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Why Play| | Why Play| | ||
|Wolfgang}} | |Wolfgang}} | ||
{{SFVCharacterChangeList | | {{SFVCharacterChangeList | ||
| | |||
Added as part of Season 3 DLC (February 2018) | |||
| | |||
* Electric Thunder (mash P) | |||
** Reguarl version advantage on block increased from +2 to +3, recovery reduced from 18f to 17f | |||
** EX version damage increased from 100 to 120, stun increased from 180 to 200, now V-Trigger cancelable | |||
* Backstep Rolling (b,f+K) | |||
** Regular version landing recovery reduced from 14f to 11f, eased combo count, increased blowback on air-to-air hit | |||
** EX recovery reduced from 13f to 5f, advantage on hit/block changed because of this | |||
* Quick Rolling (f+PPP) pushback on block increased, blowback on hit increased, forward distance on whiff increased | |||
* '''VT1''' | |||
** Electric Thunder stun increased from 180 to 230 | |||
** Backstep Rolling recovery reduced from 14f to 11f | |||
** GroundShave roll first two hits now hit successively, disadvantage on block changed from -14 to -8 | |||
*** Max Charged version damage reduced from 250 to 220, now causes guard break | |||
* '''VT1/2''' | |||
** Added 2f of recovery when canceled into | |||
}} | |||
{{SFVCharacterMovelist|Blanka}} | {{SFVCharacterMovelist|Blanka}} |
Revision as of 09:17, 17 July 2018
Blanka
|
Summary
Bio
Bio
Why Pick Blanka?
Why Play
Players To Watch
Wolfgang
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Electric Thunder (mash P)
- Reguarl version advantage on block increased from +2 to +3, recovery reduced from 18f to 17f
- EX version damage increased from 100 to 120, stun increased from 180 to 200, now V-Trigger cancelable
- Backstep Rolling (b,f+K)
- Regular version landing recovery reduced from 14f to 11f, eased combo count, increased blowback on air-to-air hit
- EX recovery reduced from 13f to 5f, advantage on hit/block changed because of this
- Quick Rolling (f+PPP) pushback on block increased, blowback on hit increased, forward distance on whiff increased
- VT1
- Electric Thunder stun increased from 180 to 230
- Backstep Rolling recovery reduced from 14f to 11f
- GroundShave roll first two hits now hit successively, disadvantage on block changed from -14 to -8
- Max Charged version damage reduced from 250 to 220, now causes guard break
- VT1/2
- Added 2f of recovery when canceled into
Season 3 (Arcade Edition)
Added as part of Season 3 DLC (February 2018)
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Blanka Discussions
Discussions regarding Blanka
Blanka Discord Link
Video Guides
Capcom Fighter's Character Introduction
Shoryuken's Rising Up Series
Other Useful Guides
Wallach's Post on punishing LP Blanka Ball with each character
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 5 | 2 | 8 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 7 | 2 | 15 | 0 | 3 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 11 | 2 | 24 | -6 | 0 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 4 | 8 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 7 | 2(7)2 | 13 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 30*30 | 50*50 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 10 | 5 | 22 | -5 | 3 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | 103 | 44 | 49 | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 3 | 7 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 4 | 18 | -3 | 0 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 13 | 3 | 20 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/vt1/vt2 | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 3 | 8 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 6 | 2 | 16 | -1 | 5 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 8 | 3 | 27 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | vt1/vt2 | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 6 | 3 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | ub or uf+HP | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
neutral jump HP | u+HP | 8 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Rock Crusher | f+MP | 21 | 1*2 | 17 | -6 | 2 | FILL_ME_IN_COUNTER_HIT | 35*35 | 50*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Amazon River Run | df+HP | 11 | 10 | 27 | -16 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | L | vt1/vt2 | 60 | 11 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Raging Bash 1st | MK>HK | 7+7 | 5 | 36 | -19 | KD | FILL_ME_IN_COUNTER_HIT | 30*30*54 (114) | 50*50*63 (163) | H | vt1/vt2 | 98 | 39 | 44 | CHIP | CH_DAMAGE | CH_STUN |
Raging Bash 2nd | MK>HK>HP | 7+7+26 | 2 | 21+7 | - | KD | FILL_ME_IN_COUNTER_HIT | 30*30*54*56 (170) | 50*50*63*80 (243) | H | - | 67 | 8 | 13 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Wild Fang | N or f+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | T | - | 62 | 13 | 13 | CHIP | CH_DAMAGE | CH_STUN |
Jungle Wheel | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | 59 | 10 | 10 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Jungle Dynamo | HP+HK (VT1) | 1 | - | 6 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Lightning Beast | HP+HK (VT2) | 1 | - | 6 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Coward Crouch | MP+MK | 10 | - | 46(94) | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Wild Lift | MP+MK > P | 10+13 | 4 | 24 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN |
Raid Jump | MP+MK > K | 10+19 | - | 4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Quick Rolling | f+PPP | 16 | 3 | 23 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | - | H | - | 65 | 6 | 11 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Surprise Forward | f or df+KKK | - | - | 30 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Surprise Back | b or db+KKK | - | - | 34 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Rolling Attack LP | b,f+LP | 9 | 22 | 6+6 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | su | 72 | 13 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Rolling Attack MP | b,f+MP | 9 | 30 | 8+7 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | su | 67 | 8 | 13 | CHIP | CH_DAMAGE | CH_STUN |
Rolling Attack HP | b,f+HP | 9 | 29 | 4+23 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | su | 64 | 5 | 10 | CHIP | CH_DAMAGE | CH_STUN |
Rolling Attack EX | b,f+PP | 8 | 30 | 6+4 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | 100 | 41 | 46 | CHIP | CH_DAMAGE | CH_STUN |
Back Step Rolling LK | b,f+LK | 27 | 21 | 11 | 3(7) | 8(12) | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Back Step Rolling MK | b,f+MK | 29 | 30 | 11 | 3(7) | 8(12) | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Back Step Rolling HK | b,f+HK | 31 | 32 | 11 | 3(7) | 8(12) | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Back Step Rolling EX | b,f+KK | 27 | 34 | 5 | 11(15) | 16(20) | FILL_ME_IN_COUNTER_HIT | 65*65 | 100*100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Vertical Rolling LK | d,u+LK | 8 | 21 | 25+17 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
Vertical Rolling MK | d,u+MK | 7 | 16 | 32+20 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Vertical Rolling HK | d,u+HK | 5 | 16 | 30+29 | -34 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Vertical Rolling EX | d,u+KK | 5 | 16 | 33+36 | -30 | KD | FILL_ME_IN_COUNTER_HIT | 50x3 (150) | 100*50x2 (200) | H | - | 73 | 14 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Wild Hunt LP | hcb+LP | 40 | 2 | 30 | - | KD | FILL_ME_IN_COUNTER_HIT | 170 | 200 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
Wild Hunt MP | hcb+MP | 43 | 2 | 30 | - | KD | FILL_ME_IN_COUNTER_HIT | 170 | 200 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
Wild Hunt HP | hcb+HP | 46 | 2 | 30 | - | KD | FILL_ME_IN_COUNTER_HIT | 170 | 200 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
Wild Hunt EX | hcb+PP | 36 | 2 | 30 | - | KD | FILL_ME_IN_COUNTER_HIT | 190 | 200 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
Electric Thunder | P (mash) | 10 | 2(3)2(3)2(3)2(3)2 | 17 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
