Page values for "Street Fighter 6/Cammy/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringCammy
nameStringCammy
portraitStringSF6 Cammy Portrait.png
iconStringSF6 Cammy Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.0505

bwdWalkSpdWikitext string

0.033

fwdDashSpdWikitext string

18

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.32

bwdDashDistWikitext string

1.002

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.603

dRushBlockWikitext string

2.027

dRushMaxWikitext string

2.796

"SF6_FrameData" values

74 rows are stored for this page
FieldField typeValue
moveIdStringcammy_5lp
moveTypeStringground_normal
charaStringCammy
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Cammy_5lp.png
hitboxesList of String, delimiter: ,SF6_Cammy_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+5

blockAdvWikitext string

-2

punishAdvWikitext string

+9

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-3

afterDRHitWikitext string

+9

afterDRBlkWikitext string

+2

hitstunWikitext string

15

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.05

notesWikitext string

Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringcammy_5mp
moveTypeStringground_normal
charaStringCammy
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Cammy_5mp.png
hitboxesList of String, delimiter: ,SF6_Cammy_5mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

13

totalWikitext string

22

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-1

punishAdvWikitext string

+10

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+10

afterDRBlkWikitext string

+3

hitstunWikitext string

23

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.04

notesWikitext string

Can get frame advantage with meaty timing and leads to good conversions on counter-hit; decent Drive Rush starter (links to 5HP on hit, frame traps into itself) but doesn't carry much forward momentum; extended hurtbox remains for 4f after active frames

FieldField typeValue
moveIdStringcammy_5hp
moveTypeStringground_normal
charaStringCammy
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Cammy_5hp.png
hitboxesList of String, delimiter: ,SF6_Cammy_5hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

30

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

17 Sp / 19 TC

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

+15

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+1

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.39

notesWikitext string

Great disjointed hitbox; moves Cammy far forward during startup, giving it good range but making it easier to whiff punish; good Drive Rush starter (good momentum, links into 4MP~HK if close enough or frame traps into 5LP/2LP)

FieldField typeValue
moveIdStringcammy_5lk
moveTypeStringground_normal
charaStringCammy
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Cammy_5lk.png
hitboxesList of String, delimiter: ,SF6_Cammy_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

10

totalWikitext string

17

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+1

hitstunWikitext string

15

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.27

notesWikitext string

Good range for 5f punishes and light conversions; extended hurtbox appears for 2f before active; special cancel is delayed until after active frames (prevents OD Spiral Arrow combo); DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringcammy_5mk
moveTypeStringground_normal
charaStringCammy
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Cammy_5mk.png
hitboxesList of String, delimiter: ,SF6_Cammy_5mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

28

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-4

punishAdvWikitext string

+7

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+7

afterDRBlkWikitext string

0

hitstunWikitext string

24

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.57

notesWikitext string

Great ranged poke, vulnerable to DI if predicted; extended hurtbox remains for 7f after active frames, making it somewhat more whiff punishable

FieldField typeValue
moveIdStringcammy_5hk
moveTypeStringground_normal
charaStringCammy
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Cammy_5hk.png
hitboxesList of String, delimiter: ,SF6_Cammy_5hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

3

recoveryWikitext string

19(21)

totalWikitext string

32(34)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

KD +44

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+6

afterDRBlkWikitext string

+1

hitstunWikitext string

24

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

10

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.879

notesWikitext string

2f extra recovery on whiff; great ranged poke; Punish Counter knockdown does not lead to follow-up combo, but gives great corner carry; extends a hurtbox 1f before active that is vulnerable to projectiles; particularly vulnerable to Drive Impact in neutral; can anti-air some long range jump-ins; has high juggle potential (causes air reset when juggled into)

FieldField typeValue
moveIdStringcammy_2lp
moveTypeStringground_normal
charaStringCammy
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Cammy_2lp.png
hitboxesList of String, delimiter: ,SF6_Cammy_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

2

recoveryWikitext string

8

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+5

blockAdvWikitext string

-2

punishAdvWikitext string

+9

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-3

afterDRHitWikitext string

+9

afterDRBlkWikitext string

+2

hitstunWikitext string

15

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.05

notesWikitext string

Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringcammy_2mp
moveTypeStringground_normal
charaStringCammy
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Cammy_2mp.png
hitboxesList of String, delimiter: ,SF6_Cammy_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

14(17)

totalWikitext string

23(26)

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

+5

blockAdvWikitext string

-2

punishAdvWikitext string

+9

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

+12

DRcancelBlkWikitext string

+5

afterDRHitWikitext string

+9

afterDRBlkWikitext string

+2

hitstunWikitext string

22

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.335

notesWikitext string

Good counterpoke and useful combo filler after 2HP or CH 5LP/2LP/5MP; 3f extra recovery on whiff; extends a wide hurtbox during recovery on whiff

FieldField typeValue
moveIdStringcammy_2hp
moveTypeStringground_normal
charaStringCammy
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Cammy_2hp.png
hitboxesList of String, delimiter: ,SF6_Cammy_2hp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

4

recoveryWikitext string

15

totalWikitext string

28

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+7

blockAdvWikitext string

+1

punishAdvWikitext string

+11

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+11

afterDRBlkWikitext string

+5

hitstunWikitext string

26

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.08

notesWikitext string

Forces stand; Good for starting pressure, especially with meaty timing (236HK + Dash 2HP sets gives enough advantage to link 5HP); extended hurtbox appears for 2f before active; situationally useful anti-air

FieldField typeValue
moveIdStringcammy_2lk
moveTypeStringground_normal
charaStringCammy
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Cammy_2lk.png
hitboxesList of String, delimiter: ,SF6_Cammy_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

14

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-2

punishAdvWikitext string

+7

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

+7

afterDRBlkWikitext string

+2

hitstunWikitext string

13

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.14

notesWikitext string

Chains into 5LP/2LP/2LK; low hitconfirm starter; extended hurtbox appears for 2f before active and remains 5f after active

FieldField typeValue
moveIdStringcammy_2mk
moveTypeStringground_normal
charaStringCammy
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Cammy_2mk.png
hitboxesList of String, delimiter: ,SF6_Cammy_2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

28

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+1

blockAdvWikitext string

-5

punishAdvWikitext string

+5

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

+10

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

+5

afterDRBlkWikitext string

-1

hitstunWikitext string

22

blockstunWikitext string

16

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.49

notesWikitext string

Great ranged cancelable low poke; very useful when canceled to DR; extended hurtbox appears for 1f before active and remains 6f after active; special/DR cancel is delayed until after active frames; Range: 1.49

