User:Plastic Wrapp/sandbox: Difference between revisions

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{{Character Subnav HFTF|name=Alessi}}  
{{ComboCard
== Trivia ==
  |title=Basic Blockstring
=== -Hiding From View- ===
  |subtitle=Relatively safe on block/pushblock
On stages with foreground elements, Alessi can conceal himself partially or even entirely while crouching. Here's an example of this in a really good set that you should watch anyway: https://youtu.be/1L45Qx3IUd0
  |difficulty={{DifficultyText|Easy}}
  |notation=d.2A, 2A, 2A xx 4S
  |content=Great for starting Tech Chases or to set up 4S Jab Resets.
}}


=== -Most Stances- ===
{{ComboCard
Alessi is the only character with technically 5 stances. s.On and s.Off, Alessi Mode s.On and s.Off, and Child Mode. While he can't toggle between them freely, it's still a cool record.
  |title=Alternative Tech Chase starter
  |subtitle=Somewhat safe on block/pushblock
  |difficulty={{DifficultyText|Easy}}
  |notation=d.2A xx 5S
  |content=5S can be punishable on hit if the opponent is hit more than once before getting launched.
}}


=== -Standing Hurtbox on Wakeup- ===
{{ComboCard
After getting up from a knockdown, Alessi's hurtbox is forced to be standing even if he's inputting crouchblock. This allows some Okizeme routes to work on Alessi when it normally shouldn't. One notable example is in the {{CharacterLabel-HFTF|Young Joseph}} matchup, where he can get a true Aja setup off a 2S Stand Crash even if you crouch.
  |title=Crouch Cancel Link
  |subtitle=Tap 2 after 5A, then let go before 5B to crouch cancel
  |difficulty={{DifficultyText|Basic}}
  |notation=5A CrC 5B xx 4S
  |content=2 frame link that leads to a tech chase or can be followed-up with 6S and dashing jabs in the corner, where it's more useful.
}}


{{ComboCard
  |title=4S Launcher Combo
  |subtitle=Won't work on Stand OFF Kaks and Vice.
  |difficulty={{DifficultyText|Easy}}
  |notation=4S > hj.A xx j.S, j.S
  |content=4S can lead to okizeme on Stand OFF/Passive Stand opponents. Useful to catch opponents off-guard just outside their range or as a medium range fast punish. Remove a j.S if you want.
}}


{{ComboCard
  |title=Basic BnB
  |subtitle=Fair damage, leads to okizeme.
  |difficulty={{DifficultyText|Easy}}
  |notation=d.2A, 2[A] xx 214+]A[, d.5A/2A, (5A/2A)*5, d.j.A (wait for wrap launch) j.S (j.S)
  |content=Make sure to hitconfirm into 214+A on reactionas it's punishable on block. Use 2A against Alessi and 5A against Iggy and Pet Shop after wrap connects.
}}


== References and Resources ==
{{ComboCard
=== Some Japanese Matches ===
  |title=Basic BnB into 236+AA
  |subtitle=Midscreen only
  |difficulty={{DifficultyText|Easy}}
  |notation=d.2A 2A 2[A] xx 214+]A[ d.5A/2A (5A/2A)*2 d.j.A (dash to the other side of the screen, wait for wrap launch) 236+AA, d.5A, (wait for last hit) 5A xx 5S
  |content=Decent damage at the expense of 1 bar and okizeme
}}


https://youtu.be/xUf3sIvzV1Y - Great match vs Yoshida (Polnareff) with some screaming casters. Demonstrates a lot of what Alessi can do (good usage of normals, a variety of confirms, Alessi mode bnb, even a Custom Combo loop!) in one short match. I implore anyone who wants to pick up Alessi to watch this. (Can also be found [http://sp.nicovideo.jp/watch/sm5080205?ss_id=9e3c63dc-3a64-4401-81de-8ef89b2a8320&ss_pos=5&&cp_in=wt_srch here])
{{ComboCard
  |title=Unscaled Wrap Confirm
  |subtitle=Midscreen only
  |difficulty={{DifficultyText|Basic}}
  |notation=d.2[A] xx 214+]A[ (d.5A/2A)*3 hyperjump, backdash, (wait for wrap launch) 236+AA d.5A, (wait) 5A xx 5S
  |content=Rubber's dashing attacks don't trigger scaling nor IPS. Great for fast punishes, high risk/high reward on its own otherwise. Avoid using against characters with high defense values or low health as it won't be nearly as effective.
}}


https://www.youtube.com/watch?v=ARXIqfUEepo&feature=youtu.be&t=441 - Matches against an Abdul, Alessi, and strangely Khan that showcases some incredible usage of s.63214C. A very good example of defensive Alessi play.
{{ComboCard
 
  |title=Iggy ToD
https://youtu.be/c5jFXZkjNKA - Earrape ass, flaky VCR ass recording of an actually great match! Featuring Tonkotsu vs SQ, a more offensive Alessi who displays multiple stand crash combos.
  |subtitle=Midscreen only
 
  |difficulty={{DifficultyText|Very Advanced}}
https://youtu.be/3eAPyONm7e8 - A great match pitting two children against each other. Watch for immpeccible child mode neutral, or for shits and giggles.  
  |notation=4S > hj.A xx j.S, !UBR d.2[A] xx 236+]A[ > d.5A, 5A xx 4S, !UBR late d.2A, d.5A xx 6S d.5A, 5A xx 2S, d.5A, 5A, 2[A] xx 214+]A[ > d.2A, 5A*2, d.j.A, (backdash 5A), (backdash) (wait for Iggy to almost hit the ground) 214+A > d.2A, 5A*2, d.j.A, (backdash) (wait for Iggy to almost hit the ground) d.2A !UBR xx 2S > d.2A, 2A, 2[A] xx 214+]A[ > d.2A, 5A, hj.A, (backdash) (wait for Iggy to almost hit the ground) 360+X
 
  |content=The epitome of Rubber Soul's Combo Potential. All combo extenders, UB Resets, S moves and specials in one combo.
=== Mumbo Jumbo ===
}}
https://www.youtube.com/watch?v=Zo9uei-ytM8 - A demonstration of all the child forms using the special mode in the Dreamcast port.
 
https://www.youtube.com/watch?v=lzM7JY4mSN8 - Useful visual representation of many of Alessi's combos. Not everything is on here, but most is.  
 
https://www.youtube.com/watch?v=NH6ACCWkjK0 - An addendum for the previous video. A few optimisations are showcased here, and this should cover all of the essential stuff featured in this wiki page for budding Alessi's.
 
https://www.youtube.com/watch?v=ymciMy15uXc - Slightly outdated visual representation of child mode jump mixups, by Grisha. Once I get off my ass and record all the undocumented stuff, I'll upload it here and replace this link.  
 
 
Hitboxes
Collected by guruslum
https://imgur.com/a/KboJi3T
 
Baby Hitboxes
Collected by guruslum
https://imgur.com/a/1qCfabg
 
 
{{NavboxHFTF}}
[[Category:JoJo's Bizarre Adventure]]

Latest revision as of 10:58, 12 May 2025

Basic Blockstring Relatively safe on block/pushblock Easy

d.2A, 2A, 2A xx 4S
Great for starting Tech Chases or to set up 4S Jab Resets.


Alternative Tech Chase starter Somewhat safe on block/pushblock Easy

d.2A xx 5S
5S can be punishable on hit if the opponent is hit more than once before getting launched.


Crouch Cancel Link Tap 2 after 5A, then let go before 5B to crouch cancel Basic

5A CrC 5B xx 4S
2 frame link that leads to a tech chase or can be followed-up with 6S and dashing jabs in the corner, where it's more useful.


4S Launcher Combo Won't work on Stand OFF Kaks and Vice. Easy

4S > hj.A xx j.S, j.S
4S can lead to okizeme on Stand OFF/Passive Stand opponents. Useful to catch opponents off-guard just outside their range or as a medium range fast punish. Remove a j.S if you want.


Basic BnB Fair damage, leads to okizeme. Easy

d.2A, 2[A] xx 214+]A[, d.5A/2A, (5A/2A)*5, d.j.A (wait for wrap launch) j.S (j.S)
Make sure to hitconfirm into 214+A on reactionas it's punishable on block. Use 2A against Alessi and 5A against Iggy and Pet Shop after wrap connects.


Basic BnB into 236+AA Midscreen only Easy

d.2A 2A 2[A] xx 214+]A[ d.5A/2A (5A/2A)*2 d.j.A (dash to the other side of the screen, wait for wrap launch) 236+AA, d.5A, (wait for last hit) 5A xx 5S
Decent damage at the expense of 1 bar and okizeme


Unscaled Wrap Confirm Midscreen only Basic

d.2[A] xx 214+]A[ (d.5A/2A)*3 hyperjump, backdash, (wait for wrap launch) 236+AA d.5A, (wait) 5A xx 5S
Rubber's dashing attacks don't trigger scaling nor IPS. Great for fast punishes, high risk/high reward on its own otherwise. Avoid using against characters with high defense values or low health as it won't be nearly as effective.


Iggy ToD Midscreen only Very Advanced

4S > hj.A xx j.S, !UBR d.2[A] xx 236+]A[ > d.5A, 5A xx 4S, !UBR late d.2A, d.5A xx 6S d.5A, 5A xx 2S, d.5A, 5A, 2[A] xx 214+]A[ > d.2A, 5A*2, d.j.A, (backdash 5A), (backdash) (wait for Iggy to almost hit the ground) 214+A > d.2A, 5A*2, d.j.A, (backdash) (wait for Iggy to almost hit the ground) d.2A !UBR xx 2S > d.2A, 2A, 2[A] xx 214+]A[ > d.2A, 5A, hj.A, (backdash) (wait for Iggy to almost hit the ground) 360+X
The epitome of Rubber Soul's Combo Potential. All combo extenders, UB Resets, S moves and specials in one combo.