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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_ua2}} | | {{AttackDataCargo-MK1/Query|general_shao_ua2}} |
| 224 in Unarmed stance essentially combines 222 and F122 into a remarkably powerful catch-all jabstring. Extraordinary forward advancement, exceptional damage, and most of the attacks being plus gives it broad utility. Unarmed 22, while lacking the disjoint of Axe 22, has even greater reach and vastly superior frames on block, with Unarmed 2 being the second fastest recovering move in Shao's moveset. While Shao will mostly be trying to go for mixups and frame traps in Unarmed stance, 22 still lets him access the neutral gameplan of Axe stance but with much greater reward. 224 is more similar to Axe F122, but it deals more damage, gives even more corner carry, and is +2 on block instead of -13. Going for a D1 afterwards will frametrap, and once the enemy doesn't mash Shao can instead follow with his numerous Unarmed mixup options. Being his highest damage cancellable string, 224 is also an important part of combo construction, and 2 ~ command grab is fast and advancing enough to work in extreme gravity.<br><br> | | 224 in Unarmed stance is a souped-up hybrid of 22 and F122, a committal but powerful jabstring. Extraordinary forward advancement, exceptional damage, and most of the attacks being plus gives it broad utility. Unarmed 22 is more committal than Axe 22 (especially Axe 2 by itself) and abandons the disjoint, but gains vastly superior frame data, with Unarmed 2 being the second fastest recovering move in Shao's moveset. While Shao will mostly be trying to go for mixups and frame traps in Unarmed stance, 22 still gives him a degree of neutral and whiff punish gameplay. 224 is more similar to Axe F122, but it deals more damage, gives even more corner carry, and is +2 on block instead of -13. Going for a D1 afterwards will frametrap, and once the enemy doesn't mash Shao can instead follow with his numerous Unarmed mixup options. Being his highest damage cancellable string, 224 is also an important part of combo construction, and 2 ~ command grab is fast and advancing enough to work in extreme gravity.<br><br> |
| Unarmed 224 could be Shao's best string. While it lacks the disjoints of his Axe strings, it still has the range and advancement to be used as a footsies tool, and as a pressure string it gives all the gapless corner carry and chip of F122 on top of plus frames. The damage on hit is better than any of his other grounded cancel strings, and the height from the third hit will allow the Devastator cancel to bounce the enemy high enough for continuation with Unarmed B32. | | Unarmed 224, while not the neutral beast that is Axe 22, is his premium choice for close range aggression. Though lacking the disjoints of his Axe strings, it still has the range and advancement to be used as a footsies tool, and as a pressure string it gives all the gapless corner carry and chip of F122 on top of plus frames. The damage on hit is better than any of his other grounded cancel strings, and the height from the third hit will allow the Devastator cancel to bounce the enemy high enough for continuation with Unarmed B32. |
| }} | | }} |
| |-|22= | | |-|22= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_ua22}} | | {{AttackDataCargo-MK1/Query|general_shao_ua22}} |
| 224 in Unarmed stance essentially combines 222 and F122 into a remarkably powerful catch-all jabstring. Extraordinary forward advancement, exceptional damage, and most of the attacks being plus gives it broad utility. Unarmed 22, while lacking the disjoint of Axe 22, has even greater reach and vastly superior frames on block, with Unarmed 2 being the second fastest recovering move in Shao's moveset. While Shao will mostly be trying to go for mixups and frame traps in Unarmed stance, 22 still lets him access the neutral gameplan of Axe stance but with much greater reward. 224 is more similar to Axe F122, but it deals more damage, gives even more corner carry, and is +2 on block instead of -13. Going for a D1 afterwards will frametrap, and once the enemy doesn't mash Shao can instead follow with his numerous Unarmed mixup options. Being his highest damage cancellable string, 224 is also an important part of combo construction, and 2 ~ command grab is fast and advancing enough to work in extreme gravity.<br><br> | | 224 in Unarmed stance is a souped-up hybrid of 22 and F122, a committal but powerful jabstring. Extraordinary forward advancement, exceptional damage, and most of the attacks being plus gives it broad utility. Unarmed 22 is more committal than Axe 22 (especially Axe 2 by itself) and abandons the disjoint, but gains vastly superior frame data, with Unarmed 2 being the second fastest recovering move in Shao's moveset. While Shao will mostly be trying to go for mixups and frame traps in Unarmed stance, 22 still gives him a degree of neutral and whiff punish gameplay. 224 is more similar to Axe F122, but it deals more damage, gives even more corner carry, and is +2 on block instead of -13. Going for a D1 afterwards will frametrap, and once the enemy doesn't mash Shao can instead follow with his numerous Unarmed mixup options. Being his highest damage cancellable string, 224 is also an important part of combo construction, and 2 ~ command grab is fast and advancing enough to work in extreme gravity.<br><br> |
| Unarmed 224 could be Shao's best string. While it lacks the disjoints of his Axe strings, it still has the range and advancement to be used as a footsies tool, and as a pressure string it gives all the gapless corner carry and chip of F122 on top of plus frames. The damage on hit is better than any of his other grounded cancel strings, and the height from the third hit will allow the Devastator cancel to bounce the enemy high enough for continuation with Unarmed B32. | | Unarmed 224, while not the neutral beast that is Axe 22, is his premium choice for close range aggression. Though lacking the disjoints of his Axe strings, it still has the range and advancement to be used as a footsies tool, and as a pressure string it gives all the gapless corner carry and chip of F122 on top of plus frames. The damage on hit is better than any of his other grounded cancel strings, and the height from the third hit will allow the Devastator cancel to bounce the enemy high enough for continuation with Unarmed B32. |
| }} | | }} |
| |-|224= | | |-|224= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_ua224}} | | {{AttackDataCargo-MK1/Query|general_shao_ua224}} |
| 224 in Unarmed stance essentially combines 222 and F122 into a remarkably powerful catch-all jabstring. Extraordinary forward advancement, exceptional damage, and most of the attacks being plus gives it broad utility. Unarmed 22, while lacking the disjoint of Axe 22, has even greater reach and vastly superior frames on block, with Unarmed 2 being the second fastest recovering move in Shao's moveset. While Shao will mostly be trying to go for mixups and frame traps in Unarmed stance, 22 still lets him access the neutral gameplan of Axe stance but with much greater reward. 224 is more similar to Axe F122, but it deals more damage, gives even more corner carry, and is +2 on block instead of -13. Going for a D1 afterwards will frametrap, and once the enemy doesn't mash Shao can instead follow with his numerous Unarmed mixup options. Being his highest damage cancellable string, 224 is also an important part of combo construction, and 2 ~ command grab is fast and advancing enough to work in extreme gravity.<br><br> | | 224 in Unarmed stance is a souped-up hybrid of 22 and F122, a committal but powerful jabstring. Extraordinary forward advancement, exceptional damage, and most of the attacks being plus gives it broad utility. Unarmed 22 is more committal than Axe 22 (especially Axe 2 by itself) and abandons the disjoint, but gains vastly superior frame data, with Unarmed 2 being the second fastest recovering move in Shao's moveset. While Shao will mostly be trying to go for mixups and frame traps in Unarmed stance, 22 still gives him a degree of neutral and whiff punish gameplay. 224 is more similar to Axe F122, but it deals more damage, gives even more corner carry, and is +2 on block instead of -13. Going for a D1 afterwards will frametrap, and once the enemy doesn't mash Shao can instead follow with his numerous Unarmed mixup options. Being his highest damage cancellable string, 224 is also an important part of combo construction, and 2 ~ command grab is fast and advancing enough to work in extreme gravity.<br><br> |
| Unarmed 224 could be Shao's best string. While it lacks the disjoints of his Axe strings, it still has the range and advancement to be used as a footsies tool, and as a pressure string it gives all the gapless corner carry and chip of F122 on top of plus frames. The damage on hit is better than any of his other grounded cancel strings, and the height from the third hit will allow the Devastator cancel to bounce the enemy high enough for continuation with Unarmed B32. | | Unarmed 224, while not the neutral beast that is Axe 22, is his premium choice for close range aggression. Though lacking the disjoints of his Axe strings, it still has the range and advancement to be used as a footsies tool, and as a pressure string it gives all the gapless corner carry and chip of F122 on top of plus frames. The damage on hit is better than any of his other grounded cancel strings, and the height from the third hit will allow the Devastator cancel to bounce the enemy high enough for continuation with Unarmed B32. |
| }} | | }} |
| </tabber> | | </tabber> |