Electric Thunder EX | PP (mash) | 10 | 2(3)2(3)2(3)2(3)2 | 14 | 6 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | vt/vt2 | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dynamic Rolling | qcf,qcf+P | 8 | 3(20)2 | 60 | -37 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0 | H | - | 5 | 5 | 5 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Rolling Attack LP | b,f+LP | 7 | 32 | 10 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 180 | H | su | 103(134) | 44(75) | 49(80) | CHIP | CH_DAMAGE | CH_STUN |
Rolling Attack MP | b,f+MP | 7 | 32 | 10 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 180 | H | su | 103(134) | 44(75) | 49(80) | CHIP | CH_DAMAGE | CH_STUN |
Rolling Attack HP | b,f+HP | 7 | 32 | 10 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 180 | H | su | 103(134) | 44(75) | 49(80) | CHIP | CH_DAMAGE | CH_STUN |
Rolling Attack EX | b,f+PP | 7 | 32 | 10 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 180 | H | su | 103(134) | 44(75) | 49(80) | CHIP | CH_DAMAGE | CH_STUN |
Back Step Rolling LK | b,f+LK | 21 | 36 | 11 | 5(8) | KD | FILL_ME_IN_COUNTER_HIT | 65x2 (130) | 100x2 (200) | H | - | 111(114) | 52(55) | 57(60) | CHIP | CH_DAMAGE | CH_STUN |
Back Step Rolling MK | b,f+MK | 21 | 36 | 11 | 5(8) | KD | FILL_ME_IN_COUNTER_HIT | 65x2 (130) | 100x2 (200) | H | - | 111(114) | 52(55) | 57(60) | CHIP | CH_DAMAGE | CH_STUN |
Back Step Rolling HK | b,f+HK | 21 | 36 | 11 | 5(8) | KD | FILL_ME_IN_COUNTER_HIT | 65x2 (130) | 100x2 (200) | H | - | 111(114) | 52(55) | 57(60) | CHIP | CH_DAMAGE | CH_STUN |
Back Step Rolling EX | b,f+KK | 21 | 36 | 11 | 5(8) | KD | FILL_ME_IN_COUNTER_HIT | 65x2 (130) | 100x2 (200) | H | - | 111(114) | 52(55) | 57(60) | CHIP | CH_DAMAGE | CH_STUN |
Vertical Rolling LK | d,u+LK | 5 | 16 | 33+36 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 50*45x2 (140) | 60x3 (180) | H | su | 73 | 14 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Vertical Rolling MK | d,u+MK | 5 | 16 | 33+36 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 50*45x2 (140) | 60x3 (180) | H | su | 73 | 14 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Vertical Rolling HK | d,u+HK | 5 | 16 | 33+36 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 50*45x2 (140) | 60x3 (180) | H | su | 73 | 14 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Vertical Rolling EX | d,u+KK | 5 | 16 | 33+36 | -36 | KD | FILL_ME_IN_COUNTER_HIT | 50*45x2 (140) | 60x3 (180) | H | su | 73 | 14 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Electric Thunder | P (mash) | 13 | 2(3)2(3)2(3)2(3)2(3)2 | 12 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 230 | H | su | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN |
Electric Thunder EX | PP (mash) | 13 | 2(3)2(3)2(3)2(3)2(3)2 | 12 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 230 | H | su | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN |
Ground Shave Rolling | HP+HK | 6*33 | 7(20)5*6*6*7 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 30x5 (150) | 50x5 (250) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Ground Shave Rolling (hold) | HP+HK (hold) | 6*32*92 | 7(19)60*12*5*5*5*5*5 | 10 | 22 | KD | FILL_ME_IN_COUNTER_HIT | 30*40x5*90 (320) | 50*60x6 (410) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Ground Shave Rolling (release) | HP+HK | 3 | 5*6*6*7 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 30x4 (120) | 50x4 (200) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Rolling Cannon | HP+HK | 3(13) | 20 | 9(14) | ~ | KD | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Rolling Cannon from LP Roll | b,f+LP xx c,f+HP+HK | 3(13) | 20 | 9(14) | 1(2) | KD | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Rolling Cannon from MP Roll | b,f+HP xx c,f+HP+HK | 3(13) | 20 | 9(14) | -2 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Rolling Cannon from EX Roll | b,f+PP xx c,f+HP+HK | 3(13) | 20 | 9(14) | 1(2) | KD | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}