Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane: Difference between revisions
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= | {{TVC Character Intro|char=Saki Omokane|content= | ||
== | ==Introduction== | ||
She once protected the planet by letting you have her gems after dating her during a quiz, not she protects the earth for slightly more reasonable reasons | |||
{{Content Box|content= | |||
= | |||
= | {{ProConTable | ||
|pros= | |||
*Controls the sky | |||
*Extremely annoying zoning | |||
*Can push you wherever she wants | |||
*Grenade hitbox makes no sense | |||
*j.M | |||
*Full screen overhead and low | |||
*Full screen unblockable | |||
*best AA super in the game | |||
*All kinds of space control | |||
*Command Grab | |||
*Good pick against giants | |||
|cons= | |||
*Not too many "Get off me" moves | |||
*Has corner combos but that's about it | |||
*If unblockable super is used incorrectly half her tools gets locked away unless you want to just waste the meter. | |||
*Non-gun normals are awkward. | |||
*Everything on the ground is beyond unsafe | |||
}} | |||
}} | |||
}} | |||
= | ==Moves List== | ||
===Normal Moves=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''5A''' || 7 || 3 || - || - || - || Low || Reluctant member of the standing low club, hitbox is deceptive but it's still not all that hot | |||
|- | |||
| '''2A''' || 5 || 3 || - || - || - || Low || Fast low jab, respectable | |||
|- | |||
| '''5B''' || 11 || - || - || - || - || - || Standing kick, for a zoner it's okay | |||
|- | |||
| '''2B''' || 7 || - || - || - || - || - || Surprisingly fast for a medium low, decent range | |||
|- | |||
| '''5C''' || 18 || - || - || - || - || Hard Knockdown || Full screen bullet, hits mid, leads to hard knockdown. | |||
|- | |||
| '''2C''' || 18 || - || - || - || - || Low/Hard Knockdown/OTG|| Full Screen low and OTG, if you got some baroque you can sneak in some good damage with this after a burst | |||
|- | |||
| '''3C''' || 12 || - || - || - || - || Launcher || Decent Launcher, not much to say on this one. | |||
|- | |||
| '''6C''' || 25 || - || - || - || - || Stagger/f6-12 Invincibility|| Saki swings her heavy gun around, on hit it causes stagger. On hit you can launch or ''''Headbutt''''. | |||
|- | |||
| '''j.A''' || 5 || - || - || - || - || Overhead || Jumps up and sticks her fist out, it's fast enough for air to air but that's it | |||
|- | |||
| '''j.B''' || 8 || - || - || - || - || Overhead || It will take every fiber of my being not to get mad at this move. Saki sticks her legs out diagonally and basically locks the opponent down as hard as possible. '''''j.M -> Grenade --> j.M''''' Is EXTREMELY hard to challenge, and she can whip it out very frequently and chip away at entire life bars with no repercussions. This is your normal, USE IT | |||
|- | |||
| '''j.C''' || 16 || - || - || - || - || Overhead<br>(Ground) Stagger <br>(air) Soft knockdown|| Saki shoots her gun diagonally towards the ground. Given that it's an overhead you can super jump and tag people blocking incorrectly. Very annoying normal | |||
|- | |||
|} | |||
===Universal Moves=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''Var Starter''' || 9 || 7 || - || - || - || - || | |||
|- | |||
|- | |||
| '''Crossover Counter''' || 26 || - || - || - || 2160|| - || | |||
|- | |||
|- | |||
| '''Throw''' || 1 || - || - || - || 5200|| - || | |||
|- | |||
|- | |||
| '''Back Throw''' || 1 || - || - || - || 5200|| - || | |||
|- | |||
|- | |||
| '''Air Throw''' || 1 || - || - || - || 6000|| - || | |||
|- | |||
|- | |||
| '''Air Back Throw''' || 1 || - || - || - || 6000|| - || | |||
|- | |||
|} | |||
===Special Moves=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''Experimental Positron Cannon''' <br> 41236X || 12/16/22 || - || - || - || - || - || Saki shoots out horizontal laser from her gun. Strength determines how many hits it produces. On block the strength determines how far back the opponent will be pushed (without pushblock) | |||
|- | |||
|- | |||
| '''Headbutt''' <br> 63214X|| 10 || - || - || - || -|| Command Grab/Stagger || The best zoner in the game has a command grab, because....???? And it's actually GOOD, it has a WIDE range (gets even wider if you connect with '''''6C''''' for any reason. It's an amazing tick grab, it's yet another great tool for Saki. Can follow up with basically anything. <br>Let me add this tiny little footnote to show how crazy this character is. <br> '''''Useable on Giants''''' | |||
|- | |||
|- | |||
| '''Hand Grenade''' <br> 421X || 15 || - || - || - || - || Projectile || Saki tosses out a grenade and stops all momentum of the opponent. | |||
*A tosses close | |||
*B tosses far | |||
*C tosses anti air <br> '''''Useable in air''''' | |||
|- | |||
|- | |||
| '''Special Ammo''' <br> 22X -> C|| 22 || - || - || - || - || None/None/Overhead || Has Saki not sounded insane already? Let's up that, she can change the properties of her C bullet by loading special Ammo. | |||
*A Bullet loads the Buckshot, this is her least favorite ammo. It kind of works in close range but not really worth it | |||
*B Bullet loads a plasma ball. This ball hits five times and can absorb projectiles. It can protect saki in mid range | |||
*C Bullet loads the Rifle ammo, which is a normal '''''5C''''' bullet EXCEPT, now it hits overhead. | |||
**Also fun to note that in all of these bullets the opponent cannot tell at any moment what Saki has loaded | |||
|- | |||
|} | |||
===Super Moves=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''Positron Storm''' <br> 236XX || 1+5|| - || - || - || 12734|| - || Saki sets her gun down and fires off a huge beam at a 45 degree angle. Stops any and all Anti-air attempts, however in any other context it's hugely punishable. | |||
|- | |||
|- | |||
| '''LOAD SUPER ARMOR PIERCING SHELL''' <br> 63214XX -> C|| 1 + 0|| - || - || - || 10000|| Unblockable/Hard Knockdown || Saki lays her rifle down and loads the SUPER ARMOR PIERCING SHELL, this shell has but one purpose. After loading it, Saki has to perform another '''''5C''''' and it will be completely unblockable. For non-giants, this is a hard knockdown. For Giants, this is just free damage. | |||
|- | |||
|- | |||
| '''The World's Greatest Attack''' <br> 623XX|| 1 + 0|| - || - || - || 20930 || All Counter/Hard Knockdown || Saki stops and poses, any attack sent towards her turns into the World's Greatest Attack. Does not work against Bullets, Baroque is disabled for a few frames. This is her only real get off me move, of course highly punishable, use with caution. | |||
|- | |||
|- | |||
| '''Giant Big Bad Explosion''' <br> 623XX|| 3 + 17|| - || - || - || 19440 || Hard Knockdown || Frank gets a super exclusively for Giants, Frank takes a picture before seeing zombies falling down on the giant. So to help out he puts gas canisters all around the giant and blows him up. Can follow up with an OTG. | |||
|- | |||
|} | |||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 13:18, 3 November 2021
Introduction
She once protected the planet by letting you have her gems after dating her during a quiz, not she protects the earth for slightly more reasonable reasons
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 7 | 3 | - | - | - | Low | Reluctant member of the standing low club, hitbox is deceptive but it's still not all that hot |
2A | 5 | 3 | - | - | - | Low | Fast low jab, respectable |
5B | 11 | - | - | - | - | - | Standing kick, for a zoner it's okay |
2B | 7 | - | - | - | - | - | Surprisingly fast for a medium low, decent range |
5C | 18 | - | - | - | - | Hard Knockdown | Full screen bullet, hits mid, leads to hard knockdown. |
