Page values for "Street Fighter 6/Jamie/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringJamie
nameStringJamie
portraitStringSF6 Jamie Portrait.png
iconStringSF6 Jamie Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.048

bwdWalkSpdWikitext string

0.035

fwdDashSpdWikitext string

19

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.50

bwdDashDistWikitext string

0.85

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.988

dRushBlockWikitext string

2.030

dRushMaxWikitext string

3.002

"SF6_FrameData" values

112 rows are stored for this page
FieldField typeValue
moveIdStringJamie_5lp
moveTypeStringground_normal
charaStringJamie
inputString5LP
nameWikitext

Stand LP (DL0)

imagesList of String, delimiter: ,SF6_Jamie_5lp.png
hitboxesList of String, delimiter: ,SF6_Jamie_5lp_hitbox.png
damageWikitext string

270

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+5

blockAdvWikitext string

0

punishAdvWikitext string

+9

perfParryAdvWikitext string

-7

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Drink Lv.0 only (changes at DL1-DL4); better frame advantage than the DL1-DL4 version, but has less range and no Target Combo; SA2 cancel: +7/+2; Drink cancel: -37/-42

FieldField typeValue
moveIdStringJamie_5lp_dl2
moveTypeStringground_normal
charaStringJamie
inputString5LP
nameWikitext

Stand LP (DL2)

imagesList of String, delimiter: ,SF6_Jamie_5lp_dl1.png
hitboxesList of String, delimiter: ,SF6_Jamie_5lp_dl1_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

9

totalWikitext string

16

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

13

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL1-DL4: 285/300/315/330; requires Drink Lv.1 or higher; cannot link afterward naturally, but gives new Target Combo follow-up; good range for a light normal (slightly shorter range vs. crouching opponents); SA2 cancel: +7/+2; Drink cancel: -37/-42

FieldField typeValue
moveIdStringJamie_5mp_dl2
moveTypeStringground_normal
charaStringJamie
inputString5MP
nameWikitext

Stand MP (DL2)

imagesList of String, delimiter: ,SF6_Jamie_5mp.png
hitboxesList of String, delimiter: ,SF6_Jamie_5mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

4

recoveryWikitext string

14

totalWikitext string

25

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5

blockAdvWikitext string

+2

punishAdvWikitext string

+9

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

20

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 540/570/600/630/660; good combo and frame trap starter, but has no conversions near its max range

FieldField typeValue
moveIdStringJamie_5hp_dl2
moveTypeStringground_normal
charaStringJamie
inputString5HP
nameWikitext

Stand HP (DL2)

imagesList of String, delimiter: ,SF6_Jamie_5hp.png
hitboxesList of String, delimiter: ,SF6_Jamie_5hp_hitbox.png
damageWikitext string

100x2,700 (900)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

1(1)1(4)3

recoveryWikitext string

20

totalWikitext string

34

guardWikitext string

LH

cancelWikitext string

Sp SA (2nd)

hitconfirmWikitext string

18

hitAdvWikitext string

+1(+3)

blockAdvWikitext string

-3(-1)

punishAdvWikitext string

+5(+7)

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+2

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

31(24)

blockstunWikitext string

27(20)

hitstopWikitext string

5,5,13

driveDmgBlkWikitext string

500x2,4000

driveDmgHitWikitext string

[0,0,8000]

driveGainWikitext string

250x2,1500

superGainHitWikitext string

300x2,1000 (210x2,700)

superGainBlkWikitext string

150x2,500 (75x2,250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 810/855/900/945/990; very fast startup for heavy normal; 3 hits (can break Drive Impact from close range); great option out of Drive Rush (forward momentum, plus on block, combo on hit) or vs. opponent in Burnout; 3rd hit has longer range (effectively 12f startup with better frame advantage when spaced out); all hits receive counter-hit/Punish Counter advantage; Punish Counter Drive damage will not occur if the attack is canceled; all 3 hits put airborne opponent into limited juggle state (juggling into last 2 hits will maintain juggle state); SA2 cancel: +11/+5; Drink cancel: -33/-39; special/DR cancel is delayed until after 3rd recovery frame on 2nd hit

FieldField typeValue
moveIdStringJamie_5lk_dl2
moveTypeStringground_normal
charaStringJamie
inputString5LK
nameWikitext

Stand LK (DL2)

imagesList of String, delimiter: ,SF6_Jamie_5lk.png SF6_Jamie_5lk_mash.png
hitboxesList of String, delimiter: ,SF6_Jamie_5lk_hitbox.png SF6_Jamie_5lk_mash_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

11

totalWikitext string

17

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+3

blockAdvWikitext string

-1

punishAdvWikitext string

+7

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 270/285/300/315/330; chains into 5LK/2LP/2LK; chaining out of 5LK shifts Jamie's position forward, making light combos more consistent; chains into itself infinitely even on whiff (different animation than when chained into from other normals); SA2 cancel: +9/+5; Drink cancel: -35/-39; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringJamie_5mk_dl2
moveTypeStringground_normal
charaStringJamie
inputString5MK
nameWikitext

Stand MK (DL2)

imagesList of String, delimiter: ,SF6_Jamie_5mk.png
hitboxesList of String, delimiter: ,SF6_Jamie_5mk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

17

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

+12

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 540/570/600/630/660; good poke and mid-range buffer; lifts up leg hurtbox on frames 4-12 (can avoid low pokes); can combo naturally into 214MP/214PP; SA2 cancel: +15/+10; Drink cancel: -29/-34

FieldField typeValue
moveIdStringJamie_5hk_dl2
moveTypeStringground_normal
charaStringJamie
inputString5HK
nameWikitext

Stand HK (DL2)

imagesList of String, delimiter: ,SF6_Jamie_5hk.png
hitboxesList of String, delimiter: ,SF6_Jamie_5hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

17 (PC: 29)

hitAdvWikitext string

+1

blockAdvWikitext string

-5

punishAdvWikitext string

KD +71 Crumple

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 720/760/800/840/880; grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancelable normal; on midscreen Punish Counter, can safely cancel into 2 Drinks (corner: Drink, juggle 2LP > 214PP, juggle 2HK~HK~P); SA2 cancel: +17/+11 (PC: KD+87); Drink cancel: -27/-33 (PC: KD+43); special/DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringJamie_2lp_dl2
moveTypeStringground_normal
charaStringJamie
inputString2LP
nameWikitext

Crouch LP (DL2)

imagesList of String, delimiter: ,SF6_Jamie_2lp.png
hitboxesList of String, delimiter: ,SF6_Jamie_2lp_hitbox.png
damageWikitext string

250

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

2

recoveryWikitext string

9

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+5

blockAdvWikitext string

-1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 225/237/250/262/275; chains into 5LK/2LP/2LK; Jamie's only 4f normal, useful for comboing into 5f lights; SA2 cancel: +9/+3; Drink cancel: -35/-41; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringJamie_2mp_dl2
moveTypeStringground_normal
charaStringJamie
inputString2MP
nameWikitext

Crouch MP (DL2)

imagesList of String, delimiter: ,SF6_Jamie_2mp.png
hitboxesList of String, delimiter: ,SF6_Jamie_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

3

recoveryWikitext string

13

totalWikitext string

21

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+5

blockAdvWikitext string

-1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-14

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+5

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

21

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 540/570/600/630/660; decent tool for buffers, combos, and frame traps; SA2 cancel: +14/+8; Drink cancel: -30/-36

FieldField typeValue
moveIdStringJamie_2hp_dl2
moveTypeStringground_normal
charaStringJamie
inputString2HP
nameWikitext

Crouch HP (DL2)

imagesList of String, delimiter: ,SF6_Jamie_2hp.png
hitboxesList of String, delimiter: ,SF6_Jamie_2hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

5

recoveryWikitext string

23

totalWikitext string

36

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

0

blockAdvWikitext string

-8

punishAdvWikitext string

+4

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

+18

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 810/855/900/945/990; good vertical anti-air (cannot hit cross-up, but head hurtbox is anti-air invincible on frames 9-33); forces stand on hit; only the first 2 active frames are cancelable; important combo tool for high-damage punishes and Drive Rush confirms; SA2 cancel: +21/+13; Drink cancel: -23/-31

FieldField typeValue
moveIdStringJamie_2lk_dl2
moveTypeStringground_normal
charaStringJamie
inputString2LK
nameWikitext

Crouch LK (DL2)

imagesList of String, delimiter: ,SF6_Jamie_2lk.png
hitboxesList of String, delimiter: ,SF6_Jamie_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

11

totalWikitext string

17

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 180/190/200/210/220; chains into 5LK/2LP/2LK

FieldField typeValue
moveIdStringJamie_2mk_dl2
moveTypeStringground_normal
charaStringJamie
inputString2MK
nameWikitext

Crouch MK (DL2)

imagesList of String, delimiter: ,SF6_Jamie_2mk.png
hitboxesList of String, delimiter: ,SF6_Jamie_2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

27

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

-1

blockAdvWikitext string

-6

punishAdvWikitext string

+3

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

+9

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 450/475/500/525/550; high pushback on block makes it safer and helps to set up spacing traps; SA2 cancel: +12/+7; Drink cancel: -32/-37; Range: 1.42; special/DR cancel is delayed until after 2nd active frame; has an extended hurtbox on whiff until the end of recovery

FieldField typeValue
moveIdStringJamie_2hk_dl2
moveTypeStringground_normal
charaStringJamie
inputString2HK
nameWikitext

Crouch HK (DL2)

imagesList of String, delimiter: ,SF6_Jamie_2hk.png
hitboxesList of String, delimiter: ,SF6_Jamie_2hk_hitbox.png
damageWikitext string

400x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

2(2)3

recoveryWikitext string

28(29)

totalWikitext string

43(44)

guardWikitext string

L,L*

cancelWikitext string

TC

hitconfirmWikitext string

33 (PC 43) / 22 (1-hit)

hitAdvWikitext string

HKD +33

blockAdvWikitext string

-11

punishAdvWikitext string

HKD +48

perfParryAdvWikitext string

-34(-29)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25(20)

hitstopWikitext string

6,13

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[5000x2]

driveGainWikitext string

1500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

500x2 (250x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0/1

jugLimitWikitext string

3/4

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 360x2/380x2/400x2/420x2/440x2; 1f extra recovery on block; has 2 hits, allowing ample hitconfirm time into Target Combo; 2nd hit has more range and can be blocked standing if the 1st hit is blocked; can be spaced safely vs. most characters; first active frame of 2nd hit is a large juggle-only hitbox; high juggle potential (not a Hard Knockdown when juggled into); Target Combo follow-up gives time for Drink without sacrificing corner oki

FieldField typeValue
moveIdStringJamie_jlp_dl2
moveTypeStringair_normal
charaStringJamie
inputStringj.LP
nameWikitext

Jump LP (DL2)

imagesList of String, delimiter: ,SF6_Jamie_jlp.png
hitboxesList of String, delimiter: ,SF6_Jamie_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

9

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 270/285/300/315/330; cross-up with a narrow hitbox; can be used as a fuzzy instant overhead

FieldField typeValue
moveIdStringJamie_jmp_dl2
moveTypeStringair_normal
charaStringJamie
inputStringj.MP
nameWikitext

Jump MP (DL2)

imagesList of String, delimiter: ,SF6_Jamie_jmp.png
hitboxesList of String, delimiter: ,SF6_Jamie_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

Sp

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 630/665/700/735/770; puts airborne opponents into limited juggle state; cancels into j.214K from forward jump (DL1 or higher); shifts Jamie's hurtbox upward during startup

FieldField typeValue
moveIdStringJamie_jhp_dl2
moveTypeStringair_normal
charaStringJamie
inputStringj.HP
nameWikitext

Jump HP (DL2)

imagesList of String, delimiter: ,SF6_Jamie_jhp.png
hitboxesList of String, delimiter: ,SF6_Jamie_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 720/760/800/840/880; has juggle potential; causes spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringJamie_jlk_dl2
moveTypeStringair_normal
charaStringJamie
inputStringj.LK
nameWikitext

Jump LK (DL2)

imagesList of String, delimiter: ,SF6_Jamie_jlk.png
hitboxesList of String, delimiter: ,SF6_Jamie_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 270/285/300/315/330; longest horizontal range of all Jamie's air normals

FieldField typeValue
moveIdStringJamie_jmk_dl2
moveTypeStringair_normal
charaStringJamie
inputStringj.MK
nameWikitext

Jump MK (DL2)

imagesList of String, delimiter: ,SF6_Jamie_jmk.png
hitboxesList of String, delimiter: ,SF6_Jamie_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 450/475/500/525/550; cross-up

FieldField typeValue
moveIdStringJamie_jhk_dl2
moveTypeStringair_normal
charaStringJamie
inputStringj.HK
nameWikitext

Jump HK (DL2)

imagesList of String, delimiter: ,SF6_Jamie_jhk.png SF6_Jamie_jhk_2.png
hitboxesList of String, delimiter: ,SF6_Jamie_jhk_hitbox.png SF6_Jamie_jhk_2_hitbox.png
damageWikitext string

400x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3(5)4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

10,13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2 (1000)

superGainHitWikitext string

1000x2 (700x2)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1/1

jugIncreaseWikitext string

1/0

jugLimitWikitext string

0/1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 360x2/380x2/400x2/420x2/440x2; 1st hit puts airborne opponents into limited juggle state, 2nd hit air resets; 2nd hit also causes juggle state on Counter-hit/Punish Counter or after a 2KK launch; shifts Jamie's hurtbox upward during startup

FieldField typeValue
moveIdStringJamie_2kk_dl2
moveTypeStringground_normal
charaStringJamie
inputString2KK
nameWikitext

Tensei Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_2kk.png
hitboxesList of String, delimiter: ,SF6_Jamie_2kk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

22

totalWikitext string

33

guardWikitext string

LH

cancelWikitext string

Jmp

hitconfirmWikitext string

17 (jump)

hitAdvWikitext string

KD +53 Launch

blockAdvWikitext string

-8

punishAdvWikitext string

KD +53 Launch

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 540/570/600/630/660; can anti-air (head/extended leg hurtbox are anti-air invincible on frames 9-11, but cannot hit cross-up); cancelable into a forward jump on hit only; puts opponent into limited juggle state (free juggle state if used from Drive Rush)

FieldField typeValue
moveIdStringJamie_6mk
moveTypeStringground_normal
charaStringJamie
inputString6MK
nameWikitext

Falling Star Kick (DL0)

imagesList of String, delimiter: ,SF6_Jamie_6mk.png
hitboxesList of String, delimiter: ,SF6_Jamie_6mk_hitbox.png
damageWikitext string

540

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

44

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL1: 540/570; 10-19f Low Crush; gains ~25% more range and Target Combo follow-up at Drink Lv.2; can be spaced to hit later in active frames for better advantage; causes spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringJamie_6mk_dl2
moveTypeStringground_normal
charaStringJamie
inputString6MK
nameWikitext

Falling Star Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_6mk.png
hitboxesList of String, delimiter: ,SF6_Jamie_6mk_dl2_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

44

guardWikitext string

H

cancelWikitext string

TC

hitconfirmWikitext string

17

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL2-DL4: 600/630/660; 10-19f Low Crush; ~25% more range than DL0-DL1 version; has a Target Combo follow-up; can be spaced to hit later in active frames for better advantage; causes spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringJamie_4hp_dl2
moveTypeStringground_normal
charaStringJamie
inputString4HP
nameWikitext

Hermit's Elbow (DL2)

imagesList of String, delimiter: ,SF6_Jamie_4hp.png
hitboxesList of String, delimiter: ,SF6_Jamie_4hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

4

recoveryWikitext string

20

totalWikitext string

41

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

19

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL2: 720/760/800; throw hurtbox retracts on frames 4-14; strike hurtbox retracts on frames 5-12, then extends his foot hurtbox on frames 13-20 (making it weaker to delayed low attacks); useful as a throw bait for scoring a Punish Counter into follow-up combo; can be spaced to hit on later active frames for better advantage; DL3 version gains a Target Combo follow-up and ~11% more range; Super cancel is delayed until after active frames; SA2 cancel: +15/+11

FieldField typeValue
moveIdStringJamie_4hp_dl3
moveTypeStringground_normal
charaStringJamie
inputString4HP
nameWikitext

Hermit's Elbow (DL3)

imagesList of String, delimiter: ,SF6_Jamie_4hp_dl3.png
hitboxesList of String, delimiter: ,SF6_Jamie_4hp_dl3_hitbox.png
damageWikitext string

840

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

4

recoveryWikitext string

21(19)

totalWikitext string

42(40)

guardWikitext string

LH

cancelWikitext string

SA TC

hitconfirmWikitext string

19 SA / 20 TC

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

22

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL3-DL4: 840/880; 2f less recovery on hit only; throw hurtbox retracts on frames 4-14; strike hurtbox retracts on frames 5-12; useful as a throw bait for scoring a Punish Counter into follow-up combo; can be spaced to hit on later active frames for better advantage; Target Combo follow-up requires extra frame advantage (meaty/Counter-Hit/Punish Counter/Drive Rush) to combo; ~11% more range than DL0-DL2 version; Super cancel is delayed until after active frames; SA2 cancel: +14/+12

FieldField typeValue
moveIdStringJamie_6hk_dl2
moveTypeStringground_normal
charaStringJamie
inputString6HK
nameWikitext

Senei Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_6hk.png
hitboxesList of String, delimiter: ,SF6_Jamie_6hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

18

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 810/855/900/945; safe poke with long range that can combo after CH/PC/DR or into Super; not a low attack despite the animation; gains ~6% more range and a Target Combo follow-up at Drink Lv.4; SA2 cancel: +19/+13

FieldField typeValue
moveIdStringJamie_6hk_dl4
moveTypeStringground_normal
charaStringJamie
inputString6HK
nameWikitext

Senei Kick (DL4)

imagesList of String, delimiter: ,SF6_Jamie_6hk_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_6hk_dl4_hitbox.png
damageWikitext string

990

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

4

recoveryWikitext string

19

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA TC

hitconfirmWikitext string

18 (SA) / 22 (TC)

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

~6% more range than DL0-DL3 versions; not a low attack despite the animation; has a Target Combo follow-up into 4HK with 3 possible enders; TC confirm into 4HK~Headbutt requires Counter-hit; 22f hitconfirm window refers to latest possible 4HK input, but must be input within 20f for Counter-hit combo to work; SA2 cancel: +19/+13

FieldField typeValue
moveIdStringJamie_2hk_hk_dl2
moveTypeStringground_normal
charaStringJamie
inputString2HK~HK
nameWikitext

Phantom Sway (DL2)

imagesList of String, delimiter: ,SF6_Jamie_2hk_hk.png
hitboxesList of String, delimiter: ,SF6_Jamie_2hk_hk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

43

totalWikitext string

57

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

58

hitAdvWikitext string

KD +22(23)

blockAdvWikitext string

-28

punishAdvWikitext string

KD +22

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

10

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 450/475/500/525/550; high juggle limit; slightly more KD Adv. when juggled into; can easily be confirmed if both hits of 2HK connect (harder if only 1 hit connects)

FieldField typeValue
moveIdStringJamie_2hk_hk_p_dl2
moveTypeStringground_normal
charaStringJamie
inputString2HK~HK~P
nameWikitext

Phantom Sway + Drink (DL2)

imagesList of String, delimiter: ,SF6_Jamie_2hk_hk_p.png
hitboxesList of String, delimiter: ,SF6_Jamie_2hk_hk_p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

56+5

totalWikitext string

61

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +4(5)

blockAdvWikitext string

-46

punishAdvWikitext string

KD +4

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into; good meterless option after corner 214PP; Drink Level is built on 57th recovery frame; DL4 version restores 1 bar of Drive gauge

FieldField typeValue
moveIdStringJamie_5lp_lk_dl2
moveTypeStringground_normal
charaStringJamie
inputString5LP~LK
nameWikitext

Bitter Strikes 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_5lp_lk.png
hitboxesList of String, delimiter: ,SF6_Jamie_5lp_lk_hitbox.png
damageWikitext string

200(160)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

2

recoveryWikitext string

16

totalWikitext string

23

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

29

hitAdvWikitext string

-3

blockAdvWikitext string

-8

punishAdvWikitext string

+1

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL1-DL4: 190(170)/200(180)/210(188)/220(198); () refers to scaled damage when starting combo with 5LP

FieldField typeValue
moveIdStringJamie_5lp_lk_mp_dl2
moveTypeStringground_normal
charaStringJamie
inputString5LP~LK~MP
nameWikitext

Bitter Strikes 2 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_5lp_lk_mp.png
hitboxesList of String, delimiter: ,SF6_Jamie_5lp_lk_mp_hitbox.png
damageWikitext string

500(350)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

21(23)

totalWikitext string

31(33)

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

52

hitAdvWikitext string

-2

blockAdvWikitext string

-10

punishAdvWikitext string

+2

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

+10

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL1-DL4: 475(380)/500(400)/525(420)/550(440); 2f extra recovery on block; important combo tool after 5LP at DL1 and above (combos from max range 5LP); () refers to scaled damage when starting with 5LP~LK; SA2 cancel: +12/+6; Drink cancel: -32/-38; special cancel is delayed until after 1st recovery frame; DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringJamie_6mk_mk_dl2
moveTypeStringground_normal
charaStringJamie
inputString6MK~MK
nameWikitext

Full Moon Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_6mk_mk.png
hitboxesList of String, delimiter: ,SF6_Jamie_6mk_mk_hitbox.png
damageWikitext string

200x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

3(5)2

recoveryWikitext string

28

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

62

hitAdvWikitext string

KD +31

blockAdvWikitext string

-14

punishAdvWikitext string

KD +31

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

24 total

hitstopWikitext string

10,13

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL2-DL4: 200x2/210x2/220x2; allows a combo from overhead without Drive Rush, but difficult to confirm on reaction; MK follow-up is 2 hits

FieldField typeValue
moveIdStringJamie_6mk_mk_p_dl2
moveTypeStringground_normal
charaStringJamie
inputString6MK~MK~P
nameWikitext

Full Moon Kick + Drink (DL2)

imagesList of String, delimiter: ,SF6_Jamie_6mk_mk_p.png
hitboxesList of String, delimiter: ,SF6_Jamie_6mk_mk_p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

53+8 (DL3: 53+5)

totalWikitext string

61 (DL3: 58)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD -1 (DL3: KD +2)

blockAdvWikitext string

-46 (DL3: -43)

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Increases Drink Level by 1; better to use midscreen, as opponent can't effectively take advantage of Jamie's -1 KD situation; Drink Level is built on 54th recovery frame; gives better advantage upon DL3 to DL4 drink activation, allowing for corner oki; in DL4, drink restores 1 Drive bar

FieldField typeValue
moveIdStringJamie_4hp_hp_dl3
moveTypeStringground_normal
charaStringJamie
inputString4HP~HP
nameWikitext

Intoxicated Assault 1 (DL3)

imagesList of String, delimiter: ,SF6_Jamie_4hp_hp.png
hitboxesList of String, delimiter: ,SF6_Jamie_4hp_hp_hitbox.png
damageWikitext string

630

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

4

recoveryWikitext string

20

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

SA TC

hitconfirmWikitext string

18 (56 total)

hitAdvWikitext string

+1

blockAdvWikitext string

-11

punishAdvWikitext string

+5

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

13

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL3-DL4: 630/660; only combos on counter-hit/Punish Counter or with meaty spacing; 3f gap on block that will beat non-invincible reversals (can confirm this hit into final TC follow-up); SA2 cancel: +18/+6

FieldField typeValue
moveIdStringJamie_4hp_hp_hk_dl3
moveTypeStringground_normal
charaStringJamie
inputString4HP~HP~HK
nameWikitext

Intoxicated Assault 2 (DL3)

imagesList of String, delimiter: ,SF6_Jamie_4hp_hp_hk.png
hitboxesList of String, delimiter: ,SF6_Jamie_4hp_hp_hk_hitbox.png
damageWikitext string

840(672)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

3

recoveryWikitext string

37

totalWikitext string

60

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-20

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-38

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL3-DL4: 840(672)/880(704); not airborne despite the animation; 9f gap between final 2 hits on block (can be interrupted with 8f button); () refers to scaled damage after starting with CH 4HP

FieldField typeValue
moveIdStringJamie_6hk_4hk_dl4
moveTypeStringground_normal
charaStringJamie
inputString6HK~4HK
nameWikitext

Ransui Haze (DL4)

imagesList of String, delimiter: ,SF6_Jamie_6hk_4hk.png
hitboxesList of String, delimiter: ,SF6_Jamie_6hk_4hk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

76

totalWikitext string

76

guardWikitext string

-

cancelWikitext string

TC

hitconfirmWikitext string

25 (TC)

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Drink Lv.4 only; can be performed on whiff; follow-up special changes based on button timing (Close/Mid/Far refer to the distance Jamie has walked back away from the opponent); 25f hitconfirm window refers to the total time of 6HK~4HK before Headbutt must be input, but the 4HK itself must be input within 18f (more lenient on CH/PC)

FieldField typeValue
moveIdStringJamie_6hk_4hk_p_close_dl4
moveTypeStringground_normal
charaStringJamie
inputString6HK~4HK~P (close)
nameWikitext

Ransui Haze Headbutt (DL4)

imagesList of String, delimiter: ,SF6_Jamie_6hk_4hk_p_close.png
hitboxesList of String, delimiter: ,SF6_Jamie_6hk_4hk_p_close_hitbox.png
damageWikitext string

935

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

(25~45)+15

activeWikitext string

4

recoveryWikitext string

28

totalWikitext string

46

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

20 Headbutt / 58 Total

hitAdvWikitext string

KD +32

blockAdvWikitext string

-12

punishAdvWikitext string

KD +32

perfParryAdvWikitext string

-30

DRcancelHitWikitext string

KD +51

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Drink Lv.4 only; 5f gap on block; combos naturally on hit (relatively confirmable); cancelable into any special or Super; startup includes 6HK plus the delay before Headbutt can be input; SA2 cancel: KD+54/+10; Drink cancel: KD+10/-34; special/DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringJamie_6hk_4hk_p_mid_dl4
moveTypeStringground_normal
charaStringJamie
inputString6HK~4HK~P (mid)
nameWikitext

Ransui Haze Triple Fist (DL4)

imagesList of String, delimiter: ,SF6_Jamie_6hk_4hk_p_mid.png
hitboxesList of String, delimiter: ,SF6_Jamie_6hk_4hk_p_mid_hitbox.png
damageWikitext string

330x2,660 (1320)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

(51~75)+4

activeWikitext string

2(8)2(11)2

recoveryWikitext string

27

totalWikitext string

55

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

60/40/17

hitAdvWikitext string

KD +35

blockAdvWikitext string

-9

punishAdvWikitext string

KD +35

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

KD +54

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

42(33)(20)

hitstopWikitext string

10,10,13

driveDmgBlkWikitext string

3000x2,5000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

1000x2,2000

superGainHitWikitext string

500x2,1000 (350x2,700)

superGainBlkWikitext string

250x2,500 (125x2,250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Drink Lv.4 only; can be performed on whiff; can punish attempts to chase down the sway; first hit has short range and may whiff if the opponent is stationary; final hit is cancelable into any special or Super; startup includes 6HK plus the delay before Spin can be input; SA2 cancel: KD+57/+13; Drink cancel: KD+13/-31

FieldField typeValue
moveIdStringJamie_6hk_4hk_p_far_dl4
moveTypeStringground_normal
charaStringJamie
inputString6HK~4HK~P (far)
nameWikitext

Ransui Haze Drink (DL4)

imagesList of String, delimiter: ,SF6_Jamie_6hk_4hk_p_far.png
hitboxesList of String, delimiter: ,SF6_Jamie_6hk_4hk_p_far_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

(76~100)+Drink

activeWikitext string

-

recoveryWikitext string

52(112)

totalWikitext string

52(112)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

10000(20000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Drink Lv.4 only; can be performed on whiff; restores 1 bar of Drive gauge on the final recovery frame (2 bars if no input is made until frame 112); startup includes 6HK plus the delay before Drink can be input

FieldField typeValue
moveIdStringJamie_lplk_dl2
moveTypeStringthrow
charaStringJamie
inputStringLPLK
nameWikitext

Back Shaver (DL2)

imagesList of String, delimiter: ,SF6_Jamie_lplk.png SF6_Jamie_lplk_hold.png
hitboxesList of String, delimiter: ,SF6_Jamie_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23(+7)

blockAdvWikitext string

-

punishAdvWikitext string

HKD +23(+7)

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise); can increase Drink Level by 1 by holding the input (LP+LK must be pressed on frame 92 of throw animation); Drink follow-up reduces KD Advantage (can still pressure cornered opponents with 5MK on wakeup)

FieldField typeValue
moveIdStringJamie_4lplk_dl2
moveTypeStringthrow
charaStringJamie
inputString4LPLK
nameWikitext

Wheel Punch (DL2)

imagesList of String, delimiter: ,SF6_Jamie_4lplk.png
hitboxesList of String, delimiter: ,SF6_Jamie_4lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +26

blockAdvWikitext string

-

punishAdvWikitext string

HKD +26

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); side switches; after throwing opponent into corner, dash leaves Jamie +7 and out of range for a true throw loop; can microwalk for a pseudo-throw loop, or immediate 5MP which links to 2MK on counter-hit; can also Drive Rush into a manually timed strike/throw mixup or immediately 214MP (+1 oB and juggles into 623LK on hit)

FieldField typeValue
moveIdStringJamie_hphk_dl2
moveTypeStringdrive
charaStringJamie
inputStringHPHK
nameWikitext

Vainglory Strike (DL2)

imagesList of String, delimiter: ,SF6_Jamie_hphk.png
hitboxesList of String, delimiter: ,SF6_Jamie_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 720/760/800/840/880 (Chip: 180/190/200/210/220); See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringJamie_6hphk_dl2
moveTypeStringdrive
charaStringJamie
inputString6HPHK
nameWikitext

Leg Sweep (DL2)

imagesList of String, delimiter: ,SF6_Jamie_6hphk.png
hitboxesList of String, delimiter: ,SF6_Jamie_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal.

FieldField typeValue
moveIdStringJamie_mpmk
moveTypeStringdrive
charaStringJamie
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Jamie_mpmk.png
hitboxesList of String, delimiter: ,SF6_Jamie_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringJamie_66
moveTypeStringdrive
charaStringJamie
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_Jamie_66.png
hitboxesList of String, delimiter: ,SF6_Jamie_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.988 (min/throw), 2.03 (min/block), 3.002 (max/final DR frame)

FieldField typeValue
moveIdStringJamie_22p
moveTypeStringspecial
charaStringJamie
inputString22P
nameWikitext

The Devil Inside

imagesList of String, delimiter: ,SF6_Jamie_22p.png
hitboxesList of String, delimiter: ,SF6_Jamie_22p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

48

activeWikitext string

-

recoveryWikitext string

2

totalWikitext string

50

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Increases Jamie's Drink Level by 1 (hold for more levels); if already at DL4, builds 0.5 Drive bars per level and can hold the button to continue drinking indefinitely; entire animation is in a counter-hit state; Drink Level affects moveset and base damage scaling (90/95/100/105/110% for DL0-DL4 respectively)

FieldField typeValue
moveIdStringJamie_22p_2
moveTypeStringspecial
charaStringJamie
inputString22P (hold)
nameWikitext

The Devil Inside (2 drinks)

imagesList of String, delimiter: ,SF6_Jamie_22p.png
hitboxesList of String, delimiter: ,SF6_Jamie_22p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

92(90)

activeWikitext string

-

recoveryWikitext string

5

totalWikitext string

97

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Increases Jamie's Drink Level by 2; if already at DL4, builds 1 Drive bar; 2f shorter duration if DL4 is activated; entire animation is in a counter-hit state; startup refers to the time it takes for +2 Drink Levels to actually increase

FieldField typeValue
moveIdStringJamie_22p_3
moveTypeStringspecial
charaStringJamie
inputString22P (hold)
nameWikitext

The Devil Inside (3 drinks)

imagesList of String, delimiter: ,SF6_Jamie_22p.png
hitboxesList of String, delimiter: ,SF6_Jamie_22p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

141(139)

activeWikitext string

-

recoveryWikitext string

5

totalWikitext string

146

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Increases Jamie's Drink Level by 3; if already at DL4, builds 1.5 Drive bars; 2f shorter duration if DL4 is activated; entire animation is in a counter-hit state; startup refers to the time it takes for +3 Drink Level to actually increase

FieldField typeValue
moveIdStringJamie_22p_4
moveTypeStringspecial
charaStringJamie
inputString22P (hold)
nameWikitext

The Devil Inside (4 drinks)

imagesList of String, delimiter: ,SF6_Jamie_22p.png
hitboxesList of String, delimiter: ,SF6_Jamie_22p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

188

activeWikitext string

-

recoveryWikitext string

5

totalWikitext string

193

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Increases Jamie's Drink Level by 4; if already at DL4, builds 2 Drive bars; entire animation is in a counter-hit state; startup refers to the time it takes for +4 Drink Level to actually increase

FieldField typeValue
moveIdStringJamie_22p_activation
moveTypeStringspecial
charaStringJamie
inputString22P (activation)
nameWikitext

The Devil Inside (DL4 activation)

imagesList of String, delimiter: ,SF6_Jamie_22p_activation.png
hitboxesList of String, delimiter: ,SF6_Jamie_22p_activation_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

1

activeWikitext string

-

recoveryWikitext string

4

totalWikitext string

5

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Occurs automatically upon reaching Drink Level 4; causes drink animation to recover slightly faster, potentially giving better oki; screen freezes for 25f (invincible for 1f right as freeze occurs); 4f recovery is in a counter-hit state

FieldField typeValue
moveIdStringJamie_236lp_dl2
moveTypeStringspecial
charaStringJamie
inputString236LP
nameWikitext

LP Freeflow Strikes 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236lp.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_hitbox.png
damageWikitext string

350

chipWikitext string

87

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2

recoveryWikitext string

24

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

19 (6P) / 14 SA

hitAdvWikitext string

-1

blockAdvWikitext string

-6

punishAdvWikitext string

+3

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

9

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 315/332/350/367 (Chip: 78/82/87/91); cancelable into Punch follow-up on hit/block/whiff or Kick follow-up on hit/block; whiff cancel into 6P is delayed by 4f compared to hit/block version; can be safe if well-spaced

FieldField typeValue
moveIdStringJamie_236lp_dl4
moveTypeStringspecial
charaStringJamie
inputString236LP
nameWikitext

LP Freeflow Strikes 1 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236lp_dl4.png SF6_Jamie_236lp_dl4_2.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_dl4_hitbox.png SF6_Jamie_236lp_dl4_hitbox2.png
damageWikitext string

220x2 (440)

chipWikitext string

55x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2(9)3

recoveryWikitext string

19

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

36 (6P) / 29 SA

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34 total

blockstunWikitext string

30 total

hitstopWikitext string

3,10

driveDmgBlkWikitext string

1500,3500

driveDmgHitWikitext string

[4000x2]

driveGainWikitext string

1500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits

FieldField typeValue
moveIdStringJamie_236mp_dl2
moveTypeStringspecial
charaStringJamie
inputString236MP
nameWikitext

MP Freeflow Strikes 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236mp.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_hitbox.png
damageWikitext string

400

chipWikitext string

100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

2

recoveryWikitext string

24

totalWikitext string

41

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

19 (6P) / 14 SA

hitAdvWikitext string

-1

blockAdvWikitext string

-6

punishAdvWikitext string

+3

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

9

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); cancelable into Punch follow-up on hit/block/whiff or Kick follow-up on hit/block; whiff cancel into 6P is delayed by 4f compared to hit/block version

FieldField typeValue
moveIdStringJamie_236mp_dl4
moveTypeStringspecial
charaStringJamie
inputString236MP
nameWikitext

MP Freeflow Strikes 1 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236mp_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_236mp_dl4_hitbox.png
damageWikitext string

220,330 (550)

chipWikitext string

55,82

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

2(9)3

recoveryWikitext string

19

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

36 (6P) / 29 SA

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34 total

blockstunWikitext string

30 total

hitstopWikitext string

3,10

driveDmgBlkWikitext string

1500,3500

driveDmgHitWikitext string

[4000x2]

driveGainWikitext string

1500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits

FieldField typeValue
moveIdStringJamie_236hp_dl2
moveTypeStringspecial
charaStringJamie
inputString236HP
nameWikitext

HP Freeflow Strikes 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236hp.png
hitboxesList of String, delimiter: ,SF6_Jamie_236hp_hitbox.png
damageWikitext string

450

chipWikitext string

112

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19

activeWikitext string

2

recoveryWikitext string

24

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

19 (6P) / 14 SA

hitAdvWikitext string

-1

blockAdvWikitext string

-6

punishAdvWikitext string

+3

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

9

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); cancelable into Punch follow-up on hit/block/whiff or Kick follow-up on hit/block; whiff cancel into 6P is delayed by 4f compared to hit/block version

FieldField typeValue
moveIdStringJamie_236hp_dl4
moveTypeStringspecial
charaStringJamie
inputString236HP
nameWikitext

HP Freeflow Strikes 1 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236hp_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_236hp_dl4_hitbox.png
damageWikitext string

220,440 (660)

chipWikitext string

55,110

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19

activeWikitext string

2(9)3

recoveryWikitext string

19

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

36 (6P) / 29 SA

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34 total

blockstunWikitext string

30 total

hitstopWikitext string

3,10

driveDmgBlkWikitext string

1500,3500

driveDmgHitWikitext string

[4000x2]

driveGainWikitext string

1500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits

FieldField typeValue
moveIdStringJamie_236pp_dl2
moveTypeStringspecial
charaStringJamie
inputString236PP
nameWikitext

OD Freeflow Strikes 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236pp.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_hitbox.png
damageWikitext string

450

chipWikitext string

112

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2

recoveryWikitext string

24

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

23 (6P) / 15 SA

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

23

hitstopWikitext string

9

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

-20000

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); cancelable into Punch follow-up on hit/block/whiff or Kick follow-up on hit/block; whiff cancel into 6P is delayed by 5f compared to hit/block version; safe buffer option that allows an easy hitconfirm into follow-ups; all 6P Rekka follow-ups do not count as separate moves for damage scaling; SA2 cancel: +17/+14

FieldField typeValue
moveIdStringJamie_236pp_dl4
moveTypeStringspecial
charaStringJamie
inputString236PP
nameWikitext

OD Freeflow Strikes 1 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236pp_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_236pp_dl4_hitbox.png
damageWikitext string

220,440 (660)

chipWikitext string

55,110

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2(9)3

recoveryWikitext string

19

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

36 (6P) / 27 SA

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

36 total

blockstunWikitext string

30 total

hitstopWikitext string

3,10

driveDmgBlkWikitext string

1500,3500

driveDmgHitWikitext string

[4000x2]

driveGainWikitext string

-20000

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits; all 6P Rekka follow-ups do not count as separate moves for damage scaling; SA2 cancel: +18/+13 (1st hit), +18/+12 (2nd hit)

FieldField typeValue
moveIdStringJamie_236lp_6p_dl2
moveTypeStringspecial
charaStringJamie
inputString236LP~6P
nameWikitext

LP Freeflow Strikes Punch 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236lp_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6p_hitbox.png
damageWikitext string

350

chipWikitext string

87

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13 [33]

activeWikitext string

2

recoveryWikitext string

28

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

18 (follow-up)

hitAdvWikitext string

-3

blockAdvWikitext string

-13

punishAdvWikitext string

+1

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

17

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 315/332/350/367 (Chip: 78/82/87/91); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 0-2f blockstring gap depending on input timing

FieldField typeValue
moveIdStringJamie_236lp_6p_dl4
moveTypeStringspecial
charaStringJamie
inputString236LP~6P
nameWikitext

LP Freeflow Strikes Punch 1 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236lp_6p_dl4.png SF6_Jamie_236lp_6p_dl4_2.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6p_dl4_hitbox.png SF6_Jamie_236lp_6p_dl4_hitbox2.png
damageWikitext string

220,275 (495)

chipWikitext string

55,68

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15 [48]

activeWikitext string

2(5)2

recoveryWikitext string

27

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

28 (follow-up)

hitAdvWikitext string

-2

blockAdvWikitext string

-10

punishAdvWikitext string

-2(+2)

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34 total

blockstunWikitext string

26 total

hitstopWikitext string

3,8

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing

FieldField typeValue
moveIdStringJamie_236mp_6p_dl2
moveTypeStringspecial
charaStringJamie
inputString236MP~6P
nameWikitext

MP Freeflow Strikes Punch 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236mp_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236mp_6p_hitbox.png
damageWikitext string

400

chipWikitext string

100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16 [39]

activeWikitext string

2

recoveryWikitext string

28

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

18 (follow-up)

hitAdvWikitext string

-3

blockAdvWikitext string

-11

punishAdvWikitext string

+1

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

19

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 0-5f blockstring gap depending on input timing

FieldField typeValue
moveIdStringJamie_236mp_6p_dl4
moveTypeStringspecial
charaStringJamie
inputString236MP~6P
nameWikitext

MP Freeflow Strikes Punch 1 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236mp_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236mp_6p_hitbox.png
damageWikitext string

220,275 (495)

chipWikitext string

55,68

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15 [51]

activeWikitext string

2(5)2

recoveryWikitext string

27

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

28 (follow-up)

hitAdvWikitext string

-2

blockAdvWikitext string

-10

punishAdvWikitext string

-2(+2)

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34 total

blockstunWikitext string

26 total

hitstopWikitext string

3,8

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing

FieldField typeValue
moveIdStringJamie_236hp_6p_dl2
moveTypeStringspecial
charaStringJamie
inputString236HP~6P
nameWikitext

