Ultra Street Fighter IV/Rufus/Combos: Revision history

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28 June 2025

  • curprev 13:3513:35, 28 June 2025Spabobin talk contribs 5,799 bytes +1 No edit summary
  • curprev 07:1907:19, 28 June 2025Spabobin talk contribs 5,798 bytes +5,798 Created page with "{{USFIV Char Subnav|chara=Rufus}} ==Combos== Rufus combos often begin with a divekick (at any point in a jump, press down-forward and MK together). Because the divekick can afford Rufus different durations of hitstun depending on how high or low on the opponent's body it lands, and because it can also lead to different timings for pressing the next button after the divekick, it is important to practice combos from a range of divekick heights (and against different chara..."