Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane: Difference between revisions

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=Introduction=


=Moves List=
{{TVC Character Intro|char=Saki Omokane|content=
==Normal Moves==
==Introduction==
*6C-Gun Swing-Saki takes her gun, swings around with it. This move will cause the enemy to stagger (while the enemy is on the ground) and will make the enemy fly across the screen (if the enemy is jumping).
She once protected the planet by letting you have her gems after dating her during a quiz, not she protects the earth for slightly more reasonable reasons
==Special Moves==
{{Content Box|content=
*Experimental Position Cannon-41236A/B/C-Saki takes her gun, and shoots a long energy beam at her enemy. Each version does its own number of hits and damage. The A version will do 6 hits and around 3,200 Billion Damage, the B version will do 8 hits and around 4,100 Billion damage, and the C version will do 10 hits and around 4,800 Billion damage. You can ground combo into A and B version, not C.
*Headbutt-When close to the enemy, 63214A/B/C-Saki grabs her enemy and...headbutts the enemy. Anyway, all three versions do 0,800 Billion damage, and requires you to be near or next to the enemy. You can ground combo into this special move, and continue to combo after Headbutt (Headbutt causes the enemy to stagger).
*Hand Grenade-421A/B/C (this move can also be done in the air)-Saki takes a Grenade and throws it at her enemy. Each ground version has its own traveling distance (all versions do the same amount of damage, around 3,600 Billion Damage). The A version will travel about half-way across the screen (grenade is thrown in a near horizontal direction), the B version will travel almost all the way across the screen (again, the grenade is thrown in a near horizontal direction) and the C version will travel slightly less than half-way across the screen (however, the grenade is thrown in an arch direction--this would be one of your anti-air options).You can use this in a ground combo, and to play "keep away" with your enemies. The air versions of Hand Grenade also travel at its own distance (again, all versions do the same amount of damage, around 3,600 Billion Damage). The air A version travels about 1/4th across the screen (thrown in an arch direction), the air B version travels about half-way across the screen (thrown in a near horizontal direction), and the air C version travels almost all the way across the screen (again, thrown in a near horizontal direction). You can use the air Hand Grenades in an air combo, or to play "keep away" with your enemies.
*Load Special Ammo-22A/B/C, once charged, press C to use-Saki kneels down, and charges her large gun (resulting in a bright white light forming around the body of her gun). Each version has its own ammo properties. The A version shoots out small bullet pellets (number of hits and damage varies depending on where you shoot with it), B version shoots out an electric orb (does 5 hits, and around 2,250 Billion Damage-you can ground combo into B version of Load Special Ammo), and the C version shoots out a giant bullet (if the enemy is hit with this, the enemy will go into a staggering launcher effect). You can also use all of Saki's Load Special Ammo's in the air as well (all versions shoot downward at a 45 degree angle).
==Super Moves==
*Position Storm-236+Any two attack buttons-Saki takes out her helmet, kneels down (charges her weapon), and shoots out a huge electric beam (at an upward 45 degree angle). You can ground combo into this super. Use this super as an anti-air as well; it's fast enough to catch your enemy off guard.
*Load Super Armor-Piercing Shell-63214+Any two attack buttons-Saki loads her gun with a huge (and unblockable) bullet. While you cannot ground or air combo into this super, it is excellent to use for resetting your combo (especially in the air).
*The World's Greatest Attack (Level 3 Super)-623+Any two attack buttons-Saki goes into a dramatic pose, and talks a little. If the enemy hits her during her dramatic pose, Saki will go into a series of gun shootings at her enemy, ending it with a large bullet in the enemy's face. You cannot ground combo into her level 3 super.
=As An Assist=
Saki jumps out and does her Gun Swing (6C) normal move. If the enemy is hit (either in the air or on the ground), the enemy will fly across the screen.


=The Basics=
{{ProConTable
|pros=
*Controls the sky
*Extremely annoying zoning
*Can push you wherever she wants
*Grenade hitbox makes no sense
*j.M
*Full screen overhead and low
*Full screen unblockable
*best AA super in the game
*All kinds of space control
*Command Grab
*Good pick against giants
|cons=
*Not too many "Get off me" moves
*Has corner combos but that's about it
*If unblockable super is used incorrectly half her tools gets locked away unless you want to just waste the meter.
*Non-gun normals are awkward.
*Everything on the ground is beyond unsafe
}}
}}
}}


=Advanced Strategy=
==Moves List==
===Normal Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes


=Match-Ups=
|-
| '''5A''' || 7 || 3 || - || - || - || Low || Reluctant member of the standing low club, hitbox is deceptive but it's still not all that hot
|-
| '''2A''' || 5 || 3 || - || - || - || Low || Fast low jab, respectable
|-
| '''5B''' || 11 || - || - || - || - || - || Standing kick, for a zoner it's okay
|-
| '''2B''' || 7 || - || - || - || - || - || Surprisingly fast for a medium low, decent range
|-
| '''5C''' || 18 || - || - || - || - || Hard Knockdown || Full screen bullet, hits mid, leads to hard knockdown.
|-
| '''2C''' || 18 || - || - || - || - || Low/Hard Knockdown/OTG|| Full Screen low and OTG, if you got some baroque  you can sneak in some good damage with this after a burst
|-
| '''3C''' || 12 || - || - || - || - || Launcher || Decent Launcher, not much to say on this one.
|-
| '''6C''' || 25 || - || - || - || - || Stagger/f6-12 Invincibility|| Saki swings her heavy gun around, on hit it causes stagger. On hit you can launch or ''''Headbutt''''.
|-
| '''j.A''' || 5 || - || - || - || - || Overhead || Jumps up and sticks her fist out, it's fast enough for air to air but that's it
|-
| '''j.B''' || 8 || - || - || - || - || Overhead || It will take every fiber of my being not to get mad at this move. Saki sticks her legs out diagonally and basically locks the opponent down as hard as possible. '''''j.M -> Grenade --> j.M''''' Is EXTREMELY hard to challenge, and she can whip it out very frequently and chip away at entire life bars with no repercussions. This is your normal, USE IT
|-
| '''j.C''' || 16 || - || - || - || - || Overhead<br>(Ground) Stagger <br>(air) Soft knockdown|| Saki shoots her gun diagonally towards the ground. Given that it's an overhead  you can super jump and tag people blocking incorrectly. Very annoying normal
|-


|}
===Universal Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
| '''Var Starter''' || 9 || 7 || - || - || - || - ||
|-
|-
| '''Crossover Counter''' || 26 || - || - || - || 2160|| - ||
|-
|-
| '''Throw''' || 1 || - || - || - || 5200|| - ||
|-
|-
| '''Back Throw''' || 1 || - || - || - || 5200|| - ||
|-
|-
| '''Air Throw'''  || 1 || - || - || - || 6000|| - ||
|-
|-
| '''Air Back Throw'''  || 1 || - || - || - || 6000|| - ||
|-
|}
===Special Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
| '''Experimental Positron Cannon''' <br> 41236X || 12/16/22  || - || - || - || - || - || Saki shoots out  horizontal laser from her gun. Strength determines how many hits it produces. On block the strength determines how far back the opponent will be pushed (without pushblock)
|-
|-
| '''Headbutt''' <br> 63214X|| 10 || - || - || - || -|| Command Grab/Stagger || The best zoner in the game has a command grab, because....???? And it's actually GOOD, it has a WIDE range (gets even wider if you connect with '''''6C''''' for any reason. It's an amazing tick grab, it's yet another great tool for Saki. Can follow up with basically anything. <br>Let me add this tiny little footnote to show how crazy this character is. <br> '''''Useable on Giants'''''
|-
|-
| '''Hand Grenade''' <br> 421X || 15 || - || - || - || - || Projectile || Saki tosses out a grenade and stops all momentum of the opponent.
*A tosses close
*B tosses far
*C tosses anti air <br> '''''Useable in air'''''
|-
|-
| '''Special Ammo''' <br> 22X -> C|| 22 || - || - || - || - || None/None/Overhead || Has Saki not sounded insane already? Let's up that, she can change the properties of her C bullet by loading special Ammo.
*A Bullet loads the Buckshot, this is her least favorite ammo. It kind of works in close range but not really worth it
*B Bullet loads a plasma ball. This ball hits five times and can absorb projectiles. It can protect saki in mid range
*C Bullet loads the Rifle ammo, which is a normal '''''5C''''' bullet EXCEPT, now it hits overhead.
**Also fun to note that in all of these bullets the opponent cannot tell at any moment what Saki has loaded
|-
|}
===Super Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
| '''Positron Storm''' <br> 236XX || 1+5|| - || - || - || 12734|| - || Saki sets her gun down and fires off a huge beam at a 45 degree angle. Stops any and all Anti-air attempts, however in any other context it's hugely punishable.
|-
|-
| '''LOAD SUPER ARMOR PIERCING SHELL''' <br> 63214XX -> C|| 1 + 0|| - || - || - || 10000|| Unblockable/Hard Knockdown || Saki lays her rifle down and loads the SUPER ARMOR PIERCING SHELL, this shell has but one purpose. After loading it, Saki has to perform another '''''5C''''' and it will be completely unblockable. For non-giants, this is a hard knockdown. For Giants, this is just free damage.
|-
|-
| '''The World's Greatest Attack''' <br> 623XX|| 1 + 0|| - || - || - || 20930 || All Counter/Hard Knockdown || Saki stops and poses, any attack sent towards her turns into the World's Greatest Attack. Does not work against Bullets, Baroque is disabled for a few frames. This is her only real get off me move, of course highly punishable, use with caution.
|-
|-
| '''Giant Big Bad Explosion''' <br> 623XX|| 3 + 17|| - || - || - || 19440 || Hard Knockdown || Frank gets a super exclusively for Giants, Frank takes a picture before seeing zombies falling down on the giant. So to help out he puts gas canisters all around the giant and blows him up. Can follow up with an OTG.
|-
|}
{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 13:18, 3 November 2021

