Killer Instinct (2013)/Orchid

From SuperCombo Wiki


Introduction

Orchid PLACEHOLDER CHARACTER STORY

Orchid PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress


Universal Mechanics

Instinct

Cat's Call: Orchid can summon an army of Firecat projectiles by pressing HP+HK.

KI2013 Orchid CSS.png
Character Data
Forward Walk Speed 42f to cross two large training mode squares
Backwards Walk Speed 50f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 34f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +2


Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
Orchid SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 3 8 15f +4 +6 +1 Chain

To Do


Far Medium Punch
Stand MP/5MP
Orchid SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8 2 19 28f +1 +4 -2 --

To Do


Far Heavy Punch
Stand HP/5HP
Orchid SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 13 3 25 40f -4 0 -8 --

To Do


Standing Light Kick
Stand LK/5LK
Orchid SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 2 11 17f +5 +7 +2 Chain

To Do


Far Medium Kick
Stand MK/5MK
Orchid SMKhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(4%) 26(7%) -- 2.4 4 Mid 8 4 15 26f +3 +6 0 --

To Do


Far Heavy Kick
Stand HK/5HK
Orchid SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 11 5 19 34f 0 +4 -3 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Orchid CLPhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 2 9 15f +4 +6 +2 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Orchid CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(6%) 26(7%) -- 2.4 4 Low 8 2 19 28f +1 +4 -2 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Orchid CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(10%) 38(10%) -- 4 4.5 Mid 9 4 20 33f -3 0 -6 --
  • Jump cancelable vs. airborne.


Crouching Light Kick
Crouch LK/2LK
Orchid CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Low 5 2 9 15f +5 +7 +2 Chain

To Do


Crouching Medium Kick
Crouch MK/2MK
Orchid CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 6 13 26f +4 +7 +1 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Orchid CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24.1(6%) 32.1(9%) -- ? ? Low 11 2[4]2 23 41f +41 +41 -7 Hard knockdown
  • Twice-hitting sweep.


Close Normals

Close Standing Medium Punch
Close Stand MP/clMP
Orchid NMPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8 3 16 26f +3 +6 +1 --

To Do


Close Standing Heavy Punch
Close Stand HP/clHP
Orchid NHPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 11 3 18 31f +1 +5 -3 --

To Do


Close Standing Medium Kick
Close Stand MK/clMK
Orchid NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 3 16 25f +4 +7 +1 --

To Do


Close Standing Heavy Kick
Close Stand HK/clHK
Orchid NHKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10 4 18 31f 0 +6 -2 --

To Do


Command Normals

Grenade
Back HP/4HP
Orchid-GrenadeHB.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 30(8%) -- ?? ?? Mid 22-40 -- 15 37=55f +38 +38 +33 Overhead
  • Explosion active for 2 frames


Whiplash
Forward HPK/6HK
Orchid 6HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28.1(8%) 40.1(11%) 2.7(0.7%) 8 9 High 24 4[7]3 21 58f -3 -7 -4 Throw invul 10-38f, Low invul 18-30f

To Do

Air Normals

Jumping Light Punch
Jump LP/8LP
Orchid JLPhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 8 4 19+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Orchid JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 9 4 21+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Orchid JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 10 4 4 17+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Orchid JLKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 8 4 19+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Orchid JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 9 4 21+f +16 +19 +12 Crossup

To Do


Jumping Heavy Kick
Jump HK/8HK
Orchid JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 12 12 4 27+f +20 +24 +17 --

To Do


Throws

Throw
5LPLK/4LPLK
Orchid LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40.0 (11%) - - - - - 5 2 29 35f +54/+57 - - Hard Knockdown

To Do: capture air throw hitbox


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