Marvel vs Capcom 2/Strider/Strategy: Revision history

From SuperCombo Wiki

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

17 July 2024

16 July 2024

  • curprev 18:4118:41, 16 July 2024Hypergrav talk contribs 3,565 bytes +3,565 Created page with "{{MVC2 Character Subnav|char= strider|full=Strider Hiryu|short=SRD|sub=1}} == Strategies == Strider in mvc2 is usually associated with doom. '''Why?''' we'll strider's ability to activate orbs, locks down the screen. There are simply too many projectiles to deal with and in the hands of experienced player, there's just no avoiding it @ times. '''So why is doom there?''' Strider isn't magneto or storm. His overhead doesn't quite exactly work like theres. Since he..."