Pokken Tournament DX/Weavile: Difference between revisions

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m (Scanman moved page Weavile to Pokken Tournament DX/Weavile: moving PTDX Weavile to be a subpage)
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To be able to excel with Weavile, one must fully commit to the tools the character has to offer. Hesitation leads to "Should've, Would've, Could've" thoughts. With the potential to option select counter attacks and Agility through Burst Attacks, Its alot about having confident play and keeping up with the pace Weavile brings.
To be able to excel with Weavile, one must fully commit to the tools the character has to offer. Hesitation leads to "Should've, Would've, Could've" thoughts. With the potential to maneuver around Counter Attacks and Agility through Burst Attacks, Its alot about having confident play and keeping up with the pace Weavile brings.
<br>
<br>
<br>
<br>
*540 HP
*540 HP
*100 CC Synergy Gauge
*100 CC Synergy Gauge
*Burst Mode Duration: 12 Seconds
*Burst Mode Duration: 13 Seconds
*Shield: Weak
*Shield: Weak
<br>
<br>
*High Stance: Recharges shield health.
*High Stance: Recharges shield health.
*Low Stance: Invincible against Highs on frame 1.
*Low Stance: Invincible against Highs on frame 1.
<br>
*FP Forward Dash: 13 Frames
*FP Back Dash: 25 Frames (Invincible from frame 1-8)
*FP Side Dash: 25 Frames
<br>
<br>
*DP Forward Dash: 13 Frames
*DP Forward Dash: 13 Frames
Line 50: Line 54:
| N/A
| N/A
| i11
| i11
| FP Shift (+10) / DP Shift
| FP Shift (+8) / DP Shift
| N/A
| N/A
|}</div>
|}</div>
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<div>
<div>
{|border="1"
{|border="1"
|<p>A tornado with great vertical height.</p>
|<p>Weavile conjures a tornado and spins upwards into the air.</p>
<p> Counter armor on frame 1, and becomes invincible on frame 9.</p>
<p>Counter armor on frame 1, and becomes invincible on frame 9.</p>
<p>Reduces the opponent's Synergy Gauge on hit.</p>
<p>Counter pierces.</p>
<p>Reduces the opponent's Synergy Gauge by 12.5CC on hit.</p>
<p>The hitbox increases in size horizontally over time.</p>
<p>The hitbox increases in size horizontally over time.</p>
<p>Hitbox is no longer active when Weavile starts to descend.</p>
<p>Hitbox is no longer active when Weavile starts to descend.</p>
<p>Counter pierces.</p>
|}</div>
|}</div>
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|<p>Throws out three snowballs in a horizontal range.</p>
|<p>Throws out three snowballs in a horizontal range.</p>
<p>Holding Y allows Weavile to move before throwing.</p>
<p>Holding Y allows Weavile to move before throwing.</p>
<p>Movement is not affected by Speed buffs/debuffs.</p>
<p>Movement is not affected by Speed buffs / debuffs.</p>
<p>Holding Y for the full duration launches seven snowballs.</p>
<p>Holding Y for the full duration launches seven snowballs.</p>
<p>Can cancel into fY.</p>
<p>fY cancelable.</p>
|}</div>
|}</div>
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<p>Freezes the opponent if they come in contact.</p>
<p>Freezes the opponent if they come in contact.</p>
<p>Holding sY throws the traps further.</p>
<p>Holding sY throws the traps further.</p>
<p>Can cancel into fY.</p>
<p>In Burst Mode, sY throws out five icicle traps.</p>
<p> In Burst Mode, sY throws out five icicle traps.</p>
<p>fY cancelable.</p>
|}</div>
|}</div>
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{|border="1"
{|border="1"
|<p>Throws out a shadow projectile that follows up into a claw strike.</p>
|<p>Throws out a shadow projectile that follows up into a claw strike.</p>
<p>Can be angled left or right.</p>
<p> Special cancelable.</p>
<p> Special cancelable.</p>
|}</div>
|}</div>
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{|border="1"
{|border="1"
|<p>Similar to fY, but instead the shadow projectile and claw strike go upwards.</p>
|<p>Similar to fY, but instead the shadow projectile and claw strike go upwards.</p>
<p>A reliable anti-air as it has High and Mid High invincible starting on frame 5.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>Can be angled left or right.</p>
<p>Special cancelable.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
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<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile homes in on the opponent by air-skating. </p>
|<p>Weavile homes in on the opponent by skating in the air. </p>
<p>Can press X in the air to follow up immediately with the divekick portion.</p>
<p>Can press X again to follow up immediately with the divekick portion.</p>
<p>Special cancelable.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
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{|border="1"
{|border="1"
|<p>Weavile homes in on the opponent and does three swipes.</p>
|<p>Weavile homes in on the opponent and does three swipes.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
<p>Throw crush.</p>
<p>Can be canceled with block or jump.</p>
|}</div>
|}</div>
[[File:Pokken_Weavile_Homing_Attack_2.png|left|border]]
[[File:Pokken_Weavile_Homing_Attack_2.png|left|border]]
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<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 1, Weavile shoots Its claw upwards and catches jumps.</p>
|<p>Following up from Homing Attack 1, Weavile strikes upwards with Its claw.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
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[[File:Pokken_Weavile_8Y.png|left|border]]
[[File:Pokken_Weavile_6Y.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y'''
|'''6Y'''
|-
|-
| Attack
| Attack
Line 599: Line 605:
| Normal
| Normal
| 40
| 40
| 3
| 2
| Mid High
| Mid Low
| i19
| i19
| Launch
| +4
| -4
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile hops in the air with an upwards claw swipe.</p>
|<p>Weavile lunges forward with Its claw.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
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[[File:Pokken_Weavile_jY_DP.png|left|border]]
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[[File:Pokken_Weavile_8Y.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|'''8Y'''
|-
|-
| Attack
| Attack
Line 629: Line 635:
|-
|-
| Normal
| Normal
| 10
| 40
| 0
| 3
| MH
| Mid High
| i11
| i19
| +16
| Launch
| -4*
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Multihit aerial claw scratches.</p>
|<p>Weavile hops in the air with an upwards claw swipe.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
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[[File:Pokken_Weavile_jY_DP.png|left|border]]
<br>
 
==Strong Moves==
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<br>
[[File:Weavile 2X.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2X'''
|'''j.Y'''
|-
|-
| Attack
| Attack
Line 665: Line 666:
|-
|-
| Normal
| Normal
| 60
| 10
| 3
| 0
| Low
| Mid High
| i15
| i11
| Knockdown
| +16
| -16*
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile slides on the ground, avoiding Highs and Mid Highs starting on frame 1.</p>
|<p>Multihit aerial claw scratches.</p>
<p>* Becomes safe on block if done at a distance.</p>
|}</div>
|}</div>
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[[File:Pokken_Weavile_5X.png|left|border]]
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<br>
 
==Strong Moves==
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<br>
[[File:Weavile 2X.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5X / 5[X]'''
|'''2X'''
|-
|-
| Attack
| Attack
Line 695: Line 702:
|-
|-
| Normal
| Normal
| 60 / 80
| 60
| 4
| 3
| Mid Low, Mid
| Low
| i19 / i35
| i15
| +12 / Launch
| Knockdown
| -8
| -16*
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile crouches, then throws out a vertical claw attack that has two hits.</p>
|<p>Weavile slides on the ground straightforward.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Invincible against Highs and Mid Highs on frame 1.</p>
<p>Can be charged to counter pierce as well as launch.</p>
<p>* Becomes safer on block if done at a distance.</p>
<p>Charging 5X also extends the High invincibility duration.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
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<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_6X.png|left|border]]
<br>
[[File:Pokken_Weavile_5X.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6X / 6[X]'''
|'''5X / 5[X]'''
|-
|-
| Attack
| Attack
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|-
|-
| Normal
| Normal
| 50 / 70
| 60 / 80
| 3
| 4
| Mid Low
| Mid Low, Mid
| i23 / i39
| i19 / i35
| Launch
| +12 / Launch
| -12 / +4
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile advances forward with a blast of ice.</p>
|<p>Weavile crouches, then throws out a vertical claw attack that has two hits.</p>
<p>Can be charged to counter pierce as well as making it safer on block.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Can be charged to counter pierce as well as launch.</p>
<p>Charging 5X also extends the High invincibility duration.</p>
<p>Special cancelable.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
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<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_8X.png|left|border]]
[[File:Pokken_Weavile_6X.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8X'''
|'''6X / 6[X]'''
|-
|-
| Attack
| Attack
Line 757: Line 765:
|-
|-
| Normal
| Normal
| 30
| 50 / 60*
| 3
| 3
| Mid High
| Mid Low
| i27
| i23 / i39
| +16
| Launch
| 0
| -12 / +4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile jumps forward and strikes with both claws.</p>
|<p>Weavile advances forward with a blast of ice.</p>
<p>Invincible against Lows on frame 1.</p>
<p>Can be charged to counter pierce as well as making it safer on block.</p>
<p>Inputting 7X decreases the distance of the jump.</p>
<p>Special cancelable.</p>
<p>Inputting 9X increases the distance of the jump.</p>
<p>* A charged 6X from 5Y / 5YY / 5YYY deals 70 damage and has less scaling.</p>
|}</div>
|}</div>
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<br>
[[File:Pokken_Weavile_8X.png|left|border]]
<br>
<div>  
<br>
[[File:Pokken_Weavile_jX_DP.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|'''8X'''
|-
|-
| Attack
| Attack
Line 791: Line 796:
|-
|-
| Normal
| Normal
| 10
| 30
| 3
| Mid High
| i27
| +16
| 0
| 0
| MH
| i22
| +20
| -33
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A multihit drill-like divekick.</p>
|<p>Weavile jumps forward and strikes with both claws.</p>
<p>If blocked, Weavile bounces off the opponent's shield.</p>
<p>Invincible against Lows on frame 1.</p>
<p>Can cancel into aerials afterwards.</p>
<p>Inputting 7X decreases the distance of the jump.</p>
<p>Inputting 9X increases the distance of the jump.</p>
|}</div>
|}</div>
<br>
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<br>
<br>
<br>
==Pokemon Moves==
<br>
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<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_2A.png|left|border]]
[[File:Pokken_Weavile_jX_DP.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2A Taunt'''
|'''j.X'''
|-
|-
| Attack
| Attack
Line 825: Line 829:
| Block
| Block
|-
|-
| Counter
| Normal
| 110 (30)
| 10
| 0
| 0
| Mid Low
| Mid High
| i35
| i22
| Launch
| +20
| +12
| -33
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile goes into a counter armor state from frame 1-41.</p>
|<p>A multihit drill-like divekick.</p>
<p>Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping the attack portion of Taunt.</p>
<p>If blocked, Weavile bounces off the opponent's shield.</p>
<p>The opponent also receives a "Synergy Burst Weakened" debuff.</p>
<p>Can cancel into aerials afterwards.</p>
<p>During this state, Weavile is invincible. The invincibility time can be extended by holding A.</p>
<p>Letting go of A makes Weavile do the attack portion of Taunt which counter pierces and reduces the opponent's Synergy Gauge on hit.</p>
<p>The attack is similar to Night Slash (launches forwards instead of backwards).</p>
<p>Can be canceled with R to immediately block.</p>
|}</div>
|}</div>
<br>
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<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_4A_1.png|left|border]]
 
==Pokemon Moves==
<br>
<br>
<br>
[[File:Pokken_Weavile_2A.png|left|border]]
[[File:Pokken_Weavile_4A_1.png|border]]
[[File:Pokken_Weavile_4A_2.png|border]]
[[File:Pokken_Weavile_4A_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A Night Slash'''
|'''2A Taunt'''
|-
|-
| Attack
| Attack
Line 860: Line 866:
| Block
| Block
|-
|-
| Normal
| Counter
| 92 (25)
| 110 (30)
| 3
| 0
| Mid Low
| Mid Low
| i35
| i35
| Launch
| Launch
| -8
| +12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile lunges backwards, prepping the attack portion of Night Slash</p>
|<p>Weavile goes into a counter armor state from frame 1-41.</p>
<p>Can hold A to stay in this backed position for a set amount of time.</p>
<p>Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack.</p>
<p>Letting go of A makes Weavile do the attack portion of Night Slash.</p>
<p>During this state, Weavile is invincible. The invincibility time can be extended by holding the input.</p>
<p>Can be canceled with R.</p>
<p>Letting go of the input causes Weavile to lunge forward with a launching claw attack.</p>
<p>Counter pierces and reduces the opponent's Synergy Gauge by 20CC on hit.</p>
<p>The attack is similar to Night Slash (launches forwards instead of backwards).</p>
<p>Can be canceled with R (invincible when canceled).</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_5A.png|left|border]]
[[File:Pokken_Weavile_4A_1.png|left|border]]
[[File:Pokken_Weavile_4A_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Agility'''
|'''4A Night Slash'''
|-
|-
| Attack
| Attack
Line 891: Line 901:
| Block
| Block
|-
|-
| N/A
| Normal
| N/A
| 92 (25)
| N/A
| 3
| N/A
| Mid Low
| N/A
| i35
| N/A
| Launch
| N/A
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile dashes forward and becomes invincible against projectiles on frame 1.</p>
|<p>Weavile lunges backwards and preps to attack.</p>
<p> Special cancelable.</p>
<p>Can hold the input to stay in this backed position for a set amount of time.</p>
<p>Letting go of the input causes Weavile to lunge forward with a launching claw attack.</p>
<p>Throw crush.</p>
<p>Can be canceled with R.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_5A.png|left|border]]
<br>
[[File:Pokken_Weavile_5AA.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AA Fury Swipes'''
|'''5A Agility'''
|-
|-
| Attack
| Attack
Line 922: Line 933:
| Block
| Block
|-
|-
| Normal
| N/A
| 20 (6)
| N/A
| 0
| N/A
| Mid
| N/A
| i15
| N/A
| -4
| N/A
| -20
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile does a multitude of claw swipes.</p>
|<p>Weavile dashes forward and becomes invincible against projectiles on frame 1.</p>
<p>5AA / 5AAA has two hits, while 5AAAA has one hit.</p>
<p>In Field Phase, Weavile can also Agility left or right.</p>
<p>Can only be used from an Agility cancel.</p>
<p>Special cancelable.</p>
<p>Can cancel into 5AY Fake Out instead of going into another rep of Fury Swipes.</p>
|}</div>
|}</div>
<br>
<br>
[[File:Pokken_Weavile_5AAA.png|left|border]]
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_5AA.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AAA Fury Swipes'''
|'''5AA Fury Swipes'''
|-
|-
| Attack
| Attack
Line 952: Line 966:
|-
|-
| Normal
| Normal
| 38 (10)
| 20 (6)
| 0
| 0
| Mid
| Mid
Line 958: Line 972:
| -4
| -4
| -20
| -20
|}</div>
<div>
{|border="1"
|<p>Can only be used from Agility.</p>
<p>Weavile does a multitude of claw swipes.</p>
<p>Can cancel into 5AY Fake Out.</p>
|}</div>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Weavile_5AAA.png|left|border]]
<br>
<br>
<br>
[[File:Pokken_Weavile_5AAAA.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AAAA Fury Swipes'''
|'''5AAA Fury Swipes'''
|-
|-
| Attack
| Attack
Line 978: Line 994:
|-
|-
| Normal
| Normal
| 64 (25)
| 38 (10)
| 5
| 0
| Mid
| i15
| -4
| -20
|}</div>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_5AAAA.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AAAA Fury Swipes'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 64 (25)
| 5
| Mid
| Mid
| i15
| i15
Line 1,015: Line 1,057:
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile does a lil' clap, which leads into either big hitstun or big blockstun.</p>
|<p>Can only be used from Agility.</p>
<p>Can only be used from an Agility cancel or Fury Swipes (5AA / 5AAA).</p>
<p>Weavile hops and claps on the opponent.</p>
<p>Able to charge Fake Out, allowing it to counter pierce.</p>
<p>Charging Fake Out causes it to counter pierce.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,025: Line 1,067:
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''fA / 6A Knock Off'''
|'''6A Knock Off'''
|-
|-
| Attack
| Attack
Line 1,045: Line 1,087:
<div>
<div>
{|border="1"
{|border="1"
|<p>A two-hit arcing claw strike that reduces the opponent's Synergy Gauge on hit. </p>
|<p>Weavile leaps ahead with an arc-shaped claw strike.</p>
<p>Reduces the opponent's Synergy Gauge by 12.5CC on hit.</p>
<p>Invincible against Lows on frame 1, and Mid Lows on frame 9.</p>
<p>Invincible against Lows on frame 1, and Mid Lows on frame 9.</p>
<p>Can be canceled with R.</p>
<p>Can be canceled with R.</p>
Line 1,077: Line 1,120:
|<p>An uppercut motion that spawns an ice pillar.</p>
|<p>An uppercut motion that spawns an ice pillar.</p>
<p>The hitbox lingers, but disappears if Weavile is hit.</p>
<p>The hitbox lingers, but disappears if Weavile is hit.</p>
<p>Throw crush. Launches if Its a critical hit.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,086: Line 1,130:
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8AA / 8A[A] Ice Punch: Follow-up'''
|'''8AA / 8A[A] Ice Punch: Followup'''
|-
|-
| Attack
| Attack
Line 1,101: Line 1,145:
| Mid Low
| Mid Low
| i74 / i94
| i74 / i94
| Knockdown / Shift
| Knockdown / Launch
| -8 / +8
| -8 / +8
|}</div>
|}</div>
Line 1,107: Line 1,151:
{|border="1"
{|border="1"
|<p>Weavile fires an advancing forward punch of ice.</p>
|<p>Weavile fires an advancing forward punch of ice.</p>
<p>Can be charged to counter pierce.</p>
<p>Charging Ice Punch causes it to counter pierce.</p>
<p>The charged version has five hits instead of one. Also has a larger hitbox.</p>
<p>The charged version has five hits instead of one. Also has a larger hitbox.</p>
|}</div>
|}</div>
Line 1,137: Line 1,181:
{|border="1"
{|border="1"
|<p>Weavile spawns an icicle to stand on in the air.</p>
|<p>Weavile spawns an icicle to stand on in the air.</p>
<p>Can only be physically hit by the icicle once, afterwards opponent's can walk through it.</p>
<p>Can only be hit by the icicle once, afterwards the hitbox is no longer active.</p>
<p>In Burst Mode, Icicle Crash can be used twice.</p>
<p>In Burst Mode, Icicle Crash can be used twice.</p>
|}</div>
|}</div>
Line 1,177: Line 1,221:
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_jAR.png|left|border]]
[[File:Pokken_Weavile_jAYX.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.AR Icicle Crash: Nosedive'''
|'''j.AY/X Icicle Crash: Signal Slash'''
|-
|-
| Attack
| Attack
Line 1,190: Line 1,234:
| Block
| Block
|-
|-
| Normal
| N/A
| 104 (35)
| N/A
| 3
| N/A
| Mid
| N/A
| i11
| N/A
| 0
| N/A
| -8 / -22*
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Sends the icicle downwards, exploding in a radius.</p>
|<p>Weavile slashes the icicle, charging Its Support Gauge.</p>
<p>Can change the trajectory of the landing.</p>
<p>Can be done a second time to gain half the charge of the first charge.</p>
<p>* -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else.</p>
<p>The icicle's hitbox disappears once the input is pressed.</p>
<p>Weavile lands on the ground once complete.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_jAYX.png|left|border]]
[[File:Pokken_Weavile_jAR.png|left|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.AY/X Icicle Crash: Signal Slash'''
|'''j.AR Icicle Crash: Nosedive'''
|-
|-
| Attack
| Attack
Line 1,220: Line 1,265:
| Block
| Block
|-
|-
| N/A
| Normal
| N/A
| 104 (80)
| N/A
| 3
| N/A
| Mid
| N/A
| i11
| N/A
| 0
| N/A
| -8 / -22*
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Charges the Support Gauge. Can be used a second time to gain half the charge of the first charge.</p>
|<p>Sends the icicle downwards, exploding in a radius.</p>
<p>The icicle's hitbox disappears once the Y/X input is pressed.</p>
<p>Can change the trajectory of the landing.</p>
<p>Weavile lands on the ground once complete.</p>
<p>* -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,403: Line 1,448:
<br>
<br>
<br>
<br>
*(Corner) 8Y > W! > j.A > 1B > j.R > j.Y > W! > j.Y > 5AAAA (270 Damage)
*(Corner) 8Y > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (262 Damage)
<br>
<br>
<br>
<br>
Line 1,459: Line 1,504:
<br>
<br>
<br>
<br>
*6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)
*(Midscreen) 6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)
<br>
<br>
<br>
<br>
Line 1,572: Line 1,617:
==Notable Players==
==Notable Players==
<br>
<br>
*Coach Steve (NA): [https://www.twitch.tv/insaynne Twitch], [https://twitter.com/PG_CoachSteve Twitter]
*Coach Steve (NA): [https://twitter.com/FightCoachFight Twitter]
<br>
*Eclipse (NA): [https://twitter.com/Eclipse_Weavile Twitter]
<br>
<br>
*EveryDamnDay (NA): [https://twitter.com/EveryDamnDayyy_ Twitter]
*EveryDamnDay (NA): [https://twitter.com/EveryDamnDayyy_ Twitter]
<br>
<br>
*Gibus (NA): [https://twitter.com/TheVileGibus Twitter]
*GO (JP): [https://twitter.com/go364364 Twitter]
<br>
<br>
*IDontEvenKnow (NA): [https://twitter.com/TLE_IDEK Twitter]
*IDontEvenKnow (NA): [https://twitter.com/TLE_IDEK Twitter]
Line 1,600: Line 1,647:
<br>
<br>
<br>
<br>
[[Category:Pokken Tournament DX]]

Revision as of 07:40, 12 September 2020

Pokken Tournament DX

Pokken Weavile.png

Introduction

Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility makes zoners re-evaluate their gameplan. And Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at the opponent while also creating space. Weavile's got a ton of counter pierces. Many leaving Weavile in an advantageous state when blocked, giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and an active Burst Mode, Weavile really tests the opponent's defense.

In comparison though to those that have similar health, Weavile lacks long-ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. This forces Weavile to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulkier side of the cast that can withstand multiple exchanges, and be able to balance it all out with one correct play. With the use of knockback and spacing, the opponent never has to worry about retaliation because of the short range Weavile's normals have.

To be able to excel with Weavile, one must fully commit to the tools the character has to offer. Hesitation leads to "Should've, Would've, Could've" thoughts. With the potential to maneuver around Counter Attacks and Agility through Burst Attacks, Its alot about having confident play and keeping up with the pace Weavile brings.

  • 540 HP
  • 100 CC Synergy Gauge
  • Burst Mode Duration: 13 Seconds
  • Shield: Weak


  • High Stance: Recharges shield health.
  • Low Stance: Invincible against Highs on frame 1.


  • FP Forward Dash: 13 Frames
  • FP Back Dash: 25 Frames (Invincible from frame 1-8)
  • FP Side Dash: 25 Frames


  • DP Forward Dash: 13 Frames
  • DP Back Dash: 21 Frames (Invincible from frame 1-8)


General Moves




Pokken Weavile Grab FP.png

Pokken Weavile Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 60 / DP 90 12 N/A i11 FP Shift (+8) / DP Shift N/A

Field Phase Grab: Increases Support Gauge.




Pokken Weavile CA 1.png

Pokken Weavile CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 90 / 120 3 M i39 / i59 Launch -4 / +8

Weavile is put into a counter armor state from frame 1-32 (52 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.




Pokken Weavile jR.png
j.R Nosedive
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Weavile fastfalls to the ground.

Duel Phase Nosedive recovers faster than Field Phase Nosedive.






Pokken Weavile Burst Attack.png
L+R Sonic Slash
Attack Damage PSP Height Impact Hit Adv Block
Counter 155 (20) 12 Mid i11 Shift -4

Weavile conjures a tornado and spins upwards into the air.

Counter armor on frame 1, and becomes invincible on frame 9.

Counter pierces.

Reduces the opponent's Synergy Gauge by 12.5CC on hit.

The hitbox increases in size horizontally over time.

Hitbox is no longer active when Weavile starts to descend.




Field Phase Moves




Pokken Weavile nY.png
nY
Attack Damage Height Impact Hit Adv Block
Normal 10 each Special Mid i17 -10 -6

Throws out three snowballs in a horizontal range.

Holding Y allows Weavile to move before throwing.

Movement is not affected by Speed buffs / debuffs.

Holding Y for the full duration launches seven snowballs.

fY cancelable.




Pokken Weavile sY.png

Pokken Weavile sY2.png

sY
Attack Damage Height Impact Hit Adv Block
Normal 10 Low i53 Stun N/A

Lays down three icicle traps on the ground.

