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= Combos & Patterns= | = Combos & Patterns= | ||
- c.lp, +c.mp xx ES roll: her most damaging combo. not too damaging but it does make the | |||
opponent feel uncomfortable. | |||
- dash mp, +ES roll: time to time the ES roll while she's still in the air, then press the | |||
punches as soon as you se her recover on land. | |||
- after reset or opponent's wake up, meaty late dash mk, +c.mp xx ES roll. | |||
- c.lp c.mp s.mk c.hk: her most damaging normal chain combo that reaches far. if you're too | |||
far after a few ticks just go with c.lp c.mp c.hk. | |||
- c.lp c.lk, +c.lk c.hk: two chains here connected. this is for smaller crouch characters | |||
that whiff the other chain combo. like gallon, q-bee. | |||
- c.mp s.mk c.hk: simple meaty chain if you're having trouble with wakeup timings. | |||
- jump in or neutral jump punish with (j.lp) j.mk, land c.mp xx ES roll: use this if you | |||
jumped with a neutral for mixup or are jumping in and know you will land a hit. | |||
-d.fp, +c.mp, lp hopslash/mp rollingbuckler | |||
-d.mp, +c.mkXXES rolling buckler | |||
-c.lp, c.lk, +c.mpXXDancing flash | |||
-c.mkXXplease help me(lk+mk) | |||
*make sure you know how PHM works w/ the distancing of the buttons you press. | |||
*works only w/ your back to the corner | |||
-DF, [s.mkXXlp hopslash<catmidget hits>]xN, rolling buckler | |||
-DF, [+c.lp, c.lk,<cat midget hits>, walk forward]xN, Dancing flash near end | |||
-DF, [c.lkXXmp hopslash]xN, Finisher | |||
*the cat midget is suppose to combo after the lk? doesn?t work for me? I?ll haflta practice on the dc to make sure it works. | |||
**someone test this: for both DF combos, close ES delta kicks can be thrown in when close(close so that you hit them on the way up) | |||
= Strategy= | = Strategy= |
Revision as of 18:21, 1 November 2015

Introduction
Felicia (フェリシア Ferishia) is a catgirl who first appeared in the 1994 game Darkstalkers: The Night Warriors and its subsequent sequels along side Morrigan Aensland, later appearing in other Capcom games outside of the Darkstalkers series including Marvel Vs. Capcom 2 along with Morrigan, B.B.Hood and Anakaris.
In a nutshell
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Moves
Normal Attacks
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Command Normals
Description Here
Special Moves
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EX Moves & Dark Force
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Combos & Patterns
- c.lp, +c.mp xx ES roll: her most damaging combo. not too damaging but it does make the opponent feel uncomfortable.
- dash mp, +ES roll: time to time the ES roll while she's still in the air, then press the punches as soon as you se her recover on land.
- after reset or opponent's wake up, meaty late dash mk, +c.mp xx ES roll.
- c.lp c.mp s.mk c.hk: her most damaging normal chain combo that reaches far. if you're too far after a few ticks just go with c.lp c.mp c.hk.
- c.lp c.lk, +c.lk c.hk: two chains here connected. this is for smaller crouch characters that whiff the other chain combo. like gallon, q-bee.
- c.mp s.mk c.hk: simple meaty chain if you're having trouble with wakeup timings.
- jump in or neutral jump punish with (j.lp) j.mk, land c.mp xx ES roll: use this if you jumped with a neutral for mixup or are jumping in and know you will land a hit.
-d.fp, +c.mp, lp hopslash/mp rollingbuckler
-d.mp, +c.mkXXES rolling buckler
-c.lp, c.lk, +c.mpXXDancing flash
-c.mkXXplease help me(lk+mk)
- make sure you know how PHM works w/ the distancing of the buttons you press.
- works only w/ your back to the corner
-DF, [s.mkXXlp hopslash<catmidget hits>]xN, rolling buckler
-DF, [+c.lp, c.lk,<cat midget hits>, walk forward]xN, Dancing flash near end
-DF, [c.lkXXmp hopslash]xN, Finisher
- the cat midget is suppose to combo after the lk? doesn?t work for me? I?ll haflta practice on the dc to make sure it works.
- someone test this: for both DF combos, close ES delta kicks can be thrown in when close(close so that you hit them on the way up)
Strategy
Description Here
Rushdown
Description Here