Introduction
corner pressure (Placeholder)
- 660 HP
- 250 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Grants red armor against Lows, Mid Lows, and Special Mids on frame 17. Deals 10 HP Recoil to the opponent for each physical hit.
- Low Stance: Charges Synergy Gauge.
- Garchomp cannot crouch Highs with Low Stance.
- FP Forward Dash: 25 Frames
- FP Back Dash: 31 Frames (Invincible from frame 1-8)
- FP Side Dash: 31 Frames
- DP Forward Dash: 25 Frames
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
In Burst Mode, Garchomp's Pokemon moves are always enhanced. |
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | N/A | i15 | FP Shift (+12) / DP Knockdown | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i35 / i55 | Launch | -4 / +12 |
Garchomp is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. |
Running Stance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Only usable in Duel Phase. Garchomp runs forward at an increased speed. Grants Synergy while running. Six ticks max per Running Stance. 2.5CC of Synergy per tick. Can be canceled by pressing R. Garchomp can cancel out of Running Stance with: - Burst Declare - Jump - Running Stance X - 6Y - Release X - Any Special |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid | i15 | Launch | -16 |
Functions identically to 6Y, but comes out 4 frames faster. |
RS X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 3 | Mid | i19 | Launch | +4 |
Garchomp performs a downward claw swipe that launches. Transitions out of Running Stance once complete. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 | 5 | Mid High | i15 | Launch | -28 |
Garchomp jets straight into the air with a drill-like motion. Invincible against Highs and Mid Highs on frame 1. |
]X[ Release X (Upwards) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70, 158 | 3, 12 | Mid High | i15 | Launch | -61 |
Release X in the air causes Garchomp to do a two-part drill attack. First rushes downwards, then straight upwards. Resembling a "checkmark". |
]X[ Release X (Downwards) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70 | 3 | Mid High | i15 | Launch | +4 |
Performing a Release X close to the ground causes Garchomp to do only the downwards drill. Becomes safer on block and deals great knockback on a blocking opponent. |
j.R Nosedive | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Garchomp feints a pose that is similar to doing Earthquake. Garchomp then fastfalls straight down to the ground. |
L+R Outrage Smasher | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 245 (75) | 12 | Mid | i15 | Knockdown | -16 |
Garchomp runs rampant and attacks with multiple claw strikes. Grants red armor on frame 1. Invincible on frame 9. Counter pierces. Throw crush. Hitting the opponent with the first claw strike activates the animation. If blocked, the final hit will always guard break. After the final hit, Garchomp lets out a cry and takes a 50 HP Recoil. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i15 | -8 | -16 |
Throws out a crescent-shaped projectile straight forward. Special cancelable. |
sY / s[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 54 / 76 | Special Mid | N/A | N/A / Launch | N/A |
Garchomp dodges to the side and throws out projectile that swerves to the side. Charging this move causes the projectile to swerve back and track down the opponent. Special cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i19 | Shift (Launch) | -8 |
Advances forward and tosses out a wave of dirt. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 100 | Mid | i27 / i47 | +16 / Launch | -8 / +8 |
Garchomp surrounds itself with spinning tornadoes. Counter pierces, increases in size, becomes safer on block, and launches when charged. Throw crush. Launches if Its a critical hit. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i17 | Launch | -20 |
Throws out a crescent-shaped projectile in the air straight forward. Can change trajectory of the projectile to throw it closer or farther away from Garchomp. |
j.[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i62 | Launch | +57 |
Charging halts Garchomp's aerial movement. Throws out a small tornado forward, does not have an active hitbox. Turns into a larger tornado and ricochets back to Garchomp. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40, 60 | Mid High | i21 | Shift (Knockdown) | -8 |
Garchomp flies in the air and homes in on the opponent. After getting in range of the opponent (or after a set distance), Garchomp spins in the air with Its fin twice. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +4 | -16 |
Garchomp homes in on the opponent and does a three-hit slice. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 72 / 120 | Mid | i17 | Shift (+8) | -8 |
Following up from Homing Attack 1, Garchomp attacks with another three-hit slice. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i11 | +8 | -8 |
A quick and low claw poke. Throw crush. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 40 | 4 | Mid Low | i19 | +16 / +20* | -8 / -4** |
Garchomp swipes with both Its claws. Holding the input transitions Garchomp into Running Stance. * More advantageous on hit if canceled into Running Stance. ** Becomes safer on block if canceled into Running Stance. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i15 | 0 | -12 |
A hammerhead bash to the opponent. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 27 | 0 | Mid Low | i15 | 0 | -8 |
Special cancelable. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 32 | 3 | Mid Low | i15 | +8 | -16 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid | i19 | Launch | -16 |
An upwards leg kick. |
6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 3 | Mid | i19 | Knockdown | -12 / -4* |
A followup fin thrust that knocks the opponent down. Holding the input transitions Garchomp into Running Stance. * Becomes safer on block if canceled into Running Stance. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 | 3 | High | i11 | Launch | -16 |
A claw uppercut that launches the opponent. Invincible against Highs and Mid Highs on frame 5. Throw crush. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | High | i9 | +20 | 0 |
An aerial claw poke. Special / j.X cancelable. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40, 54 | 3 | Low | i15 | Launch | -8 |
A two-hit tail swipe that sweeps the opponent. Invincible against Highs on frame 1. |
4X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 20, 20 | 3 | Mid High | i19 | +4 | -4 |
A three-hit drill attack that advances Garchomp forward. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30, 20, 60 | 4 | Mid High | i23 | Launch | -16 |
Another drill variant that travels farther and launches, but is more unsafe on block. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40, 20, 40 | 4 | Mid | i31 | Launch | -4 |
An advancing three-hit hammerhead attack. Invincible against Lows on frame 5. Throw crush. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Mid High | i22 | +16 | -6 |
Garchomp spins around in the air, then divekicks downwards. |