Freezes the opponent if they come in contact.

Holding sY throws the traps further.

In Burst Mode, sY throws out five icicle traps.

fY cancelable.




Pokken Weavile fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 68 Mid Low i19 Shift (+8) -16

Throws out a shadow projectile that follows up into a claw strike.

Can be angled left or right.

Special cancelable.






Pokken Weavile bY.png
bY
Attack Damage Height Impact Hit Adv Block
Normal 80 High i19 Shift (Launch) -4

Similar to fY, but instead the shadow projectile and claw strike go upwards.

Invincible against Highs and Mid Highs on frame 5.

Can be angled left or right.

Special cancelable.





Pokken Weavile jY FP.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 32 Mid i18 Launch -4

Lobs a snowball projectile that explodes on contact with the ground, the opponent, or a projectile.

Can be angled to throw to the side.

In Burst Mode, three snowball projectiles will be thrown out.







Pokken Weavile jX FP.png
j.X
Attack Damage Height Impact Hit Adv Block
Normal 108 Mid High i22 Shift (Knockdown) -8

Weavile homes in on the opponent by skating in the air.

Can press X again to follow up immediately with the divekick portion.

Special cancelable.




Pokken Weavile Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 40 Mid i17 +4 -4

Weavile homes in on the opponent and does three swipes.

Can be canceled with block or jump.

Throw crush.

Pokken Weavile Homing Attack 2.png
XX/X[X] Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 60 / 90 Mid i17 Shift (+8) -8 / Guard Break

Following up from Homing Attack 1, Weavile strikes upwards with Its claw.

Can be charged to guard break/counter pierce.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.








Weak Moves




Pokken Weavile 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 Low i11 0 -4

A low claw swipe to the ground.

Only combos into 2YY from a critical hit.

Special cancelable.

Throw crush.


Pokken Weavile 2YY.png
2YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Low i11 +4 -12

Special cancelable.







Pokken Weavile 5Y.png
4Y / 5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 Mid Low i11 / i15 0 / +4 -4 / 0

A quick claw jab that has two variations.

4Y comes out faster and throw crushes, but has more scaling.

5Y advances Weavile forward while being more advantageous on hit and block.

Special / 6X cancelable.




Pokken Weavile 5YY.png
4YY / 5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 8 / 10 0 Mid i11 / i15 0 -8

Special / 6X cancelable.






Pokken Weavile 5YYY.png
4YYY / 5YYY
Attack Damage PSP Height Impact Hit Adv Block
Normal 14 / 18 0 Mid i11 / i15 0 -8

Special / 6X cancelable.






Pokken Weavile 5YYYY.png
4YYYY / 5YYYY
Attack Damage PSP Height Impact Hit Adv Block
Normal 16 / 22 3 Mid Low i11 / i15 0 -8

Special cancelable.*

* Can cancel both hits with Night Slash.






Pokken Weavile 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 2 Mid Low i19 +4 -8

Weavile lunges forward with Its claw.







Pokken Weavile 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 3 Mid High i19 Launch -4

Weavile hops in the air with an upwards claw swipe.

Invincible against Highs and Mid Highs on frame 5.

Special cancelable.





Pokken Weavile jY DP.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 Mid High i11 +16 -4

Multihit aerial claw scratches.







Strong Moves




Weavile 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Low i15 Knockdown -16*

Weavile slides on the ground straightforward.

Invincible against Highs and Mid Highs on frame 1.

* Becomes safer on block if done at a distance.





Pokken Weavile 5X.png
5X / 5[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80 4 Mid Low, Mid i19 / i35 +12 / Launch -8

Weavile crouches, then throws out a vertical claw attack that has two hits.

Invincible against Highs on frame 1.

Can be charged to counter pierce as well as launch.

Charging 5X also extends the High invincibility duration.

Special cancelable.




Pokken Weavile 6X.png
6X / 6[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 / 60* 3 Mid Low i23 / i39 Launch -12 / +4

Weavile advances forward with a blast of ice.

Can be charged to counter pierce as well as making it safer on block.

Special cancelable.

* A charged 6X from 5Y / 5YY / 5YYY deals 70 damage and has less scaling.




Pokken Weavile 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 3 Mid High i27 +16 0

Weavile jumps forward and strikes with both claws.

Invincible against Lows on frame 1.

Inputting 7X decreases the distance of the jump.

Inputting 9X increases the distance of the jump.







Pokken Weavile jX DP.png
j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 Mid High i22 +20 -33

A multihit drill-like divekick.

If blocked, Weavile bounces off the opponent's shield.

Can cancel into aerials afterwards.




Pokemon Moves




Pokken Weavile 2A.png

Pokken Weavile 4A 1.png Pokken Weavile 4A 2.png

2A Taunt
Attack Damage PSP Height Impact Hit Adv Block
Counter 110 (30) 0 Mid Low i35 Launch +12

Weavile goes into a counter armor state from frame 1-41.

Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack.

During this state, Weavile is invincible. The invincibility time can be extended by holding the input.

