Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
Basic combos that work on most if not all characters, anywhere on screen, and generally solo.
This easy combo is a great way to get started with Morrigan. It doesn't have the more advanced things such as Soul Fist fly airdash but still does similar levels of damage and meter gain as that. This combo should be done whenever you get a happy birthday as the move advanced Soul Fist combos will not work since Soul Fist only hits one character.
You can easily adjust this for your needs in various ways. You can cut out the second rep of j.5M > j.5H > j.5S if you want to make it easier on yourself or if you feel the initial hit is at a weird angle with an airborne opponent etc. You will usually use the knockdown to activate Astral Vision (22XX) or possibly j.623H > j.214S > j.5H into TAC for a TAC infinite or combo. But if you want damage or a kill you can cancel j.623H into Finishing Shower (j.236XX).
This will be your first Morrigan combo to involve Soul Fists, unfly, and airdash + button. Beginning players might struggle with the unfly into airdash button, but once you get more used to the inputs it'll become second nature for you while also helping you practice with unflying. Try to get used to your ability to cleanly fly after a Soul Fist before just trying to airdash since that is one of the core components to playing Morrigan.
Remember a Soul Fist only hits one character, so do not use this for Happy Birthday situations, stick with the basic combo for that. Just like before usually you'll take the hard knockdown for a chance to activate Astral Vision (22XX). As always though you can change how you want to end your combo, you can do j.623M > j.214S > j.5H into TAC for a TAC infinite or combo, or j.623H into Finishing Shower if you want to kill/damage them.
In the corner you can add on two soul fists into the combo for more damage and meter gain
This will be your combo to do while in Astral Vision (22XX). If you're still not comfortable with Soul Fist combos you can easily still do the basic combo even while in Astral Vision while still getting solid damage and meter gain! One thing to note with this combo, for the first Soul Fist it is using M Soul Fist instead of H Soul Fist. If you use H Soul Fist, because two of them will hit the opponent, it might elevate them too high and you will cross under them during the air dash portion. Try to keep the opponent centered between Morrigan and her astral clone to avoid having them crossing you up mid combo.
During the end of the combo remember since Morrigan's astral clone is also hitting the opponent, the j.5S might hard knockdown them underneath you to the opposite side. So when you land and you possibly want to go for a Shadow Servant super (623XX) you might be facing the other side than when your combo began.
Core Combos
Combos that work consistently, but may require adjusting for positioning, meter, and starter. Can use assists. X-Factor BnB
This is a basic X-Factor combo you can do if you wanna confirm a character death. Again since it uses Soul Fist, it'll only hit one character. So for birthdays still just use the normal jump loop BNB. One key note is this combo uses L Soul Fist, if you use H Soul Fist you risk crossing underneath the opponent during the air-dash portion of the combo since H Soul Fist elevates the opponent when getting hit combined with Morrigan's speed boost during X-Factor.
Be quick with the rejump air 5M or the opponent could fall out of the combo. Also if you're wary about the opponent being too high you can omit the 2H before the 5S.
Morrigan's only way to combo after a throw/air throw without assists is to use her Shadow Servant super (623XX). You can XFactor after the super for a full combo to lead to a character death usually.
Advanced Combos
Optimal but not too specific combos necessary to learn for higher level play. Things like TAC Infinites, multiple assist extensions, very hard loops.
Morrigan has the ability to confirm at higher heights, but will require some work. You will have to basically use a combination of Soul Fist, air dashing, fly/unflys and delays with your air normals to staircase the opponent down. The 214H+S is an application of the unfly glitch where when the character unflies, the normal is used during the unfly. The main component for this confirm is to delay your air normals to bring your opponent low enough so you can land and rejump to properly confirm.
You can omit the 623M after the 2H and go for a normal 5S launcher air combo instead.
Combo Theory
Generally good to have a few paragraphs explaining theory here. What assists are good for this characters combos? What are the important links or sequences to be able to do most combos? The TheoryBox template is excellent for specific examples and elaborations.
Combo Table
Grounded Starters
Notation | Damage | Meter | Location | Video |
---|---|---|---|---|
j.5S, land, 5L > 5M > 2H > 6H jc. j.5M > j.5M > j.5H xx j.236H xx j.214S (Fly), Airdash down, j.5H xx j.236H xx j.214S (Unfly), rejump, j.5M > j.5M > j.5H xx j.236H xx j.214S (Fly), Airdash Down, j.5H xx j.236L xx j.214S (Unfly), land, 5S sjc. j.5M > j.5M > j.5H xx 623H xx 236XX |
582,000 |
~+1.2 |
||
Slightly more optimized jump loop using Fly/Unfly fireballs for additional damage. Keep in mind that a fireball can only hit one character, so this combo does not work in a Happy Birthday situation, while the previous combo will work. | ||||
j.5H, land, 623L xx j.214S (Fly), j.5H xx j.236H xx j.214S (Unfly), rejump, j.5M > j.5H xx j.236H xx j.214S (Fly), Airdash Down, j.5H xx j.236H xx j.214S (Unfly), rejump, j.5H xx j.236M xx j.214S (Fly), Airdash Down, j.5H xx j.236H xx j.214S (Unfly), land, 236H xx 214S (Fly), j.236M xx j.214S (Unfly), land 5S sjc. j.5H xx 623M xx 236XX, 623H |
720,000 |
~+1.1 |
||