp_jmp
moveTypeStringair_normal
charaStringM.Bison
inputStringj.MP~j.MP
nameWikitext

Hell Attack

imagesList of String, delimiter: ,SF6_Mbison_jmp_jmp.png
hitboxesList of String, delimiter: ,SF6_Mbison_jmp_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

11

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

2

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Keeps airborne opponents in a limited juggle state after j.MP; can be delayed significantly, giving Bison better advantage to juggle after landing

FieldField typeValue
moveIdStringm.bison_lplk
moveTypeStringthrow
charaStringM.Bison
inputStringLPLK
nameWikitext

Deadly Throw

imagesList of String, delimiter: ,SF6_Mbison_lplk.png
hitboxesList of String, delimiter: ,SF6_Mbison_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +21

blockAdvWikitext string

-

punishAdvWikitext string

HKD +21

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Can dash for auto-timed +2 corner throw loop, or walk for manual timing (better for baiting throw tech)

FieldField typeValue
moveIdStringm.bison_4lplk
moveTypeStringthrow
charaStringM.Bison
inputString4LPLK
nameWikitext

Death Tower

imagesList of String, delimiter: ,SF6_Mbison_4lplk.png
hitboxesList of String, delimiter: ,SF6_Mbison_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +18

blockAdvWikitext string

-

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Side switches; can Drive Rush for oki after throwing opponent into corner (DR~5MP is auto-timed for tick throw or combo), or pressure with ranged normals (no real midscreen oki)

FieldField typeValue
moveIdStringm.bison_hphk
moveTypeStringdrive
charaStringM.Bison
inputStringHPHK
nameWikitext

Hell Twist

imagesList of String, delimiter: ,SF6_Mbison_hphk.png
hitboxesList of String, delimiter: ,SF6_Mbison_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter (Hit)
20% Multiplier (Block)

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.537

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringm.bison_6hphk
moveTypeStringdrive
charaStringM.Bison
inputString6HPHK
nameWikitext

Hell Drive (Block)

imagesList of String, delimiter: ,SF6_Mbison_6hphk.png
hitboxesList of String, delimiter: ,SF6_Mbison_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.657

notesWikitext string

Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.

FieldField typeValue
moveIdStringm.bison_6hphk_recovery
moveTypeStringdrive
charaStringM.Bison
inputString6HPHK
nameWikitext

Hell Drive (Recovery)

imagesList of String, delimiter: ,SF6_Mbison_6hphk.png
hitboxesList of String, delimiter: ,SF6_Mbison_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

46(51)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-20 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.657

notesWikitext string

Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.

FieldField typeValue
moveIdStringm.bison_mpmk
moveTypeStringdrive
charaStringM.Bison
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Mbison_mpmk.png
hitboxesList of String, delimiter: ,SF6_Mbison_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringm.bison_mpmk_66_pdr
moveTypeStringdrive
charaStringM.Bison
inputStringMPMK~66
nameWikitext

Parry Drive Rush

imagesList of String, delimiter: ,SF6_Mbison_66.png
hitboxesList of String, delimiter: ,SF6_Mbison_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

3+8

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

26(48)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.593 (min/throw), 2.650 (min/block), 4.425 (max/final DR frame)

FieldField typeValue
moveIdStringm.bison_mpmk_66_drc
moveTypeStringdrive
charaStringM.Bison
inputStringMPMK or 66
nameWikitext

Drive Rush Cancel

imagesList of String, delimiter: ,SF6_Mbison_66.png
hitboxesList of String, delimiter: ,SF6_Mbison_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

24(46)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-30000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

FieldField typeValue
moveIdStringm.bison_psycho_mine
moveTypeStringSpecial
charaStringM.Bison
inputString-
nameWikitext

Psycho Mine (Detonation)

imagesList of String, delimiter: ,SF6_Mbison_psycho_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_psycho_mine_hitbox.png
damageWikitext string

500

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

300

activeWikitext string

1

recoveryWikitext string

-

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD

blockAdvWikitext string

-

punishAdvWikitext string

KD

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30

hitstopWikitext string

5

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Projectile hitbox (can be avoided with projectile invuln moves, including some with upper-body invuln); Mine dissipates if Bison is hit; explosion happens automatically 300f after a mine has been planted by the 2nd hit of Backfist Combo; also triggered by Psycho Crusher, Backfist Combo, and Devil Reverse on hit/block (only Backfist Combo triggers the detonation on Perfect Parry); explosion puts opponent into free juggle state or maintains existing juggle state; performing Forward Taunt causes Bison to start a countdown to trigger the explosion; explosion only counts as a hit for damage scaling when the timer expires (not when automatically activated from a special move)

FieldField typeValue
moveIdStringm.bison_46lp
moveTypeStringSpecial
charaStringM.Bison
inputString[4]6LP
nameWikitext

Psycho Crusher Attack

imagesList of String, delimiter: ,SF6_Mbison_46lp.png
hitboxesList of String, delimiter: ,SF6_Mbison_46lp_hitbox.png SF6_Mbison_46lp_hitbox_2.png
damageWikitext string

1200

chipWikitext string

300

dmgScalingWikitext string

30% Starter

startupWikitext string

16

activeWikitext string

16

recoveryWikitext string

24

totalWikitext string

55

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17 SA

hitAdvWikitext string

KD +20(+35)

blockAdvWikitext string

-20(-5)

punishAdvWikitext string

KD +20(+35)

perfParryAdvWikitext string

-38(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

10

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

6-17 Air, 17-31 Projectile (Head/Arm)

armorWikitext string

{{{armor}}}

airborneWikitext string

22-31 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.917 (1.343)

notesWikitext string

45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31

FieldField typeValue
moveIdStringm.bison_46mp
moveTypeStringSpecial
charaStringM.Bison
inputString[4]6MP
nameWikitext

Psycho Crusher Attack

imagesList of String, delimiter: ,SF6_Mbison_46mp.png
hitboxesList of String, delimiter: ,SF6_Mbison_46mp_hitbox.png
damageWikitext string