Introduction

She once protected the planet by letting you have her gems after dating her during a quiz, not she protects the earth for slightly more reasonable reasons

Strengths Weaknesses
  • Controls the sky
  • Extremely annoying zoning
  • Can push you wherever she wants
  • Grenade hitbox makes no sense
  • j.M
  • Full screen overhead and low
  • Full screen unblockable
  • best AA super in the game
  • All kinds of space control
  • Command Grab
  • Good pick against giants
  • Not too many "Get off me" moves
  • Has corner combos but that's about it
  • If unblockable super is used incorrectly half her tools gets locked away unless you want to just waste the meter.
  • Non-gun normals are awkward.
  • Everything on the ground is beyond unsafe
TVC Saki Omokane Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5A 7 3 - - - Low Reluctant member of the standing low club, hitbox is deceptive but it's still not all that hot
2A 5 3 - - - Low Fast low jab, respectable
5B 11 - - - - - Standing kick, for a zoner it's okay
2B 7 - - - - - Surprisingly fast for a medium low, decent range
5C 18 - - - - Hard Knockdown Full screen bullet, hits mid, leads to hard knockdown.
2C 18 - - - - Low/Hard Knockdown/OTG Full Screen low and OTG, if you got some baroque you can sneak in some good damage with this after a burst
3C 12 - - - - Launcher Decent Launcher, not much to say on this one.
6C 25 - - - - Stagger/f6-12 Invincibility Saki swings her heavy gun around, on hit it causes stagger. On hit you can launch or 'Headbutt'.
j.A 5 - - - - Overhead Jumps up and sticks her fist out, it's fast enough for air to air but that's it
j.B 8 - - - - Overhead It will take every fiber of my being not to get mad at this move. Saki sticks her legs out diagonally and basically locks the opponent down as hard as possible. j.M -> Grenade --> j.M Is EXTREMELY hard to challenge, and she can whip it out very frequently and chip away at entire life bars with no repercussions. This is your normal, USE IT
j.C 16 - - - - Overhead
(Ground) Stagger
(air) Soft knockdown
Saki shoots her gun diagonally towards the ground. Given that it's an overhead you can super jump and tag people blocking incorrectly. Very annoying normal

Universal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Var Starter 9 7 - - - -
Crossover Counter 26 - - - 2160 -
Throw 1 - - - 5200 -
Back Throw 1 - - - 5200 -
Air Throw 1 - - - 6000 -
Air Back Throw 1 - - - 6000 -

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Experimental Positron Cannon
41236X
12/16/22 - - - - - Saki shoots out horizontal laser from her gun. Strength determines how many hits it produces. On block the strength determines how far back the opponent will be pushed (without pushblock)
Headbutt
63214X
10 - - - - Command Grab/Stagger The best zoner in the game has a command grab, because....???? And it's actually GOOD, it has a WIDE range (gets even wider if you connect with 6C for any reason. It's an amazing tick grab, it's yet another great tool for Saki. Can follow up with basically anything.
Let me add this tiny little footnote to show how crazy this character is.
Useable on Giants
Hand Grenade
421X
15 - - - - Projectile Saki tosses out a grenade and stops all momentum of the opponent.
  • A tosses close
  • B tosses far
  • C tosses anti air
    Useable in air
Special Ammo
22X -> C
22 - - - - None/None/Overhead Has Saki not sounded insane already? Let's up that, she can change the properties of her C bullet by loading special Ammo.
  • A Bullet loads the Buckshot, this is her least favorite ammo. It kind of works in close range but not really worth it
  • B Bullet loads a plasma ball. This ball hits five times and can absorb projectiles. It can protect saki in mid range
  • C Bullet loads the Rifle ammo, which is a normal 5C bullet EXCEPT, now it hits overhead.
    • Also fun to note that in all of these bullets the opponent cannot tell at any moment what Saki has loaded

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Positron Storm
236XX
1+5 - - - 12734 - Saki sets her gun down and fires off a huge beam at a 45 degree angle. Stops any and all Anti-air attempts, however in any other context it's hugely punishable.
LOAD SUPER ARMOR PIERCING SHELL
63214XX -> C
1 + 0 - - - 10000 Unblockable/Hard Knockdown Saki lays her rifle down and loads the SUPER ARMOR PIERCING SHELL, this shell has but one purpose. After loading it, Saki has to perform another 5C and it will be completely unblockable. For non-giants, this is a hard knockdown. For Giants, this is just free damage.
The World's Greatest Attack
623XX
1 + 0 - - - 20930 All Counter/Hard Knockdown Saki stops and poses, any attack sent towards her turns into the World's Greatest Attack. Does not work against Bullets, Baroque is disabled for a few frames. This is her only real get off me move, of course highly punishable, use with caution.
Giant Big Bad Explosion
623XX
3 + 17 - - - 19440 Hard Knockdown Frank gets a super exclusively for Giants, Frank takes a picture before seeing zombies falling down on the giant. So to help out he puts gas canisters all around the giant and blows him up. Can follow up with an OTG.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants