Rage of The Dragons/Kang/Movelist

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< Rage of The Dragons‎ | Kang
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First Impact combos:
Ground - A, A, A, A, C
Air - A, A, A, A, C

Command Moves

6B - Doskoi! Kang does a delayed upward then downward kick. At the peak of the upward kick, there is a brief hitbox that can juggle airborne opponents. Downward overhead kick can be canceled into any special or super.
3A - Kang does a signature 4 hit sumo palm attack. The 4th attack sends the opponent to the wall. You can cancel this command move at any point of the move.
3C - Kang sucks in his belly to prepare a counter. This move is a High/Medium counter that, on activation, can be canceled into a special.

Special Moves

Fire Bomb

236A - Kang breathes fire! This is a short-ranged projectile. Great for spacing since big-bodied characters cannot deal with this move well.
236C - Just like the light version but has an extra hit, more start-up, and slightly more damage.

Kang Attack

41236B/D - Kang does a charging headbutt. Very slow start-up but when it becomes active, it is invulnerable to any physical attack. It's unsafe on block, so hope they don't block.

Rolling Fire

214A/C - Kang does a somersault propelled by his flame breath. Very sub-par anti-air and combo ender.

Kang Screw

623A/C - Spin to win! Kang jumps up vertically while spinning like a top. This move is Kang's best move since it builds so much meter, deals so much stun, and sends the opponent flying to the wall on hit. The Heavy version gains additional height and hits.

Super Moves

Body Press Special

63214-63214A/C - Command grab. Kang grabs you and does his signature Kang screw. If you use the heavy version, Kang follows up the Kang screw at its peak with a butt slam.

Duplex Attack

236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage. Kang gets 1 extra point of damage on non-special (not with jones) duplex attacks for some reason.