Page values for "Street Fighter 6/JP/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringJP
nameStringJP
portraitStringSF6 JP Portrait.png
iconStringSF6 JP Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.037

bwdWalkSpdWikitext string

0.025

fwdDashSpdWikitext string

22

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.454

bwdDashDistWikitext string

1.003

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.525

dRushBlockWikitext string

1.857

dRushMaxWikitext string

3.628

"SF6_FrameData" values

64 rows are stored for this page
FieldField typeValue
moveIdStringjp_5lp
moveTypeStringground_normal
charaStringJP
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_JP_5lp.png
hitboxesList of String, delimiter: ,SF6_JP_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

6

activeWikitext string

3

recoveryWikitext string

10

totalWikitext string

18

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

0

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+2

hitstunWikitext string

17

blockstunWikitext string

11

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.22

notesWikitext string

Chains into 5LP/2LP/2LK; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringjp_5mp
moveTypeStringground_normal
charaStringJP
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_JP_5mp.png
hitboxesList of String, delimiter: ,SF6_JP_5mp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-6

punishAdvWikitext string

+5

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+5

afterDRBlkWikitext string

-2

hitstunWikitext string

25

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

3000

superGainHitWikitext string

500 (250)

superGainBlkWikitext string

350 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.90

notesWikitext string

Long-range poke with great hitbox priority; susceptible to Drive Impact due to lack of cancelability

FieldField typeValue
moveIdStringjp_5hp
moveTypeStringground_normal
charaStringJP
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_JP_5hp.png
hitboxesList of String, delimiter: ,SF6_JP_5hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

12

activeWikitext string

2

recoveryWikitext string

22

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16 (PC 23)

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+25 Stagger

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

+17

DRcancelBlkWikitext string

+11

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+1

hitstunWikitext string

27

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

4

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.58

notesWikitext string

JP's main combo/juggle/punish tool (essentially a cancelable version of 5MP with less range); Punish Counter allows a 1-bar Drive Rush follow-up, or a cancel into 214PP with enough frame advantage to link 2MP afterwards; has juggle potential even without Drive Rush; puts airborne opponents into a limited juggle state; has a large hurtbox extension 1f before active that is vulnerable to projectiles; hurtbox is extended horizontally during all active and recovery frames for easier whiff punishability

FieldField typeValue
moveIdStringjp_5lk
moveTypeStringground_normal
charaStringJP
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_JP_5lk.png
hitboxesList of String, delimiter: ,SF6_JP_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

11

totalWikitext string

18

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+3

blockAdvWikitext string

-2

punishAdvWikitext string

+7

perfParryAdvWikitext string

-12

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+2

hitstunWikitext string

17

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.12

notesWikitext string

DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringjp_5mk
moveTypeStringground_normal
charaStringJP
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_JP_5mk.png
hitboxesList of String, delimiter: ,SF6_JP_5mk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+13

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+1

hitstunWikitext string

25

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (250)

superGainBlkWikitext string

350 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.47

notesWikitext string

Cancelable poke and combo tool; special/DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringjp_5hk
moveTypeStringground_normal
charaStringJP
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_JP_5hk.png
hitboxesList of String, delimiter: ,SF6_JP_5hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

4

recoveryWikitext string

17

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

18 TC

hitAdvWikitext string

+7

blockAdvWikitext string

+2

punishAdvWikitext string

+11

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+11

afterDRBlkWikitext string

+6

hitstunWikitext string

28

blockstunWikitext string

23

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

9-15 Air (Head), 12-17 Air (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.62

notesWikitext string

Useful anti-air and combo/pressure starter with a confirmable Target Combo follow-up; whiffs on crouching opponents from farther away unless they extend a vertical hurtbox; pushback on block keeps JP out of throw range even after Drive Rush

FieldField typeValue
moveIdStringjp_2lp
moveTypeStringground_normal
charaStringJP
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_JP_2lp.png
hitboxesList of String, delimiter: ,SF6_JP_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

2

recoveryWikitext string

11

totalWikitext string

16

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+3

hitstunWikitext string

17

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.07

notesWikitext string

Chains into 5LP/2LP/2LK; JP's only 4f normal, making it an important defensive option; DR cancel is delayed until after 2nd active frame; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air

FieldField typeValue
moveIdStringjp_2mp
moveTypeStringground_normal
charaStringJP
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_JP_2mp.png
hitboxesList of String, delimiter: ,SF6_JP_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

14

totalWikitext string

24

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+6

blockAdvWikitext string

-2

punishAdvWikitext string

+10

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+3

afterDRHitWikitext string

+10

afterDRBlkWikitext string

+2

hitstunWikitext string

24

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (250)

superGainBlkWikitext string

350 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.22

notesWikitext string

Good poke and combo/buffer tool; special/DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery; topmost hurtbox on frames 1-10 is vulnerable only to aerial attacks, preventing its use as an anti-air

FieldField typeValue
moveIdStringjp_2hp
moveTypeStringground_normal
charaStringJP
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_JP_2hp.png
hitboxesList of String, delimiter: ,SF6_JP_2hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

20

totalWikitext string

34

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

20

hitAdvWikitext string

+1

blockAdvWikitext string

-6

punishAdvWikitext string

+5

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

+17

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

+5

afterDRBlkWikitext string

-2

hitstunWikitext string

27

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

4

jugLimitWikitext string

6

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.87

notesWikitext string

Solid anti-air but cannot hit cross-up; arm hurtbox is anti-air invuln on active frames 2-6; very short horizontal range; fastest of JP's heavy normals, making it useful in some Drive Rush combo routes; high juggle potential even without Drive Rush

FieldField typeValue
moveIdStringjp_2lk
moveTypeStringground_normal
charaStringJP
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_JP_2lk.png
hitboxesList of String, delimiter: ,SF6_JP_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