FieldField typeValue
moveIdStringcammy_2hk
moveTypeStringground_normal
charaStringCammy
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Cammy_2hk.png
hitboxesList of String, delimiter: ,SF6_Cammy_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

24

totalWikitext string

35

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +31

blockAdvWikitext string

-10

punishAdvWikitext string

HKD +43

perfParryAdvWikitext string

-25

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

HKD +31

afterDRBlkWikitext string

-6

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

3

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.73

notesWikitext string

Disjointed hitbox gives it some neutral utility; has juggle potential (not a Hard Knockdown when juggled into); extended hurtbox remains for 6f after active frames

FieldField typeValue
moveIdStringcammy_jlp
moveTypeStringair_normal
charaStringCammy
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Cammy_jlp.png
hitboxesList of String, delimiter: ,SF6_Cammy_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6(+9)

blockAdvWikitext string

+2(+5)

punishAdvWikitext string

+10(+13)

perfParryAdvWikitext string

-5(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.65

notesWikitext string

Quick air-to-air

FieldField typeValue
moveIdStringcammy_jmp
moveTypeStringair_normal
charaStringCammy
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Cammy_jmp.png
hitboxesList of String, delimiter: ,SF6_Cammy_jmp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

8

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

Sp SA2

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+10(+13)

blockAdvWikitext string

+1(+4)

punishAdvWikitext string

+14(+17)

perfParryAdvWikitext string

-5(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

17

blockstunWikitext string

8

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1200

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

4

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Puts airborne opponents into limited juggle state; cancels into j.214K/j.214214P on forward jump only; low blockstun means there will always be a blockstring gap if canceled; shifts Cammy's hurtbox upward during startup

FieldField typeValue
moveIdStringcammy_jhp
moveTypeStringair_normal
charaStringCammy
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Cammy_jhp.png
hitboxesList of String, delimiter: ,SF6_Cammy_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+8(+15)

blockAdvWikitext string

+4(+11)

punishAdvWikitext string

+12(+19)

perfParryAdvWikitext string

-9(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

3

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Causes spike knockdown vs. airborne opponents; good hitbox disjoint near Cammy's fists

FieldField typeValue
moveIdStringcammy_jlk
moveTypeStringair_normal
charaStringCammy
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Cammy_jlk.png
hitboxesList of String, delimiter: ,SF6_Cammy_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6(+10)

blockAdvWikitext string

+2(+6)

punishAdvWikitext string

+10(+14)

perfParryAdvWikitext string

-6(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

14

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.52

notesWikitext string

Cross-up; can be used as a fuzzy instant overhead (except vs. Blanka)

FieldField typeValue
moveIdStringcammy_jmk
moveTypeStringair_normal
charaStringCammy
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Cammy_jmk.png
hitboxesList of String, delimiter: ,SF6_Cammy_jmk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+12(+13)

blockAdvWikitext string

+8(+9)

punishAdvWikitext string

+16(+17)

perfParryAdvWikitext string

-3(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1200

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.16

notesWikitext string

Long hitbox can work as a ranged air-to-air; shifts Cammy's hurtbox upward during startup

FieldField typeValue
moveIdStringcammy_jhk
moveTypeStringair_normal
charaStringCammy
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Cammy_jhk.png
hitboxesList of String, delimiter: ,SF6_Cammy_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+11(+15)

blockAdvWikitext string

+7(+11)

punishAdvWikitext string

+15(+19)

perfParryAdvWikitext string

-6(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.16

notesWikitext string

Good jump-in from long range, especially mixed with empty jump or j.214K to bait anti-airs; can air-to-air from long range

FieldField typeValue
moveIdStringcammy_4mp
moveTypeStringground_normal
charaStringCammy
inputString4MP
nameWikitext

Lift Uppercut

imagesList of String, delimiter: ,SF6_Cammy_4mp.png
hitboxesList of String, delimiter: ,SF6_Cammy_4mp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

5

recoveryWikitext string

12

totalWikitext string

21

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

17

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

+8

afterDRBlkWikitext string

+3

hitstunWikitext string

21

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.826

notesWikitext string

Forces stand (required for 4MP~HK TC); useful anti-air starting on frame 6 but can often trade or whiff against close jumps; extended arm hurtbox on active frames 3-5 is anti-air invulnerable; combos naturally from 5LP/2LP/5MP at close range

FieldField typeValue
moveIdStringcammy_4hk
moveTypeStringground_normal
charaStringCammy
inputString4HK
nameWikitext

Assault Blade

imagesList of String, delimiter: ,SF6_Cammy_4hk.png
hitboxesList of String, delimiter: ,SF6_Cammy_4hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

Sp SA Jmp

hitconfirmWikitext string

17

hitAdvWikitext string

KD +54

blockAdvWikitext string

-7

punishAdvWikitext string

KD +54

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

KD +65

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Free Juggle

afterDRBlkWikitext string

-3

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

14

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.09

notesWikitext string

Whiffs on crouching opponents; jump cancelable on hit only; puts opponents into limited juggle state on hit (free juggle if started from Drive Rush)

FieldField typeValue
moveIdStringcammy_6hk
moveTypeStringground_normal
charaStringCammy
inputString6HK
nameWikitext

Delayed Ripper

imagesList of String, delimiter: ,SF6_Cammy_6hk.png
hitboxesList of String, delimiter: ,SF6_Cammy_6hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

18

activeWikitext string

3

recoveryWikitext string

25

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

19

hitAdvWikitext string

KD +26

blockAdvWikitext string

-12

punishAdvWikitext string

KD +48 Launch

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

KD +42

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

KD +26

afterDRBlkWikitext string

-8

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

3

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.443

notesWikitext string

Pulls back hurtbox on frame 5-14 (auto-shimmy tool); low blockstun means that DR Cancel is the only way to make it safe; extended hurtbox remains for 9f after active frames; special cancel is delayed until after 2nd recovery frame; DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringcammy_4mp_hk
moveTypeStringground_normal
charaStringCammy
inputString4MP~HK
nameWikitext

Lift Combination

imagesList of String, delimiter: ,SF6_Cammy_4mp_hk.png
hitboxesList of String, delimiter: ,SF6_Cammy_4hk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

34

guardWikitext string

LH

cancelWikitext string

Sp SA Jmp

hitconfirmWikitext string

37~41

hitAdvWikitext string

KD +49

blockAdvWikitext string

-12(-19)