Letting go of the input causes Weavile to lunge forward with a launching claw attack.

Counter pierces and reduces the opponent's Synergy Gauge by 20CC on hit.

The attack is similar to Night Slash (launches forwards instead of backwards).

Can be canceled with R (invincible when canceled).




Pokken Weavile 4A 1.png

Pokken Weavile 4A 2.png

4A Night Slash
Attack Damage PSP Height Impact Hit Adv Block
Normal 92 (25) 3 Mid Low i35 Launch -8

Weavile lunges backwards and preps to attack.

Can hold the input to stay in this backed position for a set amount of time.

Letting go of the input causes Weavile to lunge forward with a launching claw attack.

Throw crush.

Can be canceled with R.




Pokken Weavile 5A.png
5A Agility
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Weavile dashes forward and becomes invincible against projectiles on frame 1.

In Field Phase, Weavile can also Agility left or right.

Special cancelable.






Pokken Weavile 5AA.png
5AA Fury Swipes
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (6) 0 Mid i15 -4 -20

Can only be used from Agility.

Weavile does a multitude of claw swipes.

Can cancel into 5AY Fake Out.


Pokken Weavile 5AAA.png
5AAA Fury Swipes
Attack Damage PSP Height Impact Hit Adv Block
Normal 38 (10) 0 Mid i15 -4 -20






Pokken Weavile 5AAAA.png
5AAAA Fury Swipes
Attack Damage PSP Height Impact Hit Adv Block
Normal 64 (25) 5 Mid i15 +4 -16








Pokken Weavile 5AY.png
5AY / 5A[Y] Fake Out
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (5) / 40 (10) 0 Special Mid i23 / i33 +12 / Launch +8

Can only be used from Agility.

Weavile hops and claps on the opponent.

Charging Fake Out causes it to counter pierce.




Pokken Weavile 6A.png
6A Knock Off
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (20) 3 Mid High, Mid i23 +4 -12

Weavile leaps ahead with an arc-shaped claw strike.

Reduces the opponent's Synergy Gauge by 12.5CC on hit.

Invincible against Lows on frame 1, and Mid Lows on frame 9.

Can be canceled with R.




Pokken Weavile 8A.png
8A Ice Punch
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) 3 Mid i23 0 -16

An uppercut motion that spawns an ice pillar.

The hitbox lingers, but disappears if Weavile is hit.

Throw crush. Launches if Its a critical hit.






Pokken Weavile 8AA.png
8AA / 8A[A] Ice Punch: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) / 120 (32) 2 / 12 Mid Low i74 / i94 Knockdown / Launch -8 / +8

Weavile fires an advancing forward punch of ice.

Charging Ice Punch causes it to counter pierce.

The charged version has five hits instead of one. Also has a larger hitbox.




Pokken Weavile jA.png
j.A Icicle Crash
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (5) 0 M i19 +12 -71

Weavile spawns an icicle to stand on in the air.

Can only be hit by the icicle once, afterwards the hitbox is no longer active.

In Burst Mode, Icicle Crash can be used twice.




Pokken Weavile jAB.png
j.AB Icicle Crash: Jump
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 (9) 1 per hit Mid i11 +23 -41

Able to jump off of the Icicle in multiple directions.

1B = Backwards horizontally

3B = Forwards horizontally

4B = Backward diagonal

5B = Straight upward

6B = Forward diagonal

Able to cancel into any aerial move afterwards.




Pokken Weavile jAYX.png
j.AY/X Icicle Crash: Signal Slash
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Weavile slashes the icicle, charging Its Support Gauge.

Can be done a second time to gain half the charge of the first charge.

The icicle's hitbox disappears once the input is pressed.

Weavile lands on the ground once complete.




Pokken Weavile jAR.png
j.AR Icicle Crash: Nosedive
Attack Damage PSP Height Impact Hit Adv Block
Normal 104 (80) 3 Mid i11 0 -8 / -22*

Sends the icicle downwards, exploding in a radius.

Can change the trajectory of the landing.

* -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else.




Combos



Field Phase


sY

  • sY > j.Y > fA (88 Damage)



  • sY > j.Y > j.X (104 Damage)



  • sY > j.Y > 5AAAA (122 Damage)



fY

  • fY > fA (68 Damage)



  • fY > 5AAAY (62 Damage)



  • fY > 5AAAA (94 Damage)



bY

  • bY > fA (70 Damage)



  • bY > 5AAAA (88 Damage)



j.Y

  • j.Y > j.Y > j.Y > XX (172 Damage)



  • j.Y > j.Y > j.Y > j.X (178 Damage)



  • j.Y > j.Y > j.Y > j.X > j.A > bB (157 Damage)



  • j.Y > j.Y > j.Y > 5AAAA (204 Damage)



j.X

  • (Opponent near the wall) j.X > j.A > bB > j.X (168 Damage)



  • (Burst Mode) j.X > j.A > bB > j.X > j.A > bB > j.X (240 Damage) Only works on:


-Darkrai
-Pikachu/Pikachu Libre
-Aegislash
-Croagunk
-Gengar
-Decidueye
-Empoleon
-Chandelure
-Charizard

Any character not listed requires a Speed buff.