HP Freeflow Strikes Punch 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236hp_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236hp_6p_hitbox.png
damageWikitext string

450

chipWikitext string

112

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19 [45]

activeWikitext string

2

recoveryWikitext string

28

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

18 (follow-up)

hitAdvWikitext string

-3

blockAdvWikitext string

-9

punishAdvWikitext string

+1

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

21

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 3-8f blockstring gap depending on input timing

FieldField typeValue
moveIdStringJamie_236hp_6p_dl4
moveTypeStringspecial
charaStringJamie
inputString236HP~6P
nameWikitext

HP Freeflow Strikes Punch 1 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236hp_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236hp_6p_hitbox.png
damageWikitext string

220,275 (495)

chipWikitext string

55,68

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15 [54]

activeWikitext string

2(5)2

recoveryWikitext string

27

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

28 (follow-up)

hitAdvWikitext string

-2

blockAdvWikitext string

-10

punishAdvWikitext string

-2(+2)

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34 total

blockstunWikitext string

26 total

hitstopWikitext string

3,8

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing

FieldField typeValue
moveIdStringJamie_236pp_6p_dl2
moveTypeStringspecial
charaStringJamie
inputString236PP~6P
nameWikitext

OD Freeflow Strikes Punch 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236pp_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6p_hitbox.png
damageWikitext string

450

chipWikitext string

112

dmgScalingWikitext string

Unscaled

startupWikitext string

13 [34]

activeWikitext string

2

recoveryWikitext string

28

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

19 (follow-up)

hitAdvWikitext string

-3

blockAdvWikitext string

-9

punishAdvWikitext string

+1

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

21

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); can be performed on hit/block/whiff (startup is delayed by 5f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 0-3f blockstring gap depending on input timing; does not count as a separate move for damage scaling purposes

FieldField typeValue
moveIdStringJamie_236pp_6p_dl4
moveTypeStringspecial
charaStringJamie
inputString236PP~6P
nameWikitext

OD Freeflow Strikes Punch 1 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236pp_6p_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_236pp_6p_dl4_hitbox.png
damageWikitext string

220,330 (550)

chipWikitext string

55,82

dmgScalingWikitext string

Unscaled

startupWikitext string

15 [48]

activeWikitext string

2(5)2

recoveryWikitext string

27

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

28 (follow-up)

hitAdvWikitext string

-2

blockAdvWikitext string

-10

punishAdvWikitext string

-2(+2)

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34 total

blockstunWikitext string

26 total

hitstopWikitext string

3,8

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[4000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing; does not count as a separate move for damage scaling purposes

FieldField typeValue
moveIdStringJamie_236lp_6p_6p_dl2
moveTypeStringspecial
charaStringJamie
inputString236LP~6P~6P
nameWikitext

LP Freeflow Strikes Punch 2 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236lp_6p_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6p_6p_hitbox.png
damageWikitext string

550 (440)

chipWikitext string

137

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13 [53]

activeWikitext string

2

recoveryWikitext string

30

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-17

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-30

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

15

hitstopWikitext string

12

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 495(396)/522(418)/550(440)/577(462) (Chip: 123/130/137/144); can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block

FieldField typeValue
moveIdStringJamie_236lp_6p_6p_dl4
moveTypeStringspecial
charaStringJamie
inputString236LP~6P~6P
nameWikitext

LP Freeflow Strikes Punch 2 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236lp_6p_6p_dl4.png SF6_Jamie_236lp_6p_6p_dl4_2.png SF6_Jamie_236lp_6p_6p_dl4_3.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6p_6p_dl4_hitbox.png SF6_Jamie_236lp_6p_6p_dl4_hitbox2.png
damageWikitext string

165x2,495 (132x2,396)

chipWikitext string

40x2,123

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16 [78]

activeWikitext string

2(4)2(14)3

recoveryWikitext string

28

totalWikitext string

68

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-14

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-29

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

39 total

hitstopWikitext string

3,3,12

driveDmgBlkWikitext string

1500x3

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500x3

superGainHitWikitext string

500x2,400 (350x2,280)

superGainBlkWikitext string

250x2,200 (125x2,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block

FieldField typeValue
moveIdStringJamie_236mp_6p_6p_dl2
moveTypeStringspecial
charaStringJamie
inputString236MP~6P~6P
nameWikitext

MP Freeflow Strikes Punch 2 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236mp_6p_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236mp_6p_6p_hitbox.png
damageWikitext string

600 (480)

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16 [62]

activeWikitext string

2

recoveryWikitext string

30

totalWikitext string

47

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-15

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-30

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

12

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 540(432)/570(456)/600(480)/630(504) (Chip: 135/142/150/157); can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block

FieldField typeValue
moveIdStringJamie_236mp_6p_6p_dl4
moveTypeStringspecial
charaStringJamie
inputString236MP~6P~6P
nameWikitext

MP Freeflow Strikes Punch 2 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236mp_6p_6p_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_236mp_6p_6p_dl4_hitbox.png
damageWikitext string

162x2,495 (132x2,396)

chipWikitext string

40x2,123

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16 [81]

activeWikitext string

2(4)2(14)3

recoveryWikitext string

28

totalWikitext string

68

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-14

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-29

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

39 total

hitstopWikitext string

3,3,12

driveDmgBlkWikitext string

1500x3

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500x3

superGainHitWikitext string

500x2,400 (350x2,280)

superGainBlkWikitext string

250x2,200 (125x2,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block

FieldField typeValue
moveIdStringJamie_236hp_6p_6p_dl2
moveTypeStringspecial
charaStringJamie
inputString236HP~6P~6P
nameWikitext

HP Freeflow Strikes Punch 2 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236hp_6p_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236hp_6p_6p_hitbox.png
damageWikitext string

650 (520)

chipWikitext string

162

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19 [71]

activeWikitext string

2

recoveryWikitext string

30

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-13

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-30

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19

hitstopWikitext string

12

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 585(468)/617(494)/650(520)/682(546) (Chip: 145/153/162/170); can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block

FieldField typeValue
moveIdStringJamie_236hp_6p_6p_dl4
moveTypeStringspecial
charaStringJamie
inputString236HP~6P~6P
nameWikitext

HP Freeflow Strikes Punch 2 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236hp_6p_6p_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_236hp_6p_6p_dl4_hitbox.png
damageWikitext string

162x2,495 (132x2,396)

chipWikitext string

40x2,123

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16 [84]

activeWikitext string

2(4)2(14)3

recoveryWikitext string

28

totalWikitext string

68

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-14

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-29

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

39 total

hitstopWikitext string

3,3,12

driveDmgBlkWikitext string

1500x3

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500x3

superGainHitWikitext string

500x2,400 (350x2,280)

superGainBlkWikitext string

250x2,200 (125x2,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block

FieldField typeValue
moveIdStringJamie_236pp_6p_6p_dl2
moveTypeStringspecial
charaStringJamie
inputString236PP~6P~6P
nameWikitext

OD Freeflow Strikes Punch 2 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236pp_6p_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6p_6p_hitbox.png
damageWikitext string

750 (600)

chipWikitext string

187

dmgScalingWikitext string

Unscaled

startupWikitext string

13 [53]

activeWikitext string

2

recoveryWikitext string

30

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +28

blockAdvWikitext string

-13

punishAdvWikitext string

KD +28

perfParryAdvWikitext string

-30

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19

hitstopWikitext string

12

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL3: 675(540)/712(570)/750(600)/787(630) (Chip: 168/177/187/196); can be performed on hit/block/whiff (startup is delayed by 2f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block; does not count as a separate move for damage scaling purposes

FieldField typeValue
moveIdStringJamie_236pp_6p_6p_dl4
moveTypeStringspecial
charaStringJamie
inputString236PP~6P~6P
nameWikitext

OD Freeflow Strikes Punch 2 (DL4)

imagesList of String, delimiter: ,SF6_Jamie_236pp_6p_6p_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_236pp_6p_6p_dl4_hitbox.png
damageWikitext string

165x2,605 (132x2,484)

chipWikitext string

40x2,150

dmgScalingWikitext string

Unscaled

startupWikitext string

16 [78]

activeWikitext string

2(4)2(14)3

recoveryWikitext string

28

totalWikitext string

68

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +28

blockAdvWikitext string

-14

punishAdvWikitext string

KD +28

perfParryAdvWikitext string

-29

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

39 total

hitstopWikitext string

3,3,12

driveDmgBlkWikitext string

1500x3

driveDmgHitWikitext string

[4000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

500x2,400 (350x2,280)

superGainBlkWikitext string

250x2,200 (125x2,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block; does not count as a separate move for damage scaling purposes

FieldField typeValue
moveIdStringJamie_236lp_6k_dl2
moveTypeStringspecial
charaStringJamie
inputString236LP~6K
nameWikitext

LP Freeflow Kicks 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236lp_6k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6k_hitbox.png
damageWikitext string

250

chipWikitext string

62

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

2

recoveryWikitext string

32

totalWikitext string

47

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

16

hitAdvWikitext string

-7

blockAdvWikitext string

-15

punishAdvWikitext string

-3

perfParryAdvWikitext string

-32

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

19

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 225/237/250/262/275 (Chip: 55/58/62/65/68); Kick follow-up cannot be performed on whiff (but the 2nd Kick follow-up can be performed if the initial 6K whiffs); 0-3f blockstring gap depending on input timing (DL4: 0-6f gap)

FieldField typeValue
moveIdStringJamie_236mp_6k_dl2
moveTypeStringspecial
charaStringJamie
inputString236MP~6K
nameWikitext

MP Freeflow Kicks 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236mp_6k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236mp_6k_hitbox.png
damageWikitext string

300

chipWikitext string

75

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

2

recoveryWikitext string

32

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

16

hitAdvWikitext string

-7

blockAdvWikitext string

-15

punishAdvWikitext string

-3

perfParryAdvWikitext string

-32

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

19

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 270/285/300/315/330 (Chip: 67/71/75/78/82); Kick follow-up cannot be performed on whiff (but the 2nd Kick follow-up can be performed if the initial 6K whiffs); 1-6f blockstring gap depending on input timing (DL4: 2-9f gap)

FieldField typeValue
moveIdStringJamie_236hp_6k_dl2
moveTypeStringspecial
charaStringJamie
inputString236HP~6K
nameWikitext

HP Freeflow Kicks 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236hp_6k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236hp_6k_hitbox.png
damageWikitext string

300

chipWikitext string

75

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

2

recoveryWikitext string

32

totalWikitext string

53

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

16

hitAdvWikitext string

-7

blockAdvWikitext string

-15

punishAdvWikitext string

-3

perfParryAdvWikitext string

-32

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

19

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 270/285/300/315/330 (Chip: 67/71/75/78/82); Kick follow-up cannot be performed on whiff (but the 2nd Kick follow-up can be performed if the initial 6K whiffs); 4-9f blockstring gap depending on input timing (DL4: 4-12f gap)

FieldField typeValue
moveIdStringJamie_236pp_6k_dl2
moveTypeStringspecial
charaStringJamie
inputString236PP~6K
nameWikitext

OD Freeflow Kicks 1 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236pp_6k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6k_hitbox.png
damageWikitext string

350

chipWikitext string

87

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

2

recoveryWikitext string

32

totalWikitext string

47

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

16

hitAdvWikitext string

-7

blockAdvWikitext string

-15

punishAdvWikitext string

-3

perfParryAdvWikitext string

-32

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

19

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 315/332/350/367/385 (Chip: 78/82/87/91/95); Kick follow-up cannot be performed on whiff (but the 2nd Kick follow-up can be performed if the initial 6K whiffs); 0-4f blockstring gap depending on input timing (DL4: 1-6f gap)

FieldField typeValue
moveIdStringJamie_236lp_6k_6k_dl2
moveTypeStringspecial
charaStringJamie
inputString236LP~6K~6K
nameWikitext

LP Freeflow Kicks 2 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236lp_6k_6k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6k_6k_hitbox.png
damageWikitext string

450 (360)

chipWikitext string

112

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

2

recoveryWikitext string

35+29

totalWikitext string

83[59]

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD -1 (DL3: KD +23)

blockAdvWikitext string

-49 (DL3 -25)

punishAdvWikitext string

KD -1 (DL3: KD +23)

perfParryAdvWikitext string

-64 (DL3 -40)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 405/427/450/472/495 (Scaled: 324/342/360/378/396) (Chip: 100/106/112/117/123); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 on frame 36 of recovery (DL4: builds 1 extra bar of Drive gauge); 2-6f blockstring gap depending on input timing; activating DL4 gives much better frame advantage

FieldField typeValue
moveIdStringJamie_236mp_6k_6k_dl2
moveTypeStringspecial
charaStringJamie
inputString236MP~6K~6K
nameWikitext

MP Freeflow Kicks 2 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236mp_6k_6k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236mp_6k_6k_hitbox.png
damageWikitext string

500 (400)

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

2

recoveryWikitext string

36+28

totalWikitext string

86[63]

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD -1 (DL3: KD +22)

blockAdvWikitext string

-49 (DL3 -26)

punishAdvWikitext string

KD -1 (DL3: KD +22)

perfParryAdvWikitext string

-64 (DL3 -40)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 450/475/500/525/550 (Scaled: 360/380/400/420/440) (Chip: 112/118/125/131/137); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery (DL4: builds 1 extra bar of Drive gauge); () refers to scaled damage when starting combo from 236P; 5-9f blockstring gap depending on input timing; activating DL4 gives much better frame advantage

FieldField typeValue
moveIdStringJamie_236hp_6k_6k_dl2
moveTypeStringspecial
charaStringJamie
inputString236HP~6K~6K
nameWikitext

HP Freeflow Kicks 2 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236hp_6k_6k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236hp_6k_6k_hitbox.png
damageWikitext string

550 (440)

chipWikitext string

137

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

24

activeWikitext string

2

recoveryWikitext string

36+28

totalWikitext string

89[66]

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD -1 (DL3: KD +22)

blockAdvWikitext string

-49 (DL3 -26)

punishAdvWikitext string

KD -1 (DL3: KD +22)

perfParryAdvWikitext string

-64 (DL3 -40)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 495/522/550/577/605 (Scaled: 396/418/440/462/484) (Chip: 123/130/137/143/150); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery (DL4: builds 1 extra bar of Drive gauge); () refers to scaled damage when starting combo from 236P; 8-12f blockstring gap depending on input timing; activating DL4 gives much better frame advantage

FieldField typeValue
moveIdStringJamie_236pp_6k_6k_dl2
moveTypeStringspecial
charaStringJamie
inputString236PP~6K~6K
nameWikitext

OD Freeflow Kicks 2 (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236pp_6k_6k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lp_6k_6k_hitbox.png
damageWikitext string

600 (480)

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

2

recoveryWikitext string

36+28

totalWikitext string

83[60]

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +1 (DL3: KD +24)

blockAdvWikitext string

-49 (DL3 -26)

punishAdvWikitext string

KD +1 (DL3: KD +24)

perfParryAdvWikitext string

-64 (DL3 -40)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 540/570/600/630/660 (Scaled: 432/456/480/504/528) (Chip: 135/142/150/157/165); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery (DL4: builds 1 extra bar of Drive gauge); OD version is the only Drink ender that gives corner oki; () refers to scaled damage when starting combo from 236P; 2-6f blockstring gap depending on input timing; activating DL4 gives much better frame advantage

FieldField typeValue
moveIdStringJamie_214lp_dl2
moveTypeStringspecial
charaStringJamie
inputString214LP
nameWikitext

Swagger Step (DL2)

imagesList of String, delimiter: ,SF6_Jamie_214lp.png
hitboxesList of String, delimiter: ,SF6_Jamie_214lp_hitbox.png
damageWikitext string

900

chipWikitext string

225

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

9

recoveryWikitext string

17

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

25

hitAdvWikitext string

KD +39(+47)

blockAdvWikitext string

-6(+2)

punishAdvWikitext string

KD +39(+47)

perfParryAdvWikitext string

-24(-16)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 810/855/900/945/990 (Chip: 202/213/225/236/247); has juggle potential; has 6P follow-up during DL4 only; can be spaced for safety (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral)

FieldField typeValue
moveIdStringJamie_214mp_dl2
moveTypeStringspecial
charaStringJamie
inputString214MP
nameWikitext

Swagger Step (DL2)

imagesList of String, delimiter: ,SF6_Jamie_214mp.png
hitboxesList of String, delimiter: ,SF6_Jamie_214mp_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

9

recoveryWikitext string

17

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

25

hitAdvWikitext string

KD +39(+47)

blockAdvWikitext string

-6(+2)

punishAdvWikitext string

KD +39(+47)

perfParryAdvWikitext string

-24(-16)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 900/950/1000/1050/1100 (Chip: 225/237/250/262/275); has juggle potential; has 6P follow-up during DL4 only; can be spaced for safety (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral)

FieldField typeValue
moveIdStringJamie_214hp_dl2
moveTypeStringspecial
charaStringJamie
inputString214HP
nameWikitext

Swagger Step (DL2)

imagesList of String, delimiter: ,SF6_Jamie_214hp.png
hitboxesList of String, delimiter: ,SF6_Jamie_214hp_hitbox.png
damageWikitext string

1200

chipWikitext string

300

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

25

activeWikitext string

9

recoveryWikitext string

16

totalWikitext string

49

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

25

hitAdvWikitext string

KD +42(+50)

blockAdvWikitext string

-3(+5)

punishAdvWikitext string

KD +42(+50)

perfParryAdvWikitext string

-23(-15)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

22

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 1080/1140/1200/1260/1320 (Chip: 270/285/300/315/330); has juggle potential; has 6P follow-up during DL4 only; can be spaced to be plus on block; final active frame will only connect as a meaty (subtract 1f for max advantage when used in neutral); sets up a safe jump when connecting with first active frame on grounded opponent

FieldField typeValue
moveIdStringJamie_214pp_dl2
moveTypeStringspecial
charaStringJamie
inputString214PP
nameWikitext

Swagger Step (DL2)

imagesList of String, delimiter: ,SF6_Jamie_214pp.png
hitboxesList of String, delimiter: ,SF6_Jamie_214lp_hitbox.png
damageWikitext string

1100

chipWikitext string

275

dmgScalingWikitext string

20% Starter

startupWikitext string

20

activeWikitext string

9

recoveryWikitext string

15

totalWikitext string

43

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

25

hitAdvWikitext string

KD +73(+81) Tumble

blockAdvWikitext string

-1(+7)

punishAdvWikitext string

KD +87(+95) Tumble / +155 Wall Splat

perfParryAdvWikitext string

-22(-14)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 990/1045/1100/1155/1210 (Chip: 247/261/275/288/302); has juggle potential; has 6P follow-up during DL4 only; can juggle OTG during Tumble state; Punish Counter near corner causes a crouching Wall Splat that puts opponent into limited juggle state while still grounded (can be thrown; strikes cause opponent to become airborne); can be spaced for plus frames (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral); SA2 cancel: KD+89(103)/+15

FieldField typeValue
moveIdStringJamie_214p_6p
moveTypeStringspecial
charaStringJamie
inputString214P~6P
nameWikitext

Swagger Hermit Punch (DL4)

imagesList of String, delimiter: ,SF6_Jamie_214p_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_214p_6p_hitbox.png
damageWikitext string

990

chipWikitext string

247

dmgScalingWikitext string

20% Starter

startupWikitext string

19

activeWikitext string

3

recoveryWikitext string

39

totalWikitext string

60

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

19

hitAdvWikitext string

KD +20(+19)

blockAdvWikitext string

-23

punishAdvWikitext string

KD +20(+19)

perfParryAdvWikitext string

-40

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can delay follow-up input; blockstring gap is 1-8f after 214LP/MP and 0-6f after 214HP depending on how much it's delayed; KD advantage is 1f worse after 214HP starter

FieldField typeValue
moveIdStringJamie_214pp_6p
moveTypeStringspecial
charaStringJamie
inputString214PP~6P
nameWikitext

Swagger Hermit Punch (DL4)

imagesList of String, delimiter: ,SF6_Jamie_214pp_6p.png
hitboxesList of String, delimiter: ,SF6_Jamie_214pp_6p_hitbox.png
damageWikitext string

880

chipWikitext string

275

dmgScalingWikitext string

20% Starter

startupWikitext string

19

activeWikitext string

3

recoveryWikitext string

39

totalWikitext string

60

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

19

hitAdvWikitext string

KD +20

blockAdvWikitext string

-23

punishAdvWikitext string

KD +20

perfParryAdvWikitext string

-40

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Both hits are a true blockstring (up to 5f gap if delayed); the initial 214PP is safe on block making it very risky to attempt a delay frame trap; does not cost any additional Drive meter to perform; SA2 cancel: KD+55(57)/+12, 2f better KD Adv. if the 6P follow-up hits grounded

FieldField typeValue
moveIdStringJamie_623lk_dl2
moveTypeStringspecial
charaStringJamie
inputString623LK
nameWikitext

Arrow Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_623lk.png SF6_Jamie_623lk_2.png
hitboxesList of String, delimiter: ,SF6_Jamie_623lk_hitbox.png
damageWikitext string

500x2

chipWikitext string

250

dmgScalingWikitext string

30% Starter

startupWikitext string

5

activeWikitext string

7

recoveryWikitext string

55

totalWikitext string

66

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +42

blockAdvWikitext string

-44

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-59

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

8,11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000x2 (1000)

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-11 Air, 5-22 Lower Body

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,5

jugLimitWikitext string

5,10

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 900/950/1000/1050/1100 (Chip: 225/237/250/262/275); on hit, a follow-up occurs with 11f landing recovery (16-42f full invuln, vulnerable to projectiles before invincibility starts); cannot hit cross-up; sets up a safe jump in the corner (or midscreen if no back rise); can juggle into 623KK, SA1, or SA3 after a high airborne connect (623KK requires corner positioning)

FieldField typeValue
moveIdStringJamie_623mk_dl2
moveTypeStringspecial
charaStringJamie
inputString623MK
nameWikitext

Arrow Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_623lk.png
hitboxesList of String, delimiter: ,SF6_Jamie_623lk_hitbox.png
damageWikitext string

500,700 (1200)

chipWikitext string

300

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

7

recoveryWikitext string

53

totalWikitext string

67

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +34

blockAdvWikitext string

-43

punishAdvWikitext string

KD +34

perfParryAdvWikitext string

-58

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

8,11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000x2 (1000)

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-14 Air, 8-23 Lower Body

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,5

jugLimitWikitext string

5,10

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 1080/1140/1200/1260/1320 (Chip: 270/285/300/315/330); on hit, a follow-up occurs with 18f landing recovery (17-40f full invuln, vulnerable to projectiles before invincibility starts); cannot hit cross-up

FieldField typeValue
moveIdStringJamie_623hk_dl2
moveTypeStringspecial
charaStringJamie
inputString623HK
nameWikitext

Arrow Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_623lk.png
hitboxesList of String, delimiter: ,SF6_Jamie_623lk_hitbox.png
damageWikitext string

500,400,500 (1400)

chipWikitext string

350

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

7

recoveryWikitext string

53

totalWikitext string

69

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +39

blockAdvWikitext string

-43

punishAdvWikitext string

KD +39

perfParryAdvWikitext string

-58

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

8,11,11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000,500x2 (1000)

superGainHitWikitext string

500,250x2 (350,175x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-16 Air, 10-25 Lower Body

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,1,5

jugLimitWikitext string

5,10,10

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 1260/1330/1400/1470/1540 (Chip: 315/332/350/367/385); on hit, a follow-up occurs with 8f landing recovery (19-42f full invuln, vulnerable to projectiles before invincibility starts); cannot hit cross-up; can juggle into 623KK or SA1 after a high airborne connect in the corner

FieldField typeValue
moveIdStringJamie_623kk_dl2
moveTypeStringspecial
charaStringJamie
inputString623KK
nameWikitext

Arrow Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_623kk.png
hitboxesList of String, delimiter: ,SF6_Jamie_623kk_hitbox.png SF6_Jamie_623kk2_hitbox.png
damageWikitext string

500,450,550 (1500)

chipWikitext string

375

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

7

recoveryWikitext string

53

totalWikitext string

65

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +40

blockAdvWikitext string

-43

punishAdvWikitext string

KD +40

perfParryAdvWikitext string

-58

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

8,11,11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

500,250x2 (350,175x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-9 Full, 10-12 Air, 10-21 Lower Body

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,1,1

jugLimitWikitext string

10,11,12

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 1350/1424/1500/1574/1650 (Chip: 337/356/375/393/412); on hit, a follow-up occurs with 11f landing recovery (15-38f full invuln, vulnerable to projectiles before 2nd hit invincibility starts); Jamie's primary reversal; cannot hit cross-up

FieldField typeValue
moveIdStringJamie_j214k_dl2
moveTypeStringspecial
charaStringJamie
inputStringj.214K
nameWikitext

Luminous Dive Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_j214k.png
hitboxesList of String, delimiter: ,SF6_Jamie_j214k_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

1(2)until land

recoveryWikitext string

13 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +42(+52)

blockAdvWikitext string

-8(+2)

punishAdvWikitext string

KD +42(+52)

perfParryAdvWikitext string

-22(-12)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

10

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL1-DL4: 950/1000/1050/1100 (Chip: 237/250/262/275); forward jump only; button strength determines angle; connecting lower to the ground gives better frame advantage; can be done very low to the ground with Tiger Knee motion (214~9K); can get a follow-up juggle after low grounded hit; spike knockdown vs. airborne opponents (no juggle); can be used to bait throw techs or as an escape from corner throw loops; Jamie is crouching on the final landing recovery frame

FieldField typeValue
moveIdStringJamie_j214kk_dl2
moveTypeStringspecial
charaStringJamie
inputStringj.214KK
nameWikitext

Luminous Dive Kick (DL2)

imagesList of String, delimiter: ,SF6_Jamie_j214kk.png
hitboxesList of String, delimiter: ,SF6_Jamie_j214k_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter; 10% Immediate

startupWikitext string

11

activeWikitext string

1(2)until land

recoveryWikitext string

13 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +58(+65)

blockAdvWikitext string

-4(+3)

punishAdvWikitext string

KD +58(+65)

perfParryAdvWikitext string

-19(-12)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

-20000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

2

jugIncreaseWikitext string

2

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL1-DL4: 760/800/840/880 (Chip: 190/200/210/220); during forward jump only; connecting lower to the ground gives better frame advantage; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; can be done low to the ground with Tiger Knee motion (214~9K); can be used to bait throw techs or as an escape from corner throw loops; Jamie is crouching on the final landing recovery frame

FieldField typeValue
moveIdStringJamie_236lk_dl2
moveTypeStringspecial
charaStringJamie
inputString236LK
nameWikitext

Bakkai (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236lk.png
hitboxesList of String, delimiter: ,SF6_Jamie_236lk_hitbox.png SF6_Jamie_236lk2_hitbox.png
damageWikitext string

250x3,350 (1400)

chipWikitext string

62x3,162 (348)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

2(2)3(4)2(11)2

recoveryWikitext string

24

totalWikitext string

67

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

47

hitAdvWikitext string

KD +42

blockAdvWikitext string

-12

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

38 total

hitstopWikitext string

2x3,14

driveDmgBlkWikitext string

500x3,2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

700x4

superGainHitWikitext string

500x4 (350x4)

superGainBlkWikitext string

250x4 (125x4)

invulnWikitext string

3-43 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL2-DL4: 1400/1468/1540 (Chip: 348/365/382); important combo ender for safe jump setups

FieldField typeValue
moveIdStringJamie_236mk_dl2
moveTypeStringspecial
charaStringJamie
inputString236MK
nameWikitext

Bakkai (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236lk.png
hitboxesList of String, delimiter: ,SF6_Jamie_236mk_hitbox.png SF6_Jamie_236mk2_hitbox.png SF6_Jamie_236mk3_hitbox.png
damageWikitext string

250x5,350 (1600)

chipWikitext string

62x5,87 (397)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

2(1)2(3)2(5)2(12)2(5)2

recoveryWikitext string

31

totalWikitext string

90

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

63

hitAdvWikitext string

KD +35

blockAdvWikitext string

-16

punishAdvWikitext string

KD +35

perfParryAdvWikitext string

-31

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

53 total

hitstopWikitext string

2x5,14

driveDmgBlkWikitext string

500x5,2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

700x6

superGainHitWikitext string

500x6 (350x6)

superGainBlkWikitext string

250x6 (125x6)

invulnWikitext string

4-59 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL2-DL4: 1600/1677/1760 (Chip: 397/416/435)

FieldField typeValue
moveIdStringJamie_236hk_dl2
moveTypeStringspecial
charaStringJamie
inputString236HK
nameWikitext

Bakkai (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236lk.png
hitboxesList of String, delimiter: ,SF6_Jamie_236hk_hitbox.png SF6_Jamie_236hk2_hitbox.png SF6_Jamie_236hk3_hitbox.png
damageWikitext string

250x6,300 (1800)

chipWikitext string

62x6,75 (447)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

26

activeWikitext string

2(6)2(6)2(6)
2(13)2(7)2(15)2

recoveryWikitext string

32

totalWikitext string

124

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

94

hitAdvWikitext string

KD +34

blockAdvWikitext string

-17

punishAdvWikitext string

KD +34

perfParryAdvWikitext string

-32

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

82 total

hitstopWikitext string

2x6,14

driveDmgBlkWikitext string

500x6,2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

700x7

superGainHitWikitext string

500x7 (350x7)

superGainBlkWikitext string

250x7 (125x7)

invulnWikitext string

5-92 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL2-DL4: 1800/1887/1980 (Chip: 447/468/490); semi-consistent projectile counter at mid-range (except against Guile)

FieldField typeValue
moveIdStringJamie_236kk_dl2
moveTypeStringspecial
charaStringJamie
inputString236KK
nameWikitext

Bakkai (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236kk.png
hitboxesList of String, delimiter: ,SF6_Jamie_236kk_hitbox.png SF6_Jamie_236kk2_hitbox.png SF6_Jamie_236kk3_hitbox.png SF6_Jamie_236kk4_hitbox.png
damageWikitext string

180x9,380 (2000)

chipWikitext string

45x9,95 (500)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

3(3)2(8)2(3)2(7)2(7)
2(12)2(11)2(4)2(4)2

recoveryWikitext string

62

totalWikitext string

162

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

74

hitAdvWikitext string

KD +12

blockAdvWikitext string

-46

punishAdvWikitext string

KD +12

perfParryAdvWikitext string

-67(-62)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

96 total

hitstopWikitext string

2x9,14

driveDmgBlkWikitext string

500x9,2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

-20000

superGainHitWikitext string

300x9,500 (210x9,350)

superGainBlkWikitext string

150x9,250 (75x9,125)

invulnWikitext string

3-100 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL2-DL4: 2000/2100/2200 (Chip: 500/522/545); fairly consistent projectile counter at mid-range (except against Guile); Super cancel occurs on 7th hit; SA2 cancel: +14/+7

FieldField typeValue
moveIdStringJamie_63214k_dl3
moveTypeStringspecial
charaStringJamie
inputString63214K
nameWikitext

Tenshin (DL3)

imagesList of String, delimiter: ,SF6_Jamie_63214k.png SF6_Jamie_63214k_2.png SF6_Jamie_63214k_3.png
hitboxesList of String, delimiter: ,SF6_Jamie_63214k_hitbox.png
damageWikitext string

0

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter (3rd hit); 20% Immediate

startupWikitext string

8

activeWikitext string

2

recoveryWikitext string

52

totalWikitext string

61

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+8

blockAdvWikitext string

-

punishAdvWikitext string

+8

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

59

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot be canceled into from normals; leaves opponent standing on hit for a grounded combo; does not benefit from Counter/Punish Counter bonus frame advantage; starter scaling is applied to the 3rd hit of the combo, while immediate scaling applies if Tenshin is comboed into (e.g. after Stun, PC Drive Impact, or corner PC 214PP)); Range: 0.96

FieldField typeValue
moveIdStringJamie_63214kk_dl3
moveTypeStringspecial
charaStringJamie
inputString63214KK
nameWikitext

Tenshin (DL3)

imagesList of String, delimiter: ,SF6_Jamie_63214kk.png
hitboxesList of String, delimiter: ,SF6_Jamie_63214k_hitbox.png
damageWikitext string

682

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

30% Starter

startupWikitext string

8

activeWikitext string

2

recoveryWikitext string

52

totalWikitext string

61

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +86 Crumple

blockAdvWikitext string

-

punishAdvWikitext string

HKD +86 Crumple

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[2500]

driveGainWikitext string

-20000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL3-DL4: 682/715; cannot be canceled into from normals; Jamie is +28 before crumpled opponent goes airborne into a free juggle state; leaves enough frame advantage to dash or Drive Rush into a grounded combo; does not benefit from Counter/Punish Counter bonus frame advantage; Range: 0.96

FieldField typeValue
moveIdStringJamie_236236k_dl2
moveTypeStringsuper
charaStringJamie
inputString236236K
nameWikitext

Breakin'

imagesList of String, delimiter: ,SF6_Jamie_236236k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236236k_hitbox.png SF6_Jamie_236236k2_hitbox.png SF6_Jamie_236236k3_hitbox.png SF6_Jamie_236236k4_hitbox.png
damageWikitext string

2200

chipWikitext string

500

dmgScalingWikitext string

30% Minimum

startupWikitext string

8

activeWikitext string

3(6)5(6)2(7)2(7)
2(6)2(6)2(6)2(29)
2(9)2(6)2(5)2

recoveryWikitext string

74

totalWikitext string

208

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +12

blockAdvWikitext string

-60

punishAdvWikitext string

KD +12

perfParryAdvWikitext string

-74

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

80(15)42

hitstopWikitext string

4,2x10,18

driveDmgBlkWikitext string

200x11,300 (2500)

driveDmgHitWikitext string

400x11,600 (5000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-12 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 1980/2084/2200/2304/2420 (Chip: 450/472/500/522/550); holding Down will result in a Drink ender; cannot hit cross-up; leaves 16f blockstring gap before 2nd set of kicks (12f in Burnout)

FieldField typeValue
moveIdStringJamie_236236k_drink_dl2
moveTypeStringsuper
charaStringJamie
inputString236236K~[2]
nameWikitext

Breakin' ~ Drink

imagesList of String, delimiter: ,SF6_Jamie_236236k.png
hitboxesList of String, delimiter: ,SF6_Jamie_236236k_hitbox.png
damageWikitext string

1850

chipWikitext string

400

dmgScalingWikitext string

30% Minimum

startupWikitext string

8

activeWikitext string

3(6)5(6)2(7)2(7)
2(6)2(5)2(7)
2(7)2(6)2

recoveryWikitext string

107(86)

totalWikitext string

201(180)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +4 (DL3: KD +25)

blockAdvWikitext string

-93 (DL3: -72)

punishAdvWikitext string

KD +4 (DL3: KD +25)

perfParryAdvWikitext string

-107 (DL3: -86)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

97 total

hitstopWikitext string

4,2x6,3,2,16

driveDmgBlkWikitext string

200x9,700 (2500)

driveDmgHitWikitext string

400x9,1400 (5000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-12 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 1665/1753/1850/1938/2035 (Chip: 360/380/400/420/440); increases Drink Level by 1 at the cost of some damage and KD Advantage; DL3 version has 21f less recovery, granting better advantage upon DL4 activation; DL4 version builds 1 bar of Drive gauge upon drinking; cannot hit cross-up

FieldField typeValue
moveIdStringJamie_214214p
moveTypeStringsuper
charaStringJamie
inputString214214P
nameWikitext

The Devil's Song (DL0-DL4)

imagesList of String, delimiter: ,SF6_Jamie_214214p.png
hitboxesList of String, delimiter: ,SF6_Jamie_214214p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

1

activeWikitext string

[900]

recoveryWikitext string

5

totalWikitext string

6

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

When activated at DL0-DL3, puts Jamie at DL4 until the timer runs out (damage scaling is set to 105% rather than the usual 110%); timer lasts 900 frames (15 seconds) and does not drain during attack hit/block freeze; cannot build more Super meter while timer is active; returns to previous Drink Level after install timer expires; if activated while already in DL4: instantly refills 3 Drive bars (no install timer, so Jamie can immediately resume building Super meter); useful in combo extension or for safety when canceling from OD special moves

FieldField typeValue
moveIdStringJamie_236236p_dl2
moveTypeStringsuper
charaStringJamie
inputString236236P
nameWikitext

Getsuga Saiho (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236236p.png
hitboxesList of String, delimiter: ,SF6_Jamie_236236p_hitbox.png
damageWikitext string

2600 (500)

chipWikitext string

500x2

dmgScalingWikitext string

50% Minimum; Combo (2 hits); 10% Immediate (Sp)

startupWikitext string

10

activeWikitext string

3(13)3

recoveryWikitext string

42

totalWikitext string

70

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +71 (KD +14)

blockAdvWikitext string

-27

punishAdvWikitext string

HKD +71 (KD +14)

perfParryAdvWikitext string

-43

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34 total

hitstopWikitext string

8,11

driveDmgBlkWikitext string

5500,2000

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-12 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0 (Forced)

jugIncreaseWikitext string

0

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 2340/2469/2600/2729/2860 (Non-Cinematic: 450/475/500/525/550) (Chip: 450x2/475x2/500x2/525x2/550x2); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown; launches opponent into free juggle state, resetting the juggle counter to 0; cannot hit cross-up; cinematic time regenerates ~1.8 Drive bars for Jamie

FieldField typeValue
moveIdStringJamie_236236p(ca)_dl2
moveTypeStringsuper
charaStringJamie
inputString236236P
nameWikitext

Getsuga Saiho (CA) (DL2)

imagesList of String, delimiter: ,SF6_Jamie_236236p_ca.png
hitboxesList of String, delimiter: ,SF6_Jamie_236236p_ca_hitbox.png
damageWikitext string

4500 (500)

chipWikitext string

500,750

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

10

activeWikitext string

3(13)3

recoveryWikitext string

42

totalWikitext string

70

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +18 (KD +14)

blockAdvWikitext string

-27

punishAdvWikitext string

HKD +18 (KD +14)

perfParryAdvWikitext string

-43

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34 total

hitstopWikitext string

8,11

driveDmgBlkWikitext string

5500,4500

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-12 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage DL0-DL4: 4050/4274/4500/4724/4950 (Non-Cinematic: 450/475/500/525/550) (Chip: 450,675/475,712/500,750/525,787/550,825); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown; higher damage than SA3 but no follow-up juggle; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Jamie; extremely powerful option directly after OD Tenshin since it is unaffected by damage scaling

FieldField typeValue
moveIdStringJamie_5pppkkk
moveTypeStringtaunt
charaStringJamie
inputString5PPPKKK
nameWikitext

Neutral Taunt (DL0-DL3)

imagesList of String, delimiter: ,SF6_Jamie_5pppkkk.png
hitboxesList of String, delimiter: ,SF6_Jamie_5pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

434 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

434

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4

FieldField typeValue
moveIdStringJamie_5pppkkk_dl4
moveTypeStringtaunt
charaStringJamie
inputString5PPPKKK
nameWikitext

Neutral Taunt (DL4)

imagesList of String, delimiter: ,SF6_Jamie_5pppkkk_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_5pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

599 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

599

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"You're still here? This... is your last chance."

FieldField typeValue
moveIdStringJamie_6pppkkk
moveTypeStringtaunt
charaStringJamie
inputString6PPPKKK
nameWikitext

Forward Taunt (DL0)

imagesList of String, delimiter: ,SF6_Jamie_6pppkkk.png
hitboxesList of String, delimiter: ,SF6_Jamie_6pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

116 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

116

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Bring it!"; Changes with each Drink Level

FieldField typeValue
moveIdStringJamie_6pppkkk_dl1
moveTypeStringtaunt
charaStringJamie
inputString6PPPKKK
nameWikitext

Forward Taunt (DL1)

imagesList of String, delimiter: ,SF6_Jamie_6pppkkk_dl1.png
hitboxesList of String, delimiter: ,SF6_Jamie_6pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

169 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

169

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Come on, let me see your sick flow!"; Changes with each Drink Level

FieldField typeValue
moveIdStringJamie_6pppkkk_dl2
moveTypeStringtaunt
charaStringJamie
inputString6PPPKKK
nameWikitext

Forward Taunt (DL2)

imagesList of String, delimiter: ,SF6_Jamie_6pppkkk_dl2.png
hitboxesList of String, delimiter: ,SF6_Jamie_6pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

243 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

243

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"You gonna show me some moves? Don't screw up!"; Changes with each Drink Level

FieldField typeValue
moveIdStringJamie_6pppkkk_dl3
moveTypeStringtaunt
charaStringJamie
inputString6PPPKKK
nameWikitext

Forward Taunt (DL3)

imagesList of String, delimiter: ,SF6_Jamie_6pppkkk_dl3.png
hitboxesList of String, delimiter: ,SF6_Jamie_6pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

255 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

255

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"You think you knew what I'm gonna do next?"; Changes with each Drink Level

FieldField typeValue
moveIdStringJamie_6pppkkk_dl4
moveTypeStringtaunt
charaStringJamie
inputString6PPPKKK
nameWikitext

Forward Taunt (DL4)

imagesList of String, delimiter: ,SF6_Jamie_6pppkkk_dl4.png
hitboxesList of String, delimiter: ,SF6_Jamie_6pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

738 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

738

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"I ain't through with you.... zzz ... oh man, oh man."; Changes with each Drink Level

FieldField typeValue
moveIdStringJamie_4pppkkk
moveTypeStringtaunt
charaStringJamie
inputString5PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Jamie_4pppkkk.png
hitboxesList of String, delimiter: ,SF6_Jamie_4pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

608 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

608

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Listen! Da na, da na da na, da da da... right!"