(→Throws) |
m (→5PPPKKK) |
||
(27 intermediate revisions by 2 users not shown) | |||
Line 31: | Line 31: | ||
|image=SFV_Guile_5LP.png | |image=SFV_Guile_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 53: | Line 54: | ||
|image=SFV_Guile_5MP.png | |image=SFV_Guile_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 78: | Line 80: | ||
|image=SFV_Guile_5HP.png | |image=SFV_Guile_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 101: | Line 104: | ||
|image=SFV_Guile_5LK.png | |image=SFV_Guile_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 126: | Line 130: | ||
|image=SFV_Guile_5MK.png | |image=SFV_Guile_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 151: | Line 156: | ||
|image=SFV_Guile_5HK.png | |image=SFV_Guile_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 173: | Line 179: | ||
|image=SFV_Guile_2LP.png | |image=SFV_Guile_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 195: | Line 202: | ||
|image=SFV_Guile_2MP.png | |image=SFV_Guile_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 218: | Line 226: | ||
|image=SFV_Guile_2HP.png | |image=SFV_Guile_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 249: | Line 258: | ||
|image=SFV_Guile_2LK.png | |image=SFV_Guile_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 272: | Line 282: | ||
|image=SFV_Guile_2MK.png | |image=SFV_Guile_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 294: | Line 305: | ||
=====<font style="visibility:hidden; float:right">2HK</font>===== | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_2HK.png | |image=SFV_Guile_2HK 1.png | ||
|image2=SFV_Guile_2HK 2.png | |||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 327: | Line 340: | ||
|image=SFV_Guile_8LP.png | |image=SFV_Guile_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 344: | Line 358: | ||
|image=SFV_Guile_8MP.png | |image=SFV_Guile_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 361: | Line 376: | ||
|image=SFV_Guile_8HP.png | |image=SFV_Guile_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 378: | Line 394: | ||
|image=SFV_Guile_8LK.png | |image=SFV_Guile_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 395: | Line 412: | ||
|image=SFV_Guile_8MK.png | |image=SFV_Guile_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 412: | Line 430: | ||
|image=SFV_Guile_8HK.png | |image=SFV_Guile_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 431: | Line 450: | ||
|image=SFV_Guile_3HK.png | |image=SFV_Guile_3HK.png | ||
|name=Guile High Kick | |name=Guile High Kick | ||
|anchor=yes | |||
|input=3HK | |input=3HK | ||
|data= | |data= | ||
Line 455: | Line 475: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">4 or | =====<font style="visibility:hidden; float:right">4 or 6LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_4 or | |image=SFV_Guile_4 or 6LK.png | ||
|name=Knee Bazooka | |name=Knee Bazooka | ||
|input=4 or | |anchor=yes | ||
|input=4 or 6LK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 476: | Line 497: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">4 or | =====<font style="visibility:hidden; float:right">4 or 6MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_4 or | |image=SFV_Guile_4 or 6MK.png | ||
|name=Rolling Sobat | |name=Rolling Sobat | ||
|input=4 or | |anchor=yes | ||
|input=4 or 6MK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 504: | Line 526: | ||
|image=SFV_Guile_6HP.png | |image=SFV_Guile_6HP.png | ||
|name=Spinning Back Knuckle | |name=Spinning Back Knuckle | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 530: | Line 553: | ||
|image=SFV_Guile_6HK.png | |image=SFV_Guile_6HK.png | ||
|name=Reverse Spin Kick | |name=Reverse Spin Kick | ||
|anchor=yes | |||
|input=6HK | |input=6HK | ||
|data= | |data= | ||
Line 553: | Line 577: | ||
|image=SFV_Guile_4HP.png | |image=SFV_Guile_4HP.png | ||
|name=Burn Straight | |name=Burn Straight | ||
|anchor=yes | |||
|input=4HP | |input=4HP | ||
|data= | |data= | ||
Line 582: | Line 607: | ||
|image=SFV_Guile_6MP.png | |image=SFV_Guile_6MP.png | ||
|name=Full Bullet Magnum | |name=Full Bullet Magnum | ||
|anchor=yes | |||
|input=6MP | |input=6MP | ||
|data= | |data= | ||
Line 602: | Line 628: | ||
=====<font style="visibility:hidden; float:right">2MK > 6MP</font>===== | =====<font style="visibility:hidden; float:right">2MK > 6MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_2MK 6MP.png | |image=SFV_Guile_2MK 6MP 1.png | ||
|image2=SFV_Guile_2MK 6MP 2.png | |||
|name=Drake Fang | |name=Drake Fang | ||
|anchor=yes | |||
|input=2MK > 6MP | |input=2MK > 6MP | ||
|data= | |data= | ||
Line 623: | Line 651: | ||
=====<font style="visibility:hidden; float:right">2LK > 5MP</font>===== | =====<font style="visibility:hidden; float:right">2LK > 5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_2LK 5MP.png | |image=SFV_Guile_2LK 5MP 1.png | ||
|image2=SFV_Guile_2LK 5MP 2.png | |||
|name=Tall Edge | |name=Tall Edge | ||
|anchor=yes | |||
|input=2LK > 5MP | |input=2LK > 5MP | ||
|data= | |data= | ||
Line 646: | Line 676: | ||
=====<font style="visibility:hidden; float:right">2LK > 5MP > 6HP</font>===== | =====<font style="visibility:hidden; float:right">2LK > 5MP > 6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_2LK 5MP 6HP.png | |image=SFV_Guile_2LK 5MP 1.png | ||
|image2=SFV_Guile_2LK 5MP 2.png | |||
|image3=SFV_Guile_2LK 5MP 6HP.png | |||
|name=Bullet Revolver | |name=Bullet Revolver | ||
|anchor=yes | |||
|input=2LK > 5MP > 6HP | |input=2LK > 5MP > 6HP | ||
|data= | |data= | ||
Line 676: | Line 709: | ||
=====<font style="visibility:hidden; float:right">5MP > 6HP</font>===== | =====<font style="visibility:hidden; float:right">5MP > 6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_2LK 5MP 2.png | ||
|image2=SFV_Guile_2LK 5MP 6HP.png | |||
|name=Swing Out | |name=Swing Out | ||
|anchor=yes | |||
|input=5MP > 6HP | |input=5MP > 6HP | ||
|data= | |data= | ||
Line 706: | Line 741: | ||
=====<font style="visibility:hidden; float:right">5LK > 5MK</font>===== | =====<font style="visibility:hidden; float:right">5LK > 5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_5LK 5MK.png | |image=SFV_Guile_5LK 5MK 1.png | ||
|image2=SFV_Guile_5LK 5MK 2.png | |||
|name=Taurus Combination | |name=Taurus Combination | ||
|anchor=yes | |||
|input=5LK > 5MK | |input=5LK > 5MK | ||
|data= | |data= | ||
Line 740: | Line 777: | ||
|image=SFV_Guile_LPLK.png | |image=SFV_Guile_LPLK.png | ||
|name=Dragon Suplex | |name=Dragon Suplex | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 763: | Line 801: | ||
|image=SFV_Guile_4LPLK.png | |image=SFV_Guile_4LPLK.png | ||
|name=Judo Throw | |name=Judo Throw | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 786: | Line 825: | ||
|image=SFV_Guile_LPLK (air).png | |image=SFV_Guile_LPLK (air).png | ||
|name=Flying Mare | |name=Flying Mare | ||
|anchor=yes | |||
|input=LPLK (air) | |input=LPLK (air) | ||
|data= | |data= | ||
Line 810: | Line 850: | ||
|image=SFV_Guile_4LPLK (air).png | |image=SFV_Guile_4LPLK (air).png | ||
|name=Flying Buster Drop | |name=Flying Buster Drop | ||
|anchor=yes | |||
|input=4LPLK (air) | |input=4LPLK (air) | ||
|data= | |data= | ||
Line 834: | Line 875: | ||
|image=SFV_Guile_3.png | |image=SFV_Guile_3.png | ||
|name=Faultless Move | |name=Faultless Move | ||
|anchor=yes | |||
|input=3 | |input=3 | ||
|data= | |data= | ||
Line 845: | Line 887: | ||
=====<font style="visibility:hidden; float:right">46LP</font>===== | =====<font style="visibility:hidden; float:right">46LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_46P.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Guile_46P_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Sonic Boom | |name=LP Sonic Boom | ||
|anchor=yes | |||
|input=46LP | |input=46LP | ||
|data= | |data= | ||
Line 889: | Line 932: | ||
=====<font style="visibility:hidden; float:right">46MP</font>===== | =====<font style="visibility:hidden; float:right">46MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_46P.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Guile_46P_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Sonic Boom | |name=MP Sonic Boom | ||
|anchor=yes | |||
|input=46MP | |input=46MP | ||
|data= | |data= | ||
Line 933: | Line 977: | ||
=====<font style="visibility:hidden; float:right">46HP</font>===== | =====<font style="visibility:hidden; float:right">46HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_46P.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Guile_46P_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Sonic Boom | |name=HP Sonic Boom | ||
|anchor=yes | |||
|input=46HP | |input=46HP | ||
|data= | |data= | ||
Line 979: | Line 1,024: | ||
|image=SFV_Guile_46PP.png | |image=SFV_Guile_46PP.png | ||
|name=EX Sonic Boom | |name=EX Sonic Boom | ||
|anchor=yes | |||
|input=46PP | |input=46PP | ||
|data= | |data= | ||
Line 1,003: | Line 1,049: | ||
