Introduction
From the lost jewel of the niche's Capcom Board (CPS3) Warzard(a.k.a. Red Earth in Japan),she is probably the most popular character of the game along with Leo of the awful CFJ.
Her movelist is an all-around character but more focused in Throwing and Zoning Projectiles but with not-so-good anti Airs.
T(ab)essa's Good and Bad Things
The Good:
- Good Normals for Pokes
- Great Range Special Command Throw
- Trap Projectile Move for Mindgames
- Her Triple Ice Peak Super Move can be followed with another Special in Corner
- Exceed Command Throw with the best range and damage along that can be follower up in Corner
The Bad:
- Hard to Learn
- Slow Startup Projectiles
- Short Range Anti Airs
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
Press AB when near Squash Hat
Press CD when near Kitten Scratch
Command Moves
Inroad Fowl
- d + D in air (can hold)
Flask (Tachi)
- f + C (can hold)
Flask (Shagami)
- df + C (can hold)
Haul Flapper
- df + B
Restive Kitten
- df + D
Special Moves
Chakra Wave
- qcf + P (air)
Winder Fist
- qcf + K
She's On Enemy
- qcf + K after Winder Fist
Reverie Sword
- f,d,df + P
Jamming Ghost
- f,d,df + K
As Sent Proof
- hcb + P when near
Super Moves
Tricicle Edge
- qcf,qcf + P (can hold)
Death Phenomeno
- hcb,hcb + K
Exceed Move
Meteo Fall
- hcb,hcb + AC when near
The Basics
She is focused in two zones,long range trap projectiles and short ranges with throws,but can be defeated easily in jum-in games due to her short range and damaging anti-airs.
COMBOS