Mortal Kombat (Game)/System: Revision history

From SuperCombo Wiki

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

14 September 2023

29 May 2023

  • curprev 12:4212:42, 29 May 2023Lcfreezer talk contribs 7,743 bytes +7,743 Created page with "==Blocking== Blocking in MK is different from virtually every fighting game. Obviously, there is a button for block, rather than holding back, which eliminates the need for proximity blocking entirely, and you can buffer moves easily while blocking. A not so obvious concept about blocking in MK is frame update. Character sprites are behind by one tick in MK, so you can block things upon the frame they connect. There is a similar concept in SFA3 called "Blue Blocking" wh..."