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

KD +65

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

14

hitstopWikitext string

13

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Whiffs on crouch blocking opponents (works on crouching hit because 4MP forces stand); jump cancelable on hit only; puts opponent into limited juggle state; has 5f more recovery than 4HK on its own, resulting in more limited juggle follow-ups

FieldField typeValue
moveIdStringcammy_5hp_hk
moveTypeStringground_normal
charaStringCammy
inputString5HP~HK
nameWikitext

Swing Combination

imagesList of String, delimiter: ,SF6_Cammy_5hp_hk.png
hitboxesList of String, delimiter: ,SF6_Cammy_5hp_hk_hitbox.png
damageWikitext string

400,400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits, 2nd hit only); each hit scales separately

startupWikitext string

13

activeWikitext string

4(12)3

recoveryWikitext string

29

totalWikitext string

60

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

42~46 1st / 75~79 2nd

hitAdvWikitext string

KD +26

blockAdvWikitext string

-12

punishAdvWikitext string

KD +26

perfParryAdvWikitext string

-30

DRcancelHitWikitext string

KD +41

DRcancelBlkWikitext string

+3

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

8,20

hitstopWikitext string

11,13

driveDmgBlkWikitext string

3000x2

driveDmgHitWikitext string

[7000]

driveGainWikitext string

1500,2500

superGainHitWikitext string

500,1000 (350,700)

superGainBlkWikitext string

250,500 (125,250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

1,2

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

2 hits; leaves a 9f gap between 1st and 2nd hit on block; 1st hit of HK is cancelable into j.214K (9f gap) or SA2; 2nd hit acts as a cancelable grounded normal

FieldField typeValue
moveIdStringcammy_lplk
moveTypeStringthrow
charaStringCammy
inputStringLPLK
nameWikitext

Rough Landing

imagesList of String, delimiter: ,SF6_Cammy_lplk.png
hitboxesList of String, delimiter: ,SF6_Cammy_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +17

blockAdvWikitext string

-

punishAdvWikitext string

HKD +17

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Can walk for a manually-timed corner throw loop

FieldField typeValue
moveIdStringcammy_4lplk
moveTypeStringthrow
charaStringCammy
inputString4LPLK
nameWikitext

Delta Throw

imagesList of String, delimiter: ,SF6_Cammy_4lplk.png
hitboxesList of String, delimiter: ,SF6_Cammy_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +14

blockAdvWikitext string

-

punishAdvWikitext string

HKD +14

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

No throw oki after corner side switch; can use Drive Rush 5MP (+3 oB, links to 5HP on hit), or Drive Rush 2MP to set up trade combo vs. reversal 4f normals

FieldField typeValue
moveIdStringcammy_jlplk
moveTypeStringthrow
charaStringCammy
inputStringj.LPLK
nameWikitext

Leg Scissors Choke

imagesList of String, delimiter: ,SF6_Cammy_jlplk.png
hitboxesList of String, delimiter: ,SF6_Cammy_jlplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +22

blockAdvWikitext string

-

punishAdvWikitext string

HKD +22

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.80

notesWikitext string

Can get throw oki if opponent is near the corner (no oki midscreen even with Drive Rush)

FieldField typeValue
moveIdStringcammy_hphk
moveTypeStringdrive
charaStringCammy
inputStringHPHK
nameWikitext

Spin Raider

imagesList of String, delimiter: ,SF6_Cammy_hphk.png
hitboxesList of String, delimiter: ,SF6_Cammy_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter (Hit)
20% Multiplier (Block)

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.544

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringcammy_6hphk
moveTypeStringdrive
charaStringCammy
inputString6HPHK
nameWikitext

Countersnipe (Block)

imagesList of String, delimiter: ,SF6_Cammy_6hphk.png
hitboxesList of String, delimiter: ,SF6_Cammy_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.390

notesWikitext string

Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.

FieldField typeValue
moveIdStringcammy_6hphk_recovery
moveTypeStringdrive
charaStringCammy
inputString6HPHK
nameWikitext

Countersnipe (Recovery)

imagesList of String, delimiter: ,SF6_Cammy_6hphk.png
hitboxesList of String, delimiter: ,SF6_Cammy_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

46(51)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-20 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.390

notesWikitext string

Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.

FieldField typeValue
moveIdStringcammy_mpmk
moveTypeStringdrive
charaStringCammy
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Cammy_mpmk.png
hitboxesList of String, delimiter: ,SF6_Cammy_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringcammy_mpmk_66_pdr
moveTypeStringdrive
charaStringCammy
inputStringMPMK~66
nameWikitext

Parry Drive Rush

imagesList of String, delimiter: ,SF6_Cammy_66.png
hitboxesList of String, delimiter: ,SF6_Cammy_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

3+8

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

26(48)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame)

FieldField typeValue
moveIdStringcammy_mpmk_66_drc
moveTypeStringdrive
charaStringCammy
inputStringMPMK or 66
nameWikitext

Drive Rush Cancel

imagesList of String, delimiter: ,SF6_Cammy_66.png
hitboxesList of String, delimiter: ,SF6_Cammy_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9

activeWikitext string

-

recoveryWikitext string

15(37)

totalWikitext string

24(46)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-30000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

FieldField typeValue
moveIdStringcammy_236lk
moveTypeStringspecial
charaStringCammy
inputString236LK
nameWikitext

Spiral Arrow

imagesList of String, delimiter: ,SF6_Cammy_236lk.png
hitboxesList of String, delimiter: ,SF6_Cammy_236k_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

13

recoveryWikitext string

21

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +26(+48)

blockAdvWikitext string

-12(0)

punishAdvWikitext string

KD +26(+48)

perfParryAdvWikitext string

-32(-20)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

22

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

9-24 Throw

armorWikitext string

{{{armor}}}

airborneWikitext string

9-24 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.574 (1.417)

notesWikitext string

Can be spaced safely; useful in corner juggle routes after 5HP~HK, DR~4HK > 4HK, or blocked Drive Impact

FieldField typeValue
moveIdStringcammy_236mk
moveTypeStringspecial
charaStringCammy
inputString236MK
nameWikitext

Spiral Arrow

imagesList of String, delimiter: ,SF6_Cammy_236mk.png
hitboxesList of String, delimiter: ,SF6_Cammy_236k_hitbox.png
damageWikitext string

900

chipWikitext string

225

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

15

recoveryWikitext string

21

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +26(+48)

blockAdvWikitext string

-14(0)

punishAdvWikitext string

KD +26(+48)

perfParryAdvWikitext string

-34(-20)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

22

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

9-26 Throw

armorWikitext string

{{{armor}}}

airborneWikitext string

9-26 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

3

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.051 (1.417)

notesWikitext string

Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K

FieldField typeValue
moveIdStringcammy_236hk
moveTypeStringspecial
charaStringCammy
inputString236HK
nameWikitext

Spiral Arrow

imagesList of String, delimiter: ,SF6_Cammy_236hk.png
hitboxesList of String, delimiter: ,SF6_Cammy_236hk_hitbox.png
damageWikitext string

300,700

chipWikitext string

75,175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

3(1)12

recoveryWikitext string

21

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

14

hitAdvWikitext string

KD +29(+48)

blockAdvWikitext string

-12(-1)

punishAdvWikitext string

KD +29(+48)

perfParryAdvWikitext string

-28 (2-hit), -31(-20)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25(21)

hitstopWikitext string

10,13

driveDmgBlkWikitext string

1000,4000

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

600,2000

superGainHitWikitext string

200,600 (140,420)

superGainBlkWikitext string

100,300 (50,150)

invulnWikitext string

18-33 Throw

armorWikitext string

{{{armor}}}

airborneWikitext string

18-33 (FKD)

jugStartWikitext string

1 (2nd hit)

jugIncreaseWikitext string

1,3

jugLimitWikitext string

0,3

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.058 (1.783)

notesWikitext string

Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version

FieldField typeValue
moveIdStringcammy_236hk_hold
moveTypeStringspecial
charaStringCammy
inputString236[HK]
nameWikitext

Spiral Arrow

imagesList of String, delimiter: ,SF6_Cammy_236hk_hold.png
hitboxesList of String, delimiter: ,SF6_Cammy_236hk_hold_hitbox.png
damageWikitext string

150x4,200

chipWikitext string

37x4,50

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

27(25)

activeWikitext string

3(1)12

recoveryWikitext string

20

totalWikitext string

62(60)

guardWikitext string

LH

cancelWikitext string

SA3 (4th)

hitconfirmWikitext string

34

hitAdvWikitext string

KD +47 Launch

blockAdvWikitext string

-14

punishAdvWikitext string

KD +47 Launch

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

24 total

hitstopWikitext string

5,5,5,5,
13(11)Hit/16(14)Blk

driveDmgBlkWikitext string

300x4,2800 (4000)

driveDmgHitWikitext string

[1000x5]

driveGainWikitext string

150x4,1900 (2500)

superGainHitWikitext string

200x5 (140x5)

superGainBlkWikitext string

100x5 (50x5)

invulnWikitext string

29-45 Throw

armorWikitext string

{{{armor}}}

airborneWikitext string

30-45 (FKD)

jugStartWikitext string

4 (1,21 air)

jugIncreaseWikitext string

0x4,21

jugLimitWikitext string

10x5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.550 (2.023)

notesWikitext string

Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge 2f faster than normal (allows it to combo from CH 5HP or PC 2MP)

FieldField typeValue
moveIdStringcammy_236kk
moveTypeStringspecial
charaStringCammy
inputString236KK
nameWikitext

Spiral Arrow

imagesList of String, delimiter: ,SF6_Cammy_236kk.png
hitboxesList of String, delimiter: ,SF6_Cammy_236kk_hitbox.png
damageWikitext string

150x4,200

chipWikitext string

37x4,50

dmgScalingWikitext string

Combo (5% extra)

startupWikitext string

13

activeWikitext string

3(1)12

recoveryWikitext string

20

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

34 (4th)

hitAdvWikitext string

KD +47 Launch

blockAdvWikitext string

-14

punishAdvWikitext string

KD +47 Launch

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

24 total

hitstopWikitext string

5,5,5,5,
13(11)Hit/16(14)Blk

driveDmgBlkWikitext string

300x4,2800 (4000)

driveDmgHitWikitext string

[1000x5]

driveGainWikitext string

-20000

superGainHitWikitext string

200x5 (140x5)

superGainBlkWikitext string

100x5 (50x5)

invulnWikitext string

15-31 Throw

armorWikitext string

{{{armor}}}

airborneWikitext string

16-31 (FKD)

jugStartWikitext string

4 (1,21 air)

jugIncreaseWikitext string

0x4,21

jugLimitWikitext string

10x5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.550 (1.783)

notesWikitext string

Switches sides on hit; puts opponent into limited juggle state

FieldField typeValue
moveIdStringcammy_623lk
moveTypeStringspecial
charaStringCammy
inputString623LK
nameWikitext

Cannon Spike

imagesList of String, delimiter: ,SF6_Cammy_623lk.png
hitboxesList of String, delimiter: ,SF6_Cammy_623k_hitbox.png
damageWikitext string

900(800)

chipWikitext string

225

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

12

recoveryWikitext string

24+16 Land

totalWikitext string

56

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +20

blockAdvWikitext string

-36

punishAdvWikitext string

KD +20

perfParryAdvWikitext string

-50

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

12(13)

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

1-14 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

7-40 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

40

jugLimitWikitext string

4/40

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.88 (1st)

notesWikitext string

Shortest horizontal range (good close-range anti-air but can whiff in grounded combos); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups

FieldField typeValue
moveIdStringcammy_623mk
moveTypeStringspecial
charaStringCammy
inputString623MK
nameWikitext

Cannon Spike

imagesList of String, delimiter: ,SF6_Cammy_623mk.png
hitboxesList of String, delimiter: ,SF6_Cammy_623k_hitbox.png
damageWikitext string

1000(800)

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

12

recoveryWikitext string

25+16 Land

totalWikitext string

58

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +21

blockAdvWikitext string

-36

punishAdvWikitext string

KD +21

perfParryAdvWikitext string

-50

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

12(13)

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

1-9 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-42 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

40

jugLimitWikitext string

4/40

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.30 (1st)

notesWikitext string

Medium horizontal range (good all-purpose anti-air and juggle ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups

FieldField typeValue
moveIdStringcammy_623hk
moveTypeStringspecial
charaStringCammy
inputString623HK
nameWikitext

Cannon Spike

imagesList of String, delimiter: ,SF6_Cammy_623hk.png
hitboxesList of String, delimiter: ,SF6_Cammy_623k_hitbox.png
damageWikitext string

1200(800)

chipWikitext string

300

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

12

recoveryWikitext string

28+16 Land

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +22

blockAdvWikitext string

-36

punishAdvWikitext string

KD +22

perfParryAdvWikitext string

-50

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

12(13)

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

1-8 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

9-46 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

40

jugLimitWikitext string

4/40

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

0.90 (1st)

notesWikitext string

Longest horizontal range (good for long range anti-airs and neutral jumps; best grounded combo ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups

FieldField typeValue
moveIdStringcammy_623hk_hold
moveTypeStringspecial
charaStringCammy
inputString623[HK]
nameWikitext

Cannon Spike

imagesList of String, delimiter: ,SF6_Cammy_623hk_hold.png
hitboxesList of String, delimiter: ,SF6_Cammy_623kk_hitbox.png
damageWikitext string

1100,100x4 (900)

chipWikitext string

275

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

24(22)

activeWikitext string

12

recoveryWikitext string

29+16 Land

totalWikitext string

80(78)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

12

hitAdvWikitext string

KD +16

blockAdvWikitext string

-40

punishAdvWikitext string

KD +16

perfParryAdvWikitext string

-54

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

10,5,5,5,13 (13)

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

700,200x3,700 (700)

superGainHitWikitext string

600,100x4 (420,70x4)

superGainBlkWikitext string

300 (150)

invulnWikitext string

1-7 Air, 20-25 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

26-64 (FKD)

jugStartWikitext string

1x5

jugIncreaseWikitext string

1,0x3,40

jugLimitWikitext string

4/40,40x4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.09 (1st)

notesWikitext string

Long horizontal range (but can drop when canceled from 5HP outside close range); () refers to damage and juggle limit on active frames 5-12 (becomes 1 hit if these frames connect); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP); cannot anti-air cross-ups

FieldField typeValue
moveIdStringcammy_623kk
moveTypeStringspecial
charaStringCammy
inputString623KK
nameWikitext

Cannon Spike

imagesList of String, delimiter: ,SF6_Cammy_623kk.png
hitboxesList of String, delimiter: ,SF6_Cammy_623kk_hitbox.png
damageWikitext string

600,100x3,600 (900)

chipWikitext string

275

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

12

recoveryWikitext string

30+16 Land

totalWikitext string

63

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +19

blockAdvWikitext string

-40

punishAdvWikitext string

KD +19

perfParryAdvWikitext string

-54

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

10,5,5,5,13 (13)

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

600,100x4 (420,70x4)

superGainBlkWikitext string

300 (150)

invulnWikitext string

1-7 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

8-47 (FKD)

jugStartWikitext string

1x5

jugIncreaseWikitext string

1,0x3,40

jugLimitWikitext string

4/40,40x4

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

1.04 (1st)

notesWikitext string

Long horizontal range (good for punishes and long range anti-airs); () refers to damage and juggle limit on active frames 4-12 (becomes 1 hit); cannot anti-air cross-ups

FieldField typeValue
moveIdStringcammy_214lp
moveTypeStringspecial
charaStringCammy
inputString214LP
nameWikitext

Quick Spin Knuckle

imagesList of String, delimiter: ,SF6_Cammy_214lp.png
hitboxesList of String, delimiter: ,SF6_Cammy_214p_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

4

recoveryWikitext string

16

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

18

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

22

blockstunWikitext string

17

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

3

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.131

notesWikitext string

Puts airborne opponents into limited juggle state; good frame trap from 5HP (2f gap) that leads to Counter-hit confirm

FieldField typeValue
moveIdStringcammy_214mp
moveTypeStringspecial
charaStringCammy
inputString214MP
nameWikitext

Quick Spin Knuckle

imagesList of String, delimiter: ,SF6_Cammy_214mp.png
hitboxesList of String, delimiter: ,SF6_Cammy_214p_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

24

activeWikitext string

4

recoveryWikitext string

16

totalWikitext string

43

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

18

hitAdvWikitext string

+3

blockAdvWikitext string

-2

punishAdvWikitext string

+7

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

23

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

9-23 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

3

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.760

notesWikitext string

Puts airborne opponents into limited juggle state

FieldField typeValue
moveIdStringcammy_214hp
moveTypeStringspecial
charaStringCammy
inputString214HP
nameWikitext

Quick Spin Knuckle

imagesList of String, delimiter: ,SF6_Cammy_214hp.png
hitboxesList of String, delimiter: ,SF6_Cammy_214p_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

28

activeWikitext string

4

recoveryWikitext string

17

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

18

hitAdvWikitext string

+5

blockAdvWikitext string

+3

punishAdvWikitext string

+9

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

26

blockstunWikitext string

24

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[9000]

driveGainWikitext string

2000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

9-27 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

3

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.360

notesWikitext string

Puts airborne opponents into limited juggle state

FieldField typeValue
moveIdStringcammy_214pp
moveTypeStringspecial
charaStringCammy
inputString214PP
nameWikitext

Quick Spin Knuckle

imagesList of String, delimiter: ,SF6_Cammy_214pp.png
hitboxesList of String, delimiter: ,SF6_Cammy_214pp_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

25(28)

activeWikitext string

4

recoveryWikitext string

17

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

18

hitAdvWikitext string

+7

blockAdvWikitext string

-2

punishAdvWikitext string

+11

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

28

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

-20000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

9-24(20) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

3

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

3.290

notesWikitext string

No collision box on frames 1-10 (can cross-up from close range); puts airborne opponents into limited juggle state

FieldField typeValue
moveIdStringcammy_j214k
moveTypeStringspecial
charaStringCammy
inputStringj.214K
nameWikitext

Cannon Strike

imagesList of String, delimiter: ,SF6_Cammy_j214k.png
hitboxesList of String, delimiter: ,SF6_Cammy_j214k_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

20% Starter

startupWikitext string

13

activeWikitext string

11 (until land)

recoveryWikitext string

12 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-2(+9)

blockAdvWikitext string

-8(+3)

punishAdvWikitext string

+2(+13)

perfParryAdvWikitext string

-22(-11)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

22

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

2500

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1 air

jugIncreaseWikitext string

10

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Forward jump only; cancelable from j.MP; button strength affects dive trajectory (LK short, MK mid, HK far); spike knockdown vs. airborne opponents; HK version worst-case frame advantage is 1f better than LK/MK versions

FieldField typeValue
moveIdStringcammy_j214kk
moveTypeStringspecial
charaStringCammy
inputStringj.214KK
nameWikitext

Cannon Strike

imagesList of String, delimiter: ,SF6_Cammy_j214kk.png
hitboxesList of String, delimiter: ,SF6_Cammy_j214hk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter; 10% Immediate

startupWikitext string

13

activeWikitext string

12 (until land)

recoveryWikitext string

12 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

SA2

hitconfirmWikitext string

15~22

hitAdvWikitext string

0(+9)

blockAdvWikitext string

-2(+5)

punishAdvWikitext string

+4(+13)

perfParryAdvWikitext string

-20(-11)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

22

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

-20000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

2 air

jugIncreaseWikitext string

2

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Forward jump only; cancelable from j.MP; puts airborne opponents into limited juggle state; hitconfirm reaction time is longer the higher the divekick connects (cancelable until landing); frame advantage on hit/block is fixed when connecting on the first active frame (e.g. as a corner throw escape)

FieldField typeValue
moveIdStringcammy_236p
moveTypeStringspecial
charaStringCammy
inputString236P
nameWikitext

Hooligan Combination

imagesList of String, delimiter: ,SF6_Cammy_236p.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(40)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

7-40 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

7-40 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Startup refers to earliest/latest follow-up input timings; trajectory depends on button strength (LP short/high, MP middle, HP far/low); LP and MP versions can cross over close standing opponents; HP version can cross over close crouching opponents

FieldField typeValue
moveIdStringcammy_236hp_hold
moveTypeStringspecial
charaStringCammy
inputString236[HP]
nameWikitext

Hooligan Combination

imagesList of String, delimiter: ,SF6_Cammy_236p.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

40(60)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

27-60 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

27-60 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Startup refers to earliest/latest follow-up input timings; holding HP for 18-19f results in a full charge up to 2f faster than normal; can cross over crouching opponents; follow-ups gain properties of OD versions (except for SA2 cancelability)

FieldField typeValue
moveIdStringcammy_236pp
moveTypeStringspecial
charaStringCammy
inputString236PP
nameWikitext

Hooligan Combination

imagesList of String, delimiter: ,SF6_Cammy_236pp.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(40)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

7-40 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

7-40 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Startup refers to earliest/latest follow-up input timings; button combination affects trajectory (LP+MP=LP, LP+HP=MP, MP+HP=HP); follow-ups have enhanced OD properties

FieldField typeValue
moveIdStringcammy_236p_no_input
moveTypeStringspecial
charaStringCammy
inputString236P~No Input
nameWikitext

Razor's Edge Slicer

imagesList of String, delimiter: ,SF6_Cammy_236p_no_input.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_no_input_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

20% Starter

startupWikitext string

50

activeWikitext string

9

recoveryWikitext string

13

totalWikitext string

71

guardWikitext string

L

cancelWikitext string

SA3

hitconfirmWikitext string

22

hitAdvWikitext string

KD +48

blockAdvWikitext string

+2

punishAdvWikitext string

KD +48

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

24

hitstopWikitext string

13

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

10

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Puts opponent into limited juggle state on hit; low profile 50-63f; crouching state during recovery

FieldField typeValue
moveIdStringcammy_236hp_hold_no_input
moveTypeStringspecial
charaStringCammy
inputString236[HP]~No Input
nameWikitext

Razor's Edge Slicer

imagesList of String, delimiter: ,SF6_Cammy_236p_no_input.png
hitboxesList of String, delimiter: ,SF6_Cammy_236pp_no_input_hitbox.png
damageWikitext string

800,400

chipWikitext string

200,100

dmgScalingWikitext string

20% Starter

startupWikitext string

70

activeWikitext string

9(10)5

recoveryWikitext string

17

totalWikitext string

110(108)

guardWikitext string

L,L

cancelWikitext string

SA3

hitconfirmWikitext string

50

hitAdvWikitext string

KD +48

blockAdvWikitext string

+2

punishAdvWikitext string

KD +48

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

43(24)

hitstopWikitext string

13,13

driveDmgBlkWikitext string

3000,2000

driveDmgHitWikitext string

[3500x2]

driveGainWikitext string

2500,1500

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 (2nd hit)

jugIncreaseWikitext string

10,10

jugLimitWikitext string

10,10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Puts opponent into limited juggle state on hit; low profile 70-98f; can be up to 2f faster if HP is held for only 18f; crouching state during recovery

FieldField typeValue
moveIdStringcammy_236pp_no_input
moveTypeStringspecial
charaStringCammy
inputString236PP~No Input
nameWikitext

Razor's Edge Slicer

imagesList of String, delimiter: ,SF6_Cammy_236pp_no_input.png
hitboxesList of String, delimiter: ,SF6_Cammy_236pp_no_input_hitbox.png
damageWikitext string

800,400

chipWikitext string

200,100

dmgScalingWikitext string

20% Starter

startupWikitext string

50

activeWikitext string

9(10)5

recoveryWikitext string

17

totalWikitext string

90

guardWikitext string

L,L

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

50

hitAdvWikitext string

KD +48

blockAdvWikitext string

+2

punishAdvWikitext string

KD +48

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

43(24)

hitstopWikitext string

13,13

driveDmgBlkWikitext string

3000,2000

driveDmgHitWikitext string

[3500x2]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 (2nd hit)

jugIncreaseWikitext string

10,10

jugLimitWikitext string

10,10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Puts opponent into limited juggle state on hit; low profile 50-80f; crouching state during recovery

FieldField typeValue
moveIdStringcammy_236p_k
moveTypeStringspecial
charaStringCammy
inputString236P~K
nameWikitext

Hooligan Cannon Strike

imagesList of String, delimiter: ,SF6_Cammy_236p_k.png
hitboxesList of String, delimiter: ,SF6_Cammy_j214lk_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

20% Starter

startupWikitext string

20+13

activeWikitext string

until land

recoveryWikitext string

12 land

totalWikitext string

54~

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-1(+9)

blockAdvWikitext string

-7(+3)

punishAdvWikitext string

+3(+13)

perfParryAdvWikitext string

-20(-12)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

22

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1 air

jugIncreaseWikitext string

10

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Startup refers to earliest timing from Hooligan; button strength affects divekick trajectory (LK short, MK medium, HK far); spike knockdown vs. airborne opponents; autocorrects toward opponent after crossing over

FieldField typeValue
moveIdStringcammy_236hp_hold_k
moveTypeStringspecial
charaStringCammy
inputString236[HP]~K
nameWikitext

