Darkstalkers 3/Felicia: Difference between revisions

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= Combos & Patterns=
= Combos & Patterns=


- c.lp, +c.mp xx ES roll: her most damaging combo. not too damaging but it does make the
opponent feel uncomfortable.


Description Here
- dash mp, +ES roll: time to time the ES roll while she's still in the air, then press the
punches as soon as you se her recover on land.
 
- after reset or opponent's wake up, meaty late dash mk, +c.mp xx ES roll.
 
- c.lp c.mp s.mk c.hk: her most damaging normal chain combo that reaches far. if you're too
far after a few ticks just go with c.lp c.mp c.hk.
 
- c.lp c.lk, +c.lk c.hk: two chains here connected. this is for smaller crouch characters
that whiff the other chain combo. like gallon, q-bee.
 
- c.mp s.mk c.hk: simple meaty chain if you're having trouble with wakeup timings.
 
- jump in or neutral jump punish with (j.lp) j.mk, land c.mp xx ES roll: use this if you
jumped with a neutral for mixup or are jumping in and know you will land a hit.
 
-d.fp, +c.mp, lp hopslash/mp rollingbuckler
 
-d.mp, +c.mkXXES rolling buckler
 
-c.lp, c.lk, +c.mpXXDancing flash
 
-c.mkXXplease help me(lk+mk)
*make sure you know how PHM works w/ the distancing of the buttons you press.
*works only w/ your back to the corner
 
-DF, [s.mkXXlp hopslash<catmidget hits>]xN, rolling buckler
 
-DF, [+c.lp, c.lk,<cat midget hits>, walk forward]xN, Dancing flash near end
 
-DF, [c.lkXXmp hopslash]xN, Finisher
*the cat midget is suppose to combo after the lk? doesn?t work for me? I?ll haflta practice on the dc to make sure it works.
 
**someone test this: for both DF combos, close ES delta kicks can be thrown in when close(close so that you hit them on the way up)


= Strategy=
= Strategy=

Revision as of 18:21, 1 November 2015

VSAV-Logo.png

Darkstalkers 3/System GuideVampire Savior (Darkstalkers 3)#Game ElementsVampire Savior (Darkstalkers 3)#CharactersDarkstalkers 3/SystemsVampire Savior (Darkstalkers 3)#Fun Stuff.21Darkstalkers 3/StrategyMvC3HeaderButtons.png

Introduction

VSAV-Felicia-Portrait.gif

Felicia (フェリシア Ferishia) is a catgirl who first appeared in the 1994 game Darkstalkers: The Night Warriors and its subsequent sequels along side Morrigan Aensland, later appearing in other Capcom games outside of the Darkstalkers series including Marvel Vs. Capcom 2 along with Morrigan, B.B.Hood and Anakaris.

In a nutshell

Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.


Moves

Normal Attacks

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Command Normals

Description Here

Special Moves

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EX Moves & Dark Force

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Combos & Patterns

- c.lp, +c.mp xx ES roll: her most damaging combo. not too damaging but it does make the opponent feel uncomfortable.

- dash mp, +ES roll: time to time the ES roll while she's still in the air, then press the punches as soon as you se her recover on land.

- after reset or opponent's wake up, meaty late dash mk, +c.mp xx ES roll.

- c.lp c.mp s.mk c.hk: her most damaging normal chain combo that reaches far. if you're too far after a few ticks just go with c.lp c.mp c.hk.

- c.lp c.lk, +c.lk c.hk: two chains here connected. this is for smaller crouch characters that whiff the other chain combo. like gallon, q-bee.

- c.mp s.mk c.hk: simple meaty chain if you're having trouble with wakeup timings.

- jump in or neutral jump punish with (j.lp) j.mk, land c.mp xx ES roll: use this if you jumped with a neutral for mixup or are jumping in and know you will land a hit.

-d.fp, +c.mp, lp hopslash/mp rollingbuckler

-d.mp, +c.mkXXES rolling buckler

-c.lp, c.lk, +c.mpXXDancing flash

-c.mkXXplease help me(lk+mk)

  • make sure you know how PHM works w/ the distancing of the buttons you press.
  • works only w/ your back to the corner

-DF, [s.mkXXlp hopslash<catmidget hits>]xN, rolling buckler

-DF, [+c.lp, c.lk,<cat midget hits>, walk forward]xN, Dancing flash near end

-DF, [c.lkXXmp hopslash]xN, Finisher

  • the cat midget is suppose to combo after the lk? doesn?t work for me? I?ll haflta practice on the dc to make sure it works.
    • someone test this: for both DF combos, close ES delta kicks can be thrown in when close(close so that you hit them on the way up)

Strategy

Description Here

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png