=====<font style="visibility:hidden; float:right">28LK</font>===== | =====<font style="visibility:hidden; float:right">28LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_28K.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Guile_28K_vt2.png | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=LK Somersault Kick | |name=LK Somersault Kick | ||
|anchor=yes | |||
|input=28LK | |input=28LK | ||
|data= | |data= | ||
Line 1,063: | Line 1,110: | ||
=====<font style="visibility:hidden; float:right">28MK</font>===== | =====<font style="visibility:hidden; float:right">28MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_28K.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Guile_28K_vt2.png | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=MK Somersault Kick | |name=MK Somersault Kick | ||
|anchor=yes | |||
|input=28MK | |input=28MK | ||
|data= | |data= | ||
Line 1,123: | Line 1,171: | ||
=====<font style="visibility:hidden; float:right">28HK</font>===== | =====<font style="visibility:hidden; float:right">28HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_28K.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Guile_28K_vt2.png | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=HK Somersault Kick | |name=HK Somersault Kick | ||
|anchor=yes | |||
|input=28HK | |input=28HK | ||
|data= | |data= | ||
Line 1,188: | Line 1,237: | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=EX Somersault Kick | |name=EX Somersault Kick | ||
|anchor=yes | |||
|input=28KK | |input=28KK | ||
|data= | |data= | ||
Line 1,240: | Line 1,290: | ||
=====<font style="visibility:hidden; float:right">4646P</font>===== | =====<font style="visibility:hidden; float:right">4646P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_4646P.png | |image=SFV_Guile_4646P 1.png | ||
|image2=SFV_Guile_4646P 2.png | |||
|name=Sonic Hurricane | |name=Sonic Hurricane | ||
|anchor=yes | |||
|input=4646P | |input=4646P | ||
|data= | |data= | ||
Line 1,263: | Line 1,315: | ||
:VT1 Enhanced Version is a separate move called Sonic Tempest | :VT1 Enhanced Version is a separate move called Sonic Tempest | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Sonic%20Hurricane}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Sonic%20Hurricane}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4646P (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Guile_4646P (VT1) 1.png | |||
|image2=SFV_Guile_4646P (VT1) 2.png | |||
|name=Sonic Tempest | |||
|anchor=yes | |||
|input=4646P (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>50</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>5</nowiki> | |||
|damage=<nowiki>18x14*98 (350)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>107</nowiki> | |||
|kdr=<nowiki>48</nowiki> | |||
|kdrb=<nowiki>53</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-6 | |||
:If knocked out of recovery from frame 7 onwards, projectile continues to hit opponent for full duration | |||
:Takes 40 frames to charge | |||
:Depletes all remaining V-Meter | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/vtOne/Sonic%20Tempest}} | |||
}} | }} | ||
}} | }} | ||
Line 1,271: | Line 1,352: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_5PPPKKK.png | |image=SFV_Guile_5PPPKKK.png | ||
|caption="You won't win just standing there." | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,289: | Line 1,372: | ||
|image=SFV_Guile_MPMK (VS1).png | |image=SFV_Guile_MPMK (VS1).png | ||
|name=Sonic Blade | |name=Sonic Blade | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,312: | Line 1,396: | ||
=====<font style="visibility:hidden; float:right">MPMK > 46LP</font>===== | =====<font style="visibility:hidden; float:right">MPMK > 46LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_MPMK | |image=SFV_Guile_MPMK 46P.png | ||
|name=LP Sonic Cross | |name=LP Sonic Cross | ||
|anchor=yes | |||
|input=MPMK > 46LP | |input=MPMK > 46LP | ||
|data= | |data= | ||
Line 1,341: | Line 1,426: | ||
=====<font style="visibility:hidden; float:right">MPMK > 46MP</font>===== | =====<font style="visibility:hidden; float:right">MPMK > 46MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_MPMK | |image=SFV_Guile_MPMK 46P.png | ||
|name=MP Sonic Cross | |name=MP Sonic Cross | ||
|anchor=yes | |||
|input=MPMK > 46MP | |input=MPMK > 46MP | ||
|data= | |data= | ||
Line 1,370: | Line 1,456: | ||
=====<font style="visibility:hidden; float:right">MPMK > 46HP</font>===== | =====<font style="visibility:hidden; float:right">MPMK > 46HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_MPMK | |image=SFV_Guile_MPMK 46P.png | ||
|name=HP Sonic Cross | |name=HP Sonic Cross | ||
|anchor=yes | |||