2C | 18 | - | - | - | - | Low/Hard Knockdown/OTG | Full Screen low and OTG, if you got some baroque you can sneak in some good damage with this after a burst |
3C | 12 | - | - | - | - | Launcher | Decent Launcher, not much to say on this one. |
6C | 25 | - | - | - | - | Stagger/f6-12 Invincibility | Saki swings her heavy gun around, on hit it causes stagger. On hit you can launch or 'Headbutt'. |
j.A | 5 | - | - | - | - | Overhead | Jumps up and sticks her fist out, it's fast enough for air to air but that's it |
j.B | 8 | - | - | - | - | Overhead | It will take every fiber of my being not to get mad at this move. Saki sticks her legs out diagonally and basically locks the opponent down as hard as possible. j.M -> Grenade --> j.M Is EXTREMELY hard to challenge, and she can whip it out very frequently and chip away at entire life bars with no repercussions. This is your normal, USE IT |
j.C | 16 | - | - | - | - | Overhead (Ground) Stagger (air) Soft knockdown |
Saki shoots her gun diagonally towards the ground. Given that it's an overhead you can super jump and tag people blocking incorrectly. Very annoying normal |
Universal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Var Starter | 9 | 7 | - | - | - | - | |
Crossover Counter | 26 | - | - | - | 2160 | - | |
Throw | 1 | - | - | - | 5200 | - | |
Back Throw | 1 | - | - | - | 5200 | - | |
Air Throw | 1 | - | - | - | 6000 | - | |
Air Back Throw | 1 | - | - | - | 6000 | - |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Experimental Positron Cannon 41236X |
12/16/22 | - | - | - | - | - | Saki shoots out horizontal laser from her gun. Strength determines how many hits it produces. On block the strength determines how far back the opponent will be pushed (without pushblock) |
Headbutt 63214X |
10 | - | - | - | - | Command Grab/Stagger | The best zoner in the game has a command grab, because....???? And it's actually GOOD, it has a WIDE range (gets even wider if you connect with 6C for any reason. It's an amazing tick grab, it's yet another great tool for Saki. Can follow up with basically anything. Let me add this tiny little footnote to show how crazy this character is. Useable on Giants |
Hand Grenade 421X |
15 | - | - | - | - | Projectile | Saki tosses out a grenade and stops all momentum of the opponent.
|
Special Ammo 22X -> C |
22 | - | - | - | - | None/None/Overhead | Has Saki not sounded insane already? Let's up that, she can change the properties of her C bullet by loading special Ammo.
|
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Positron Storm 236XX |
1+5 | - | - | - | 12734 | - | Saki sets her gun down and fires off a huge beam at a 45 degree angle. Stops any and all Anti-air attempts, however in any other context it's hugely punishable. |
LOAD SUPER ARMOR PIERCING SHELL 63214XX -> C |
1 + 0 | - | - | - | 10000 | Unblockable/Hard Knockdown | Saki lays her rifle down and loads the SUPER ARMOR PIERCING SHELL, this shell has but one purpose. After loading it, Saki has to perform another 5C and it will be completely unblockable. For non-giants, this is a hard knockdown. For Giants, this is just free damage. |
The World's Greatest Attack 623XX |
1 + 0 | - | - | - | 20930 | All Counter/Hard Knockdown | Saki stops and poses, any attack sent towards her turns into the World's Greatest Attack. Does not work against Bullets, Baroque is disabled for a few frames. This is her only real get off me move, of course highly punishable, use with caution. |
Giant Big Bad Explosion 623XX |
3 + 17 | - | - | - | 19440 | Hard Knockdown | Frank gets a super exclusively for Giants, Frank takes a picture before seeing zombies falling down on the giant. So to help out he puts gas canisters all around the giant and blows him up. Can follow up with an OTG. |