Duel Phase


2Y

  • (Critical Hit) 2Y > 2YY > 5AAAA (138 Damage)



  • (Critical Hit) 2Y > 2YY > 8A > 8AA (132 Damage)



4Y

  • 4Y > 4YY > 4YYY > 4YYYX > 6A (86 Damage)



  • 4Y > 4YY > 4YYX > 5AAAA (95 Damage)



  • (Midscreen) 4Y > 4YY > 4YYX > 5AAAA > W! > 5Y > 5AAAA (169 Damage)



  • 4Y > 4YY > 4YYX > 5A > L+R (121 Damage)



  • (Critical Hit) 4Y > 6X > 5AAAA (131 Damage)



  • (Critical Hit) 4Y > 6X > 6A (105 Damage)



5Y

  • 5Y > 5YY > 5YYY > 5YYYX > 6A (118 Damage)



  • 5Y > 5YY > 5YYX > 5AAAA (139 Damage)



  • (Midscreen) 5Y > 5YY > 5YYX > 5AAAA > W! > 5Y > 5AAAA (247 Damage)



  • 5Y > 5YY > 5YYX > 5A > L+R (167 Damage)



  • (Critical Hit) 5Y > 6X > 5AAAA (173 Damage)



  • (Critical Hit) 5Y > 6X > 6A (131 Damage)



8Y

  • 8Y > j.A > 1B > 5AAAA (132 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAY > 8Y > j.AY/X x2 (122 Damage)



  • 8Y > j.A > 1B (Delay) > j.R > 5YYY > 6A (112 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > 6A (136 Damage)



  • 8Y > j.A > 1B > j.R > 5A > 8A > 8A[A] (154 Damage)



  • (Burst Mode) 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > L+R (178 Damage)



  • (Corner) 8Y > W! > j.A > 3B > j.Y > j.A > 1B > j.R > 5[X] > 6A (228 Damage)



  • (Corner) 8Y > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (262 Damage)



  • (In the corner) 8Y > j.A > 1B > j.R > 66 > 5AAAA > W! > 5Y > 5AAAA (240 Damage)



5X

  • 5X > 4A > 2X (150 Damage)



  • 5X > 4A > 5Y > 5YY > 5YYY > 5YYYX > 6A (155 Damage)



  • 5X > 5A > 8A > 8AA (156 Damage)



  • 5X > 5AAAA (166 Damage)



  • 5X > 5A > L+R (181 Damage)



  • 5X > 4A > 5X > 4A (160 Damage) Only works on:


-Braixen

5[X]

  • 5[X] > 8A > 8A[A] (192 Damage)



  • 5[X] > 5AAAA (170 Damage)



  • 5[X] > 5AAAY > 5Y > 5YY > 5YYY > 6A (144 Damage)



  • 5[X] > L+R (201 Damage)



  • (Corner) 5[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 6A (270 Damage)



  • (Corner) 5[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (304 Damage)



6X / 6[X]

  • 6X / 6[X] > 5AAAA (140 / 150 Damage)



  • (Midscreen) 6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)



  • (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > j.Y > W! > 5Y > 6A (256 / 266 Damage)



  • (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5AAAA (288 / 293 Damage)



  • 6X / 6[X] > 5AAAY > 2X (112 / 122 Damage) Only works on:


-Gardevoir
-Scizor
-Suicune

2A

  • 2A > 5AAAA (168 Damage)



  • 2A > 6A (150 Damage)



  • (Corner) 2A > W! > j.A > 1B > j.R > j.A > 1B > j.R > 5[X] > 6A (279 Damage)



  • (Corner) 2A > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 8A > 8A[A] (292 Damage)



4A

  • 4A > 5Y > 5YY > 5YYY > 5YYYX > 5AAAY > 5X > 5AAAA (153 Damage)



  • 4A > 5X > 8A > 8A[A] (170 Damage) Only works on:


-Lucario
-Gardevoir
-Braixen
-Suicune

8A

  • (Corner) 8A > 8AA > W! > 5Y > 6A (199 Damage)



  • (Corner) 8A > 8AA > W! > 6X > 6A (211 Damage)



  • (Corner) 8A > 8AA > W! > 6X > L+R (258 Damage)



  • (Corner) 8A > 8AA > W! > 6X > 5AAAA (273 Damage) Only works on:


-Darkrai
-Blaziken
-Lucario
-Gardevoir
-Aegislash
-Sceptile
-Gengar
-Machamp
-Braixen
-Empoleon
-Mewtwo/Shadow Mewtwo
-Suicune
-Charizard

j.A

  • (Above the opponent) j.A > 5B > j.Y > 5Y > 5YY > 5YYX > 5AAAA (179 Damage)



  • (Above the opponent) j.A > 5A > j.Y > 5Y > 5YY > 5YYY > 5YYYX > 6A (158 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAA (203 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 6A (153 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > L+R (236 Damage)




Notable Players












External Resources


Pokken Arena: Weavile

Frame Data: Weavile