|input=MPMK > 46HP | |input=MPMK > 46HP | ||
|data= | |data= | ||
Line 1,397: | Line 1,484: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">MPMK > | =====<font style="visibility:hidden; float:right">MPMK > 46PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_MPMK | |image=SFV_Guile_MPMK 46PP.png | ||
|name=EX Sonic Cross | |name=EX Sonic Cross | ||
|input=MPMK > | |anchor=yes | ||
|input=MPMK > 46PP | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,430: | Line 1,518: | ||
|image=SFV_Guile_MPMK (VS2).png | |image=SFV_Guile_MPMK (VS2).png | ||
|name=Dive Sonic | |name=Dive Sonic | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,458: | Line 1,547: | ||
|image=SFV_Guile_HPHK (VT1).png | |image=SFV_Guile_HPHK (VT1).png | ||
|name=Solid Puncher | |name=Solid Puncher | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,466: | Line 1,556: | ||
:3 bar V-Trigger | :3 bar V-Trigger | ||
:Duration of 2000 frames (~33 seconds) | :Duration of 2000 frames (~33 seconds) | ||
:Sonic | :Enables use of Sonic Break | ||
:Grants access to an improved Critical Art, Sonic Tempest | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Solid%20Puncher}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Solid%20Puncher}} | ||
}} | }} | ||
Line 1,475: | Line 1,566: | ||
|image=SFV_Guile_4 or 5 or 6HPHK.png | |image=SFV_Guile_4 or 5 or 6HPHK.png | ||
|name=Sonic Break | |name=Sonic Break | ||
|anchor=yes | |||
|input=4 or 5 or 6HPHK | |input=4 or 5 or 6HPHK | ||
|data= | |data= | ||
Line 1,494: | Line 1,586: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">P</font>===== | =====<font style="visibility:hidden; float:right">46P or HPHK > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_46P or HPHK P.png | ||
|name=Sonic Break Follow-up | |name=Sonic Break Follow-up | ||
|input=P | |anchor=yes | ||
|input=46P or HPHK > P (up to 5 times) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,519: | Line 1,612: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">P</font>===== | =====<font style="visibility:hidden; float:right">46PP > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_46PP P.png | ||
|name=EX Sonic Break Follow-up | |name=EX Sonic Break Follow-up | ||
|input=P | |anchor=yes | ||
|input=46PP > P (up to 2 times) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,542: | Line 1,636: | ||
:Spends 450 V-Meter (22.5% of V-Timer) | :Spends 450 V-Meter (22.5% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/vtOne/EX%20Sonic%20Break%20Follow-up}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/vtOne/EX%20Sonic%20Break%20Follow-up}} | ||
}} | }} | ||
}} | }} | ||
Line 1,578: | Line 1,645: | ||
|image=SFV_Guile_HPHK (VT2).png | |image=SFV_Guile_HPHK (VT2).png | ||
|name=Knife Edge | |name=Knife Edge | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,598: | Line 1,666: | ||
|image=SFV_Guile_5MKHP.png | |image=SFV_Guile_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,623: | Line 1,692: | ||
|image=SFV_Guile_5MKHP_break.png | |image=SFV_Guile_5MKHP_break.png | ||
|name=Ambush Kick | |name=Ambush Kick | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,649: | Line 1,719: | ||
|image=SFV_Guile_6PPP.png | |image=SFV_Guile_6PPP.png | ||
|name=Reverse Back Knuckle | |name=Reverse Back Knuckle | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= |
Latest revision as of 20:24, 7 July 2023
Introduction
About Guile
Unique Mechanic
By holding 3, Guile can slowly walk forward while crouching. This can be useful for moving into position to flash kick, or mostly taunting the opponent.
Final Patch
Players to Watch
- Akainu
- Caba
- Daigo
- ImstilldaDaddy
- Nuckledu
- Higuchi
Guile | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.033 |
Forward Dash Speed | 18 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.49 |
Backward Dash Distance | 1.105 |
Backdash CH Frames | 3-13 |
Jumping | |
Back Jump Speed | 48 (4+40+4) |
Neutral Jump Speed | 48 (4+40+4) |
Forward Jump Speed | 47 (3+40+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
3HK
4 or 6LK
4 or 6MK
6HP
6HK
4HP
6MP
Target Combos
2MK > 6MP
2LK > 5MP
2LK > 5MP > 6HP
5MP > 6HP
5LK > 5MK
Throws
LPLK
4LPLK
LPLK (air)
4LPLK (air)
Special Moves
3
46LP
46MP
46HP
46PP
28LK
28MK
28HK
28KK
Critical Art
4646P
4646P (VT1)
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK > 46LP
MPMK > 46MP
MPMK > 46HP
MPMK > 46PP
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
4 or 5 or 6HPHK
46P or HPHK > P
46PP > P
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP