Rage of The Dragons/Kang/Introduction

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< Rage of The Dragons‎ | Kang
Revision as of 16:00, 16 May 2024 by Royshark (talk | contribs) (Created page with "=====STORY===== left Jae-Mo Kang, born in South Korea, was quite big as a child. Other kids often made fun of his size, but Kang realized he can use his size for his advantage. So he trained his body, pushing it to the limits in strength in ways of Sumo Wrestling allowing him to move fast and hit hard. Eventually, his training paid off winning various wrestling circuits and a world tour circuit that eventually landed Kang in California. Whil...")
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STORY
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Jae-Mo Kang, born in South Korea, was quite big as a child. Other kids often made fun of his size, but Kang realized he can use his size for his advantage. So he trained his body, pushing it to the limits in strength in ways of Sumo Wrestling allowing him to move fast and hit hard. Eventually, his training paid off winning various wrestling circuits and a world tour circuit that eventually landed Kang in California.

While in California, Kang was hired to privately train an upcoming B-lister action star. This is Mr. Jones, as Kang calls him. Jones and Kang had trouble understanding each other due to language barriers but became good friends thanks to Kang's dream of producing films. After Kang and Jones strengthen their friendship, Kang established a Film Company in Sunshine City. One day, after shooting a movie, Kang approaches Jones about their next project. Mr. Jones knows exactly the right person. But first, Jones wants to go check on this rumor about an incredible foe that calls himself "BLACK DRAGON". Kang accepts, never refusing a good fight and their hunt for the "BLACK DRAGON". They both decide after they win, they will make a movie and call it "ENTER THE FUNKY DRAGON".


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Kang is a powerhouse of a character that excels in offensive plays. With a fantastic cross-up and a BnB wall combo that can stun everyone. If you like high reward high execution rushdown, he's your guy.
Pros Cons
  • Big Stun Damage Combos: Kang can usually stun an opponent within 1-2 combos. If he gets a wall hit, then it's a guaranteed stun; even for Abubo. Bonus points for his supers causing stun damage.
  • Great Rushdown Options: Paired with his speed and his 9D, he can easily cross up opponents and get a stun combo in. He additionally has a 6B overhead and two command grab supers that can mix things up.
  • Predictable Gameplan: Once your opponent catches on to 9D being a cross-up you don't have much else to get in. Kang banks on that jump-in since his neutral isn't great outside of Firebomb. Kang can be chalked up to a knowledge check on most of his approaches.
  • Poor Utility: Kang's only viable specials are Firebomb and Kang Screw and they're not the best for anything other than offense. Kang Attack and Rolling Fire can be avoided due to their slowness and bad utility.