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Difference between revisions of "The King of Fighters 2002/Ramon"
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m (→Combos) |
m (Scanman moved page Ramon 02 to The King of Fighters 2002/Ramon: moving 2002 Ramon page to be a subpage) |
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|align="center"| 0/-2 | |align="center"| 0/-2 | ||
|align="center"| S,Su | |align="center"| S,Su | ||
− | |align="center"| | + | |align="center"| HL |
|27 frames of hitstun, 25 frames of blockstun | |27 frames of hitstun, 25 frames of blockstun | ||
|- | |- | ||
Line 364: | Line 364: | ||
|align="center"| | |align="center"| | ||
| | | | ||
− | |align="center"| | + | |align="center"| U |
|colspan="2"| [[image:Ramon02_qcbKqcfA.png|center]] | |colspan="2"| [[image:Ramon02_qcbKqcfA.png|center]] | ||
| '''Tsuika Kougeki - qcf + A (after qcb + K)''' | | '''Tsuika Kougeki - qcf + A (after qcb + K)''' | ||
Line 504: | Line 504: | ||
==Short Movelist== | ==Short Movelist== | ||
− | * df + B (Low.) | + | * df + B (Low if not cancelled into.) |
* Triangle jump. | * Triangle jump. | ||
− | + | * hcf + P (Throw. 0 frame startup.) | |
− | + | ||
− | * | + | |
+ | * qcb + A (May charge. Counterwire.) | ||
+ | * qcb + C (Feint. May charge.) | ||
+ | |||
+ | |||
+ | * d d A C (May OTG.) | ||
+ | |||
+ | |||
+ | * hcf + K (Throw.) | ||
+ | ** ABC (Cancel. Only during startup.) | ||
+ | |||
+ | |||
+ | * qcb + K (Overhead.) | ||
+ | ** qcf + A (Unblockable. Only while touching the wall.) | ||
+ | ** ABC (Overhead. Only while running to the wall.) | ||
+ | |||
+ | |||
+ | * dp + K (Overhead. Counterwire.) | ||
+ | ** dp + K (Only on hit.) | ||
+ | *** d d + P (Only on hit.) | ||
+ | |||
+ | |||
+ | * rdp + K (Overhead.) | ||
+ | ** D (Only while touching the wall.) | ||
+ | ** ABC (Only while running to the wall. Same move as qcb + K > ABC.) | ||
+ | |||
+ | |||
+ | * DM qcb hcf + K | ||
+ | |||
+ | * DM hcb hcb + P (Throw. 0 frame startup.) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | * DM qcf hcb + K (Unblockable.) | |
+ | ** ABC (Only while running to the wall. Same move as qcb + K > ABC.) | ||
− | * | + | * SDM hcb hcb + AC (Throw. 0 frame startup.) |
− | * | + | * HSDM qcb hcf + AC |
==Notes== | ==Notes== | ||
− | + | ===Cancellable moves=== | |
− | + | * Close: A, B, C, D | |
− | + | * Far: - | |
− | + | * Crouch: A, B, C, D | |
Line 546: | Line 564: | ||
* df + B is cancellable to DMs, and can be cancelled into specials if cancelled into. | * df + B is cancellable to DMs, and can be cancelled into specials if cancelled into. | ||
+ | ===Super cancellable moves=== | ||
+ | * qcb + K > ABC | ||
+ | * dp + K > dp + K > d d + P | ||
+ | * rdp + K > ABC | ||
+ | * DM qcf hcb + K > ABC | ||
− | + | ===Free cancellable into moves=== | |
− | + | * dp + K | |
− | + | * hcf + K | |
− | + | * rdp + K | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === Free cancellable out-of moves=== | |
− | * | + | * dp + K |
− | + | * dp + K > dp + K > d d + P | |
+ | * qcb + K > ABC | ||
+ | ===Moves with Invincibility=== | ||
+ | ?? | ||
+ | === Moves with autoguard=== | ||
+ | (none) | ||
+ | ===Other Notes=== | ||
