Dragon Ball Z: Hyper Dimension/Mechanics: Revision history

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17 June 2025

  • curprev 04:3604:36, 17 June 2025SigmaStingray talk contribs 8,186 bytes −3,134 No edit summary
  • curprev 04:3204:32, 17 June 2025SigmaStingray talk contribs 11,320 bytes +11,320 Created page with "= Game Mechanics = Anyone familiar with other SNES DBZ games made by TOSE such as the Butouden series will be right at home with the control layout for this game:<br> B = Kick<br> Y = Punch<br> A = Fireball<br> X = Special Function / Throw<br> L and R = Dash<br> Punches and kicks work like KOF normals. There are close standing normals, far standing normals and crouching normals. Double tapping and then holding File:f.gif or File:b.gif will result in a short ran..."