EX Kyo Kusanagi
Kyo with his style from KOF '95.
In a nutshell
His combos are weaker than normal Kyo’s, but unlike OG ’98, the damage of his special moves makes him a bit more up to par now. There are many points where he’s been buffed, and he is now easier to use than before.
His gameplan is pretty easy to learn, even compared to normal Kyo.
Moves
Normals
Name
Command
Special Properties
Standing Light Punch
{{#motion: kof.lp }}
{{#motion: }}
Standing Light Kick
{{#motion: kof.lk }}
{{#motion: }}
Standing Heavy Punch
{{#motion: kof.sp }}
{{#motion: }}
Standing Heavy Kick
{{#motion: kof.sk }}
{{#motion: }}
Standing Blowback
{{#motion: kof.sp + kof.sk }}
{{#motion: }}
Close Light Punch
{{#motion: Close kof.lp }}
{{#motion: }}
Close Light Kick
{{#motion: Close kof.lk }}
{{#motion: }}
Close Heavy Punch
{{#motion: Close kof.sp }}
{{#motion: }}
Close Heavy Kick
{{#motion: Close kof.sk }}
{{#motion: }}
Crouching Light Punch
{{#motion: d kof.lp }}
{{#motion: }}
Crouching Light Kick
{{#motion: d kof.lk }}
{{#motion: }}
Crouching Heavy Punch
{{#motion: d kof.sp }}
{{#motion: }}
Crouching Heavy Kick
{{#motion: d kof.sk }}
{{#motion: }}
Jumping Light Punch
{{#motion: u kof.lp }}
{{#motion: }}
Jumping Light Kick
{{#motion: u kof.lk }}
{{#motion: }}
Jumping Heavy Punch
{{#motion: u kof.sp }}
{{#motion: }}
Jumping Heavy Kick
{{#motion: u kof.sk }}
{{#motion: }}
Jumping Blowback
{{#motion: u kof.sp + kof.sk }}
{{#motion: }}
Command Normals
Name
Command
Special Properties
Geshiki: Naraku Otoshi
{{#motion: d + kof.sp }}
{{#motion: aironly }}
Geshiki: Gōfu – Yō
{{#motion: f + kof.lk }}
{{#motion: }}
88-Shiki
{{#motion: df + kof.sk }}
{{#motion: }}
Throws
Name
Command
Special Properties
Hatsugane
{{#motion: b or f + kof.sp }}
{{#motion: throw }}
Issetsu Seoi Nage
{{#motion: b or f + kof.sk }}
{{#motion: throw }}
Special Moves
Name
Command
Special Properties
{{#motion: }}
{{#motion: }}
{{#motion: }}
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{{#motion: }}
{{#motion: }}
{{#motion: }}
{{#motion: }}
Desperation Moves
Name
Command
Special Properties
{{#motion: }}
{{#motion: }}
{{#motion: }}
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Move Analysis
Normals