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=The Basics= | =The Basics= | ||
She is focused in two zones,long range trap projectiles and short ranges with throws,but can be defeated easily in jum-in games due to her short range and damaging anti-airs. | |||
=Advanced Strategy= | =Advanced Strategy= | ||
=Match-Ups= | =Match-Ups= |
Revision as of 17:16, 23 May 2016
Introduction
From the lost jewel of the niche's Capcom Board (CPS3) Warzard(a.k.a. Red Earth in Japan),she is probably the most popular character of the game along with Leo of the awful CFJ.
Her movelist is an all-around character but more focused in Throwing and Zoning Projectiles but with not-so-good anti Airs.
T(ab)essa's Good and Bad Things
The Good:
- Good Normals for Pokes
- Great Range Special Command Throw
- Trap Projectile Move for Mindgames
- Her Triple Ice Peak Super Move can be followed with another Special in Corner
- Exceed Command Throw with the best range and damage along that can be follower up in Corner
The Bad:
- Hard to Learn
- Slow Startup Projectiles
- Short Range Anti Airs
Moves List
Press AB when near Squash Hat Press CD when near Kitten Scratch
d + D in air (can hold) Inroad Fowl
f + C (can hold) * Flask (Tachi)
df + C (can hold) * Flask (Shagami)
df + B * Haul Flapper
df + D * Restive Kitten
qcf + P (air) Chakra Wave
qcf + K * Winder Fist
_qcf + K She's On Enemy
f,d,df + P * Reverie Sword
f,d,df + K Jamming Ghost
hcb + P when near As Sent Proof
qcf,qcf + P (can hold) Tricicle Edge
hcb,hcb + K Death Phenomeno
hcb,hcb + AC when near Meteo Fall
The Basics
She is focused in two zones,long range trap projectiles and short ranges with throws,but can be defeated easily in jum-in games due to her short range and damaging anti-airs.