6

activeWikitext string

2

recoveryWikitext string

10

totalWikitext string

17

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+2

hitstunWikitext string

14

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.19

notesWikitext string

Chains into 5LP/2LP/2LK

FieldField typeValue
moveIdStringjp_2mk
moveTypeStringground_normal
charaStringJP
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_JP_2mk.png
hitboxesList of String, delimiter: ,SF6_JP_2mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

17

totalWikitext string

28

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+1

hitstunWikitext string

23

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (250)

superGainBlkWikitext string

350 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.74

notesWikitext string

Long range low poke that moves JP forward; after Drive Rush or Punish Counter, can confirm into 2MP; has an extended hurtbox on whiff until the end of recovery

FieldField typeValue
moveIdStringjp_2hk
moveTypeStringground_normal
charaStringJP
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_JP_2hk.png
hitboxesList of String, delimiter: ,SF6_JP_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

33

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +27

blockAdvWikitext string

-6

punishAdvWikitext string

HKD +48

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

HKD +27

afterDRBlkWikitext string

-2

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

6

jugLimitWikitext string

6

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.38

notesWikitext string

Short ranged sweep with good hitbox priority; very difficult for most characters to punish if well spaced; has juggle potential even without Drive Rush (no longer a Hard Knockdown if juggled into)

FieldField typeValue
moveIdStringjp_jlp
moveTypeStringair_normal
charaStringJP
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_JP_jlp.png
hitboxesList of String, delimiter: ,SF6_JP_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+8(+9)

blockAdvWikitext string

+4(+5)

punishAdvWikitext string

+12(+13)

perfParryAdvWikitext string

-3(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.10

notesWikitext string
FieldField typeValue
moveIdStringjp_jmp
moveTypeStringair_normal
charaStringJP
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_JP_jmp.png
hitboxesList of String, delimiter: ,SF6_JP_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+12(+13)

blockAdvWikitext string

+8(+9)

punishAdvWikitext string

+16(+17)

perfParryAdvWikitext string

-3(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (250)

superGainBlkWikitext string

350 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.84

notesWikitext string

Very long horizontal range; extends a large hurtbox 2f before active that makes it easily counterpoked out of the air

FieldField typeValue
moveIdStringjp_jhp
moveTypeStringair_normal
charaStringJP
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_JP_jhp.png
hitboxesList of String, delimiter: ,SF6_JP_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+9(+15)

blockAdvWikitext string

+5(+11)

punishAdvWikitext string

+13(+19)

perfParryAdvWikitext string

-8(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.79

notesWikitext string

Causes spike knockdown vs. airborne opponents on Counter-hit/Punish Counter; good downwards hitbox priority

FieldField typeValue
moveIdStringjp_jlk
moveTypeStringair_normal
charaStringJP
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_JP_jlk.png
hitboxesList of String, delimiter: ,SF6_JP_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

8

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+4(+10)

blockAdvWikitext string

+1(+7)

punishAdvWikitext string

+8(+14)

perfParryAdvWikitext string

-8(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

14

blockstunWikitext string

11

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.05

notesWikitext string

Cross-up; can be used as a fuzzy instant overhead (requires perfect safe jump timing)

FieldField typeValue
moveIdStringjp_jmk
moveTypeStringair_normal
charaStringJP
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_JP_jmk.png
hitboxesList of String, delimiter: ,SF6_JP_jmk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+9(+13)

blockAdvWikitext string

+5(+9)

punishAdvWikitext string

+13(+17)

perfParryAdvWikitext string

-6(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (250)

superGainBlkWikitext string

350 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.20

notesWikitext string

Puts airborne opponents into a limited juggle state (similar to j.MP for most characters); useful for air-to-airs and juggles; shifts JP's hurtbox upward during startup

FieldField typeValue
moveIdStringjp_jhk
moveTypeStringair_normal
charaStringJP
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_JP_jhk.png
hitboxesList of String, delimiter: ,SF6_JP_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+9(+15)

blockAdvWikitext string

+5(+11)

punishAdvWikitext string

+13(+19)

perfParryAdvWikitext string

-8(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.24

notesWikitext string

JP's best overall jump-in tool with decent hitbox priority; extends a hurtbox 1f before active, making it susceptible to being counterpoked out of the air

FieldField typeValue
moveIdStringjp_4mp
moveTypeStringground_normal
charaStringJP
inputString4MP
nameWikitext

Grom Strelka 1

imagesList of String, delimiter: ,SF6_JP_4mp.png
hitboxesList of String, delimiter: ,SF6_JP_4mp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

26

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

17 (23 TC)

hitAdvWikitext string

+5

blockAdvWikitext string

-1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

+9

afterDRBlkWikitext string

+3

hitstunWikitext string

24

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.15

notesWikitext string

Cancelable to Grom Strelka Target Combo with a very lenient hitconfirm window (1f blockstring gap if canceled into TC)

FieldField typeValue
moveIdStringjp_6mk
moveTypeStringground_normal
charaStringJP
inputString6MK
nameWikitext

Guillotinna

imagesList of String, delimiter: ,SF6_JP_6mk.png
hitboxesList of String, delimiter: ,SF6_JP_6mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

2

recoveryWikitext string

19

totalWikitext string

42

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+1

hitstunWikitext string

24

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (250)

superGainBlkWikitext string

350 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.50

notesWikitext string

Safe overhead that can link into 2LP with a meaty connect, or 2MP with a Drive Rush or Punish Counter

FieldField typeValue
moveIdStringjp_3hp
moveTypeStringground_normal
charaStringJP
inputString3HP
nameWikitext

Malice

imagesList of String, delimiter: ,SF6_JP_3hp.png
hitboxesList of String, delimiter: ,SF6_JP_3hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

3

recoveryWikitext string

31

totalWikitext string

49

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +17

blockAdvWikitext string

-14

punishAdvWikitext string

HKD +39

perfParryAdvWikitext string

-32

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

HKD +17

afterDRBlkWikitext string

-10

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

20

jugLimitWikitext string

20

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.414

notesWikitext string

Long range advancing sweep; can be difficult to punish if well spaced; high juggle potential even without Drive Rush; no longer a Hard Knockdown if juggled into

FieldField typeValue
moveIdStringjp_6hk
moveTypeStringground_normal
charaStringJP
inputString6HK
nameWikitext

Bylina

imagesList of String, delimiter: ,SF6_JP_6hk.png
hitboxesList of String, delimiter: ,SF6_JP_6hk_hitbox.png
damageWikitext string

300,600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

2,4

recoveryWikitext string

24

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

Sp SA (2nd)

hitconfirmWikitext string

34

hitAdvWikitext string

KD +38

blockAdvWikitext string

-5(-8)

punishAdvWikitext string

KD +38

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

KD +55

DRcancelBlkWikitext string

+12

afterDRHitWikitext string

KD +38

afterDRBlkWikitext string

-1(-4)

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25(22)

hitstopWikitext string

13,13

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[5000x2]

driveGainWikitext string

1250x2

superGainHitWikitext string

500x2 (250x2)

superGainBlkWikitext string

350x2 (125x2)

invulnWikitext string

8-16 Air (Head/Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

0,1

jugLimitWikitext string

1,1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.86 (1.56)

notesWikitext string

Solid anti-air (but a little slow and cannot hit cross-up); launches opponent into limited juggle state; 1st hit forces stand on hit; 2nd hit whiffs on crouching opponents for 3f worse advantage on crouch block; only 2nd hit is cancelable, so JP cannot make himself safe on a crouch blocking opponent (but if 6HK hits and the 2nd hit whiffs, the cancel can still come out); useful in many Drive Rush juggle routes; special/DR cancel is delayed until after 4th active frame (2nd active frame of 2nd hit)

FieldField typeValue
moveIdStringjp_4mp_mp
moveTypeStringground_normal
charaStringJP
inputString4MP~MP
nameWikitext

Grom Strelka 2

imagesList of String, delimiter: ,SF6_JP_4mp_mp.png
hitboxesList of String, delimiter: ,SF6_JP_4mp_mp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

46(15)

hitAdvWikitext string

+3

blockAdvWikitext string

-6

punishAdvWikitext string

+7

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

+16

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

26

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[3000]

driveGainWikitext string

800

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Cancelable combo tool that can be hitconfirmed from 4MP; 1f gap between hits on block

FieldField typeValue
moveIdStringjp_5hk_hp
moveTypeStringground_normal
charaStringJP
inputString5HK~HP
nameWikitext

Zilant

imagesList of String, delimiter: ,SF6_JP_5hk_hp.png
hitboxesList of String, delimiter: ,SF6_JP_5hk_hp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

51-54(18) / 54-57(21) TC

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

+15

DRcancelBlkWikitext string

+9

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

26

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

True blockstring from 5HK (up to 1f gap on block if delayed to final cancel frame); safe on block and easily confirmed into a follow-up special or Drive Rush on hit; TC follow-ups cannot be comboed into unless the HP itself lands as a Counter-hit/Punish Counter; special/DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringjp_5hk_hp_hp
moveTypeStringground_normal
charaStringJP
inputString5HK~HP~HP
nameWikitext

Zilant High

imagesList of String, delimiter: ,SF6_JP_5hk_hp_hp.png
hitboxesList of String, delimiter: ,SF6_JP_5hk_hp_hp_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

3

recoveryWikitext string

22

totalWikitext string

45

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-4

punishAdvWikitext string

+7

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

28

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

TC overhead ender; does not combo naturally from 5HK~HP; 8f blockstring gap makes it easily interruptible

FieldField typeValue
moveIdStringjp_5hk_hp_hk
moveTypeStringground_normal
charaStringJP
inputString5HK~HP~HK
nameWikitext

Zilant Low

imagesList of String, delimiter: ,SF6_JP_5hk_hp_hk.png
hitboxesList of String, delimiter: ,SF6_JP_5hk_hp_hk_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

3

recoveryWikitext string

22

totalWikitext string

45

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-4

punishAdvWikitext string

+7

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

28

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

TC low ender; does not combo naturally from 5HK~HP; 8f blockstring gap makes it easily interruptible

FieldField typeValue
moveIdStringjp_lplk
moveTypeStringthrow
charaStringJP
inputStringLPLK
nameWikitext

Ravina

imagesList of String, delimiter: ,SF6_JP_lplk.png
hitboxesList of String, delimiter: ,SF6_JP_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Starter; 20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +24

blockAdvWikitext string

-

punishAdvWikitext string

HKD +24

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Can dash forward for a corner throw loop (+2 after dash), or walk for manual timing (making shimmy a more practical option); throws opponent almost full screen away; damage scaling is applied when juggling into SA2, Departure spike, or Amnesia projectiles

FieldField typeValue
moveIdStringjp_4lplk
moveTypeStringthrow
charaStringJP
inputString4LPLK
nameWikitext

Uragan

imagesList of String, delimiter: ,SF6_JP_4lplk.png
hitboxesList of String, delimiter: ,SF6_JP_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +36

blockAdvWikitext string

-

punishAdvWikitext string

HKD +36

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Side switch; throws opponent almost full screen away; after throwing opponent into corner, can dash to become +14 (no true strike/throw oki without Drive Rush); opponent can be juggled into SA2, Departure spike, or Amnesia projectiles before damage is applied, in which case there is no additional damage scaling

FieldField typeValue
moveIdStringjp_jlplk
moveTypeStringthrow
charaStringJP
inputStringj.LPLK
nameWikitext

Tornado

imagesList of String, delimiter: ,SF6_JP_jlplk.png
hitboxesList of String, delimiter: ,SF6_JP_jlplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +32

blockAdvWikitext string

-

punishAdvWikitext string

HKD +32

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Side switch; can get oki if throwing opponent backwards into the corner; midscreen oki is very weak (better to set up Departure or throw a projectile)

FieldField typeValue
moveIdStringjp_hphk
moveTypeStringdrive
charaStringJP
inputStringHPHK
nameWikitext

Espada

imagesList of String, delimiter: ,SF6_JP_hphk.png
hitboxesList of String, delimiter: ,SF6_JP_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter (Hit)
20% Multiplier (Block)

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.535

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringjp_6hphk
moveTypeStringdrive
charaStringJP
inputString6HPHK
nameWikitext

Exilio (Block)

imagesList of String, delimiter: ,SF6_JP_6hphk.png
hitboxesList of String, delimiter: ,SF6_JP_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.622

notesWikitext string

Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.

FieldField typeValue
moveIdStringjp_6hphk_recovery
moveTypeStringdrive
charaStringJP
inputString6HPHK
nameWikitext

Exilio (Recovery)

imagesList of String, delimiter: ,SF6_JP_6hphk.png
hitboxesList of String, delimiter: ,SF6_JP_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

46(51)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-20 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.622

notesWikitext string

Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.

FieldField typeValue
moveIdStringjp_mpmk
moveTypeStringdrive
charaStringJP
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_JP_mpmk.png
hitboxesList of String, delimiter: ,SF6_JP_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringjp_mpmk_66_pdr
moveTypeStringdrive
charaStringJP
inputStringMPMK~66
nameWikitext

Parry Drive Rush

imagesList of String, delimiter: ,SF6_JP_66.png
hitboxesList of String, delimiter: ,SF6_JP_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

3+8

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

26(48)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.857 (min/block), 3.628 (max/final DR frame)

FieldField typeValue
moveIdStringjp_mpmk_66_drc
moveTypeStringdrive
charaStringJP
inputStringMPMK or 66
nameWikitext

Drive Rush Cancel

imagesList of String, delimiter: ,SF6_JP_66.png
hitboxesList of String, delimiter: ,SF6_JP_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

24(46)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-30000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

FieldField typeValue
moveIdStringjp_22p
moveTypeStringspecial
charaStringJP
inputString22P
nameWikitext

Triglav

imagesList of String, delimiter: ,SF6_JP_22p.png
hitboxesList of String, delimiter: ,SF6_JP_22p_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

10

recoveryWikitext string

24

totalWikitext string

55

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +44

blockAdvWikitext string

-2

punishAdvWikitext string

KD +44

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

32

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

6

jugLimitWikitext string

26

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

1-hit projectile; button strength determines spike position (LP close, MP mid, HP far); spike appears from the ground and travels upward (takes 3f to reach max height); in the corner, all versions stop at the edge of the screen; puts opponent into limited juggle state on hit; useful tool for zoning, juggles, and block pressure (can be very plus on block with meaty timing)

FieldField typeValue
moveIdStringjp_22pp
moveTypeStringspecial
charaStringJP
inputString22PP
nameWikitext

Triglav

imagesList of String, delimiter: ,SF6_JP_22pp.png
hitboxesList of String, delimiter: ,SF6_JP_22PP_hitbox.png
damageWikitext string

500x2

chipWikitext string

125x2

dmgScalingWikitext string

20% Starter

startupWikitext string

20

activeWikitext string

10,10

recoveryWikitext string

14

totalWikitext string

53

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

19

hitAdvWikitext string

KD +53(+50)

blockAdvWikitext string

+3

punishAdvWikitext string

KD +57(+50)

perfParryAdvWikitext string

+3(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

37(27)

hitstopWikitext string

0,8

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

10,10

jugLimitWikitext string

10,20

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns two separate 1-hit OD projectiles; spike position depends on button combination (LP+MP close, LP+HP mid, MP+HP far); each spike appears from the ground and travels upward (takes 3f to reach max height); in the corner, all versions stop at the edge of the screen; puts opponent into limited juggle state on hit; useful tool for zoning, juggles, and block pressure (can be very plus on block with meaty timing); frame advantage can increase slightly if the 2 spike hits are staggered; Punish Counter causes first spike to launch higher for increased KD Adv

FieldField typeValue
moveIdStringjp_236lp
moveTypeStringspecial
charaStringJP
inputString236LP
nameWikitext

Stribog

imagesList of String, delimiter: ,SF6_JP_236lp.png
hitboxesList of String, delimiter: ,SF6_JP_236lp_hitbox1.png F6_JP_236lp_hitbox2.png
damageWikitext string

300,700

chipWikitext string

75,175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

3,3

recoveryWikitext string

28

totalWikitext string

49

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

27(11 proj)

hitAdvWikitext string

KD +38

blockAdvWikitext string

-10

punishAdvWikitext string

KD +38

perfParryAdvWikitext string

-32(-29)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

24(21)

hitstopWikitext string

13,(8)

driveDmgBlkWikitext string

1000,2500

driveDmgHitWikitext string

[2000,3000]

driveGainWikitext string

500,1500

superGainHitWikitext string

300,500 (210,350)

superGainBlkWikitext string

150,250 (75,125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

1,50

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.56 (1st)

notesWikitext string

1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile; 2nd hit has more range than the 1st hit; puts opponents into limited juggle state on hit; cannot hit cross-up (behind JP); 8f hitstop when clashing with opponent's projectile; 2nd hit expands if the 1st hit connects (for combo consistency)

FieldField typeValue
moveIdStringjp_236mp
moveTypeStringspecial
charaStringJP
inputString236MP
nameWikitext

Stribog

imagesList of String, delimiter: ,SF6_JP_236mp1.png
hitboxesList of String, delimiter: ,SF6_JP_236mp_hitbox1.png SF6_JP_236mp_hitbox2.png
damageWikitext string

400,800

chipWikitext string

100,200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3(1)3

recoveryWikitext string

27

totalWikitext string

53

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

30(13 proj)

hitAdvWikitext string

KD +42

blockAdvWikitext string

-8

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-32(-28)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

26(22)

hitstopWikitext string

13,(8)

driveDmgBlkWikitext string

1000,2500

driveDmgHitWikitext string

[2000,3000]

driveGainWikitext string

500,1500

superGainHitWikitext string

300,500 (210,350)

superGainBlkWikitext string

150,250 (75,125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

1,50

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.66 (1st)

notesWikitext string

1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile; 2nd hit has more range than the 1st hit; puts opponents into limited juggle state on hit; in the corner, launched high enough to juggle into the first hit of SA1; cannot hit cross-up (behind JP); 8f hitstop when clashing with opponent's projectile; 2nd hit expands if the 1st hit connects (for combo consistency)

FieldField typeValue
moveIdStringjp_236hp
moveTypeStringspecial
charaStringJP
inputString236HP
nameWikitext

Stribog

imagesList of String, delimiter: ,SF6_JP_236hp.png
hitboxesList of String, delimiter: ,SF6_JP_236hp_hitbox1.png SF6_JP_236hp_hitbox2.png
damageWikitext string

300,500

chipWikitext string

75,125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

28

activeWikitext string

3(9)3

recoveryWikitext string

19

totalWikitext string

61

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

31(6 proj)

hitAdvWikitext string

KD +67(+87)

blockAdvWikitext string

+4

punishAdvWikitext string

KD +67(+87)

perfParryAdvWikitext string

-35(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

36(26)

hitstopWikitext string

13,(8)

driveDmgBlkWikitext string

1000,2500

driveDmgHitWikitext string

[2000,3000]

driveGainWikitext string

500,1500

superGainHitWikitext string

300,500 (210,350)

superGainBlkWikitext string

150,250 (75,125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,3

jugIncreaseWikitext string

1,2

jugLimitWikitext string

1,2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.80 (1st)

notesWikitext string

1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike); together, both hits can nullify a 2-hit non-OD projectile (though the large gap between hits makes this impractical); 2nd hit has more range than the 1st hit; causes a wall bounce on hit (limited juggle state); cannot hit cross-up (behind JP); direct SA3 cancel will not usually juggle; 8f hitstop when clashing with opponent's projectile; 1st hit has 3f extra recovery when Perfect Parried, allowing a Drive Impact punish (recovery is unchanged if the 2nd attack hits opponent); 2nd hit expands if the 1st hit connects (for combo consistency)

FieldField typeValue
moveIdStringjp_236pp
moveTypeStringspecial
charaStringJP
inputString236PP
nameWikitext

Stribog

imagesList of String, delimiter: ,SF6_JP_236pp.png
hitboxesList of String, delimiter: ,SF6_JP_236pp_hitbox1.png SF6_JP_236pp_hitbox2.png
damageWikitext string

600,400

chipWikitext string

150,100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19

activeWikitext string

3(6)3

recoveryWikitext string

22

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (1st)

hitconfirmWikitext string

17 (1st)

hitAdvWikitext string

KD +56(+72)

blockAdvWikitext string

+2

punishAdvWikitext string

KD +56(+72)

perfParryAdvWikitext string

-35(-26)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

36(27)

hitstopWikitext string

13,(8)

driveDmgBlkWikitext string

1000,2500

driveDmgHitWikitext string

[2000,3000]

driveGainWikitext string

-20000

superGainHitWikitext string

300,500 (210,350)

superGainBlkWikitext string

150,250 (75,125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,3

jugIncreaseWikitext string

1,2

jugLimitWikitext string

1,2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.80 (1st)

notesWikitext string

1st hit is a strike hitbox that clashes with OD projectiles; 2nd hit is a 1-hit OD projectile (but can be Perfect Parried like a strike); together, both hits can nullify a 2-hit OD projectile; 2nd hit has more range than the 1st hit; causes a wall bounce on hit (limited juggle state); cannot hit cross-up (behind JP); SA3 cancel will whiff at point blank (but works consistently after canceling normals into 236PP); 8f hitstop when clashing with opponent's projectile; 1st hit has 3f extra recovery when Perfect Parried, allowing a Drive Impact punish (recovery is unchanged if the 2nd attack hits opponent); 2nd hit expands if the 1st hit connects (for combo consistency)

FieldField typeValue
moveIdStringjp_214p
moveTypeStringspecial
charaStringJP
inputString214P
nameWikitext

Departure

imagesList of String, delimiter: ,SF6_JP_214p.png
hitboxesList of String, delimiter: ,SF6_JP_214p_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

50+100

activeWikitext string

[10]

recoveryWikitext string

50 total

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD ~

blockAdvWikitext string

-

punishAdvWikitext string

KD ~

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

31

hitstopWikitext string

13

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

0 / 1

jugLimitWikitext string

50

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns a portal in the air according to button strength (LP close, MP mid, HP far); while the portal is active, JP cannot use 214P command grab; portal disappears if JP is hit or thrown; can manually input 214LP/MP or 214HP follow-up while portal is active; if no follow-up is input, the portal automatically spawns a 1-hit spike projectile toward the opponent 100f after JP recovers (150f total startup); spike puts opponents into a free juggle state; the automatic spike activation allows for strong mixups, as JP is free to move while it occurs (unlike 214P~214HP version where he snaps his fingers); cannot spawn another portal until the first has disappeared; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spike connects)

FieldField typeValue
moveIdStringjp_214pp
moveTypeStringspecial
charaStringJP
inputString214PP
nameWikitext

Departure

imagesList of String, delimiter: ,SF6_JP_214pp.png
hitboxesList of String, delimiter: ,SF6_JP_214pp_hitbox.png
damageWikitext string

500x2

chipWikitext string

125x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

40+70

activeWikitext string

[10(20)10]

recoveryWikitext string

40 total

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD ~

blockAdvWikitext string

-

punishAdvWikitext string

KD ~

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

31 each

hitstopWikitext string

13 each

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0,0

jugIncreaseWikitext string

0,0 / 1,1

jugLimitWikitext string

50,50

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns 2 portals in the air according to button strengths used (LP close, MP mid, HP far); while the portals are active, JP cannot use 214P command grab; portals disappear if JP is hit or thrown; can manually input 214LP/MP or 214HP follow-up while portals are active; if no follow-up is input, each portal automatically spawns a 1-hit OD spike projectile (starting with the closest portal) angled toward the opponent 70f after JP recovers (110f total startup); spikes put opponents into a free juggle state; the automatic spike activation allows for strong mixups, as JP is free to move while it occurs (unlike 214PP~214HP version where he snaps his fingers); cannot spawn another portal until both have disappeared; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spikes connect)

FieldField typeValue
moveIdStringjp_214p_214lp_mp
moveTypeStringspecial
charaStringJP
inputString214P~214LP/MP
nameWikitext

Departure: Window

imagesList of String, delimiter: ,SF6_JP_214p_214lp_mp.png
hitboxesList of String, delimiter: ,SF6_JP_214p_214lp_mp_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

[20]

recoveryWikitext string

16+3 land

totalWikitext string

44

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6-25 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

26-41 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Fully invincible while off-screen; Punish Counter state while airborne; teleports to portal location and causes portal to disappear (after OD Departure, LP version goes to close portal while MP version goes to far portal); JP can act in the air on frames 31-41; JP always faces the opponent after reappearing; if no air attack is used, JP has 1 punishable landing frame, then can block on the next 2 landing frames

FieldField typeValue
moveIdStringjp_214p_214hp
moveTypeStringspecial
charaStringJP
inputString214P~214HP
nameWikitext

Departure: Shadow

imagesList of String, delimiter: ,SF6_JP_214p_214hp.png
hitboxesList of String, delimiter: ,SF6_JP_214p_214hp_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

19(21)

activeWikitext string

[10]

recoveryWikitext string

21

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +58(+60)

blockAdvWikitext string

+9(+11)

punishAdvWikitext string

KD +58(+60)

perfParryAdvWikitext string

-9(-11)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

31

hitstopWikitext string

13

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

0 / 1

jugLimitWikitext string

50

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns a 1-hit projectile spike from the active portal; spike is angled downward toward the opponent; 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit; opponent builds 50% extra Drive meter when parrying the spike; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spike connects)

FieldField typeValue
moveIdStringjp_214pp_214hp
moveTypeStringspecial
charaStringJP
inputString214PP~214HP
nameWikitext

OD Departure: Shadow

imagesList of String, delimiter: ,SF6_JP_214pp_214hp.png
hitboxesList of String, delimiter: ,SF6_JP_214pp_214hp_hitbox.png
damageWikitext string

500x2

chipWikitext string

125x2

dmgScalingWikitext string

20% Starter

startupWikitext string

19(21)

activeWikitext string

[10(20)10]

recoveryWikitext string

21

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +92

blockAdvWikitext string

+39(+40)

punishAdvWikitext string

KD +92

perfParryAdvWikitext string

+20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

31 each

hitstopWikitext string

13 each

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0,0

jugIncreaseWikitext string

0,0 / 1,1

jugLimitWikitext string

50,50

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns 2 separate OD projectile spikes beginning from the closest portal; spikes are angled downward toward the opponent; for each spike, 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit; opponent builds 40% extra Drive meter when parrying the spikes; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spikes connect)

FieldField typeValue
moveIdStringjp_236lk
moveTypeStringspecial
charaStringJP
inputString236LK
nameWikitext

Torbalan

imagesList of String, delimiter: ,SF6_JP_236lk.png
hitboxesList of String, delimiter: ,SF6_JP_236lk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14+8

activeWikitext string

6

recoveryWikitext string

50 total

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

20

hitAdvWikitext string

KD +42~

blockAdvWikitext string

-6~

punishAdvWikitext string

KD +42~

perfParryAdvWikitext string

-18~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

0.13

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns a "ghost" that travels toward opponent and clashes with 1-hit non-OD projectiles; upon reaching the opponent, begins an 8f projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; projectile speed decelerates by 0.01/frame when in proximity of opponent

FieldField typeValue
moveIdStringjp_236mk
moveTypeStringspecial
charaStringJP
inputString236MK
nameWikitext

Torbalan

imagesList of String, delimiter: ,SF6_JP_236mk.png
hitboxesList of String, delimiter: ,SF6_JP_236mk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14+12

activeWikitext string

6

recoveryWikitext string

50 total

totalWikitext string

50

guardWikitext string

H

cancelWikitext string

SA3

hitconfirmWikitext string

16*

hitAdvWikitext string

+6~

blockAdvWikitext string

-8~

punishAdvWikitext string

+10~

perfParryAdvWikitext string

-14~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

31

blockstunWikitext string

17

hitstopWikitext string

6

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

0.13

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns a "ghost" that travels toward opponent and clashes with 1-hit non-OD projectiles; upon reaching the opponent, begins an 12f overhead projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; cancel into SA3 won't combo at close range without CH/PC; projectile speed decelerates by 0.01/frame when in proximity of opponent

FieldField typeValue
moveIdStringjp_236hk
moveTypeStringspecial
charaStringJP
inputString236HK
nameWikitext

Torbalan

imagesList of String, delimiter: ,SF6_JP_236hk.png
hitboxesList of String, delimiter: ,SF6_JP_236hk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14+12

activeWikitext string

6

recoveryWikitext string

50 total

totalWikitext string

50

guardWikitext string

L

cancelWikitext string

SA3

hitconfirmWikitext string

16*

hitAdvWikitext string

+6~

blockAdvWikitext string

-8~

punishAdvWikitext string

+10~

perfParryAdvWikitext string

-14~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

31

blockstunWikitext string

17

hitstopWikitext string

6

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

0.13

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns a "ghost" that travels toward opponent and clashes with 1-hit non-OD projectiles; upon reaching the opponent, begins an 12f low-hitting projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; cancel into SA3 won't combo at close range without CH/PC; projectile speed decelerates by 0.01/frame when in proximity of opponent

FieldField typeValue
moveIdStringjp_236kk
moveTypeStringspecial
charaStringJP
inputString236KK
nameWikitext

Torbalan

imagesList of String, delimiter: ,SF6_JP_236kk.png
hitboxesList of String, delimiter: ,SF6_JP_236kk_hitbox1.png SF6_JP_236kk_hitbox2.png
damageWikitext string

400x2

chipWikitext string

100x2

dmgScalingWikitext string

20% Starter

startupWikitext string

22

activeWikitext string

6(14)6

recoveryWikitext string

50 total

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (1st)

hitconfirmWikitext string

10 (1st, close)

hitAdvWikitext string

KD +66~

blockAdvWikitext string

+25~

punishAdvWikitext string

KD +66~

perfParryAdvWikitext string

-18(+13)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

54 total

hitstopWikitext string

13,13

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,6

jugIncreaseWikitext string

1,6

jugLimitWikitext string

10,11

projSpeedWikitext string

0.13

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns a "ghost" that travels toward opponent and clashes with 2-hit OD projectiles; upon reaching the opponent, begins an 8f OD projectile attack; SA2 cancel is a true blockstring or combo into the projectile attacks; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; if 1st hit is Perfect Parried, leaves a large gap where JP can be punished if close enough; projectile speed decelerates by 0.01/frame when in proximity of opponent

FieldField typeValue
moveIdStringjp_236k_hold
moveTypeStringspecial
charaStringJP
inputString236[K]
nameWikitext

Torbalan Feint

imagesList of String, delimiter: ,SF6_JP_236k_hold.png
hitboxesList of String, delimiter: ,SF6_JP_236k_hold_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

34 total

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

34

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Great tool for baiting the opponent into whiffing Parry, jumping, or using anti-projectile attack

FieldField typeValue
moveIdStringjp_214k
moveTypeStringspecial
charaStringJP
inputString214K
nameWikitext

Embrace

imagesList of String, delimiter: ,SF6_JP_214k.png SF6_JP_214k_2.png
hitboxesList of String, delimiter: ,SF6_JP_214k_hitbox.png
damageWikitext string

1800 (2070)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Immediate

startupWikitext string

26~

activeWikitext string

3

recoveryWikitext string

44

totalWikitext string

72

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +18

blockAdvWikitext string

-

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2500

superGainHitWikitext string

3000 (2100)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

0.13

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

1-hit projectile command grab; clashes with non-OD projectiles; can be comboed into against grounded opponents; minimum 72f total animation; startup increases at long range due to projectile grab travel time; cannot be performed if SA2 or a Departure portal are active on the screen; projectile speed decelerates by 0.01/frame when in proximity of opponent

FieldField typeValue
moveIdStringjp_214kk
moveTypeStringspecial
charaStringJP
inputString214KK
nameWikitext

Embrace

imagesList of String, delimiter: ,SF6_JP_214kk.png
hitboxesList of String, delimiter: ,SF6_JP_214kk_hitbox.png
damageWikitext string

2600 (2990)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Immediate

startupWikitext string

26~

activeWikitext string

3

recoveryWikitext string

44

totalWikitext string

72

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +18

blockAdvWikitext string

-

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

3000 (2100)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

0.13

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

1-hit OD projectile command grab; clashes with OD projectiles (can destroy non-OD projectiles, allowing the throw to continue); can be comboed into against grounded opponents; minimum 72f total animation; startup increases at long range due to projectile grab travel time; cannot be performed if SA2 or a Departure portal are active on the screen; projectile speed decelerates by 0.01/frame when in proximity of opponent

FieldField typeValue
moveIdStringjp_22k
moveTypeStringspecial
charaStringJP
inputString22K
nameWikitext

Amnesia

imagesList of String, delimiter: ,SF6_JP_22k.png
hitboxesList of String, delimiter: ,SF6_JP_22k_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

3

activeWikitext string

18

recoveryWikitext string

35(17)

totalWikitext string

55

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

10000

superGainHitWikitext string

2000 (0)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

3-20 Strike

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Counters strikes (but not projectiles or throws) on frames 3-20; JP is in a counter-hit state on frames 1-2, then a Punish Counter state until end of recovery; 17f recovery on a successful counter is fully invincible; resulting frame advantage depends on which move the opponent used (JP can be at frame disadvantage); successful counter places a bomb near the opponent that tracks their location; prevents the opponent from canceling their attack, similar to a Perfect Parry; cannot be input again until bomb detonates

FieldField typeValue
moveIdStringjp_22k_bomb
moveTypeStringspecial
charaStringJP
inputString22K (Bomb)
nameWikitext

Amnesia Bomb

imagesList of String, delimiter: ,SF6_JP_22k_bomb.png
hitboxesList of String, delimiter: ,SF6_JP_22k_bomb_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

50% Starter; 60% Immediate

startupWikitext string

59

activeWikitext string

10

recoveryWikitext string

-

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD ~

blockAdvWikitext string

-

punishAdvWikitext string

KD ~

perfParryAdvWikitext string

-

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28

hitstopWikitext string

(13)

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

0

jugLimitWikitext string

100

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Projectile hitbox; bomb tracks the opponent's location; before detonating, bomb destroys any non-Super projectile; bomb is destroyed if it interacts with Super projectile; bomb causes proximity guard, limiting the opponent's movement until it explodes; bomb detonates immediately if JP cancels a move into SA3 while active (preventing him from bypassing the damage scaling)

FieldField typeValue
moveIdStringjp_22kk
moveTypeStringspecial
charaStringJP
inputString22KK
nameWikitext

Amnesia

imagesList of String, delimiter: ,SF6_JP_22kk.png
hitboxesList of String, delimiter: ,SF6_JP_22kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

1

activeWikitext string

20

recoveryWikitext string

35(17)

totalWikitext string

55

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

2000 (0)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-20 Strike/Throw

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Counters strikes and throws (but not projectiles) on frames 1-20; JP is in a Punish Counter state until end of recovery; 17f recovery on a successful counter is fully invincible; resulting frame advantage depends on which move the opponent used (JP can be at frame disadvantage); successful counter places 2 bombs near the opponent that track their location; prevents the opponent from canceling their attack, similar to a Perfect Parry; cannot be input again until both bombs detonate

FieldField typeValue
moveIdStringjp_22kk_bomb
moveTypeStringspecial
charaStringJP
inputString22KK (Bomb)
nameWikitext

