Dragon Ball Z: Hyper Dimension/Controls: Revision history

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17 June 2025

  • curprev 04:3604:36, 17 June 2025SigmaStingray talk contribs 2,998 bytes +17 No edit summary
  • curprev 04:3504:35, 17 June 2025SigmaStingray talk contribs 2,981 bytes +126 No edit summary
  • curprev 04:3404:34, 17 June 2025SigmaStingray talk contribs 2,855 bytes +2,855 Created page with "B = Kick Y = Punch A = Fireball X = Special Function / Throw L and R = Dash Punches and kicks work like KOF normals. There are close standing normals, far standing normals and crouching normals. Double tapping and then holding F.gif or B.gif will result in a short ranged hop. Holding F.gif or B.gif while holding down L or R will cause the player to dash. Special "3D attacks" can be performed by pressing B or Y while holding down L or R. If you are on the left side, use..."