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Health is your most valuable resource, being indicated by the large gauge at the top of your screen as well as the six arrows above as shown in this image: | Health is your most valuable resource, being indicated by the large gauge at the top of your screen as well as the six arrows above as shown in this image: | ||
[[File:DBZBT3_Health_Bar.png||300px]]<br/> | [[File:DBZBT3_Health_Bar.png||300px]]<br/> | ||
Each bar of health represents 10,000 units of health and each arrow represents a bar in reserve, so using the average Max Health value as an example, 40,000 (four bars), upon starting a match you'll have three arrows and one full bar. Health can be drained either by performing an [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Defense#Emergency_Blaster_Wave Emergency Blaster Wave] or by taking damage from an opponent. Health can also be recovered during a match by using the Sleep/Excited! B1s, the latter being exclusive to [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Arale Arale], by transforming with [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Health_Restoring_Transformations certain characters], by using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_Draining_B2s/UBs "Drain Life" B2/UB], or by using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_Draining_Throws Health Draining Throw]. | Each bar of health represents 10,000 units of health and each arrow represents a bar in reserve, so using the average Max Health value as an example, 40,000 (four bars), upon starting a match you'll have three arrows and one full bar. Health can be drained either by performing an [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Defense#Emergency_Blaster_Wave Emergency Blaster Wave] or by taking damage from an opponent. Health can also be recovered during a match by using the Sleep/Excited! B1s, the latter being exclusive to [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Arale Arale], by transforming with [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Health_Restoring_Transformations certain characters], by using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_Draining_B2s/UBs "Drain Life" B2/UB], or by using a [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Lists#Characters_with_Health_Draining_Throws Health Draining Throw]. Health can also be recovered during a team battle by tagging out to a different character, this method of health recovery is the only that is not capable of recovering an arrow, so for example if you have 1 health left and tag out, you can only recover 9,999 health. This limitation can be bypassed in a way, if you have a character that can recover health in a different way, for example 1st or 2nd form Cell, if your health goes under 30,000, then you make your way back into the 30,000s using throws, you'll be able to tag out and regenerate all the way back up to the base of 40,000. | ||
== Ki == | == Ki == | ||
== Blast Stock == | == Blast Stock == | ||
== Character Stats == | == Character Stats == | ||
== Character States == | == Character States == |
Revision as of 10:48, 17 August 2023
Health
Health is your most valuable resource, being indicated by the large gauge at the top of your screen as well as the six arrows above as shown in this image:
Each bar of health represents 10,000 units of health and each arrow represents a bar in reserve, so using the average Max Health value as an example, 40,000 (four bars), upon starting a match you'll have three arrows and one full bar. Health can be drained either by performing an Emergency Blaster Wave or by taking damage from an opponent. Health can also be recovered during a match by using the Sleep/Excited! B1s, the latter being exclusive to Arale, by transforming with certain characters, by using a "Drain Life" B2/UB, or by using a Health Draining Throw. Health can also be recovered during a team battle by tagging out to a different character, this method of health recovery is the only that is not capable of recovering an arrow, so for example if you have 1 health left and tag out, you can only recover 9,999 health. This limitation can be bypassed in a way, if you have a character that can recover health in a different way, for example 1st or 2nd form Cell, if your health goes under 30,000, then you make your way back into the 30,000s using throws, you'll be able to tag out and regenerate all the way back up to the base of 40,000.