Line 591: | Line 591: | ||
|image=WW7_Rai_236A_B_sprite.png | |image=WW7_Rai_236A_B_sprite.png | ||
|image2=WW7_Rai_236A_B_Energy_sprite.png | |image2=WW7_Rai_236A_B_Energy_sprite.png | ||
|image3=WW7_Rai_236AB_sprite.png | |||
|image4=WW7_Rai_236AB_Energy_sprite.png | |||
|caption= | |caption= | ||
|name= | |name=Inazuma Cannon | ||
|input=236A | |input=236A/B/AB | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=236A | |||
|Damage=23 | |Damage=23 | ||
|Guard=M | |Guard=M | ||
Line 603: | Line 606: | ||
|Adv. Hit=-16 | |Adv. Hit=-16 | ||
|Adv. Guard=-28 | |Adv. Guard=-28 | ||
|description=*Projectile (A: Tier 1). | |||
*Air Unblockable. | |||
*A lasts 39F. | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=236B | |||
|Damage=35 | |Damage=35 | ||
|Guard=M | |Guard=M | ||
Line 622: | Line 619: | ||
|Adv. Hit=-23 | |Adv. Hit=-23 | ||
|Adv. Guard=-35 | |Adv. Guard=-35 | ||
|description= *Projectile (B: Tier 2) | |||
*Air unblockable | |||
*B lasts 31F. | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=236AB | |||
|Damage=8~9/n | |Damage=8~9/n | ||
|Guard=M | |Guard=M | ||
Line 641: | Line 632: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-18 | |Adv. Guard=-18 | ||
|description=*Projectile (Tier 7). | |||
*Lasts 88F. | |||
}} | }} | ||
}} | }} | ||
Line 647: | Line 640: | ||
{{MoveData | {{MoveData | ||
|image=WW7_Rai_214A_B_sprite.png | |image=WW7_Rai_214A_B_sprite.png | ||
|image2=WW7_Rai_214AB_sprite.png | |||
|caption= | |caption= | ||
|name= | |name= Inazuma Crash | ||
|input=214A | |input=214A/B/AB | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=214A | |||
|Damage=47 | |Damage=47 | ||
|Guard=M | |Guard=M | ||
Line 660: | Line 655: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|description= *Air Unblockable. | |||
*Can pass through opponent if guarded, depending on positioning. | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=214B | |||
|Damage=53 | |Damage=53 | ||
|Guard=M | |Guard=M | ||
Line 679: | Line 668: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-15 | |Adv. Guard=-15 | ||
|description= *Air Unblockable. | |||
*Can pass through opponent if guarded, depending on positioning. | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=214AB | |||
|Damage=82 | |Damage=82 | ||
|Guard=M | |Guard=M | ||
Line 698: | Line 681: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-23 | |Adv. Guard=-23 | ||
|description= *Air Unblockable | |||
}} | }} | ||
}} | }} | ||
Line 705: | Line 689: | ||
|image=WW7_Rai_623A_B.png | |image=WW7_Rai_623A_B.png | ||
|caption= | |caption= | ||
|name= | |name= Inazuma Upper | ||
|input=623A | |input=623A/B/AB | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=623A | |||
|Damage=32 | |Damage=32 | ||
|Guard=M | |Guard=M | ||
Line 717: | Line 702: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-28 | |Adv. Guard=-28 | ||
|description= *5~7F: Air Unblockable. | |||
*1~6F: invincible. | |||
*Rai can end the Inazuma Upper in 3 ways depending how the joystick is held during the final punch: | |||
* [5]: Rai uppercuts the opponent upward into the air. He lands faster than the opponent. | |||
* [6]: Rai punches the opponent across the screen; WALL SLAM. | |||
* [2]: Rai slams the opponent straight down to the ground. The opponent lands | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=623B | |||
|Damage=37 | |Damage=37 | ||
|Guard=M | |Guard=M | ||
Line 736: | Line 719: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-32 | |Adv. Guard=-32 | ||
|description= The same as the A version | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=623AB | |||
|Damage=29 | |Damage=29 | ||
|Guard=M | |Guard=M | ||
Line 755: | Line 731: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-42 | |Adv. Guard=-42 | ||
|description= *24~27F: Air Unblockable. | |||
*1~26F: invincible. | |||
*Rai can end the WP Inazuma Upper in 3 ways depending how the joystick is held during the final punch: | |||
* [5]: Rai uppercuts the opponent upward into the air. He lands faster than the opponent. | |||
* [6]: Rai punches the opponent across the screen; WALL SLAM. | |||
* [2]: Rai slams the opponent straight down to the ground. The opponent lands | |||
}} | }} | ||
}} | }} |
Revision as of 14:34, 11 May 2021
Introduction
Rai is a junior high school student who loves adventures & the outdoor life. He is very active and uses electrical shocks to attack.
Rai is the undoubted best character in the game, being a pseudo-shoto, Rai has many good normals. Just as Arina is a really easy character to pick up, recomended for beginners, is not hard to get a good amount of damages in combos. Rai main projectile 236A/B is fast but can be destroyed by almost any other projectile in the game, having a somehow short range.
Strengths | Weaknesses |
---|---|
|
|
Rai | |
---|---|
Character Data | |
Forward Run Duration | 96F to cross stage |
Back Step Duration | 28 frames (1~13F: invincible) |
Pre-jump Frames | 4 frames |
Jump Duration | 42 |
Landing Frames | 4 |
Jump Height Apex | 102 |
Forward Jump Distance | 107 |
Backward Jump Distance | 107 |
Back Step Distance | 93 |
Knockdown Recovery | 23 frames |
Chain Series | Full Series |
Super Jump | |
Super Jump Duration | 42 (61) frames |
Super Jump Height Apex | 226 |
Super Jump Forward Distance | 170 |
Super Jump Backward Distance | 170 |
Move List
Standing Normals
5A ..
x1 | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
11 | M | 10 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +8 | +1 | |
x2 | Damage | Guard | Dizzy | Cancel | |
11 | M | 10 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +8 | +1 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
29 | M | 25 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 9 | 21 | -5 | -15 |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 9 | 5 | +3 | -1 |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
35 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | 13 | 16 | -4 | -14 |
Crouching Normals
2A
x1 | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
11 | Low | 5 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +8 | +1 | |
x2 | Damage | Guard | Dizzy | Cancel | |
11 | Low | 5 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +8 | +1 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
26 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 8 | 13 | +4 | -6 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
13 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 5 | 3 | +9 | +1 |
2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
32 | L | 0 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 9 | 26 | KND | -20 |
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
11 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 4 | 3 | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
29 | H | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 8 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 10 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
35 | H | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 13 | Gnd | - | - |
Command Normals
[3]
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
40 | - | 4 | - | - | |
Allows Rai to advance while crouching.
|
7/9 (wall),j9
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | 6 | - | - | |
Allows Rai to bounce off the wall, propelling him forward.
|
CD,7~9
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | 32 | - | - | |
An upward direction can be input within 32F. Charge cannot be canceled or interrupted. |
Guard, 4/6D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
43 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 31 | WSL | -16 | |
1~10F: invincible.
|
6B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
35 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 3(15)6 | 13 | KND | -4 | |
|
6D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
43 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 25 | WSL | -13 | |
|
6[6]B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
14+30 | M,H | 60 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 3(15)6 | 13 | KND | -4 | |
|
6[6]D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
43 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 22 | 34 | WSL | -41 |
j.2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
43 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | Ground | - | KND | - |
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
41 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | WSL | - | |
|
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
53 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | WSL | - | |
|
Middle Attack
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
29 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
19 | 2 | 28 | -5 | -15 |
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
36 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
47 | 5 | 47 | KND | -45 |
Rising Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
29+30 | H | 400 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 5(13)6 | 32 | KND | -23 | |
|
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
37 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
25 | 12 | 15 | KND | -11 | |
|
Special Moves
236A
236A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
23 | M | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
11 | - | 41 | -16 | -28 | ||
| ||||||
236B | Damage | Guard | Dizzy | Cancel | ||
35 | M | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
11 | - | 48 | -23 | -35 | ||
| ||||||
236AB | Damage | Guard | Dizzy | Cancel | ||
8~9/n | M | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼9 | - | 35 | KND | -18 | ||
|
214A
214A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
47 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
25 | 20 | 10 | KND | -17 | ||
| ||||||
214B | Damage | Guard | Dizzy | Cancel | ||
53 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
27 | 20 | 10 | KND | -15 | ||
| ||||||
214AB | Damage | Guard | Dizzy | Cancel | ||
82 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼9 | 28 | 14 | KND | -23 | ||
|
623A
623A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
32 | M | 45 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
5 | 19 | 22 | KND | -28 | ||
| ||||||
623B | Damage | Guard | Dizzy | Cancel | ||
37 | M | 45 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
5 | 21 | 26 | KND | -32 | ||
The same as the A version | ||||||
623AB | Damage | Guard | Dizzy | Cancel | ||
29 | M | 40 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼2 | 24 | 37 | KND | -42 | ||
|
Air Special Moves
j.236A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
23 | M | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | - | Gnd | KNDa | - |
j.236B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
35 | M | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | - | Gnd | KNDa | - |
j.236AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
8~9/n | M | 5/n | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2‼0 | - | Gnd | KND | - |
j.214A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
71 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 20 | Gnd | KND | - |
j.214B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
80 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 20 | Gnd | KND | - |
j.214AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
123 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2‼0 | 28 | Gnd | KND | - |
DokiDoki
641236CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
104 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6‼0 | 33 | 19 | KND | -15 |
463214CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
86~100 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7‼6~ | 110 | 23 | KND | -86~-93 |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
131~164 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
133 | 2(6)2(6)2(4)1 | 30~ | KND | - |