* Hard knockdowns are: | * Hard knockdowns are: | ||
** dp + K | ** dp + K | ||
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** DM qcb hcf + K | ** DM qcb hcf + K | ||
** HSDM qcb hcf + AC | ** HSDM qcb hcf + AC | ||
+ | |||
+ | |||
+ | * df + B does more hit stun than a regular hard attack / command attack.That's why some moves combo only after it. | ||
+ | |||
+ | ==Combos== | ||
+ | ===Basic Combos=== | ||
+ | |||
+ | * cl.C > | ||
+ | ** df + B > | ||
+ | *** qcb + A [27%] | ||
+ | *** '''hcf + P [30%]''' | ||
+ | *** hcf + K (Will not combo if you skip df + B.) {31%} | ||
+ | *** HSDM qcb hcf + AC {Max Mode + 1 stock} | ||
+ | *** '''(S)DM hcb hcb + P/AC {45%/??%} {1 stock/Max Mode + 1 stock}''' | ||
+ | *** DM qcb hcf + B {1 stock} | ||
+ | *** dp + B > dp + K > (Corner or skip df + B. If you use df + B, you may use dp + D > dp + K instead for +~??%.) | ||
+ | **** d d + P >> (Don't do this attack, unless you will follow it, as it is punishable on hit.) | ||
+ | ***** '''(S)DM hcb hcb + P/AC {60%/??%} {2 stock/Max Mode + 2 stock}''' | ||
+ | ***** DM qcb hcf + B {2 stocks} | ||
+ | *** qcb + C, walk just a little, cr.C > df + B > (Timing required) | ||
+ | **** '''qcb + A {45%}''' | ||
+ | **** HSDM qcb hcf + AC {1 stock/Max Mode + 1 stock} | ||
+ | **** '''DM qcb hcf + B {52%} {1 stock}''' | ||
+ | **** >> AB {1 stock} | ||
+ | ***** (S)DM hcb hcb + P/AC (Will not combo if you skip df + B.) {+1 stock/Max Mode + 1 stock} | ||
+ | ***** hcf + P (Will not combo if you skip df + B.) | ||
+ | Skip df + B reduce ~5.5% from the combos damage. | ||
+ | |||
+ | |||
+ | * cl.B / cr.A, cr.A / cr.B > | ||
+ | ** (S)DM hcb hcb + P/AC {1 stock/Max Mode + 1 stock} | ||
+ | ** hcf + P | ||
+ | |||
+ | ==Attack Strings== | ||
+ | |||
+ | |||
+ | * cl.B / cr.D > dp + B | ||
+ | |||
+ | |||
+ | * cr.A / cr.C > df + B > qcb + C, cr.C / cr.D > df + B > qcb + C | ||
+ | |||
==Strategies== | ==Strategies== | ||
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− | * If you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's DM qcf qcf + P, Iori's qcb + A, Choi's | + | * If you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's DM qcf qcf + P, Iori's qcb + A, Choi's DM qcf hcb + K, etc can all punish him after that move. |
{{Template:The King of Fighters 2002}} | {{Template:The King of Fighters 2002}} | ||
[[Category:The King of Fighters 2002]] | [[Category:The King of Fighters 2002]] |
Latest revision as of 21:17, 23 July 2020
General Info
Crouch height: Medium
Jump: 5/37/1
Hop: 5/28/1
Dash: 3/10~∞/3
Backdash: 3/15/4
Wakeup: 31 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- df + B (Low if not cancelled into.)
- Triangle jump.
- hcf + P (Throw. 0 frame startup.)
- qcb + A (May charge. Counterwire.)
- qcb + C (Feint. May charge.)
- d d A C (May OTG.)
- hcf + K (Throw.)
- ABC (Cancel. Only during startup.)
- qcb + K (Overhead.)
- qcf + A (Unblockable. Only while touching the wall.)
- ABC (Overhead. Only while running to the wall.)
- dp + K (Overhead. Counterwire.)
- dp + K (Only on hit.)
- d d + P (Only on hit.)
- dp + K (Only on hit.)
- rdp + K (Overhead.)
- D (Only while touching the wall.)
- ABC (Only while running to the wall. Same move as qcb + K > ABC.)
- DM qcb hcf + K
- DM hcb hcb + P (Throw. 0 frame startup.)
- DM qcf hcb + K (Unblockable.)
- ABC (Only while running to the wall. Same move as qcb + K > ABC.)
- SDM hcb hcb + AC (Throw. 0 frame startup.)
- HSDM qcb hcf + AC
Notes
Cancellable moves
- Close: A, B, C, D
- Far: -
- Crouch: A, B, C, D
- CD can only offensive roll cancelled.
- df + B is cancellable to DMs, and can be cancelled into specials if cancelled into.
Super cancellable moves
- qcb + K > ABC
- dp + K > dp + K > d d + P
- rdp + K > ABC
- DM qcf hcb + K > ABC
Free cancellable into moves
- dp + K
- hcf + K
- rdp + K
Free cancellable out-of moves
- dp + K
- dp + K > dp + K > d d + P
- qcb + K > ABC
Moves with Invincibility
??
Moves with autoguard
(none)
Other Notes
- Hard knockdowns are:
- dp + K
- hcf + P
- qcb + K
- qcb + K > qcf + A
- qcb + A
- (S)DM hcb hcb + P/AC
- d d A C if it hits on the ground
- DM qcb hcf + K
- HSDM qcb hcf + AC
- df + B does more hit stun than a regular hard attack / command attack.That's why some moves combo only after it.
Combos
Basic Combos
- cl.C >
- df + B >
- qcb + A [27%]
- hcf + P [30%]
- hcf + K (Will not combo if you skip df + B.) {31%}
- HSDM qcb hcf + AC {Max Mode + 1 stock}
- (S)DM hcb hcb + P/AC {45%/??%} {1 stock/Max Mode + 1 stock}
- DM qcb hcf + B {1 stock}
- dp + B > dp + K > (Corner or skip df + B. If you use df + B, you may use dp + D > dp + K instead for +~??%.)
- d d + P >> (Don't do this attack, unless you will follow it, as it is punishable on hit.)
- (S)DM hcb hcb + P/AC {60%/??%} {2 stock/Max Mode + 2 stock}
- DM qcb hcf + B {2 stocks}
- d d + P >> (Don't do this attack, unless you will follow it, as it is punishable on hit.)
- qcb + C, walk just a little, cr.C > df + B > (Timing required)
- qcb + A {45%}
- HSDM qcb hcf + AC {1 stock/Max Mode + 1 stock}
- DM qcb hcf + B {52%} {1 stock}
- >> AB {1 stock}
- (S)DM hcb hcb + P/AC (Will not combo if you skip df + B.) {+1 stock/Max Mode + 1 stock}
- hcf + P (Will not combo if you skip df + B.)
- df + B >
Skip df + B reduce ~5.5% from the combos damage.
- cl.B / cr.A, cr.A / cr.B >
- (S)DM hcb hcb + P/AC {1 stock/Max Mode + 1 stock}
- hcf + P
Attack Strings
- cl.B / cr.D > dp + B
- cr.A / cr.C > df + B > qcb + C, cr.C / cr.D > df + B > qcb + C
Strategies
- Repeat qcb + C fake to build stock, especially when against keepaway characters that don't rush you down.
- If you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's DM qcf qcf + P, Iori's qcb + A, Choi's DM qcf hcb + K, etc can all punish him after that move.
General | Notation and Terms | Mechanics and Notes | Tiers | KOF98 | KOF99 | KOF2K | KOF2K1 | KOF2K2 | KOF98: Ultimate Match | KOK2K2: Unlimited Match | |
Characters |
K' | Maxima | Whip || Ryo | Robert | Takuma || Terry | Andy | Joe || Athena | Kensou | Chin || Kyo | Benimaru | Goro Daimon || Mai | Yuri | May Lee || Yashiro | Shermie | Chris || Iori | Mature | Vice || Yamazaki | Mary | Billy || Leona | Ralf | Clark || Kim | Chang | Choi || Vanessa | Seth | Ramon || Kula | K9999 | Angel || Orochi Yashiro | Orochi Shermie | Orochi Chris || Kusanagi |