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Moves that have HP Recoil are reduced by half.
Certain moves gain an additional hit.
Blaziken is put into a counter armor state from frame 1-24 (44 if charged).
Can be dash canceled by inputting a direction and R.
* In Burst Mode, the height changes from a High to a Mid.
After charging for a certain amount of time, Blaziken releases a kick in the air.
Invincible against Highs and Mid Highs on frame 5.
Following up from the first hit, Blaziken falls to the ground and flops on the opponent.
Blaziken performs an air dash forward, able to cancel into aerials afterwards.
Blaziken advances forward with a barrage of kicks.
Afterwards, kicks out a wave of fire upwards.
Invincible on frame 5.
Invincibility wears off after the first poriton.
Grants a Speed buff on use that lasts for 8 seconds.
Throws out two fireballs that travel in a straight line.
Special / fY cancelable.
Dodges to the side, throwing out a kick attack.
The kick then creates an arc-shaped projectile that travels forward.
A blast of fire that's shot straight ahead.
Blaziken rapidly spins into the air, creating a tornado.
The tornado is capable of erasing projectiles.
Can move while active.
Blaziken places a stationary fireball in the air.
Coming in contact with the opponent causes a stun.
Blaziken spikes the fireball to the ground, causing it to explode.
Inputting j.bY spikes the fireball closer to Blaziken.
Inputting j.fY launches the fireball in an upwards arc.
Blaziken divekicks downwards where the fireball is placed.
Using j.YX will erase the fireball.
Blaziken sidesteps in the air, and kicks out an arc-shaped projectile.
Blaziken homes in on the opponent and does a downward kick.
Charging the kick makes makes it counter pierce.
Blaziken homes in on the opponent, starting it off with a kick.
Can be canceled with block or jump.
Following up from Homing Attack 1, Blaziken does a backhand attack.
Following up from Homing Attack 2,Blaziken strikes the opponent with both arms.
Can be charged to guard break / counter pierce.
If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3.
A quick swipe to the ground.
* In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.
A jab that hits high.
* In Burst Mode, 5Y gains an additional hit that is a Mid.
Special / Jump cancelable.
* In Burst Mode, 5YY gains an additional hit that is a Mid.
An advancing forward spin kick that hits high.
An advancing forward palm thrust that knocks the opponent back.
Blaziken performs a flash kick that launches the opponent.
A knee thrust that shoots Blaziken into the air.
Can cancel into aerials afterwards.
A flurry of kicks that destroy projectiles upon contact.
Can cancel into j.R.
A leg spin that sweeps the opponent.
Invincible against Highs on frame 5.
An advancing knee attack that crumples the opponent.
Advances forward with an overhead cartwheel kick.
Invincible against Lows on frame 5.
Only combos into 6XX from a critical hit.
An advancing leg swipe that combos into 6XXX.
Attack can be delayed.
An advancing punch that causes a knockdown.
Blaziken hops forward and performs an aerial axe kick.
Invincible against Lows on frame 1, and Mid Lows on frame 9.
Can be cancel into j.R before or after the attack comes out.
A downwards diagonal divekick.
Blaziken sprouts wings of flames and flies forward.
Invincible against Lows on frame 1.
40 HP Recoil on use.
Blaziken sprouts wings of fire and flies forward.
Blaziken hops backwards and throws a fireball.
Invincible against Lows on frame 23.
50 HP Recoil on use.
Blaziken breathes out a multihit wave of fire that stuns.
On hit, gives the opponent an Attack debuff that lasts for 8.5 seconds.
Two successive kicks in a row.
Invincible against Lows on frame 15.
The two kicks are not a blockstring. Can act in-between.
30 HP Recoil on use.
Three successive kicks in a row.
The first and second kick is not a blockstring. Can act in-between.
20 HP Recoil on use.
After the first kick of Blaze Kick, Blaziken lunges forward at great speed.
Grants red armor while preparing the attack.
60 HP Recoil on use.
An uppercut that is invincible against projectiles on frame 1.
On hit, a cylinder of fire surrounds Blaziken and launches the opponent.
Can cancel into aerials on hit.
40 HP Recoil if missed.
Blaziken dive bombs downwards knee-first.
Blaziken bounces back into the air on hit / block.
Return to Pokken Tournament DX/Blaziken.