Amnesia Bomb

imagesList of String, delimiter: ,SF6_JP_22kk.png
hitboxesList of String, delimiter: ,SF6_JP_22kk_hitbox.png
damageWikitext string

600x2

chipWikitext string

150z2

dmgScalingWikitext string

50% Starter; 60% Immediate

startupWikitext string

59

activeWikitext string

10(32)10

recoveryWikitext string

-

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD ~

blockAdvWikitext string

-

punishAdvWikitext string

KD ~

perfParryAdvWikitext string

-

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28 each

hitstopWikitext string

(13) each

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

600x2 (420x2)

superGainBlkWikitext string

300x2 (150x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0,0

jugIncreaseWikitext string

0,0

jugLimitWikitext string

100,100

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Projectile hitbox; bombs track the opponent's location; before detonating, bombs destroy any non-Super projectile; bombs are destroyed if they interact with Super projectile; bombs cause proximity guard, limiting the opponent's movement until they explode; bombs detonate immediately if JP cancels a move into SA3 while active (preventing him from bypassing the damage scaling); opponent builds 50% extra Drive meter from parrying the bombs

FieldField typeValue
moveIdStringjp_236236p
moveTypeStringsuper
charaStringJP
inputString236236P
nameWikitext

Chornobog

imagesList of String, delimiter: ,SF6_JP_236236p.png
hitboxesList of String, delimiter: ,SF6_JP_236236p_hitbox1.png SF6_JP_236236p_hitbox2.png
damageWikitext string

400,1600 (2000)

chipWikitext string

100,400 (500)

dmgScalingWikitext string

30% Minimum

startupWikitext string

8

activeWikitext string

14,1~

recoveryWikitext string

62

totalWikitext string

84

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +22(+32)

blockAdvWikitext string

-33(-23)

punishAdvWikitext string

KD +22(+32)

perfParryAdvWikitext string

-52(-42)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

44(30)

hitstopWikitext string

16,(10)

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-10 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

10,100

jugIncreaseWikitext string

10,100

jugLimitWikitext string

90,100

projSpeedWikitext string

0.3 (2nd hit)

atkRangeWikitext string

1.50 (1st)

notesWikitext string

Super projectile hitbox; 1st hit (active frames 1-14) can be Perfect Parried like a strike; 2nd hit travels fullscreen; has high juggle potential, making it especially useful in combos where JP is close enough for the initial hit to connect; 8f hitstop when clashing with opponent's projectile

FieldField typeValue
moveIdStringjp_214214p
moveTypeStringsuper
charaStringJP
inputString214214P
nameWikitext

Lovushka

imagesList of String, delimiter: ,SF6_JP_214214p.png
hitboxesList of String, delimiter: ,SF6_JP_214214p_hitbox1.png SF6_JP_214214p_hitbox2.png SF6_JP_214214p_hitbox3.png SF6_JP_214214p_hitbox4.png
damageWikitext string

500x4 (2000)

chipWikitext string

75x4 (300)

dmgScalingWikitext string

40% Minimum; 25% Starter (3rd hit); 25% Immediate

startupWikitext string

1

activeWikitext string

-

recoveryWikitext string

12

totalWikitext string

13

guardWikitext string

LH,H,L,H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

41 each

blockstunWikitext string

20 each

hitstopWikitext string

(13) each

driveDmgBlkWikitext string

1000x4

driveDmgHitWikitext string

2500x4

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break (all)

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1x4

jugLimitWikitext string

100x4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Spawns 4 separate 1-hit Super projectiles that track the opponent; starter scaling applies to 3rd attack in the combo; immediate scaling applies to the SA2 projectiles if comboed into; total startup for each hit of the sequence is 34f, 71f, 108f, 145f; leaves a 17f gap between each projectile on block; hitstun/blockstun values include the 13f hitstop inflicted on the defender

FieldField typeValue
moveIdStringjp_236236k
moveTypeStringsuper
charaStringJP
inputString236236K
nameWikitext

Interdiction

imagesList of String, delimiter: ,SF6_JP_236236k.png
hitboxesList of String, delimiter: ,SF6_JP_236236k_hitbox.png
damageWikitext string

4000

chipWikitext string

1000

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

18

activeWikitext string

6

recoveryWikitext string

62

totalWikitext string

85

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +23

blockAdvWikitext string

-50

punishAdvWikitext string

HKD +23

perfParryAdvWikitext string

-66

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-23 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

100

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Teleports to the opponent's location; extends a high combo-only hitbox but can still whiff if opponent is juggled too high; can be comboed into from anywhere on the screen; cinematic time regenerates ~1.8 Drive bars for JP; leaves opponent 3/4 screen away after cinematic

FieldField typeValue
moveIdStringjp_236236k(ca)
moveTypeStringsuper
charaStringJP
inputString236236K
nameWikitext

Interdiction (CA)

imagesList of String, delimiter: ,SF6_JP_236236k(ca).png
hitboxesList of String, delimiter: ,SF6_JP_236236k(ca)_hitbox.png
damageWikitext string

4500

chipWikitext string

1250

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

18

activeWikitext string

6

recoveryWikitext string

62

totalWikitext string

85

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +44

blockAdvWikitext string

-50

punishAdvWikitext string

HKD +44

perfParryAdvWikitext string

-66

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-23 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

100

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Teleports to the opponent's location; extends a high combo-only hitbox but can still whiff if opponent is juggled too high; can be comboed into from anywhere on the screen; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for JP; leaves opponent fullscreen after cinematic with enough time to set up a Departure portal

FieldField typeValue
moveIdStringjp_5pppkkk
moveTypeStringtaunt
charaStringJP
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_JP_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

220 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

220

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Is... something the matter?"

FieldField typeValue
moveIdStringjp_6pppkkk
moveTypeStringtaunt
charaStringJP
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_JP_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

395 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

395

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Do you need to take a rest?"

FieldField typeValue
moveIdStringjp_4pppkkk
moveTypeStringtaunt
charaStringJP
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_JP_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

202 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

202

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Is this fight not what you wanted?"