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==Special Moves== | ==Special Moves== | ||
'''''Chakra Wave''''' | '''''Chakra Wave''''' | ||
* | * QCF+P (In the ground or in the air) - | ||
'''''Winder Fist''''' | '''''Winder Fist''''' | ||
* | * QCF+K - | ||
**Follow-Ups: | |||
***''She's On Enemy'' | |||
* | **** QCF+K - | ||
'''''Reverie Sword''''' | '''''Reverie Sword''''' | ||
* | * DP+P - | ||
'''''Jamming Ghost''''' | '''''Jamming Ghost''''' | ||
* | * DP+K - | ||
'''''As Sent Proof''''' | '''''As Sent Proof''''' | ||
* | * HCB+P (While near from your opponent) - | ||
==Super Moves== | ==Super Moves== |
Revision as of 22:22, 26 July 2016
Introduction
This mage lady is Tessa/Tabasa(I'll call her Tessa), from the lost jewel of the niche's Capcom Board (CPS3) Warzard(a.k.a. Red Earth in Japan),and she is probably the most popular character of the game along with Leo of the awful Capcom Fighting Evolution/Jam. Here, she is very good for advanced players, because she is very technical(She can do basic things, but her game is really advanced).
The Mage researcher's Good and Bad Things
Good Things:
- Has nice reach on her normals;
- Her Command Grab has nice reach(It even has some glitches, and you can combo with it after a normal too);
- Has nice moves to create pressure games;
- Has a Super that can juggle on the corner;
- Exceed is an unblockable grab that can juggle your opponent after it hits(Thanks to it, Tessa has amazing 100% combos in MAXIMUM Mode);
- Has nice MAXIMUM Mode options(And an easy infinite);
- Can use a jumping normal after a backdash(Pretty unique in the game).
Bad Things:
- Very hard to Learn and Master(Yeah, she is strong, but very hard to use)
- Her projectiles have bad startup;
- Has bad anti-airs(She has a DP-Like move, but... She stops for a little time before hitting with it, and I won't talk about her anti-airs in the normal moves);
- Although it can look like, you can't juggle after her Command grab;
- You can't do two trap moves on your opponent(Sadly, but it's okay, she would be broken if she could do that);
- Can't cancel most of her crouching attacks(3 of them, to be exact);
- Isn't very friendly with Light Attack chains.
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Inroad Fowl
- d+HK (In the air only; you can hold the button to delay the hit) -
Flask (Tachi)
- f+HP (You can hold the button to delay the hit) -
Flask (Shagami)
- df+HP (You can hold the button to delay the hit) -
Haul Flapper
- df+LK -
Restive Kitten
- df+HK -
Special Moves
Chakra Wave
- QCF+P (In the ground or in the air) -
Winder Fist
- QCF+K -
- Follow-Ups:
- She's On Enemy
- QCF+K -
- She's On Enemy
- Follow-Ups:
Reverie Sword
- DP+P -
Jamming Ghost
- DP+K -
As Sent Proof
- HCB+P (While near from your opponent) -
Super Moves
Tricicle Edge
- qcf,qcf + P (can hold)
Death Phenomeno
- hcb,hcb + K
Exceed Move
Meteo Fall
- hcb,hcb + AC when near
The Basics
She is focused in two zones,long range trap projectiles and short ranges with throws,but can be defeated easily in jum-in games due to her short range and damaging anti-airs.
COMBOS
1.-Jump D, standing D, As Sent Proof or Reverie Sword
2.-Jump B, standing D, Wonder Fist, Sea's Anemone
3.-Jump D, standing D, Restive Kitten, Haul Flapper, Inroad Fowl
19)Jump D, standing D, Tricicle Edge
20)Jump D, standing D, Restive Kitten, Haul Flapper, Tricicle Edge
Jump D, standing D, Meteor Fall, Restive Kitten, Haul Flapper, Tricicle Edge
Jump D, standing D, Meteor Fall, Restive Kitten, Haul Flapper, Death Phenomeno (corner)
)Jump D, standing C, Tricicle Edge, Tricicle Edge
Crossup D, standing D, Haul Flapper, Meteor Fall, Restive Kitten, Death Phenomeno