1400

chipWikitext string

350

dmgScalingWikitext string

30% Starter

startupWikitext string

20

activeWikitext string

16

recoveryWikitext string

24

totalWikitext string

59

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

15 SA

hitAdvWikitext string

KD +20(+35)

blockAdvWikitext string

-20(-5)

punishAdvWikitext string

KD +20(+35)

perfParryAdvWikitext string

-38(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

8

driveDmgBlkWikitext string

7000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3500

superGainHitWikitext string

1300 (910)

superGainBlkWikitext string

650 (325)

invulnWikitext string

6-21 Air, 21-35 Projectile (Head/Arm)

armorWikitext string

{{{armor}}}

airborneWikitext string

26-35 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.15 (1.328)

notesWikitext string

45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35

FieldField typeValue
moveIdStringm.bison_46hp
moveTypeStringSpecial
charaStringM.Bison
inputString[4]6HP
nameWikitext

Psycho Crusher Attack

imagesList of String, delimiter: ,SF6_Mbison_46hp.png
hitboxesList of String, delimiter: ,SF6_Mbison_46hp_hitbox.png
damageWikitext string

1600

chipWikitext string

400

dmgScalingWikitext string

30% Starter

startupWikitext string

24

activeWikitext string

26

recoveryWikitext string

24

totalWikitext string

73

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

15 SA

hitAdvWikitext string

KD +14(+39)

blockAdvWikitext string

-23(+2)

punishAdvWikitext string

KD +14(+39)

perfParryAdvWikitext string

-48(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

5000

superGainHitWikitext string

1500 (1050)

superGainBlkWikitext string

750 (375)

invulnWikitext string

6-25 Air, 23-49 Projectile (Head/Arm)

armorWikitext string

{{{armor}}}

airborneWikitext string

30-49 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

5.609 (1.353)

notesWikitext string

45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49

FieldField typeValue
moveIdStringm.bison_46pp
moveTypeStringSpecial
charaStringM.Bison
inputString[4]6PP
nameWikitext

Psycho Crusher Attack

imagesList of String, delimiter: ,SF6_Mbison_46pp.png
hitboxesList of String, delimiter: ,SF6_Mbison_46pp_hitbox.png SF6_Mbison_46pp_hitbox_2.png SF6_Mbison_46pp_hitbox_3.png
damageWikitext string

400x2,500 (1300)

chipWikitext string

100x2,125 (325)

dmgScalingWikitext string

30% Starter

startupWikitext string

16

activeWikitext string

7,6,3

recoveryWikitext string

20

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

SA2* SA3

hitconfirmWikitext string

47/35/24 SA

hitAdvWikitext string

KD +35(+37)

blockAdvWikitext string

-3(-1)

punishAdvWikitext string

KD +35(+37)

perfParryAdvWikitext string

-25(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

33/25/20 total

hitstopWikitext string

5,5,15

driveDmgBlkWikitext string

1500x2,2000 (5000)

driveDmgHitWikitext string

[7000]

driveGainWikitext string

-20000

superGainHitWikitext string

400x3 (280x3)

superGainBlkWikitext string

200x3 (100x3)

invulnWikitext string

6-17 Air, 13-31 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

20-31 (FKD)

jugStartWikitext string

1x4

jugIncreaseWikitext string

1x4

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.869 (1.60)

notesWikitext string

45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo

FieldField typeValue
moveIdStringm.bison_46lp_mine
moveTypeStringSpecial
charaStringM.Bison
inputString[4]6LP
nameWikitext

Psycho Crusher (Mine)

imagesList of String, delimiter: ,SF6_Mbison_46lp_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_46lp_mine_hitbox.png
damageWikitext string

1200,500 (1700)

chipWikitext string

300,125 (425)

dmgScalingWikitext string

30% Starter

startupWikitext string

16

activeWikitext string

16,1

recoveryWikitext string

23

totalWikitext string

55

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17 SA

hitAdvWikitext string

KD +39(+42)

blockAdvWikitext string

+6

punishAdvWikitext string

KD +39(+42)

perfParryAdvWikitext string

-38(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

46 total

hitstopWikitext string

16,15,8

driveDmgBlkWikitext string

6000,3000 (9000)

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000x2 (4000)

superGainHitWikitext string

1200,500 (840,350)

superGainBlkWikitext string

600,250 (425,125)

invulnWikitext string

6-17 Air, 17-31 Projectile (Head/Arm)

armorWikitext string

{{{armor}}}

airborneWikitext string

22-31 (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.917 (1.343)

notesWikitext string

45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes

FieldField typeValue
moveIdStringm.bison_46mp_mine
moveTypeStringSpecial
charaStringM.Bison
inputString[4]6MP
nameWikitext

Psycho Crusher (Mine)

imagesList of String, delimiter: ,SF6_Mbison_46mp_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_46mp_mine_hitbox.png
damageWikitext string

1400,500 (1900)

chipWikitext string

350,125 (475)

dmgScalingWikitext string

30% Starter

startupWikitext string

20

activeWikitext string

16,1

recoveryWikitext string

23

totalWikitext string

59

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

15 SA

hitAdvWikitext string

KD +39(+42)

blockAdvWikitext string

+6

punishAdvWikitext string

KD +39(+42)

perfParryAdvWikitext string

-38(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

46 total

hitstopWikitext string

16,15,8

driveDmgBlkWikitext string

7000,3000 (10000)

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3500,2000 (5500)

superGainHitWikitext string

1300,500 (910,350)

superGainBlkWikitext string

650,250 (325,125)

invulnWikitext string

6-21 Air, 21-35 Projectile (Head/Arm)

armorWikitext string

{{{armor}}}

airborneWikitext string

26-35 (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.15 (1.328)

notesWikitext string

45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes

FieldField typeValue
moveIdStringm.bison_46hp_mine
moveTypeStringSpecial
charaStringM.Bison
inputString[4]6HP
nameWikitext

Psycho Crusher (Mine)

imagesList of String, delimiter: ,SF6_Mbison_46hp_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_46hp_mine_hitbox.png
damageWikitext string

1600,500 (2100)

chipWikitext string

400,125 (525)

dmgScalingWikitext string

30% Starter

startupWikitext string

24

activeWikitext string

26,1

recoveryWikitext string

23

totalWikitext string

73

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

15 SA

hitAdvWikitext string

KD +46(+51)

blockAdvWikitext string

+5

punishAdvWikitext string

KD +46(+51)

perfParryAdvWikitext string

-48(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

55 total

hitstopWikitext string

16,15,9

driveDmgBlkWikitext string

8000,3000 (11000)

driveDmgHitWikitext string

[10000]

driveGainWikitext string

5000,2000 (7000)

superGainHitWikitext string

1500,500 (1050,350)

superGainBlkWikitext string

750,250 (375,125)

invulnWikitext string

6-25 Air, 23-49 Projectile (Head/Arm)

armorWikitext string

{{{armor}}}

airborneWikitext string

30-49 (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

5.609 (1.353)

notesWikitext string

45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state, allowing a follow-up juggle (SA1 midscreen, 214LP/SA3 corner); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes

FieldField typeValue
moveIdStringm.bison_46pp_mine
moveTypeStringSpecial
charaStringM.Bison
inputString[4]6PP
nameWikitext

Psycho Crusher (Mine)

imagesList of String, delimiter: ,SF6_Mbison_46pp_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_46pp_mine_hitbox.png
damageWikitext string

400x4 (1600)

chipWikitext string

100x3,125 (425)

dmgScalingWikitext string

30% Starter
(OTG - see Notes)

startupWikitext string

16

activeWikitext string

7,6,3(1)1

recoveryWikitext string

18

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +82(+83)

blockAdvWikitext string

+10

punishAdvWikitext string

KD +82(+83)

perfParryAdvWikitext string

-25(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

31~46 total

hitstopWikitext string

5,5,12,9

driveDmgBlkWikitext string

1500x2,2000,3000 (8000)

driveDmgHitWikitext string

[7000]

driveGainWikitext string

-20000

superGainHitWikitext string

400x3,1600 (280x3,1120)

superGainBlkWikitext string

200x3,250 (100x3,125)

invulnWikitext string

6-17 Air, 13-31 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

20-31 (FKD)

jugStartWikitext string

3 (Forced)

jugIncreaseWikitext string

3 (Forced)

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.869 (1.60)

notesWikitext string

45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); strike hitbox (no projectile clash since Bison has full projectile invuln); detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); launches opponent high into a limited juggle state, followed by an OTG bounce; when juggling late on these OTG bounce frames, an extra 10% Immediate Scaling is applied to the follow-ups (but an earlier juggle has no extra scaling); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes; POSSIBLE BUG: on a high airborne connect, the automatic follow-up will not trigger, but explosion still occurs; however, the opponent is still considered to have a Psycho Mine on their body which can be detonated again

FieldField typeValue
moveIdStringm.bison_236lk
moveTypeStringSpecial
charaStringM.Bison
inputString236LK
nameWikitext

Double Knee Press

imagesList of String, delimiter: ,SF6_Mbison_236lk.png
hitboxesList of String, delimiter: ,SF6_Mbison_236lk_hitbox.png
damageWikitext string

300,500 (800)

chipWikitext string

75,125 (200)

dmgScalingWikitext string

30% Starter

startupWikitext string

13

activeWikitext string

2(1)2

recoveryWikitext string

20(25)

totalWikitext string

37(42)

guardWikitext string

LH

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

16 SA

hitAdvWikitext string

+2(+3)

blockAdvWikitext string

-5(-4)

punishAdvWikitext string

+6(+7)

perfParryAdvWikitext string

-28(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

27(24)

blockstunWikitext string

20(17)

hitstopWikitext string

12,12

driveDmgBlkWikitext string

2000,3000 (5000)

driveDmgHitWikitext string

[2000,3000]

driveGainWikitext string

750x2 (1500)

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

0,1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.362 (2.01)

notesWikitext string

5f extra recovery on whiff; Low Crush 7-15f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block

FieldField typeValue
moveIdStringm.bison_236mk
moveTypeStringSpecial
charaStringM.Bison
inputString236MK
nameWikitext

Double Knee Press

imagesList of String, delimiter: ,SF6_Mbison_236mk.png
hitboxesList of String, delimiter: ,SF6_Mbison_236mk_hitbox.png
damageWikitext string

300,600 (900)

chipWikitext string

75,150 (225)

dmgScalingWikitext string

20% Starter

startupWikitext string

17

activeWikitext string

2(1)2

recoveryWikitext string

20(25)

totalWikitext string

41(46)

guardWikitext string

LH

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

16 SA

hitAdvWikitext string

+3(+4)

blockAdvWikitext string

-5(-4)

punishAdvWikitext string

+7(+8)

perfParryAdvWikitext string

-28(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

28(25)

blockstunWikitext string

20(17)

hitstopWikitext string

12,12

driveDmgBlkWikitext string

2000,3000 (5000)

driveDmgHitWikitext string

[2000,3000]

driveGainWikitext string

1000x2 (2000)

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

0,1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.89 (2.538)

notesWikitext string

5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block

FieldField typeValue
moveIdStringm.bison_236hk
moveTypeStringSpecial
charaStringM.Bison
inputString236HK
nameWikitext

Double Knee Press

imagesList of String, delimiter: ,SF6_Mbison_236hk.png
hitboxesList of String, delimiter: ,SF6_Mbison_236hk_hitbox.png
damageWikitext string

500,700 (1200)

chipWikitext string

125,175 (300)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

2(1)2

recoveryWikitext string

20(25)

totalWikitext string

46(51)

guardWikitext string

LH

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

16 SA

hitAdvWikitext string

+3(+4)

blockAdvWikitext string

-4(-3)

punishAdvWikitext string

+7(+8)

perfParryAdvWikitext string

-28(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

28(25)

blockstunWikitext string

21(18)

hitstopWikitext string

12,12

driveDmgBlkWikitext string

2000,3000 (5000)

driveDmgHitWikitext string

[2000,3000]

driveGainWikitext string

1250x2 (2500)

superGainHitWikitext string

600x2 (420x2)

superGainBlkWikitext string

300x2 (150x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

0,1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.286 (2.802)

notesWikitext string

5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block

FieldField typeValue
moveIdStringm.bison_236kk
moveTypeStringSpecial
charaStringM.Bison
inputString236KK
nameWikitext

Double Knee Press

imagesList of String, delimiter: ,SF6_Mbison_236kk.png
hitboxesList of String, delimiter: ,SF6_Mbison_236kk_hitbox.png SF6_Mbison_236kk_hitbox_2.png
damageWikitext string

250x2,300 (800)

chipWikitext string

62x2,75 (199)

dmgScalingWikitext string

Combo (2-hit)

startupWikitext string

17

activeWikitext string

2(1)2(17)3

recoveryWikitext string

28

totalWikitext string

69

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (2nd)

hitconfirmWikitext string

31 SA

hitAdvWikitext string

KD +55

blockAdvWikitext string

-15

punishAdvWikitext string

KD +55

perfParryAdvWikitext string

-51(-29)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

38/35/16 total

hitstopWikitext string

12,12,13

driveDmgBlkWikitext string

1000x3 (3000)

driveDmgHitWikitext string

[1500x2,2000]

driveGainWikitext string

-20000

superGainHitWikitext string

200x2,600 (140x2,420)

superGainBlkWikitext string

100x2,300 (50x2,150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1,3

jugIncreaseWikitext string

0,0,2

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.097 (2.785)

notesWikitext string

Low Crush 12-19f (not airborne); puts opponent into limited juggle state; cancel is only useful if the first 2 hits are absorbed by Drive Impact (stronger juggle routes always possible); 3rd hit comes out even on whiff

FieldField typeValue
moveIdStringm.bison_214lp
moveTypeStringSpecial
charaStringM.Bison
inputString214LP
nameWikitext

Backfist Combo

imagesList of String, delimiter: ,SF6_Mbison_214lp.png SF6_Mbison_214lp_2.png
hitboxesList of String, delimiter: ,SF6_Mbison_214lp_hitbox.png
damageWikitext string

300,400 (700)

chipWikitext string

75,100 (175)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2(10)5

recoveryWikitext string

25

totalWikitext string

54

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

49 SA

hitAdvWikitext string

KD +24

blockAdvWikitext string

-14

punishAdvWikitext string

KD +24

perfParryAdvWikitext string

-40(-28)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28(16)

hitstopWikitext string

16,15

driveDmgBlkWikitext string

3000x2 (6000)

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2 (2000)

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 (1,1 Air)

jugIncreaseWikitext string

0,1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.64 (1.239)

notesWikitext string

Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for many juggles (higher KD advantage in high-connect juggles)

FieldField typeValue
moveIdStringm.bison_214mp
moveTypeStringSpecial
charaStringM.Bison
inputString214MP
nameWikitext

Backfist Combo

imagesList of String, delimiter: ,SF6_Mbison_214mp.png
hitboxesList of String, delimiter: ,SF6_Mbison_214mp_hitbox.png
damageWikitext string

300,500 (800)

chipWikitext string

75,125 (200)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

2(10)5

recoveryWikitext string

26

totalWikitext string

59

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

49 SA

hitAdvWikitext string

KD +23

blockAdvWikitext string

-15

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-41(-29)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28(16)

hitstopWikitext string

16,15

driveDmgBlkWikitext string

3000x2 (6000)

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1250x2 (2500)

superGainHitWikitext string

600x2 (420x2)

superGainBlkWikitext string

300x2 (150x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 (1,1 Air)

jugIncreaseWikitext string

0,1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.205 (1.705)

notesWikitext string

Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); +23 KD Advantage sets up a dash into strike/throw mixup, or a perfectly meaty 6HP (+5 oH / -1 oB)

FieldField typeValue
moveIdStringm.bison_214hp
moveTypeStringSpecial
charaStringM.Bison
inputString214HP
nameWikitext

Backfist Combo

imagesList of String, delimiter: ,SF6_Mbison_214hp.png
hitboxesList of String, delimiter: ,SF6_Mbison_214hp_hitbox.png
damageWikitext string

300,600 (900)

chipWikitext string

75,150 (225)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

3(10)5

recoveryWikitext string

26

totalWikitext string

65

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

50 SA

hitAdvWikitext string

KD +31

blockAdvWikitext string

-15

punishAdvWikitext string

KD +31

perfParryAdvWikitext string

-42(-29)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

29(16)

hitstopWikitext string

16,15

driveDmgBlkWikitext string

3000x2 (6000)

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1250x2 (2500)

superGainHitWikitext string

500[600],500 (350[420],350)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 (1,1 Air)

jugIncreaseWikitext string

0,1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.088 (2.363)

notesWikitext string

Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data)

FieldField typeValue
moveIdStringm.bison_214pp
moveTypeStringSpecial
charaStringM.Bison
inputString214PP
nameWikitext

Backfist Combo

imagesList of String, delimiter: ,SF6_Mbison_214pp.png SF6_Mbison_214pp_2.png
hitboxesList of String, delimiter: ,SF6_Mbison_214pp_hitbox.png SF6_Mbison_214pp_hitbox_2.png
damageWikitext string

400x3 (1200)

chipWikitext string

100x3 (300)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

2(19)3(23)3

recoveryWikitext string

44

totalWikitext string

107

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (3rd)

hitconfirmWikitext string

86 SA

hitAdvWikitext string

KD +24

blockAdvWikitext string

-25

punishAdvWikitext string

KD +24

perfParryAdvWikitext string

-92(-71)(-45)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

69/48/22 total

hitstopWikitext string

10,15,8(5)

driveDmgBlkWikitext string

3000x3 (9000)

driveDmgHitWikitext string

[2000x2,3000]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2,400 (210x2,280)

superGainBlkWikitext string

150x2,200 (75x2,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0,0,0

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.523 (1.745)

notesWikitext string

Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); puts opponent into limited juggle OTG state on hit; useful ender for some juggles (higher KD advantage in high-connect juggles)

FieldField typeValue
moveIdStringm.bison_214lp_mine
moveTypeStringSpecial
charaStringM.Bison
inputString214LP
nameWikitext

Backfist Combo (Mine)

imagesList of String, delimiter: ,SF6_Mbison_214lp_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_214lp_mine_hitbox.png
damageWikitext string

300,500x2 (1300)

chipWikitext string

75,125x2 (325)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2(10)5,1

recoveryWikitext string

24

totalWikitext string

54

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

51 SA

hitAdvWikitext string

KD +42

blockAdvWikitext string

+6

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-6(-12)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

48(36)

hitstopWikitext string

16,15,8

driveDmgBlkWikitext string

3000x3 (9000)

driveDmgHitWikitext string

[2500x2,3000]

driveGainWikitext string

1000x2,2000 (4000)

superGainHitWikitext string

400x2,500 (280x2,350)

superGainBlkWikitext string

200x2,250 (100x2,125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2 (3 Air)

jugIncreaseWikitext string

0,1,1

jugLimitWikitext string

10x3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.64 (1.239)

notesWikitext string

Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state; sets up auto-timed safe jump vs. grounded or low-height opponents; 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun

FieldField typeValue
moveIdStringm.bison_214mp_mine
moveTypeStringSpecial
charaStringM.Bison
inputString214MP
nameWikitext

Backfist Combo (Mine)

imagesList of String, delimiter: ,SF6_Mbison_214mp_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_214mp_mine_hitbox.png
damageWikitext string

300,600,500 (1400)

chipWikitext string

75,150,125 (350)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

2(10)5,1

recoveryWikitext string

25

totalWikitext string

59

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

51 SA

hitAdvWikitext string

KD +42

blockAdvWikitext string

+6

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-6(-13)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

49(37)

hitstopWikitext string

16,15,8

driveDmgBlkWikitext string

3000x3 (9000)

driveDmgHitWikitext string

[2500x2,3000]

driveGainWikitext string

1250x2,2000 (4500)

superGainHitWikitext string

600x2,500 (420x2,350)

superGainBlkWikitext string

300x2,250 (150x2,125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2 (3 Air)

jugIncreaseWikitext string

0,1,1

jugLimitWikitext string

10x3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.205 (1.705)

notesWikitext string

Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state; sets up auto-timed safe jump vs. grounded or low-height opponents; 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun

FieldField typeValue
moveIdStringm.bison_214hp_mine
moveTypeStringSpecial
charaStringM.Bison
inputString214HP
nameWikitext

Backfist Combo (Mine)

imagesList of String, delimiter: ,SF6_Mbison_214hp_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_214hp_mine_hitbox.png
damageWikitext string

300,700,500 (1500)

chipWikitext string

75,175,125 (375)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

3(10)5,1

recoveryWikitext string

25

totalWikitext string

65

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

52 SA

hitAdvWikitext string

KD +49

blockAdvWikitext string

+6

punishAdvWikitext string

KD +49

perfParryAdvWikitext string

-6(-13)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

50(37)

hitstopWikitext string

16,15,9

driveDmgBlkWikitext string

3000x3 (9000)

driveDmgHitWikitext string

[2500x2,3000]

driveGainWikitext string

1250x2,2000 (4500)

superGainHitWikitext string

500[600],500x2 (350[420],350x2)

superGainBlkWikitext string

250x3 (125x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2 (3 Air)

jugIncreaseWikitext string

0,1,1

jugLimitWikitext string

10x3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.088 (2.363)

notesWikitext string

Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state that allows follow-up juggles (but loses the safe jump from the LP/MP version); 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun; POSSIBLE BUG: builds more Super gauge when comboed into compared to raw connect

FieldField typeValue
moveIdStringm.bison_214pp_mine
moveTypeStringSpecial
charaStringM.Bison
inputString214PP
nameWikitext

Backfist Combo (Mine)

imagesList of String, delimiter: ,SF6_Mbison_214pp_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_214pp_mine_hitbox.png
damageWikitext string

400,500,400x2 (1700)

chipWikitext string

100,125,100x2 (425)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

2(19)1(26)1,1

recoveryWikitext string

44

totalWikitext string

107

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (4th)

hitconfirmWikitext string

103 SA

hitAdvWikitext string

KD +48

blockAdvWikitext string

-3

punishAdvWikitext string

KD +48

perfParryAdvWikitext string

-6(-29)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

91/70/44 total

hitstopWikitext string

10,15,5,15

driveDmgBlkWikitext string

3000x4 (12000)

driveDmgHitWikitext string

[2000x2,3000x2]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2,400,500 (210x2,280,350)

superGainBlkWikitext string

150x2,200,250 (75x2,100,125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2

jugIncreaseWikitext string

0x3,1

jugLimitWikitext string

10x4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.523 (1.745)

notesWikitext string

Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; launches opponent into a limited juggle state that allows follow-up juggles; 3rd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); does not let Bison maintain block pressure like the meterless versions; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun

FieldField typeValue
moveIdStringm.bison_28k
moveTypeStringSpecial
charaStringM.Bison
inputString[2]8K
nameWikitext

Shadow Rise

imagesList of String, delimiter: ,SF6_Mbison_28k.png
hitboxesList of String, delimiter: ,SF6_Mbison_28k_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18~46

activeWikitext string

-

recoveryWikitext string

4/9/13 land

totalWikitext string

53/58/63

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

9-49 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

40f charge time (charge lasts 10f after releasing down direction); button strength determines trajectory (LK close, MK mid, HK far); landing recovery and total frame refers to LK/MK/HK version respectively; Bison is in a crouching state on the final landing recovery frame; can use the OD versions of follow-ups by pressing PP or KK; foot hurtbox is projectile invincible

FieldField typeValue
moveIdStringm.bison_28kk
moveTypeStringSpecial
charaStringM.Bison
inputString[2]8KK
nameWikitext

Shadow Rise

imagesList of String, delimiter: ,SF6_Mbison_28kk.png
hitboxesList of String, delimiter: ,SF6_Mbison_28kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16~42

activeWikitext string

-

recoveryWikitext string

5 land

totalWikitext string

55

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-8 Throw

armorWikitext string

{{{armor}}}

airborneWikitext string

9-50 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

40f charge time (charge lasts 10f after releasing down direction); automatically tracks opponent's location; follow-ups will become their respective OD versions without spending additional Drive gauge; Bison is in a crouching state on the final landing recovery frame

FieldField typeValue
moveIdStringm.bison_28k_p
moveTypeStringSpecial
charaStringM.Bison
inputString[2]8K~P
nameWikitext

Devil Reverse

imagesList of String, delimiter: ,SF6_Mbison_28k_p.png
hitboxesList of String, delimiter: ,SF6_Mbison_28k_p_hitbox.png SF6_Mbison_28k_p_cross_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18+16

activeWikitext string

until land

recoveryWikitext string

10 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35(+43)

blockAdvWikitext string

+1(+9)

punishAdvWikitext string

KD +35(+43)

perfParryAdvWikitext string

-17(-9)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2500

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

15

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.27

notesWikitext string

Can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); puts opponent into limited juggle state; gives good advantage on block; final landing recovery frame is in a crouching state; extends a wide full-body hurtbox forward on frame 9~ and a forward/downward hurtbox on the arms while active (easy to anti-air)

FieldField typeValue
moveIdStringm.bison_28kk_p
moveTypeStringSpecial
charaStringM.Bison
inputString[2]8KK~P or [2]8K~PP
nameWikitext

Devil Reverse

imagesList of String, delimiter: ,SF6_Mbison_28kk_p.png
hitboxesList of String, delimiter: ,SF6_Mbison_28kk_p_hitbox.png SF6_Mbison_28kk_p_cross_hitbox.png SF6_Mbison_28kk_p_hitbox_2.png
damageWikitext string

700x2 (1400)

chipWikitext string

175x2 (350)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16+21

activeWikitext string

until land

recoveryWikitext string

5(10) land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35(+43)

blockAdvWikitext string

+4(+10)

punishAdvWikitext string

KD +35(+43)

perfParryAdvWikitext string

-13(-8)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

35 total

hitstopWikitext string

3,15

driveDmgBlkWikitext string

4000x2 (8000)

driveDmgHitWikitext string

[3500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

800x2 (560x2)

superGainBlkWikitext string

400x2 (200x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

15

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.30

notesWikitext string

2 hits; can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); 5f extra landing recovery on whiff; puts opponent into limited juggle state; gives good advantage on block; on whiff, final landing recovery frame is in a crouching state; on hit/block, all landing recovery frames are in a crouching state; does not extend a wide hurtbox like the meterless version, making it better for approaching

FieldField typeValue
moveIdStringm.bison_28k_p_mine
moveTypeStringSpecial
charaStringM.Bison
inputString[2]8K~P
nameWikitext

Devil Reverse (Mine)

imagesList of String, delimiter: ,SF6_Mbison_28k_p_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_28k_p_mine_hitbox.png
damageWikitext string

800,700,500 (2000)

chipWikitext string

200,175,125 (500)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18+16

activeWikitext string

until land

recoveryWikitext string

8 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +52(+58)

blockAdvWikitext string

+21(+27)

punishAdvWikitext string

KD +52(+58)

perfParryAdvWikitext string

-17(-9)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

80 total

hitstopWikitext string

13,14,10

driveDmgBlkWikitext string

6000,3000x2 (12000)

driveDmgHitWikitext string

[5000,2500,3000]

driveGainWikitext string

2500,1250,2000 (5750)

superGainHitWikitext string

2300 (1610)

superGainBlkWikitext string

1150 (575)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

4

jugIncreaseWikitext string

1,2,1

jugLimitWikitext string

15

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.27

notesWikitext string

Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery; extends a wide full-body hurtbox forward on frame 9~ and a forward/downward hurtbox on the arms while active (easy to anti-air)

FieldField typeValue
moveIdStringm.bison_28kk_p_mine
moveTypeStringSpecial
charaStringM.Bison
inputString[2]8KK~P or [2]8K~PP
nameWikitext

Devil Reverse (Mine)

imagesList of String, delimiter: ,SF6_Mbison_28kk_p_mine.png
hitboxesList of String, delimiter: ,SF6_Mbison_28kk_p_mine_hitbox.png
damageWikitext string

700x3,500 (2600)

chipWikitext string

175x3,125 (650)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16+21

activeWikitext string

until land

recoveryWikitext string

8 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +54(+59)

blockAdvWikitext string

+23(+28)

punishAdvWikitext string

KD +54(+59)

perfParryAdvWikitext string

-13(-8)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

92 total

hitstopWikitext string

3,5,16,12

driveDmgBlkWikitext string

4000,3000x3 (13000)

driveDmgHitWikitext string

[3500x2,3000x2]

driveGainWikitext string

-20000

superGainHitWikitext string

2100 (1470)

superGainBlkWikitext string

1050 (525)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

4

jugIncreaseWikitext string

1,1,1,1

jugLimitWikitext string

15

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.30

notesWikitext string

Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery; does not extend a wide hurtbox like the meterless version, making it better for approaching

FieldField typeValue
moveIdStringm.bison_28k_k
moveTypeStringSpecial
charaStringM.Bison
inputString[2]8K~K
nameWikitext

Head Press

imagesList of String, delimiter: ,SF6_Mbison_28k_k.png
hitboxesList of String, delimiter: ,SF6_Mbison_28k_k_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18+15

activeWikitext string

until land

recoveryWikitext string

26 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-29(-23)

blockAdvWikitext string

-39(-38)

punishAdvWikitext string

HKD +13(+15)

perfParryAdvWikitext string

-30(-25)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

29

blockstunWikitext string

22

hitstopWikitext string

3

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2500

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

2

jugIncreaseWikitext string

2

jugLimitWikitext string

15

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.49

notesWikitext string

Bounces off opponent's head on hit/block/armor (can steer left/right after bounce); can hit cross-up; Hard Knockdown on Punish Counter; puts airborne opponents into limited juggle OTG state; Bison can auto-correct to face the opponent before descending; good hitbox and delayed descent makes it tricky to anti-air; drops straight to the ground on Perfect Parry (no follow-up possible)

FieldField typeValue
moveIdStringm.bison_28kk_k
moveTypeStringSpecial
charaStringM.Bison
inputString[2]8KK~K or [2]8K~KK
nameWikitext

Head Press

imagesList of String, delimiter: ,SF6_Mbison_28kk_k.png
hitboxesList of String, delimiter: ,SF6_Mbison_28kk_k_hitbox.png
damageWikitext string

2000(1200)

chipWikitext string

100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16+15

activeWikitext string

until land

recoveryWikitext string

12 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +27

blockAdvWikitext string

+4(+7)

punishAdvWikitext string

HKD +27

perfParryAdvWikitext string

-16(-11)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

22

hitstopWikitext string

8

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

1800 (1260)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

15

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.49

notesWikitext string

Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on grounded hit (causing Psycho Mine to disappear); lands near opponent on block (does not bounce like meterless version); puts airborne opponents into limited juggle OTG state, dealing 800 less damage

FieldField typeValue
moveIdStringm.bison_28k_k_p
moveTypeStringSpecial
charaStringM.Bison
inputString[2]8K~K~P
nameWikitext

Somersault Skull Diver

imagesList of String, delimiter: ,SF6_Mbison_28k_k_p.png
hitboxesList of String, delimiter: ,SF6_Mbison_28k_k_p_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

10

recoveryWikitext string

10 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+8(+14)

blockAdvWikitext string

+3(+9)

punishAdvWikitext string

+12(+17)

perfParryAdvWikitext string

-14(-9)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2500

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

15

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.18

notesWikitext string

Can only be performed after meterless Head Press after bouncing on hit/block/armor; lower body hurtbox shifts upward 1-21f (startup + active) as Bison tucks his knees in; puts airborne opponents into limited juggle state; cannot be performed after Perfect Parry or after connecting on a counter like JP's Amnesia or Marisa's charged SA1

FieldField typeValue
moveIdStringm.bison_236236k
moveTypeStringSuper
charaStringM.Bison
inputString236236K
nameWikitext

Knee Press Nightmare

imagesList of String, delimiter: ,SF6_Mbison_236236k.png
hitboxesList of String, delimiter: ,SF6_Mbison_236236k_hitbox.png SF6_Mbison_236236k_hitbox_2.png
damageWikitext string

2000 (600~1200)

chipWikitext string

100x3,200 (500)

dmgScalingWikitext string

30% Minimum

startupWikitext string

10

activeWikitext string

2(1)3(31)2(1)2

recoveryWikitext string

62

totalWikitext string

113

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +11
(KD +2)

blockAdvWikitext string

-41

punishAdvWikitext string

KD +11
(KD +2)

perfParryAdvWikitext string

-102(-65)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

63/26 total

hitstopWikitext string

8,8,8,8

driveDmgBlkWikitext string

600x3,700 (2500)

driveDmgHitWikitext string

500x6,2000 (5000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-11 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

99

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

5.522 (2.539)

notesWikitext string

First hit cause Bison to enter the full animation; connecting with the 2nd-4th hits leads to a weaker version with only 600-1200 damage and much worse KD advantage; causes planted Psycho Mine to disappear; opponents can jump out after Super freeze to escape chip damage (except Dhalsim/Lily/Zangief)

FieldField typeValue
moveIdStringm.bison_214214k
moveTypeStringSuper
charaStringM.Bison
inputString214214K
nameWikitext

Psycho Punisher

imagesList of String, delimiter: ,SF6_Mbison_214214k.png
hitboxesList of String, delimiter: ,SF6_Mbison_214214k_hitbox.png
damageWikitext string

3000

chipWikitext string

750

dmgScalingWikitext string

40% Minimum

startupWikitext string

26

activeWikitext string

7

recoveryWikitext string

52

totalWikitext string

84

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +23

blockAdvWikitext string

-34

punishAdvWikitext string

HKD +23

perfParryAdvWikitext string

-57

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

5

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-32 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.763 (1.583)

notesWikitext string

Can steer left/right during startup; can hit cross-up; causes planted Psycho Mine to disappear; can be used as a fullscreen punish against projectiles or install moves that would normally be safe due to distance; cannot be beaten by air-invuln moves because Bison is technically never considered airborne

FieldField typeValue
moveIdStringm.bison_236236p
moveTypeStringSuper
charaStringM.Bison
inputString236236P
nameWikitext

Unlimited Psycho Crusher

imagesList of String, delimiter: ,SF6_Mbison_236236p.png
hitboxesList of String, delimiter: ,SF6_Mbison_236236p_hitbox.png
damageWikitext string

4000

chipWikitext string

1000

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

10(5)

activeWikitext string

6

recoveryWikitext string

65

totalWikitext string

80

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +15

blockAdvWikitext string

-46

punishAdvWikitext string

HKD +15

perfParryAdvWikitext string

-69

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

2

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-15 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.379 (1.875)

notesWikitext string

Travels slightly under 1/2 screen making it a viable projectile counter; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2 Drive bars for M. Bison; causes planted Psycho Mine to disappear; only 5f startup when canceled from special moves

FieldField typeValue
moveIdStringm.bison_236236p(ca)
moveTypeStringSuper
charaStringM.Bison
inputString236236P
nameWikitext

Unlimited Psycho Crusher (CA)

imagesList of String, delimiter: ,SF6_Mbison_236236p_ca.png
hitboxesList of String, delimiter: ,SF6_Mbison_236236p_hitbox.png
damageWikitext string