Hooligan Cannon Strike

imagesList of String, delimiter: ,SF6_Cammy_236p_k.png
hitboxesList of String, delimiter: ,SF6_Cammy_j214hk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter; 10% Immediate

startupWikitext string

40+13

activeWikitext string

until land

recoveryWikitext string

12 land

totalWikitext string

74~

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-1(+9)

blockAdvWikitext string

0(+5)

punishAdvWikitext string

+3(+13)

perfParryAdvWikitext string

-16(-11)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

22

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

2 air

jugIncreaseWikitext string

2

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over; can be up to 2f faster if HP is held for only 18f

FieldField typeValue
moveIdStringcammy_236pp_k
moveTypeStringspecial
charaStringCammy
inputString236PP~K
nameWikitext

Hooligan Cannon Strike

imagesList of String, delimiter: ,SF6_Cammy_236pp_k.png
hitboxesList of String, delimiter: ,SF6_Cammy_j214hk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter; 10% Immediate

startupWikitext string

20+13

activeWikitext string

until land

recoveryWikitext string

12 land

totalWikitext string

54~

guardWikitext string

LH

cancelWikitext string

SA2

hitconfirmWikitext string

19

hitAdvWikitext string

-1(+9)

blockAdvWikitext string

0(+5)

punishAdvWikitext string

+3(+13)

perfParryAdvWikitext string

-16(-11)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

22

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

2 air

jugIncreaseWikitext string

2

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over

FieldField typeValue
moveIdStringcammy_236p_2k
moveTypeStringspecial
charaStringCammy
inputString236P~2K
nameWikitext

Reverse Edge

imagesList of String, delimiter: ,SF6_Cammy_236p_2k.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_2k_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

20+18

activeWikitext string

4

recoveryWikitext string

13 land

totalWikitext string

56~

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5(+9)

blockAdvWikitext string

-5(-1)

punishAdvWikitext string

+9(+13)

perfParryAdvWikitext string

-18(-14)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

25

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2500

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1 air

jugIncreaseWikitext string

3

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

236P trajectory affects frame advantage (lower height is better); up to 3f more recovery before landing (depends on activation height); does not autocorrect toward opponent after crossing over; crouching state during landing recovery

FieldField typeValue
moveIdStringcammy_236hp_hold_2k
moveTypeStringspecial
charaStringCammy
inputString236[HP]~2K
nameWikitext

Reverse Edge

imagesList of String, delimiter: ,SF6_Cammy_236hp_hold_2k.png
hitboxesList of String, delimiter: ,SF6_Cammy_236pp_2k_hitbox.png
damageWikitext string

600x2

chipWikitext string

150x2

dmgScalingWikitext string

20% Starter

startupWikitext string

40+18

activeWikitext string

4(14)4

recoveryWikitext string

13 land

totalWikitext string

92~

guardWikitext string

H,H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+8

blockAdvWikitext string

-2

punishAdvWikitext string

+12

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

43 total

blockstunWikitext string

33 total

hitstopWikitext string

13,13

driveDmgBlkWikitext string

3000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

2000x2

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

0,1 air

jugIncreaseWikitext string

1,5

jugLimitWikitext string

4,5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for follow-up); does not autocorrect toward opponent after crossing over; crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f

FieldField typeValue
moveIdStringcammy_236pp_2k
moveTypeStringspecial
charaStringCammy
inputString236PP~2K
nameWikitext

Reverse Edge

imagesList of String, delimiter: ,SF6_Cammy_236pp_2k.png
hitboxesList of String, delimiter: ,SF6_Cammy_236pp_2k_hitbox.png
damageWikitext string

600x2

chipWikitext string

150x2

dmgScalingWikitext string

20% Starter

startupWikitext string

20+18

activeWikitext string

4(14)4

recoveryWikitext string

13 land

totalWikitext string

72~

guardWikitext string

H,H

cancelWikitext string

SA2

hitconfirmWikitext string

45

hitAdvWikitext string

+8

blockAdvWikitext string

-2

punishAdvWikitext string

+12

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

43 total

blockstunWikitext string

33 total

hitstopWikitext string

9,13

driveDmgBlkWikitext string

4000x2

driveDmgHitWikitext string

[3500x2]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

0,1 air

jugIncreaseWikitext string

0,1

jugLimitWikitext string

4,5

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or any Super (low height juggle connect will only allow canceled Air SA2 to connect); does not autocorrect toward opponent after crossing over; crouching state during landing recovery

FieldField typeValue
moveIdStringcammy_236p_lplk
moveTypeStringspecial
charaStringCammy
inputString236P~LPLK
nameWikitext

Fatal Leg Twister

imagesList of String, delimiter: ,SF6_Cammy_236p_lplk.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_lplk_hitbox.png
damageWikitext string

1800 (2070)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20+10

activeWikitext string

3

recoveryWikitext string

30 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +18

blockAdvWikitext string

-

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

3000 (2100)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Throws standing opponents only; 15% damage increase on Punish Counter; up to 8f more total recovery before landing (depends on activation height); crouching state during landing recovery; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup)

FieldField typeValue
moveIdStringcammy_236hp_hold_lplk
moveTypeStringspecial
charaStringCammy
inputString236[HP]~LPLK
nameWikitext

Fatal Leg Twister

imagesList of String, delimiter: ,SF6_Cammy_236p_lplk.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_lplk_hitbox.png
damageWikitext string

1000 (1150)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

40+10

activeWikitext string

3

recoveryWikitext string

30 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +60 Launch

blockAdvWikitext string

-

punishAdvWikitext string

HKD +60 Launch

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 2f more total recovery before landing (depends on activation height); crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup)

FieldField typeValue
moveIdStringcammy_236pp_lplk
moveTypeStringspecial
charaStringCammy
inputString236PP~LPLK
nameWikitext

Fatal Leg Twister

imagesList of String, delimiter: ,SF6_Cammy_236pp_lplk.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_lplk_hitbox.png
damageWikitext string

1000 (1150)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

30% Starter

startupWikitext string

20+10

activeWikitext string

3

recoveryWikitext string

30 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +60 Launch

blockAdvWikitext string

-

punishAdvWikitext string

HKD +60 Launch

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height); crouching state during landing recovery; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup)

FieldField typeValue
moveIdStringcammy_236p_p
moveTypeStringspecial
charaStringCammy
inputString236P~P
nameWikitext