4500

chipWikitext string

1250

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

10(5)

activeWikitext string

6

recoveryWikitext string

65

totalWikitext string

80

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +15

blockAdvWikitext string

-46

punishAdvWikitext string

HKD +15

perfParryAdvWikitext string

-69

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

2

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-15 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.379 (1.875)

notesWikitext string

Travels slightly under 1/2 screen making it a viable projectile counter; available at 25% HP or below; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2.2 Drive bars for M. Bison; causes planted Psycho Mine to disappear; only 5f startup when canceled from special moves

FieldField typeValue
moveIdStringm.bison_4ppp
moveTypeStringSpecial
charaStringM.Bison
inputString6 or 4 + PPP/KKK
nameWikitext

Bison Warp

imagesList of String, delimiter: ,SF6_MBison_4ppp.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

43

totalWikitext string

43

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-16 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Shin Bison only (requires detonating Psycho Mine with Forward Taunt); 6PPP appears behind opponent unless fully cornered, and 4PPP appears directly in front of the opponent (close enough to throw or confirm 2 light normals); 4PPP teleports backward 1.50 units; 4KKK teleports backward 2.50 units; can be canceled into from normals, allowing it to dodge Drive Reversal or Drive Impact and potentially punish (-5 on immediate Teleport cancel vs. immediate Drive Reversal; distance varies by opponent)

FieldField typeValue
moveIdStringm.bison_623pp
moveTypeStringSpecial
charaStringM.Bison
inputString623PP
nameWikitext

Psycho Burst

imagesList of String, delimiter: ,SF6_MBison_623pp.png
hitboxesList of String, delimiter: ,SF6_MBison_623pp_hitbox.png
damageWikitext string

1200

chipWikitext string

300

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

4

recoveryWikitext string

47

totalWikitext string

65

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +17

blockAdvWikitext string

-28

punishAdvWikitext string

KD +17

perfParryAdvWikitext string

-49

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

0(8)

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

1-18 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.93

notesWikitext string

Shin Bison only (requires detonating Psycho Mine with Forward Taunt); very slow but meterless reversal; cannot hit cross-up

FieldField typeValue
moveIdStringm.bison_214214p
moveTypeStringSuper
charaStringM.Bison
inputString214214P
nameWikitext

Final Psycho Crusher

imagesList of String, delimiter: ,SF6_MBison_214214p.png
hitboxesList of String, delimiter: ,SF6_MBison_214214p_hitbox.png
damageWikitext string

3000

chipWikitext string

750

dmgScalingWikitext string

40% Minimum

startupWikitext string

9(15)

activeWikitext string

13

recoveryWikitext string

48+48

totalWikitext string

117

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD 0(+6)

blockAdvWikitext string

-94(-88)

punishAdvWikitext string

KD 0(+6)

perfParryAdvWikitext string

-107(-101)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

15

hitstopWikitext string

12(15)

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

10000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-69 Full

armorWikitext string

Break

airborneWikitext string

2-69

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.12 (1st)

notesWikitext string

Shin Bison only (requires detonating Psycho Mine with Forward Taunt); cannot hit cross-up; 1st active frame only connects when Bison is cornered (usually connects on 7th active frame midscreen, making it functionally 15f startup); fullscreen anti-air and anti-projectile Super; during recovery, flies off-screen then reappears on the opposite side of opponent (does not switch sides vs. cornered opponents on HIT

FieldField typeValue
moveIdStringm.bison_5pppkkk
moveTypeStringtaunt
charaStringM.Bison
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Mbison_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

544 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

544

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"A gnat like you will be buried here."; can change to alternate taunts by holding Up or Down on frame 235

FieldField typeValue
moveIdStringm.bison_5pppkkk_8
moveTypeStringtaunt
charaStringM.Bison
inputString5PPPKKK~8
nameWikitext

Neutral Taunt (Up)

imagesList of String, delimiter: ,SF6_Mbison_5pppkkk_8.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

475 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

475

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"A gnat like you is of no use to me."; must be holding Up on frame 235 of Neutral Taunt

FieldField typeValue
moveIdStringm.bison_5pppkkk_2
moveTypeStringtaunt
charaStringM.Bison
inputString5PPPKKK~2
nameWikitext

Neutral Taunt (Down)

imagesList of String, delimiter: ,SF6_Mbison_5pppkkk_2.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

770 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

770

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"A gnat like you has no value to anyone. You're a worthless piece of trash!"; must be holding Down on frame 235 of Neutral Taunt

FieldField typeValue
moveIdStringm.bison_6pppkkk
moveTypeStringtaunt
charaStringM.Bison
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Mbison_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

411 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

411

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Hmph. Do you fear me?"

FieldField typeValue
moveIdStringm.bison_6pppkkk_mine
moveTypeStringtaunt
charaStringM.Bison
inputString6PPPKKK
nameWikitext

Forward Taunt (Mine)

imagesList of String, delimiter: ,SF6_Mbison_6pppkkk_mine.png
hitboxesList of String, delimiter: ,
damageWikitext string

500

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

409

activeWikitext string

2

recoveryWikitext string

150

totalWikitext string

560

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD

blockAdvWikitext string

-

punishAdvWikitext string

KD

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30

hitstopWikitext string

5

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Three. Two. One. BOOM! Hahahaha."; detonates a planted Psycho Mine at the end of the countdown; taunt activation can overwrite the previous explosion timer

FieldField typeValue
moveIdStringm.bison_4pppkkk
moveTypeStringtaunt
charaStringM.Bison
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Mbison_4pppkkk.png SF6_Mbison_4pppkkk_2.png
hitboxesList of String, delimiter: ,SF6_Mbison_4pppkkk_hitbox.png SF6_Mbison_4pppkkk_hitbox_2.png
damageWikitext string

0

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

400+42 (792 total)

activeWikitext string

4

recoveryWikitext string

202

totalWikitext string

442(792)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD -96

blockAdvWikitext string

-

punishAdvWikitext string

KD -92

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"My power howls. Face me!"; if opponent steps within range, Bison unleashes an unblockable strike that knocks down for no damage ("Not yet."); attack still comes out even if opponent stands behind Bison; if opponent does not approach: "Hmm. Coward."