Silent Step

imagesList of String, delimiter: ,SF6_Cammy_236p_p.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20~

activeWikitext string

-

recoveryWikitext string

4(12)+10 land

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty

FieldField typeValue
moveIdStringcammy_236hp_hold_p
moveTypeStringspecial
charaStringCammy
inputString236[HP]~P
nameWikitext

Silent Step

imagesList of String, delimiter: ,SF6_Cammy_236p_p.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

40~

activeWikitext string

-

recoveryWikitext string

4(7)+10 land

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty; can be up to 2f faster if HP is held for only 18f

FieldField typeValue
moveIdStringcammy_236pp_p
moveTypeStringspecial
charaStringCammy
inputString236PP~P
nameWikitext

Silent Step

imagesList of String, delimiter: ,SF6_Cammy_236pp_p.png
hitboxesList of String, delimiter: ,SF6_Cammy_236p_p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20~

activeWikitext string

-

recoveryWikitext string

4(9)+10 land

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty

FieldField typeValue
moveIdStringcammy_236236k
moveTypeStringsuper
charaStringCammy
inputString236236K
nameWikitext

Spin Drive Smasher

imagesList of String, delimiter: ,SF6_Cammy_236236k.png
hitboxesList of String, delimiter: ,SF6_Cammy_236236k_hitbox.png
damageWikitext string

2000

chipWikitext string

100x5

dmgScalingWikitext string

30% Minimum

startupWikitext string

9

activeWikitext string

3(1)12

recoveryWikitext string

38

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +10

blockAdvWikitext string

-24(-22)

punishAdvWikitext string

KD +10

perfParryAdvWikitext string

-37(-43)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30 total

hitstopWikitext string

5,5,5,5,13

driveDmgBlkWikitext string

500x5

driveDmgHitWikitext string

500x6,2000 (5000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-11 Strike/Throw

armorWikitext string

Break

airborneWikitext string

12-27 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

100

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

4.278 (1.299)

notesWikitext string

Great combo tool with high juggle potential and corner carry; 5th hits transitions into launching follow-up on hit only; damage distribution: 100,200x3,100,200,1000

FieldField typeValue
moveIdStringcammy_214214p
moveTypeStringsuper
charaStringCammy
inputString214214P
nameWikitext

Killer Bee Spin

imagesList of String, delimiter: ,SF6_Cammy_214214p.png
hitboxesList of String, delimiter: ,SF6_Cammy_214214p_hitbox.png
damageWikitext string

3000 (220x6)

chipWikitext string

750

dmgScalingWikitext string

40% Minimum

startupWikitext string

13

activeWikitext string

9

recoveryWikitext string

37 land

totalWikitext string

58

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +12 (KD +70 Launch)

blockAdvWikitext string

-24(-18)

punishAdvWikitext string

HKD +12 (KD +70 Launch)

perfParryAdvWikitext string

-42(-36)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

16

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 (5700-8800)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1 air

jugIncreaseWikitext string

0

jugLimitWikitext string

30

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

2.5

notesWikitext string

Can escape grounded meaty attacks, but usually results in Cammy whiffing over opponent's head; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; Drive Damage distribution: 900x3-x7,3000; only deals 250 damage on the first hit if it trades

FieldField typeValue
moveIdStringcammy_j214214p
moveTypeStringsuper
charaStringCammy
inputStringj.214214P
nameWikitext

Aerial Killer Bee Spin

imagesList of String, delimiter: ,SF6_Cammy_214214p.png
hitboxesList of String, delimiter: ,SF6_Cammy_214214p_hitbox.png
damageWikitext string

3000 (220x8)

chipWikitext string

750

dmgScalingWikitext string

40% Minimum

startupWikitext string

13

activeWikitext string

until land

recoveryWikitext string

37 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +12 (KD +70 Launch)

blockAdvWikitext string

-23(-18)

punishAdvWikitext string

HKD +12 (KD +70 Launch)

perfParryAdvWikitext string

-41(-36)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

16

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 (5700-10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1 air

jugIncreaseWikitext string

0

jugLimitWikitext string

30

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

Forward jump only; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; non-cinematic Drive Damage distribution: 900x3-x7,3700; only deals 250 damage on the first hit if it trades

FieldField typeValue
moveIdStringcammy_236236p
moveTypeStringsuper
charaStringCammy
inputString236236P
nameWikitext

Delta Red Assault

imagesList of String, delimiter: ,SF6_Cammy_236236p.png
hitboxesList of String, delimiter: ,SF6_Cammy_236236p_hitbox.png
damageWikitext string

4000

chipWikitext string

1000

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

9

activeWikitext string

15

recoveryWikitext string

38

totalWikitext string

61

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +17

blockAdvWikitext string

-33(-23)

punishAdvWikitext string

HKD +17

perfParryAdvWikitext string

-51(-41)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

20

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-13 Full

armorWikitext string

Break

airborneWikitext string

9-27 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

100

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

5.09 (2.20)

notesWikitext string

Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible)

FieldField typeValue
moveIdStringcammy_236236p(ca)
moveTypeStringsuper
charaStringCammy
inputString236236P
nameWikitext

Delta Red Assault (CA)

imagesList of String, delimiter: ,SF6_Cammy_236236p(ca).png
hitboxesList of String, delimiter: ,SF6_Cammy_236236p_hitbox.png
damageWikitext string

4500

chipWikitext string

1250

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

9

activeWikitext string

15

recoveryWikitext string

38

totalWikitext string

61

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +22

blockAdvWikitext string

-33(-23)

punishAdvWikitext string

HKD +22

perfParryAdvWikitext string

-51(-41)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

20

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-13 Full

armorWikitext string

Break

airborneWikitext string

9-27 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

100

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

5.09 (2.20)

notesWikitext string

Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible)

FieldField typeValue
moveIdStringcammy_5pppkkk
moveTypeStringtaunt
charaStringCammy
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Cammy_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

335 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

335

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Sigh... Do you plan to fight at all?"

FieldField typeValue
moveIdStringcammy_6pppkkk
moveTypeStringtaunt
charaStringCammy
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Cammy_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

255 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

255

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"Time to meet your maker."

FieldField typeValue
moveIdStringcammy_4pppkkk
moveTypeStringtaunt
charaStringCammy
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Cammy_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

340 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

340

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

{{{afterDRHit}}}

afterDRBlkWikitext string

{{{afterDRBlk}}}

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

atkRangeWikitext string

{{{atkRange}}}

notesWikitext string

"(Biiiig stretch)"